
 - Adds the Switch component - Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable` - Adds `checkbox` and `switch` functions to align better with other elements in our layout system. We decided not to merge Switch and Checkbox. However, in a followup I'll introduce a Toggle or AnyToggle enum so we can update `CheckboxWithLabel` -> `ToggleWithLabel` as this component will work exactly the same with either a Checkbox or a Switch. Release Notes: - N/A
52 lines
1.4 KiB
Rust
52 lines
1.4 KiB
Rust
/// A trait for elements that can be toggled.
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///
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/// Implement this for elements that are visually distinct
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/// when in two opposing states, like checkboxes or switches.
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pub trait Toggleable {
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/// Sets whether the element is selected.
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fn toggle_state(self, selected: bool) -> Self;
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}
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/// Represents the selection status of an element.
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#[derive(Debug, Default, PartialEq, Eq, Hash, Clone, Copy)]
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pub enum ToggleState {
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/// The element is not selected.
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#[default]
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Unselected,
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/// The selection state of the element is indeterminate.
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Indeterminate,
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/// The element is selected.
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Selected,
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}
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impl ToggleState {
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/// Returns the inverse of the current selection status.
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///
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/// Indeterminate states become selected if inverted.
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pub fn inverse(&self) -> Self {
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match self {
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Self::Unselected | Self::Indeterminate => Self::Selected,
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Self::Selected => Self::Unselected,
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}
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}
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}
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impl From<bool> for ToggleState {
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fn from(selected: bool) -> Self {
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if selected {
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Self::Selected
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} else {
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Self::Unselected
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}
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}
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}
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impl From<Option<bool>> for ToggleState {
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fn from(selected: Option<bool>) -> Self {
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match selected {
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Some(true) => Self::Selected,
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Some(false) => Self::Unselected,
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None => Self::Unselected,
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}
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}
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}
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