ZIm/crates/gpui/src/platform/cosmic_text/text_system.rs
Piotr Osiewicz 1a9b0536a2
Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00

516 lines
18 KiB
Rust

use crate::{
point, size, Bounds, DevicePixels, Font, FontFeatures, FontId, FontMetrics, FontRun, FontStyle,
FontWeight, GlyphId, LineLayout, Pixels, PlatformTextSystem, Point, RenderGlyphParams,
ShapedGlyph, SharedString, Size,
};
use anyhow::{anyhow, Context, Ok, Result};
use collections::HashMap;
use cosmic_text::{
Attrs, AttrsList, BufferLine, CacheKey, Family, Font as CosmicTextFont, FontSystem, SwashCache,
};
use itertools::Itertools;
use parking_lot::RwLock;
use pathfinder_geometry::{
rect::{RectF, RectI},
vector::{Vector2F, Vector2I},
};
use smallvec::SmallVec;
use std::{borrow::Cow, sync::Arc};
pub(crate) struct CosmicTextSystem(RwLock<CosmicTextSystemState>);
struct CosmicTextSystemState {
swash_cache: SwashCache,
font_system: FontSystem,
/// Contains all already loaded fonts, including all faces. Indexed by `FontId`.
loaded_fonts_store: Vec<Arc<CosmicTextFont>>,
/// Caches the `FontId`s associated with a specific family to avoid iterating the font database
/// for every font face in a family.
font_ids_by_family_cache: HashMap<SharedString, SmallVec<[FontId; 4]>>,
/// The name of each font associated with the given font id
postscript_names: HashMap<FontId, String>,
}
impl CosmicTextSystem {
pub(crate) fn new() -> Self {
let mut font_system = FontSystem::new();
// todo(linux) make font loading non-blocking
font_system.db_mut().load_system_fonts();
Self(RwLock::new(CosmicTextSystemState {
font_system,
swash_cache: SwashCache::new(),
loaded_fonts_store: Vec::new(),
font_ids_by_family_cache: HashMap::default(),
postscript_names: HashMap::default(),
}))
}
}
impl Default for CosmicTextSystem {
fn default() -> Self {
Self::new()
}
}
impl PlatformTextSystem for CosmicTextSystem {
fn add_fonts(&self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()> {
self.0.write().add_fonts(fonts)
}
// todo(linux) ensure that this integrates with platform font loading
// do we need to do more than call load_system_fonts()?
fn all_font_names(&self) -> Vec<String> {
self.0
.read()
.font_system
.db()
.faces()
.map(|face| face.post_script_name.clone())
.collect()
}
fn all_font_families(&self) -> Vec<String> {
self.0
.read()
.font_system
.db()
.faces()
// todo(linux) this will list the same font family multiple times
.filter_map(|face| face.families.first().map(|family| family.0.clone()))
.collect_vec()
}
fn font_id(&self, font: &Font) -> Result<FontId> {
// todo(linux): Do we need to use CosmicText's Font APIs? Can we consolidate this to use font_kit?
let mut state = self.0.write();
let candidates = if let Some(font_ids) = state.font_ids_by_family_cache.get(&font.family) {
font_ids.as_slice()
} else {
let font_ids = state.load_family(&font.family, &font.features)?;
state
.font_ids_by_family_cache
.insert(font.family.clone(), font_ids);
state.font_ids_by_family_cache[&font.family].as_ref()
};
// todo(linux) ideally we would make fontdb's `find_best_match` pub instead of using font-kit here
let candidate_properties = candidates
.iter()
.map(|font_id| {
let database_id = state.loaded_fonts_store[font_id.0].id();
let face_info = state.font_system.db().face(database_id).expect("");
face_info_into_properties(face_info)
})
.collect::<SmallVec<[_; 4]>>();
let ix =
font_kit::matching::find_best_match(&candidate_properties, &font_into_properties(font))
.context("requested font family contains no font matching the other parameters")?;
Ok(candidates[ix])
}
fn font_metrics(&self, font_id: FontId) -> FontMetrics {
let metrics = self.0.read().loaded_fonts_store[font_id.0]
.as_swash()
.metrics(&[]);
FontMetrics {
units_per_em: metrics.units_per_em as u32,
ascent: metrics.ascent,
descent: -metrics.descent, // todo(linux) confirm this is correct
line_gap: metrics.leading,
underline_position: metrics.underline_offset,
underline_thickness: metrics.stroke_size,
cap_height: metrics.cap_height,
x_height: metrics.x_height,
// todo(linux): Compute this correctly
bounding_box: Bounds {
origin: point(0.0, 0.0),
size: size(metrics.max_width, metrics.ascent + metrics.descent),
},
}
}
fn typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>> {
let lock = self.0.read();
let glyph_metrics = lock.loaded_fonts_store[font_id.0]
.as_swash()
.glyph_metrics(&[]);
let glyph_id = glyph_id.0 as u16;
// todo(linux): Compute this correctly
// see https://github.com/servo/font-kit/blob/master/src/loaders/freetype.rs#L614-L620
Ok(Bounds {
origin: point(0.0, 0.0),
size: size(
glyph_metrics.advance_width(glyph_id),
glyph_metrics.advance_height(glyph_id),
),
})
}
fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>> {
self.0.read().advance(font_id, glyph_id)
}
fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId> {
self.0.read().glyph_for_char(font_id, ch)
}
fn glyph_raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {
self.0.write().raster_bounds(params)
}
fn rasterize_glyph(
&self,
params: &RenderGlyphParams,
raster_bounds: Bounds<DevicePixels>,
) -> Result<(Size<DevicePixels>, Vec<u8>)> {
self.0.write().rasterize_glyph(params, raster_bounds)
}
fn layout_line(&self, text: &str, font_size: Pixels, runs: &[FontRun]) -> LineLayout {
self.0.write().layout_line(text, font_size, runs)
}
}
impl CosmicTextSystemState {
#[profiling::function]
fn add_fonts(&mut self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()> {
let db = self.font_system.db_mut();
for bytes in fonts {
match bytes {
Cow::Borrowed(embedded_font) => {
db.load_font_data(embedded_font.to_vec());
}
Cow::Owned(bytes) => {
db.load_font_data(bytes);
}
}
}
Ok(())
}
// todo(linux) handle `FontFeatures`
#[profiling::function]
fn load_family(
&mut self,
name: &str,
_features: &FontFeatures,
) -> Result<SmallVec<[FontId; 4]>> {
// TODO: Determine the proper system UI font.
let name = if name == ".SystemUIFont" {
"Zed Sans"
} else {
name
};
let mut font_ids = SmallVec::new();
let families = self
.font_system
.db()
.faces()
.filter(|face| face.families.iter().any(|family| *name == family.0))
.map(|face| (face.id, face.post_script_name.clone()))
.collect::<SmallVec<[_; 4]>>();
for (font_id, postscript_name) in families {
let font = self
.font_system
.get_font(font_id)
.ok_or_else(|| anyhow!("Could not load font"))?;
// HACK: To let the storybook run and render Windows caption icons. We should actually do better font fallback.
let allowed_bad_font_names = [
"SegoeFluentIcons", // NOTE: Segoe fluent icons postscript name is inconsistent
"Segoe Fluent Icons",
];
if font.as_swash().charmap().map('m') == 0
&& !allowed_bad_font_names.contains(&postscript_name.as_str())
{
self.font_system.db_mut().remove_face(font.id());
continue;
};
let font_id = FontId(self.loaded_fonts_store.len());
font_ids.push(font_id);
self.loaded_fonts_store.push(font);
self.postscript_names.insert(font_id, postscript_name);
}
Ok(font_ids)
}
fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>> {
let width = self.loaded_fonts_store[font_id.0]
.as_swash()
.glyph_metrics(&[])
.advance_width(glyph_id.0 as u16);
let height = self.loaded_fonts_store[font_id.0]
.as_swash()
.glyph_metrics(&[])
.advance_height(glyph_id.0 as u16);
Ok(Size { width, height })
}
fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId> {
let glyph_id = self.loaded_fonts_store[font_id.0]
.as_swash()
.charmap()
.map(ch);
if glyph_id == 0 {
None
} else {
Some(GlyphId(glyph_id.into()))
}
}
fn is_emoji(&self, font_id: FontId) -> bool {
// TODO: Include other common emoji fonts
self.postscript_names
.get(&font_id)
.map_or(false, |postscript_name| postscript_name == "NotoColorEmoji")
}
fn raster_bounds(&mut self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {
let font = &self.loaded_fonts_store[params.font_id.0];
let font_system = &mut self.font_system;
let image = self
.swash_cache
.get_image(
font_system,
CacheKey::new(
font.id(),
params.glyph_id.0 as u16,
(params.font_size * params.scale_factor).into(),
(0.0, 0.0),
cosmic_text::CacheKeyFlags::empty(),
)
.0,
)
.clone()
.unwrap();
Ok(Bounds {
origin: point(image.placement.left.into(), (-image.placement.top).into()),
size: size(image.placement.width.into(), image.placement.height.into()),
})
}
#[profiling::function]
fn rasterize_glyph(
&mut self,
params: &RenderGlyphParams,
glyph_bounds: Bounds<DevicePixels>,
) -> Result<(Size<DevicePixels>, Vec<u8>)> {
if glyph_bounds.size.width.0 == 0 || glyph_bounds.size.height.0 == 0 {
Err(anyhow!("glyph bounds are empty"))
} else {
// todo(linux) handle subpixel variants
let bitmap_size = glyph_bounds.size;
let font = &self.loaded_fonts_store[params.font_id.0];
let font_system = &mut self.font_system;
let image = self
.swash_cache
.get_image(
font_system,
CacheKey::new(
font.id(),
params.glyph_id.0 as u16,
(params.font_size * params.scale_factor).into(),
(0.0, 0.0),
cosmic_text::CacheKeyFlags::empty(),
)
.0,
)
.clone()
.unwrap();
Ok((bitmap_size, image.data))
}
}
fn font_id_for_cosmic_id(&mut self, id: cosmic_text::fontdb::ID) -> FontId {
if let Some(ix) = self
.loaded_fonts_store
.iter()
.position(|font| font.id() == id)
{
FontId(ix)
} else {
// This matches the behavior of the mac text system
let font = self.font_system.get_font(id).unwrap();
let face = self
.font_system
.db()
.faces()
.find(|info| info.id == id)
.unwrap();
let font_id = FontId(self.loaded_fonts_store.len());
self.loaded_fonts_store.push(font);
self.postscript_names
.insert(font_id, face.post_script_name.clone());
font_id
}
}
// todo(linux) This is all a quick first pass, maybe we should be using cosmic_text::Buffer
#[profiling::function]
fn layout_line(&mut self, text: &str, font_size: Pixels, font_runs: &[FontRun]) -> LineLayout {
let mut attrs_list = AttrsList::new(Attrs::new());
let mut offs = 0;
for run in font_runs {
// todo(linux) We need to check we are doing utf properly
let font = &self.loaded_fonts_store[run.font_id.0];
let font = self.font_system.db().face(font.id()).unwrap();
attrs_list.add_span(
offs..(offs + run.len),
Attrs::new()
.family(Family::Name(&font.families.first().unwrap().0))
.stretch(font.stretch)
.style(font.style)
.weight(font.weight),
);
offs += run.len;
}
let mut line = BufferLine::new(text, attrs_list, cosmic_text::Shaping::Advanced);
let layout = line.layout(
&mut self.font_system,
font_size.0,
f32::MAX, // We do our own wrapping
cosmic_text::Wrap::None,
None,
);
let mut runs = Vec::new();
let layout = layout.first().unwrap();
for glyph in &layout.glyphs {
let font_id = glyph.font_id;
let font_id = self.font_id_for_cosmic_id(font_id);
let mut glyphs = SmallVec::new();
// todo(linux) this is definitely wrong, each glyph in glyphs from cosmic-text is a cluster with one glyph, ShapedRun takes a run of glyphs with the same font and direction
glyphs.push(ShapedGlyph {
id: GlyphId(glyph.glyph_id as u32),
position: point((glyph.x).into(), glyph.y.into()),
index: glyph.start,
is_emoji: self.is_emoji(font_id),
});
runs.push(crate::ShapedRun { font_id, glyphs });
}
LineLayout {
font_size,
width: layout.w.into(),
ascent: layout.max_ascent.into(),
descent: layout.max_descent.into(),
runs,
len: text.len(),
}
}
}
impl From<RectF> for Bounds<f32> {
fn from(rect: RectF) -> Self {
Bounds {
origin: point(rect.origin_x(), rect.origin_y()),
size: size(rect.width(), rect.height()),
}
}
}
impl From<RectI> for Bounds<DevicePixels> {
fn from(rect: RectI) -> Self {
Bounds {
origin: point(DevicePixels(rect.origin_x()), DevicePixels(rect.origin_y())),
size: size(DevicePixels(rect.width()), DevicePixels(rect.height())),
}
}
}
impl From<Vector2I> for Size<DevicePixels> {
fn from(value: Vector2I) -> Self {
size(value.x().into(), value.y().into())
}
}
impl From<RectI> for Bounds<i32> {
fn from(rect: RectI) -> Self {
Bounds {
origin: point(rect.origin_x(), rect.origin_y()),
size: size(rect.width(), rect.height()),
}
}
}
impl From<Point<u32>> for Vector2I {
fn from(size: Point<u32>) -> Self {
Vector2I::new(size.x as i32, size.y as i32)
}
}
impl From<Vector2F> for Size<f32> {
fn from(vec: Vector2F) -> Self {
size(vec.x(), vec.y())
}
}
impl From<FontWeight> for cosmic_text::Weight {
fn from(value: FontWeight) -> Self {
cosmic_text::Weight(value.0 as u16)
}
}
impl From<FontStyle> for cosmic_text::Style {
fn from(style: FontStyle) -> Self {
match style {
FontStyle::Normal => cosmic_text::Style::Normal,
FontStyle::Italic => cosmic_text::Style::Italic,
FontStyle::Oblique => cosmic_text::Style::Oblique,
}
}
}
fn font_into_properties(font: &crate::Font) -> font_kit::properties::Properties {
font_kit::properties::Properties {
style: match font.style {
crate::FontStyle::Normal => font_kit::properties::Style::Normal,
crate::FontStyle::Italic => font_kit::properties::Style::Italic,
crate::FontStyle::Oblique => font_kit::properties::Style::Oblique,
},
weight: font_kit::properties::Weight(font.weight.0),
stretch: Default::default(),
}
}
fn face_info_into_properties(
face_info: &cosmic_text::fontdb::FaceInfo,
) -> font_kit::properties::Properties {
font_kit::properties::Properties {
style: match face_info.style {
cosmic_text::Style::Normal => font_kit::properties::Style::Normal,
cosmic_text::Style::Italic => font_kit::properties::Style::Italic,
cosmic_text::Style::Oblique => font_kit::properties::Style::Oblique,
},
// both libs use the same values for weight
weight: font_kit::properties::Weight(face_info.weight.0.into()),
stretch: match face_info.stretch {
cosmic_text::Stretch::Condensed => font_kit::properties::Stretch::CONDENSED,
cosmic_text::Stretch::Expanded => font_kit::properties::Stretch::EXPANDED,
cosmic_text::Stretch::ExtraCondensed => font_kit::properties::Stretch::EXTRA_CONDENSED,
cosmic_text::Stretch::ExtraExpanded => font_kit::properties::Stretch::EXTRA_EXPANDED,
cosmic_text::Stretch::Normal => font_kit::properties::Stretch::NORMAL,
cosmic_text::Stretch::SemiCondensed => font_kit::properties::Stretch::SEMI_CONDENSED,
cosmic_text::Stretch::SemiExpanded => font_kit::properties::Stretch::SEMI_EXPANDED,
cosmic_text::Stretch::UltraCondensed => font_kit::properties::Stretch::ULTRA_CONDENSED,
cosmic_text::Stretch::UltraExpanded => font_kit::properties::Stretch::ULTRA_EXPANDED,
},
}
}