ZIm/crates/gpui/examples/window.rs
Mikayla Maki 1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00

183 lines
5.8 KiB
Rust

use gpui::{
div, prelude::*, px, rgb, size, App, Application, Bounds, Context, SharedString, Timer, Window,
WindowBounds, WindowKind, WindowOptions,
};
struct SubWindow {
custom_titlebar: bool,
}
fn button(text: &str, on_click: impl Fn(&mut Window, &mut App) + 'static) -> impl IntoElement {
div()
.id(SharedString::from(text.to_string()))
.flex_none()
.px_2()
.bg(rgb(0xf7f7f7))
.active(|this| this.opacity(0.85))
.border_1()
.border_color(rgb(0xe0e0e0))
.rounded_sm()
.cursor_pointer()
.child(text.to_string())
.on_click(move |_, window, cx| on_click(window, cx))
}
impl Render for SubWindow {
fn render(&mut self, _window: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.bg(rgb(0xffffff))
.size_full()
.gap_2()
.when(self.custom_titlebar, |cx| {
cx.child(
div()
.flex()
.h(px(32.))
.px_4()
.bg(gpui::blue())
.text_color(gpui::white())
.w_full()
.child(
div()
.flex()
.items_center()
.justify_center()
.size_full()
.child("Custom Titlebar"),
),
)
})
.child(
div()
.p_8()
.gap_2()
.child("SubWindow")
.child(button("Close", |window, _| {
window.remove_window();
})),
)
}
}
struct WindowDemo {}
impl Render for WindowDemo {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let window_bounds =
WindowBounds::Windowed(Bounds::centered(None, size(px(300.0), px(300.0)), cx));
div()
.p_4()
.flex()
.flex_wrap()
.bg(rgb(0xffffff))
.size_full()
.justify_center()
.items_center()
.gap_2()
.child(button("Normal", move |_, cx| {
cx.open_window(
WindowOptions {
window_bounds: Some(window_bounds),
..Default::default()
},
|_, cx| {
cx.new(|_| SubWindow {
custom_titlebar: false,
})
},
)
.unwrap();
}))
.child(button("Popup", move |_, cx| {
cx.open_window(
WindowOptions {
window_bounds: Some(window_bounds),
kind: WindowKind::PopUp,
..Default::default()
},
|_, cx| {
cx.new(|_| SubWindow {
custom_titlebar: false,
})
},
)
.unwrap();
}))
.child(button("Custom Titlebar", move |_, cx| {
cx.open_window(
WindowOptions {
titlebar: None,
window_bounds: Some(window_bounds),
..Default::default()
},
|_, cx| {
cx.new(|_| SubWindow {
custom_titlebar: true,
})
},
)
.unwrap();
}))
.child(button("Invisible", move |_, cx| {
cx.open_window(
WindowOptions {
show: false,
window_bounds: Some(window_bounds),
..Default::default()
},
|_, cx| {
cx.new(|_| SubWindow {
custom_titlebar: false,
})
},
)
.unwrap();
}))
.child(button("Unmovable", move |_, cx| {
cx.open_window(
WindowOptions {
is_movable: false,
titlebar: None,
window_bounds: Some(window_bounds),
..Default::default()
},
|_, cx| {
cx.new(|_| SubWindow {
custom_titlebar: false,
})
},
)
.unwrap();
}))
.child(button("Hide Application", |window, cx| {
cx.hide();
// Restore the application after 3 seconds
window
.spawn(cx, async move |cx| {
Timer::after(std::time::Duration::from_secs(3)).await;
cx.update(|_, cx| {
cx.activate(false);
})
})
.detach();
}))
}
}
fn main() {
Application::new().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(800.0), px(600.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| cx.new(|_| WindowDemo {}),
)
.unwrap();
});
}