
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
183 lines
5.8 KiB
Rust
183 lines
5.8 KiB
Rust
use gpui::{
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div, prelude::*, px, rgb, size, App, Application, Bounds, Context, SharedString, Timer, Window,
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WindowBounds, WindowKind, WindowOptions,
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};
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struct SubWindow {
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custom_titlebar: bool,
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}
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fn button(text: &str, on_click: impl Fn(&mut Window, &mut App) + 'static) -> impl IntoElement {
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div()
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.id(SharedString::from(text.to_string()))
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.flex_none()
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.px_2()
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.bg(rgb(0xf7f7f7))
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.active(|this| this.opacity(0.85))
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.border_1()
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.border_color(rgb(0xe0e0e0))
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.rounded_sm()
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.cursor_pointer()
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.child(text.to_string())
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.on_click(move |_, window, cx| on_click(window, cx))
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}
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impl Render for SubWindow {
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fn render(&mut self, _window: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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div()
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.flex()
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.flex_col()
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.bg(rgb(0xffffff))
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.size_full()
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.gap_2()
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.when(self.custom_titlebar, |cx| {
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cx.child(
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div()
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.flex()
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.h(px(32.))
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.px_4()
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.bg(gpui::blue())
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.text_color(gpui::white())
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.w_full()
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.child(
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div()
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.flex()
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.items_center()
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.justify_center()
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.size_full()
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.child("Custom Titlebar"),
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),
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)
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})
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.child(
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div()
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.p_8()
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.gap_2()
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.child("SubWindow")
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.child(button("Close", |window, _| {
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window.remove_window();
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})),
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)
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}
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}
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struct WindowDemo {}
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impl Render for WindowDemo {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let window_bounds =
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WindowBounds::Windowed(Bounds::centered(None, size(px(300.0), px(300.0)), cx));
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div()
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.p_4()
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.flex()
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.flex_wrap()
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.bg(rgb(0xffffff))
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.size_full()
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.justify_center()
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.items_center()
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.gap_2()
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.child(button("Normal", move |_, cx| {
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cx.open_window(
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WindowOptions {
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window_bounds: Some(window_bounds),
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..Default::default()
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},
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|_, cx| {
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cx.new(|_| SubWindow {
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custom_titlebar: false,
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})
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},
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)
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.unwrap();
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}))
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.child(button("Popup", move |_, cx| {
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cx.open_window(
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WindowOptions {
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window_bounds: Some(window_bounds),
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kind: WindowKind::PopUp,
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..Default::default()
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},
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|_, cx| {
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cx.new(|_| SubWindow {
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custom_titlebar: false,
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})
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},
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)
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.unwrap();
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}))
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.child(button("Custom Titlebar", move |_, cx| {
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cx.open_window(
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WindowOptions {
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titlebar: None,
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window_bounds: Some(window_bounds),
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..Default::default()
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},
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|_, cx| {
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cx.new(|_| SubWindow {
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custom_titlebar: true,
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})
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},
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)
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.unwrap();
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}))
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.child(button("Invisible", move |_, cx| {
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cx.open_window(
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WindowOptions {
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show: false,
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window_bounds: Some(window_bounds),
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..Default::default()
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},
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|_, cx| {
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cx.new(|_| SubWindow {
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custom_titlebar: false,
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})
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},
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)
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.unwrap();
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}))
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.child(button("Unmovable", move |_, cx| {
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cx.open_window(
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WindowOptions {
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is_movable: false,
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titlebar: None,
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window_bounds: Some(window_bounds),
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..Default::default()
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},
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|_, cx| {
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cx.new(|_| SubWindow {
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custom_titlebar: false,
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})
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},
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)
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.unwrap();
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}))
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.child(button("Hide Application", |window, cx| {
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cx.hide();
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// Restore the application after 3 seconds
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window
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.spawn(cx, async move |cx| {
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Timer::after(std::time::Duration::from_secs(3)).await;
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cx.update(|_, cx| {
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cx.activate(false);
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})
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})
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.detach();
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}))
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}
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}
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fn main() {
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Application::new().run(|cx: &mut App| {
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let bounds = Bounds::centered(None, size(px(800.0), px(600.0)), cx);
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|_, cx| cx.new(|_| WindowDemo {}),
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)
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.unwrap();
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});
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}
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