
Notable things I've had to fix due to 1.78: - Better detection of unused items - New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into` Release Notes: - N/A
1303 lines
44 KiB
Rust
1303 lines
44 KiB
Rust
use std::{borrow::Cow, sync::Arc};
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use ::util::ResultExt;
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use anyhow::{anyhow, Result};
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use collections::HashMap;
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use itertools::Itertools;
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use parking_lot::{RwLock, RwLockUpgradableReadGuard};
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use smallvec::SmallVec;
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use windows::{
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core::*,
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Foundation::Numerics::Matrix3x2,
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Win32::{
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Foundation::*,
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Globalization::GetUserDefaultLocaleName,
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Graphics::{
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Direct2D::{Common::*, *},
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DirectWrite::*,
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Dxgi::Common::*,
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Gdi::LOGFONTW,
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Imaging::{D2D::IWICImagingFactory2, *},
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},
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System::{Com::*, SystemServices::LOCALE_NAME_MAX_LENGTH},
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UI::WindowsAndMessaging::*,
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},
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};
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use crate::*;
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#[derive(Debug)]
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struct FontInfo {
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font_family: String,
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font_face: IDWriteFontFace3,
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features: IDWriteTypography,
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is_system_font: bool,
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is_emoji: bool,
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}
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pub(crate) struct DirectWriteTextSystem(RwLock<DirectWriteState>);
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struct DirectWriteComponent {
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locale: String,
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factory: IDWriteFactory5,
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bitmap_factory: IWICImagingFactory2,
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d2d1_factory: ID2D1Factory,
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in_memory_loader: IDWriteInMemoryFontFileLoader,
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builder: IDWriteFontSetBuilder1,
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text_renderer: Arc<TextRendererWrapper>,
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}
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// All use of the IUnknown methods should be "thread-safe".
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unsafe impl Sync for DirectWriteComponent {}
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unsafe impl Send for DirectWriteComponent {}
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struct DirectWriteState {
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components: DirectWriteComponent,
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system_ui_font_name: SharedString,
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system_font_collection: IDWriteFontCollection1,
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custom_font_collection: IDWriteFontCollection1,
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fonts: Vec<FontInfo>,
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font_selections: HashMap<Font, FontId>,
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font_id_by_postscript_name: HashMap<String, FontId>,
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}
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impl DirectWriteComponent {
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pub fn new() -> Result<Self> {
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unsafe {
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let factory: IDWriteFactory5 = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED)?;
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let bitmap_factory: IWICImagingFactory2 =
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CoCreateInstance(&CLSID_WICImagingFactory2, None, CLSCTX_INPROC_SERVER)?;
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let d2d1_factory: ID2D1Factory =
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D2D1CreateFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, None)?;
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// The `IDWriteInMemoryFontFileLoader` here is supported starting from
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// Windows 10 Creators Update, which consequently requires the entire
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// `DirectWriteTextSystem` to run on `win10 1703`+.
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let in_memory_loader = factory.CreateInMemoryFontFileLoader()?;
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factory.RegisterFontFileLoader(&in_memory_loader)?;
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let builder = factory.CreateFontSetBuilder2()?;
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let mut locale_vec = vec![0u16; LOCALE_NAME_MAX_LENGTH as usize];
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GetUserDefaultLocaleName(&mut locale_vec);
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let locale = String::from_utf16_lossy(&locale_vec);
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let text_renderer = Arc::new(TextRendererWrapper::new(&locale));
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Ok(DirectWriteComponent {
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locale,
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factory,
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bitmap_factory,
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d2d1_factory,
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in_memory_loader,
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builder,
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text_renderer,
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})
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}
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}
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}
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impl DirectWriteTextSystem {
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pub(crate) fn new() -> Result<Self> {
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let components = DirectWriteComponent::new()?;
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let system_font_collection = unsafe {
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let mut result = std::mem::zeroed();
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components
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.factory
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.GetSystemFontCollection2(false, &mut result, true)?;
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result.unwrap()
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};
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let custom_font_set = unsafe { components.builder.CreateFontSet()? };
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let custom_font_collection = unsafe {
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components
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.factory
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.CreateFontCollectionFromFontSet(&custom_font_set)?
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};
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let system_ui_font_name = get_system_ui_font_name();
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Ok(Self(RwLock::new(DirectWriteState {
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components,
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system_ui_font_name,
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system_font_collection,
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custom_font_collection,
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fonts: Vec::new(),
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font_selections: HashMap::default(),
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font_id_by_postscript_name: HashMap::default(),
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})))
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}
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}
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impl PlatformTextSystem for DirectWriteTextSystem {
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fn add_fonts(&self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()> {
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self.0.write().add_fonts(fonts)
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}
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fn all_font_names(&self) -> Vec<String> {
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self.0.read().all_font_names()
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}
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fn all_font_families(&self) -> Vec<String> {
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self.0.read().all_font_families()
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}
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fn font_id(&self, font: &Font) -> Result<FontId> {
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let lock = self.0.upgradable_read();
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if let Some(font_id) = lock.font_selections.get(font) {
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Ok(*font_id)
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} else {
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let mut lock = RwLockUpgradableReadGuard::upgrade(lock);
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let font_id = lock.select_font(font);
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lock.font_selections.insert(font.clone(), font_id);
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Ok(font_id)
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}
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}
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fn font_metrics(&self, font_id: FontId) -> FontMetrics {
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self.0.read().font_metrics(font_id)
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}
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fn typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>> {
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self.0.read().get_typographic_bounds(font_id, glyph_id)
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}
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fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> anyhow::Result<Size<f32>> {
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self.0.read().get_advance(font_id, glyph_id)
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}
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fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId> {
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self.0.read().glyph_for_char(font_id, ch)
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}
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fn glyph_raster_bounds(
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&self,
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params: &RenderGlyphParams,
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) -> anyhow::Result<Bounds<DevicePixels>> {
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self.0.read().raster_bounds(params)
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}
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fn rasterize_glyph(
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&self,
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params: &RenderGlyphParams,
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raster_bounds: Bounds<DevicePixels>,
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) -> anyhow::Result<(Size<DevicePixels>, Vec<u8>)> {
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self.0.read().rasterize_glyph(params, raster_bounds)
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}
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fn layout_line(&self, text: &str, font_size: Pixels, runs: &[FontRun]) -> LineLayout {
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self.0.write().layout_line(text, font_size, runs)
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}
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}
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impl DirectWriteState {
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fn add_fonts(&mut self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()> {
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for font_data in fonts {
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match font_data {
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Cow::Borrowed(data) => unsafe {
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let font_file = self
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.components
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.in_memory_loader
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.CreateInMemoryFontFileReference(
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&self.components.factory,
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data.as_ptr() as _,
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data.len() as _,
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None,
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)?;
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self.components.builder.AddFontFile(&font_file)?;
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},
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Cow::Owned(data) => unsafe {
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let font_file = self
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.components
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.in_memory_loader
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.CreateInMemoryFontFileReference(
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&self.components.factory,
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data.as_ptr() as _,
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data.len() as _,
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None,
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)?;
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self.components.builder.AddFontFile(&font_file)?;
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},
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}
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}
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let set = unsafe { self.components.builder.CreateFontSet()? };
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let collection = unsafe {
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self.components
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.factory
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.CreateFontCollectionFromFontSet(&set)?
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};
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self.custom_font_collection = collection;
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Ok(())
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}
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unsafe fn generate_font_features(
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&self,
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font_features: &FontFeatures,
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) -> Result<IDWriteTypography> {
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let direct_write_features = self.components.factory.CreateTypography()?;
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apply_font_features(&direct_write_features, font_features)?;
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Ok(direct_write_features)
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}
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unsafe fn get_font_id_from_font_collection(
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&mut self,
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family_name: &str,
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font_weight: FontWeight,
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font_style: FontStyle,
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font_features: &FontFeatures,
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is_system_font: bool,
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) -> Option<FontId> {
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let collection = if is_system_font {
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&self.system_font_collection
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} else {
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&self.custom_font_collection
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};
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let Some(fontset) = collection.GetFontSet().log_err() else {
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return None;
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};
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let Some(font) = fontset
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.GetMatchingFonts(
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&HSTRING::from(family_name),
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font_weight.into(),
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DWRITE_FONT_STRETCH_NORMAL,
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font_style.into(),
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)
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.log_err()
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else {
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return None;
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};
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let total_number = font.GetFontCount();
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for index in 0..total_number {
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let Some(font_face_ref) = font.GetFontFaceReference(index).log_err() else {
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continue;
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};
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let Some(font_face) = font_face_ref.CreateFontFace().log_err() else {
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continue;
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};
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let Some(postscript_name) = get_postscript_name(&font_face, &self.components.locale)
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else {
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continue;
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};
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let is_emoji = font_face.IsColorFont().as_bool();
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let Some(direct_write_features) = self.generate_font_features(font_features).log_err()
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else {
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continue;
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};
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let font_info = FontInfo {
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font_family: family_name.to_owned(),
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font_face,
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is_system_font,
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features: direct_write_features,
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is_emoji,
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};
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let font_id = FontId(self.fonts.len());
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self.fonts.push(font_info);
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self.font_id_by_postscript_name
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.insert(postscript_name, font_id);
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return Some(font_id);
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}
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None
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}
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unsafe fn update_system_font_collection(&mut self) {
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let mut collection = std::mem::zeroed();
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self.components
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.factory
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.GetSystemFontCollection2(false, &mut collection, true)
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.unwrap();
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self.system_font_collection = collection.unwrap();
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}
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fn select_font(&mut self, target_font: &Font) -> FontId {
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unsafe {
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if target_font.family == ".SystemUIFont" {
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let family = self.system_ui_font_name.clone();
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self.find_font_id(
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family.as_ref(),
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target_font.weight,
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target_font.style,
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&target_font.features,
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)
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.unwrap()
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} else {
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self.find_font_id(
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target_font.family.as_ref(),
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target_font.weight,
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target_font.style,
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&target_font.features,
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)
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.unwrap_or_else(|| {
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let family = self.system_ui_font_name.clone();
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log::error!("{} not found, use {} instead.", target_font.family, family);
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self.get_font_id_from_font_collection(
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family.as_ref(),
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target_font.weight,
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target_font.style,
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&target_font.features,
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true,
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)
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.unwrap()
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})
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}
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}
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}
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unsafe fn find_font_id(
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&mut self,
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family_name: &str,
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weight: FontWeight,
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style: FontStyle,
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features: &FontFeatures,
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) -> Option<FontId> {
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// try to find target font in custom font collection first
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self.get_font_id_from_font_collection(family_name, weight, style, features, false)
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.or_else(|| {
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self.get_font_id_from_font_collection(family_name, weight, style, features, true)
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})
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.or_else(|| {
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self.update_system_font_collection();
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self.get_font_id_from_font_collection(family_name, weight, style, features, true)
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})
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}
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fn layout_line(&mut self, text: &str, font_size: Pixels, font_runs: &[FontRun]) -> LineLayout {
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if font_runs.is_empty() {
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return LineLayout {
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font_size,
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..Default::default()
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};
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}
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unsafe {
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let text_renderer = self.components.text_renderer.clone();
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let text_wide = text.encode_utf16().collect_vec();
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let mut utf8_offset = 0usize;
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let mut utf16_offset = 0u32;
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let text_layout = {
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let first_run = &font_runs[0];
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let font_info = &self.fonts[first_run.font_id.0];
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let collection = if font_info.is_system_font {
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&self.system_font_collection
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} else {
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&self.custom_font_collection
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};
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let format = self
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.components
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.factory
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.CreateTextFormat(
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&HSTRING::from(&font_info.font_family),
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collection,
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font_info.font_face.GetWeight(),
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font_info.font_face.GetStyle(),
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DWRITE_FONT_STRETCH_NORMAL,
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font_size.0,
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&HSTRING::from(&self.components.locale),
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)
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.unwrap();
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let layout = self
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.components
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.factory
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.CreateTextLayout(&text_wide, &format, f32::INFINITY, f32::INFINITY)
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.unwrap();
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let current_text = &text[utf8_offset..(utf8_offset + first_run.len)];
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utf8_offset += first_run.len;
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let current_text_utf16_length = current_text.encode_utf16().count() as u32;
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let text_range = DWRITE_TEXT_RANGE {
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startPosition: utf16_offset,
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length: current_text_utf16_length,
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};
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layout
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.SetTypography(&font_info.features, text_range)
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.unwrap();
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utf16_offset += current_text_utf16_length;
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layout
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};
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let mut first_run = true;
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let mut ascent = Pixels::default();
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let mut descent = Pixels::default();
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for run in font_runs {
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if first_run {
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first_run = false;
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let mut metrics = vec![DWRITE_LINE_METRICS::default(); 4];
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let mut line_count = 0u32;
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text_layout
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.GetLineMetrics(Some(&mut metrics), &mut line_count as _)
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.unwrap();
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ascent = px(metrics[0].baseline);
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descent = px(metrics[0].height - metrics[0].baseline);
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continue;
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}
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let font_info = &self.fonts[run.font_id.0];
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let current_text = &text[utf8_offset..(utf8_offset + run.len)];
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utf8_offset += run.len;
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let current_text_utf16_length = current_text.encode_utf16().count() as u32;
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let collection = if font_info.is_system_font {
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&self.system_font_collection
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} else {
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&self.custom_font_collection
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};
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let text_range = DWRITE_TEXT_RANGE {
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startPosition: utf16_offset,
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length: current_text_utf16_length,
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};
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utf16_offset += current_text_utf16_length;
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text_layout
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.SetFontCollection(collection, text_range)
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.unwrap();
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text_layout
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.SetFontFamilyName(&HSTRING::from(&font_info.font_family), text_range)
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.unwrap();
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text_layout.SetFontSize(font_size.0, text_range).unwrap();
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text_layout
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.SetFontStyle(font_info.font_face.GetStyle(), text_range)
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.unwrap();
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text_layout
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.SetFontWeight(font_info.font_face.GetWeight(), text_range)
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.unwrap();
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text_layout
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.SetTypography(&font_info.features, text_range)
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.unwrap();
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}
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let mut runs = Vec::new();
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let renderer_context = RendererContext {
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text_system: self,
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index_converter: StringIndexConverter::new(text),
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runs: &mut runs,
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utf16_index: 0,
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width: 0.0,
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};
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text_layout
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.Draw(
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Some(&renderer_context as *const _ as _),
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&text_renderer.0,
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0.0,
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0.0,
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)
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.unwrap();
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let width = px(renderer_context.width);
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LineLayout {
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font_size,
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width,
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ascent,
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descent,
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runs,
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len: text.len(),
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}
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}
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}
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|
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fn font_metrics(&self, font_id: FontId) -> FontMetrics {
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unsafe {
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let font_info = &self.fonts[font_id.0];
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let mut metrics = std::mem::zeroed();
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font_info.font_face.GetMetrics2(&mut metrics);
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|
|
FontMetrics {
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units_per_em: metrics.Base.designUnitsPerEm as _,
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ascent: metrics.Base.ascent as _,
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descent: -(metrics.Base.descent as f32),
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line_gap: metrics.Base.lineGap as _,
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underline_position: metrics.Base.underlinePosition as _,
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underline_thickness: metrics.Base.underlineThickness as _,
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cap_height: metrics.Base.capHeight as _,
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x_height: metrics.Base.xHeight as _,
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bounding_box: Bounds {
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origin: Point {
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x: metrics.glyphBoxLeft as _,
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y: metrics.glyphBoxBottom as _,
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},
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size: Size {
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width: (metrics.glyphBoxRight - metrics.glyphBoxLeft) as _,
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height: (metrics.glyphBoxTop - metrics.glyphBoxBottom) as _,
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},
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},
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}
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}
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|
}
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|
|
unsafe fn get_glyphrun_analysis(
|
|
&self,
|
|
params: &RenderGlyphParams,
|
|
) -> windows::core::Result<IDWriteGlyphRunAnalysis> {
|
|
let font = &self.fonts[params.font_id.0];
|
|
let glyph_id = [params.glyph_id.0 as u16];
|
|
let advance = [0.0f32];
|
|
let offset = [DWRITE_GLYPH_OFFSET::default()];
|
|
let glyph_run = DWRITE_GLYPH_RUN {
|
|
fontFace: unsafe { std::mem::transmute_copy(&font.font_face) },
|
|
fontEmSize: params.font_size.0,
|
|
glyphCount: 1,
|
|
glyphIndices: glyph_id.as_ptr(),
|
|
glyphAdvances: advance.as_ptr(),
|
|
glyphOffsets: offset.as_ptr(),
|
|
isSideways: BOOL(0),
|
|
bidiLevel: 0,
|
|
};
|
|
let transform = DWRITE_MATRIX {
|
|
m11: params.scale_factor,
|
|
m12: 0.0,
|
|
m21: 0.0,
|
|
m22: params.scale_factor,
|
|
dx: 0.0,
|
|
dy: 0.0,
|
|
};
|
|
self.components.factory.CreateGlyphRunAnalysis(
|
|
&glyph_run as _,
|
|
1.0,
|
|
Some(&transform as _),
|
|
DWRITE_RENDERING_MODE_NATURAL,
|
|
DWRITE_MEASURING_MODE_NATURAL,
|
|
0.0,
|
|
0.0,
|
|
)
|
|
}
|
|
|
|
fn raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {
|
|
unsafe {
|
|
let glyph_run_analysis = self.get_glyphrun_analysis(params)?;
|
|
let bounds = glyph_run_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_CLEARTYPE_3x1)?;
|
|
|
|
Ok(Bounds {
|
|
origin: Point {
|
|
x: DevicePixels(bounds.left),
|
|
y: DevicePixels(bounds.top),
|
|
},
|
|
size: Size {
|
|
width: DevicePixels(bounds.right - bounds.left),
|
|
height: DevicePixels(bounds.bottom - bounds.top),
|
|
},
|
|
})
|
|
}
|
|
}
|
|
|
|
fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId> {
|
|
let font_info = &self.fonts[font_id.0];
|
|
let codepoints = [ch as u32];
|
|
let mut glyph_indices = vec![0u16; 1];
|
|
unsafe {
|
|
font_info
|
|
.font_face
|
|
.GetGlyphIndices(codepoints.as_ptr(), 1, glyph_indices.as_mut_ptr())
|
|
.log_err()
|
|
}
|
|
.map(|_| GlyphId(glyph_indices[0] as u32))
|
|
}
|
|
|
|
fn rasterize_glyph(
|
|
&self,
|
|
params: &RenderGlyphParams,
|
|
glyph_bounds: Bounds<DevicePixels>,
|
|
) -> Result<(Size<DevicePixels>, Vec<u8>)> {
|
|
if glyph_bounds.size.width.0 == 0 || glyph_bounds.size.height.0 == 0 {
|
|
return Err(anyhow!("glyph bounds are empty"));
|
|
}
|
|
|
|
let font_info = &self.fonts[params.font_id.0];
|
|
let glyph_id = [params.glyph_id.0 as u16];
|
|
let advance = [glyph_bounds.size.width.0 as f32];
|
|
let offset = [DWRITE_GLYPH_OFFSET {
|
|
advanceOffset: -glyph_bounds.origin.x.0 as f32 / params.scale_factor,
|
|
ascenderOffset: glyph_bounds.origin.y.0 as f32 / params.scale_factor,
|
|
}];
|
|
let glyph_run = DWRITE_GLYPH_RUN {
|
|
fontFace: unsafe { std::mem::transmute_copy(&font_info.font_face) },
|
|
fontEmSize: params.font_size.0,
|
|
glyphCount: 1,
|
|
glyphIndices: glyph_id.as_ptr(),
|
|
glyphAdvances: advance.as_ptr(),
|
|
glyphOffsets: offset.as_ptr(),
|
|
isSideways: BOOL(0),
|
|
bidiLevel: 0,
|
|
};
|
|
|
|
// Add an extra pixel when the subpixel variant isn't zero to make room for anti-aliasing.
|
|
let mut bitmap_size = glyph_bounds.size;
|
|
if params.subpixel_variant.x > 0 {
|
|
bitmap_size.width += DevicePixels(1);
|
|
}
|
|
if params.subpixel_variant.y > 0 {
|
|
bitmap_size.height += DevicePixels(1);
|
|
}
|
|
let bitmap_size = bitmap_size;
|
|
let transform = DWRITE_MATRIX {
|
|
m11: params.scale_factor,
|
|
m12: 0.0,
|
|
m21: 0.0,
|
|
m22: params.scale_factor,
|
|
dx: 0.0,
|
|
dy: 0.0,
|
|
};
|
|
let brush_property = D2D1_BRUSH_PROPERTIES {
|
|
opacity: 1.0,
|
|
transform: Matrix3x2 {
|
|
M11: params.scale_factor,
|
|
M12: 0.0,
|
|
M21: 0.0,
|
|
M22: params.scale_factor,
|
|
M31: 0.0,
|
|
M32: 0.0,
|
|
},
|
|
};
|
|
|
|
let total_bytes;
|
|
let bitmap_format;
|
|
let render_target_property;
|
|
let bitmap_stride;
|
|
if params.is_emoji {
|
|
total_bytes = bitmap_size.height.0 as usize * bitmap_size.width.0 as usize * 4;
|
|
bitmap_format = &GUID_WICPixelFormat32bppPBGRA;
|
|
render_target_property = D2D1_RENDER_TARGET_PROPERTIES {
|
|
r#type: D2D1_RENDER_TARGET_TYPE_DEFAULT,
|
|
pixelFormat: D2D1_PIXEL_FORMAT {
|
|
format: DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
alphaMode: D2D1_ALPHA_MODE_PREMULTIPLIED,
|
|
},
|
|
dpiX: params.scale_factor * 96.0,
|
|
dpiY: params.scale_factor * 96.0,
|
|
usage: D2D1_RENDER_TARGET_USAGE_NONE,
|
|
minLevel: D2D1_FEATURE_LEVEL_DEFAULT,
|
|
};
|
|
bitmap_stride = bitmap_size.width.0 as u32 * 4;
|
|
} else {
|
|
total_bytes = bitmap_size.height.0 as usize * bitmap_size.width.0 as usize;
|
|
bitmap_format = &GUID_WICPixelFormat8bppAlpha;
|
|
render_target_property = D2D1_RENDER_TARGET_PROPERTIES {
|
|
r#type: D2D1_RENDER_TARGET_TYPE_DEFAULT,
|
|
pixelFormat: D2D1_PIXEL_FORMAT {
|
|
format: DXGI_FORMAT_A8_UNORM,
|
|
alphaMode: D2D1_ALPHA_MODE_STRAIGHT,
|
|
},
|
|
dpiX: params.scale_factor * 96.0,
|
|
dpiY: params.scale_factor * 96.0,
|
|
usage: D2D1_RENDER_TARGET_USAGE_NONE,
|
|
minLevel: D2D1_FEATURE_LEVEL_DEFAULT,
|
|
};
|
|
bitmap_stride = bitmap_size.width.0 as u32;
|
|
}
|
|
|
|
unsafe {
|
|
let bitmap = self.components.bitmap_factory.CreateBitmap(
|
|
bitmap_size.width.0 as u32,
|
|
bitmap_size.height.0 as u32,
|
|
bitmap_format,
|
|
WICBitmapCacheOnLoad,
|
|
)?;
|
|
let render_target = self
|
|
.components
|
|
.d2d1_factory
|
|
.CreateWicBitmapRenderTarget(&bitmap, &render_target_property)?;
|
|
let brush = render_target.CreateSolidColorBrush(&BRUSH_COLOR, Some(&brush_property))?;
|
|
let subpixel_shift = params
|
|
.subpixel_variant
|
|
.map(|v| v as f32 / SUBPIXEL_VARIANTS as f32);
|
|
let baseline_origin = D2D_POINT_2F {
|
|
x: subpixel_shift.x / params.scale_factor,
|
|
y: subpixel_shift.y / params.scale_factor,
|
|
};
|
|
|
|
// This `cast()` action here should never fail since we are running on Win10+, and
|
|
// ID2D1DeviceContext4 requires Win8+
|
|
let render_target = render_target.cast::<ID2D1DeviceContext4>().unwrap();
|
|
render_target.BeginDraw();
|
|
if params.is_emoji {
|
|
// WARN: only DWRITE_GLYPH_IMAGE_FORMATS_COLR has been tested
|
|
let enumerator = self.components.factory.TranslateColorGlyphRun2(
|
|
baseline_origin,
|
|
&glyph_run as _,
|
|
None,
|
|
DWRITE_GLYPH_IMAGE_FORMATS_COLR
|
|
| DWRITE_GLYPH_IMAGE_FORMATS_SVG
|
|
| DWRITE_GLYPH_IMAGE_FORMATS_PNG
|
|
| DWRITE_GLYPH_IMAGE_FORMATS_JPEG
|
|
| DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8,
|
|
DWRITE_MEASURING_MODE_NATURAL,
|
|
Some(&transform as _),
|
|
0,
|
|
)?;
|
|
while enumerator.MoveNext().is_ok() {
|
|
let Ok(color_glyph) = enumerator.GetCurrentRun2() else {
|
|
break;
|
|
};
|
|
let color_glyph = &*color_glyph;
|
|
let brush_color = translate_color(&color_glyph.Base.runColor);
|
|
brush.SetColor(&brush_color);
|
|
match color_glyph.glyphImageFormat {
|
|
DWRITE_GLYPH_IMAGE_FORMATS_PNG
|
|
| DWRITE_GLYPH_IMAGE_FORMATS_JPEG
|
|
| DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8 => render_target
|
|
.DrawColorBitmapGlyphRun(
|
|
color_glyph.glyphImageFormat,
|
|
baseline_origin,
|
|
&color_glyph.Base.glyphRun,
|
|
color_glyph.measuringMode,
|
|
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DEFAULT,
|
|
),
|
|
DWRITE_GLYPH_IMAGE_FORMATS_SVG => render_target.DrawSvgGlyphRun(
|
|
baseline_origin,
|
|
&color_glyph.Base.glyphRun,
|
|
&brush,
|
|
None,
|
|
color_glyph.Base.paletteIndex as u32,
|
|
color_glyph.measuringMode,
|
|
),
|
|
_ => render_target.DrawGlyphRun2(
|
|
baseline_origin,
|
|
&color_glyph.Base.glyphRun,
|
|
Some(color_glyph.Base.glyphRunDescription as *const _),
|
|
&brush,
|
|
color_glyph.measuringMode,
|
|
),
|
|
}
|
|
}
|
|
} else {
|
|
render_target.DrawGlyphRun(
|
|
baseline_origin,
|
|
&glyph_run,
|
|
&brush,
|
|
DWRITE_MEASURING_MODE_NATURAL,
|
|
);
|
|
}
|
|
render_target.EndDraw(None, None)?;
|
|
let mut raw_data = vec![0u8; total_bytes];
|
|
bitmap.CopyPixels(std::ptr::null() as _, bitmap_stride, &mut raw_data)?;
|
|
if params.is_emoji {
|
|
// Convert from BGRA with premultiplied alpha to BGRA with straight alpha.
|
|
for pixel in raw_data.chunks_exact_mut(4) {
|
|
let a = pixel[3] as f32 / 255.;
|
|
pixel[0] = (pixel[0] as f32 / a) as u8;
|
|
pixel[1] = (pixel[1] as f32 / a) as u8;
|
|
pixel[2] = (pixel[2] as f32 / a) as u8;
|
|
}
|
|
}
|
|
Ok((bitmap_size, raw_data))
|
|
}
|
|
}
|
|
|
|
fn get_typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>> {
|
|
unsafe {
|
|
let font = &self.fonts[font_id.0].font_face;
|
|
let glyph_indices = [glyph_id.0 as u16];
|
|
let mut metrics = [DWRITE_GLYPH_METRICS::default()];
|
|
font.GetDesignGlyphMetrics(glyph_indices.as_ptr(), 1, metrics.as_mut_ptr(), false)?;
|
|
|
|
let metrics = &metrics[0];
|
|
let advance_width = metrics.advanceWidth as i32;
|
|
let advance_height = metrics.advanceHeight as i32;
|
|
let left_side_bearing = metrics.leftSideBearing;
|
|
let right_side_bearing = metrics.rightSideBearing;
|
|
let top_side_bearing = metrics.topSideBearing;
|
|
let bottom_side_bearing = metrics.bottomSideBearing;
|
|
let vertical_origin_y = metrics.verticalOriginY;
|
|
|
|
let y_offset = vertical_origin_y + bottom_side_bearing - advance_height;
|
|
let width = advance_width - (left_side_bearing + right_side_bearing);
|
|
let height = advance_height - (top_side_bearing + bottom_side_bearing);
|
|
|
|
Ok(Bounds {
|
|
origin: Point {
|
|
x: left_side_bearing as f32,
|
|
y: y_offset as f32,
|
|
},
|
|
size: Size {
|
|
width: width as f32,
|
|
height: height as f32,
|
|
},
|
|
})
|
|
}
|
|
}
|
|
|
|
fn get_advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>> {
|
|
unsafe {
|
|
let font = &self.fonts[font_id.0].font_face;
|
|
let glyph_indices = [glyph_id.0 as u16];
|
|
let mut metrics = [DWRITE_GLYPH_METRICS::default()];
|
|
font.GetDesignGlyphMetrics(glyph_indices.as_ptr(), 1, metrics.as_mut_ptr(), false)?;
|
|
|
|
let metrics = &metrics[0];
|
|
|
|
Ok(Size {
|
|
width: metrics.advanceWidth as f32,
|
|
height: 0.0,
|
|
})
|
|
}
|
|
}
|
|
|
|
fn all_font_names(&self) -> Vec<String> {
|
|
let mut result =
|
|
get_font_names_from_collection(&self.system_font_collection, &self.components.locale);
|
|
result.extend(get_font_names_from_collection(
|
|
&self.custom_font_collection,
|
|
&self.components.locale,
|
|
));
|
|
result
|
|
}
|
|
|
|
fn all_font_families(&self) -> Vec<String> {
|
|
get_font_names_from_collection(&self.system_font_collection, &self.components.locale)
|
|
}
|
|
}
|
|
|
|
impl Drop for DirectWriteState {
|
|
fn drop(&mut self) {
|
|
unsafe {
|
|
let _ = self
|
|
.components
|
|
.factory
|
|
.UnregisterFontFileLoader(&self.components.in_memory_loader);
|
|
}
|
|
}
|
|
}
|
|
|
|
struct TextRendererWrapper(pub IDWriteTextRenderer);
|
|
|
|
impl TextRendererWrapper {
|
|
pub fn new(locale_str: &str) -> Self {
|
|
let inner = TextRenderer::new(locale_str);
|
|
TextRendererWrapper(inner.into())
|
|
}
|
|
}
|
|
|
|
#[implement(IDWriteTextRenderer)]
|
|
struct TextRenderer {
|
|
locale: String,
|
|
}
|
|
|
|
impl TextRenderer {
|
|
pub fn new(locale_str: &str) -> Self {
|
|
TextRenderer {
|
|
locale: locale_str.to_owned(),
|
|
}
|
|
}
|
|
}
|
|
|
|
struct RendererContext<'t, 'a, 'b> {
|
|
text_system: &'t mut DirectWriteState,
|
|
index_converter: StringIndexConverter<'a>,
|
|
runs: &'b mut Vec<ShapedRun>,
|
|
utf16_index: usize,
|
|
width: f32,
|
|
}
|
|
|
|
#[allow(non_snake_case)]
|
|
impl IDWritePixelSnapping_Impl for TextRenderer {
|
|
fn IsPixelSnappingDisabled(
|
|
&self,
|
|
_clientdrawingcontext: *const ::core::ffi::c_void,
|
|
) -> windows::core::Result<BOOL> {
|
|
Ok(BOOL(0))
|
|
}
|
|
|
|
fn GetCurrentTransform(
|
|
&self,
|
|
_clientdrawingcontext: *const ::core::ffi::c_void,
|
|
transform: *mut DWRITE_MATRIX,
|
|
) -> windows::core::Result<()> {
|
|
unsafe {
|
|
*transform = DWRITE_MATRIX {
|
|
m11: 1.0,
|
|
m12: 0.0,
|
|
m21: 0.0,
|
|
m22: 1.0,
|
|
dx: 0.0,
|
|
dy: 0.0,
|
|
};
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn GetPixelsPerDip(
|
|
&self,
|
|
_clientdrawingcontext: *const ::core::ffi::c_void,
|
|
) -> windows::core::Result<f32> {
|
|
Ok(1.0)
|
|
}
|
|
}
|
|
|
|
#[allow(non_snake_case)]
|
|
impl IDWriteTextRenderer_Impl for TextRenderer {
|
|
fn DrawGlyphRun(
|
|
&self,
|
|
clientdrawingcontext: *const ::core::ffi::c_void,
|
|
_baselineoriginx: f32,
|
|
_baselineoriginy: f32,
|
|
_measuringmode: DWRITE_MEASURING_MODE,
|
|
glyphrun: *const DWRITE_GLYPH_RUN,
|
|
glyphrundescription: *const DWRITE_GLYPH_RUN_DESCRIPTION,
|
|
_clientdrawingeffect: Option<&windows::core::IUnknown>,
|
|
) -> windows::core::Result<()> {
|
|
unsafe {
|
|
let glyphrun = &*glyphrun;
|
|
let glyph_count = glyphrun.glyphCount as usize;
|
|
if glyph_count == 0 {
|
|
return Ok(());
|
|
}
|
|
let desc = &*glyphrundescription;
|
|
let utf16_length_per_glyph = desc.stringLength as usize / glyph_count;
|
|
let context =
|
|
&mut *(clientdrawingcontext as *const RendererContext as *mut RendererContext);
|
|
|
|
if glyphrun.fontFace.is_none() {
|
|
return Ok(());
|
|
}
|
|
|
|
let font_face = glyphrun.fontFace.as_ref().unwrap();
|
|
// This `cast()` action here should never fail since we are running on Win10+, and
|
|
// `IDWriteFontFace3` requires Win10
|
|
let font_face = &font_face.cast::<IDWriteFontFace3>().unwrap();
|
|
let Some((postscript_name, font_struct, is_emoji)) =
|
|
get_postscript_name_and_font(font_face, &self.locale)
|
|
else {
|
|
log::error!("none postscript name found");
|
|
return Ok(());
|
|
};
|
|
|
|
let font_id = if let Some(id) = context
|
|
.text_system
|
|
.font_id_by_postscript_name
|
|
.get(&postscript_name)
|
|
{
|
|
*id
|
|
} else {
|
|
context.text_system.select_font(&font_struct)
|
|
};
|
|
let mut glyphs = SmallVec::new();
|
|
for index in 0..glyph_count {
|
|
let id = GlyphId(*glyphrun.glyphIndices.add(index) as u32);
|
|
context
|
|
.index_converter
|
|
.advance_to_utf16_ix(context.utf16_index);
|
|
glyphs.push(ShapedGlyph {
|
|
id,
|
|
position: point(px(context.width), px(0.0)),
|
|
index: context.index_converter.utf8_ix,
|
|
is_emoji,
|
|
});
|
|
context.utf16_index += utf16_length_per_glyph;
|
|
context.width += *glyphrun.glyphAdvances.add(index);
|
|
}
|
|
context.runs.push(ShapedRun { font_id, glyphs });
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn DrawUnderline(
|
|
&self,
|
|
_clientdrawingcontext: *const ::core::ffi::c_void,
|
|
_baselineoriginx: f32,
|
|
_baselineoriginy: f32,
|
|
_underline: *const DWRITE_UNDERLINE,
|
|
_clientdrawingeffect: Option<&windows::core::IUnknown>,
|
|
) -> windows::core::Result<()> {
|
|
Err(windows::core::Error::new(
|
|
E_NOTIMPL,
|
|
"DrawUnderline unimplemented",
|
|
))
|
|
}
|
|
|
|
fn DrawStrikethrough(
|
|
&self,
|
|
_clientdrawingcontext: *const ::core::ffi::c_void,
|
|
_baselineoriginx: f32,
|
|
_baselineoriginy: f32,
|
|
_strikethrough: *const DWRITE_STRIKETHROUGH,
|
|
_clientdrawingeffect: Option<&windows::core::IUnknown>,
|
|
) -> windows::core::Result<()> {
|
|
Err(windows::core::Error::new(
|
|
E_NOTIMPL,
|
|
"DrawStrikethrough unimplemented",
|
|
))
|
|
}
|
|
|
|
fn DrawInlineObject(
|
|
&self,
|
|
_clientdrawingcontext: *const ::core::ffi::c_void,
|
|
_originx: f32,
|
|
_originy: f32,
|
|
_inlineobject: Option<&IDWriteInlineObject>,
|
|
_issideways: BOOL,
|
|
_isrighttoleft: BOOL,
|
|
_clientdrawingeffect: Option<&windows::core::IUnknown>,
|
|
) -> windows::core::Result<()> {
|
|
Err(windows::core::Error::new(
|
|
E_NOTIMPL,
|
|
"DrawInlineObject unimplemented",
|
|
))
|
|
}
|
|
}
|
|
|
|
struct StringIndexConverter<'a> {
|
|
text: &'a str,
|
|
utf8_ix: usize,
|
|
utf16_ix: usize,
|
|
}
|
|
|
|
impl<'a> StringIndexConverter<'a> {
|
|
fn new(text: &'a str) -> Self {
|
|
Self {
|
|
text,
|
|
utf8_ix: 0,
|
|
utf16_ix: 0,
|
|
}
|
|
}
|
|
|
|
fn advance_to_utf8_ix(&mut self, utf8_target: usize) {
|
|
for (ix, c) in self.text[self.utf8_ix..].char_indices() {
|
|
if self.utf8_ix + ix >= utf8_target {
|
|
self.utf8_ix += ix;
|
|
return;
|
|
}
|
|
self.utf16_ix += c.len_utf16();
|
|
}
|
|
self.utf8_ix = self.text.len();
|
|
}
|
|
|
|
fn advance_to_utf16_ix(&mut self, utf16_target: usize) {
|
|
for (ix, c) in self.text[self.utf8_ix..].char_indices() {
|
|
if self.utf16_ix >= utf16_target {
|
|
self.utf8_ix += ix;
|
|
return;
|
|
}
|
|
self.utf16_ix += c.len_utf16();
|
|
}
|
|
self.utf8_ix = self.text.len();
|
|
}
|
|
}
|
|
|
|
impl Into<DWRITE_FONT_STYLE> for FontStyle {
|
|
fn into(self) -> DWRITE_FONT_STYLE {
|
|
match self {
|
|
FontStyle::Normal => DWRITE_FONT_STYLE_NORMAL,
|
|
FontStyle::Italic => DWRITE_FONT_STYLE_ITALIC,
|
|
FontStyle::Oblique => DWRITE_FONT_STYLE_OBLIQUE,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<DWRITE_FONT_STYLE> for FontStyle {
|
|
fn from(value: DWRITE_FONT_STYLE) -> Self {
|
|
match value.0 {
|
|
0 => FontStyle::Normal,
|
|
1 => FontStyle::Italic,
|
|
2 => FontStyle::Oblique,
|
|
_ => unreachable!(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Into<DWRITE_FONT_WEIGHT> for FontWeight {
|
|
fn into(self) -> DWRITE_FONT_WEIGHT {
|
|
DWRITE_FONT_WEIGHT(self.0 as i32)
|
|
}
|
|
}
|
|
|
|
impl From<DWRITE_FONT_WEIGHT> for FontWeight {
|
|
fn from(value: DWRITE_FONT_WEIGHT) -> Self {
|
|
FontWeight(value.0 as f32)
|
|
}
|
|
}
|
|
|
|
fn get_font_names_from_collection(
|
|
collection: &IDWriteFontCollection1,
|
|
locale: &str,
|
|
) -> Vec<String> {
|
|
unsafe {
|
|
let mut result = Vec::new();
|
|
let family_count = collection.GetFontFamilyCount();
|
|
for index in 0..family_count {
|
|
let Some(font_family) = collection.GetFontFamily(index).log_err() else {
|
|
continue;
|
|
};
|
|
let Some(localized_family_name) = font_family.GetFamilyNames().log_err() else {
|
|
continue;
|
|
};
|
|
let Some(family_name) = get_name(localized_family_name, locale) else {
|
|
continue;
|
|
};
|
|
result.push(family_name);
|
|
}
|
|
|
|
result
|
|
}
|
|
}
|
|
|
|
unsafe fn get_postscript_name_and_font(
|
|
font_face: &IDWriteFontFace3,
|
|
locale: &str,
|
|
) -> Option<(String, Font, bool)> {
|
|
let Some(postscript_name) = get_postscript_name(font_face, locale) else {
|
|
return None;
|
|
};
|
|
let Some(localized_family_name) = font_face.GetFamilyNames().log_err() else {
|
|
return None;
|
|
};
|
|
let Some(family_name) = get_name(localized_family_name, locale) else {
|
|
return None;
|
|
};
|
|
let font_struct = Font {
|
|
family: family_name.into(),
|
|
features: FontFeatures::default(),
|
|
weight: font_face.GetWeight().into(),
|
|
style: font_face.GetStyle().into(),
|
|
};
|
|
let is_emoji = font_face.IsColorFont().as_bool();
|
|
Some((postscript_name, font_struct, is_emoji))
|
|
}
|
|
|
|
unsafe fn get_postscript_name(font_face: &IDWriteFontFace3, locale: &str) -> Option<String> {
|
|
let mut info = std::mem::zeroed();
|
|
let mut exists = BOOL(0);
|
|
font_face
|
|
.GetInformationalStrings(
|
|
DWRITE_INFORMATIONAL_STRING_POSTSCRIPT_NAME,
|
|
&mut info,
|
|
&mut exists,
|
|
)
|
|
.log_err();
|
|
if !exists.as_bool() || info.is_none() {
|
|
return None;
|
|
}
|
|
|
|
get_name(info.unwrap(), locale)
|
|
}
|
|
|
|
// https://learn.microsoft.com/en-us/windows/win32/api/dwrite/ne-dwrite-dwrite_font_feature_tag
|
|
unsafe fn apply_font_features(
|
|
direct_write_features: &IDWriteTypography,
|
|
features: &FontFeatures,
|
|
) -> Result<()> {
|
|
let tag_values = features.tag_value_list();
|
|
if tag_values.is_empty() {
|
|
return Ok(());
|
|
}
|
|
|
|
// All of these features are enabled by default by DirectWrite.
|
|
// If you want to (and can) peek into the source of DirectWrite
|
|
let mut feature_liga = make_direct_write_feature("liga", true);
|
|
let mut feature_clig = make_direct_write_feature("clig", true);
|
|
let mut feature_calt = make_direct_write_feature("calt", true);
|
|
|
|
for (tag, enable) in tag_values {
|
|
if tag == *"liga" && !enable {
|
|
feature_liga.parameter = 0;
|
|
continue;
|
|
}
|
|
if tag == *"clig" && !enable {
|
|
feature_clig.parameter = 0;
|
|
continue;
|
|
}
|
|
if tag == *"calt" && !enable {
|
|
feature_calt.parameter = 0;
|
|
continue;
|
|
}
|
|
|
|
direct_write_features.AddFontFeature(make_direct_write_feature(&tag, enable))?;
|
|
}
|
|
direct_write_features.AddFontFeature(feature_liga)?;
|
|
direct_write_features.AddFontFeature(feature_clig)?;
|
|
direct_write_features.AddFontFeature(feature_calt)?;
|
|
|
|
Ok(())
|
|
}
|
|
|
|
#[inline]
|
|
fn make_direct_write_feature(feature_name: &str, enable: bool) -> DWRITE_FONT_FEATURE {
|
|
let tag = make_direct_write_tag(feature_name);
|
|
if enable {
|
|
DWRITE_FONT_FEATURE {
|
|
nameTag: tag,
|
|
parameter: 1,
|
|
}
|
|
} else {
|
|
DWRITE_FONT_FEATURE {
|
|
nameTag: tag,
|
|
parameter: 0,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
fn make_open_type_tag(tag_name: &str) -> u32 {
|
|
assert_eq!(tag_name.chars().count(), 4);
|
|
let bytes = tag_name.bytes().collect_vec();
|
|
((bytes[3] as u32) << 24)
|
|
| ((bytes[2] as u32) << 16)
|
|
| ((bytes[1] as u32) << 8)
|
|
| (bytes[0] as u32)
|
|
}
|
|
|
|
#[inline]
|
|
fn make_direct_write_tag(tag_name: &str) -> DWRITE_FONT_FEATURE_TAG {
|
|
DWRITE_FONT_FEATURE_TAG(make_open_type_tag(tag_name))
|
|
}
|
|
|
|
unsafe fn get_name(string: IDWriteLocalizedStrings, locale: &str) -> Option<String> {
|
|
let mut locale_name_index = 0u32;
|
|
let mut exists = BOOL(0);
|
|
string
|
|
.FindLocaleName(
|
|
&HSTRING::from(locale),
|
|
&mut locale_name_index,
|
|
&mut exists as _,
|
|
)
|
|
.log_err();
|
|
if !exists.as_bool() {
|
|
string
|
|
.FindLocaleName(
|
|
DEFAULT_LOCALE_NAME,
|
|
&mut locale_name_index as _,
|
|
&mut exists as _,
|
|
)
|
|
.log_err();
|
|
if !exists.as_bool() {
|
|
return None;
|
|
}
|
|
}
|
|
|
|
let name_length = string.GetStringLength(locale_name_index).unwrap() as usize;
|
|
let mut name_vec = vec![0u16; name_length + 1];
|
|
string.GetString(locale_name_index, &mut name_vec).unwrap();
|
|
|
|
Some(String::from_utf16_lossy(&name_vec[..name_length]))
|
|
}
|
|
|
|
#[inline]
|
|
fn translate_color(color: &DWRITE_COLOR_F) -> D2D1_COLOR_F {
|
|
D2D1_COLOR_F {
|
|
r: color.r,
|
|
g: color.g,
|
|
b: color.b,
|
|
a: color.a,
|
|
}
|
|
}
|
|
|
|
fn get_system_ui_font_name() -> SharedString {
|
|
unsafe {
|
|
let mut info: LOGFONTW = std::mem::zeroed();
|
|
let font_family = if SystemParametersInfoW(
|
|
SPI_GETICONTITLELOGFONT,
|
|
std::mem::size_of::<LOGFONTW>() as u32,
|
|
Some(&mut info as *mut _ as _),
|
|
SYSTEM_PARAMETERS_INFO_UPDATE_FLAGS(0),
|
|
)
|
|
.log_err()
|
|
.is_none()
|
|
{
|
|
// https://learn.microsoft.com/en-us/windows/win32/uxguide/vis-fonts
|
|
// Segoe UI is the Windows font intended for user interface text strings.
|
|
"Segoe UI".into()
|
|
} else {
|
|
String::from_utf16_lossy(&info.lfFaceName).into()
|
|
};
|
|
log::info!("Use {} as UI font.", font_family);
|
|
font_family
|
|
}
|
|
}
|
|
|
|
const DEFAULT_LOCALE_NAME: PCWSTR = windows::core::w!("en-US");
|
|
const BRUSH_COLOR: D2D1_COLOR_F = D2D1_COLOR_F {
|
|
r: 1.0,
|
|
g: 1.0,
|
|
b: 1.0,
|
|
a: 1.0,
|
|
};
|