
Instead of a menagerie of macros for implementing `Action`, now there are just two: * `actions!(editor, [MoveLeft, MoveRight])` * `#[derive(..., Action)]` with `#[action(namespace = editor)]` In both contexts, `///` doc comments can be provided and will be used in `JsonSchema`. In both contexts, parameters can provided in `#[action(...)]`: - `namespace = some_namespace` sets the namespace. In Zed this is required. - `name = "ActionName"` overrides the action's name. This must not contain "::". - `no_json` causes the `build` method to always error and `action_json_schema` to return `None` and allows actions not implement `serde::Serialize` and `schemars::JsonSchema`. - `no_register` skips registering the action. This is useful for implementing the `Action` trait while not supporting invocation by name or JSON deserialization. - `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old names for the action. These action names should *not* correspond to any actions that are registered. These old names can then still be used to refer to invoke this action. In Zed, the keymap JSON schema will accept these old names and provide warnings. - `deprecated = "Message about why this action is deprecation"` specifies a deprecation message. In Zed, the keymap JSON schema will cause this to be displayed as a warning. This is a new feature. Also makes the following changes since this seems like a good time to make breaking changes: * In `zed.rs` tests adds a test with an explicit list of namespaces. The rationale for this is that there is otherwise no checking of `namespace = ...` attributes. * `Action::debug_name` renamed to `name_for_type`, since its only difference with `name` was that it * `Action::name` now returns `&'static str` instead of `&str` to match the return of `name_for_type`. This makes the action trait more limited, but the code was already assuming that `name_for_type` is the same as `name`, and it requires `&'static`. So really this just makes the trait harder to misuse. * Various action reflection methods now use `&'static str` instead of `SharedString`. Release Notes: - N/A
223 lines
8 KiB
Rust
223 lines
8 KiB
Rust
mod derive_action;
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mod derive_app_context;
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mod derive_into_element;
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mod derive_render;
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mod derive_visual_context;
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mod register_action;
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mod styles;
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mod test;
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#[cfg(any(feature = "inspector", debug_assertions))]
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mod derive_inspector_reflection;
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use proc_macro::TokenStream;
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use syn::{DeriveInput, Ident};
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/// `Action` derive macro - see the trait documentation for details.
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#[proc_macro_derive(Action, attributes(action))]
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pub fn derive_action(input: TokenStream) -> TokenStream {
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derive_action::derive_action(input)
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}
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/// This can be used to register an action with the GPUI runtime when you want to manually implement
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/// the `Action` trait. Typically you should use the `Action` derive macro or `actions!` macro
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/// instead.
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#[proc_macro]
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pub fn register_action(ident: TokenStream) -> TokenStream {
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register_action::register_action(ident)
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}
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/// #[derive(IntoElement)] is used to create a Component out of anything that implements
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/// the `RenderOnce` trait.
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#[proc_macro_derive(IntoElement)]
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pub fn derive_into_element(input: TokenStream) -> TokenStream {
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derive_into_element::derive_into_element(input)
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}
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#[proc_macro_derive(Render)]
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#[doc(hidden)]
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pub fn derive_render(input: TokenStream) -> TokenStream {
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derive_render::derive_render(input)
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}
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/// #[derive(AppContext)] is used to create a context out of anything that holds a `&mut App`
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/// Note that a `#[app]` attribute is required to identify the variable holding the &mut App.
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///
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/// Failure to add the attribute causes a compile error:
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///
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/// ```compile_fail
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/// # #[macro_use] extern crate gpui_macros;
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/// # #[macro_use] extern crate gpui;
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/// #[derive(AppContext)]
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/// struct MyContext<'a> {
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/// app: &'a mut gpui::App
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/// }
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/// ```
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#[proc_macro_derive(AppContext, attributes(app))]
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pub fn derive_app_context(input: TokenStream) -> TokenStream {
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derive_app_context::derive_app_context(input)
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}
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/// #[derive(VisualContext)] is used to create a visual context out of anything that holds a `&mut Window` and
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/// implements `AppContext`
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/// Note that a `#[app]` and a `#[window]` attribute are required to identify the variables holding the &mut App,
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/// and &mut Window respectively.
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///
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/// Failure to add both attributes causes a compile error:
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///
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/// ```compile_fail
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/// # #[macro_use] extern crate gpui_macros;
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/// # #[macro_use] extern crate gpui;
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/// #[derive(VisualContext)]
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/// struct MyContext<'a, 'b> {
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/// #[app]
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/// app: &'a mut gpui::App,
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/// window: &'b mut gpui::Window
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/// }
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/// ```
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///
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/// ```compile_fail
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/// # #[macro_use] extern crate gpui_macros;
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/// # #[macro_use] extern crate gpui;
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/// #[derive(VisualContext)]
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/// struct MyContext<'a, 'b> {
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/// app: &'a mut gpui::App,
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/// #[window]
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/// window: &'b mut gpui::Window
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/// }
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/// ```
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#[proc_macro_derive(VisualContext, attributes(window, app))]
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pub fn derive_visual_context(input: TokenStream) -> TokenStream {
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derive_visual_context::derive_visual_context(input)
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}
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/// Used by GPUI to generate the style helpers.
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#[proc_macro]
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#[doc(hidden)]
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pub fn style_helpers(input: TokenStream) -> TokenStream {
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styles::style_helpers(input)
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}
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/// Generates methods for visibility styles.
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#[proc_macro]
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pub fn visibility_style_methods(input: TokenStream) -> TokenStream {
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styles::visibility_style_methods(input)
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}
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/// Generates methods for margin styles.
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#[proc_macro]
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pub fn margin_style_methods(input: TokenStream) -> TokenStream {
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styles::margin_style_methods(input)
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}
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/// Generates methods for padding styles.
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#[proc_macro]
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pub fn padding_style_methods(input: TokenStream) -> TokenStream {
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styles::padding_style_methods(input)
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}
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/// Generates methods for position styles.
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#[proc_macro]
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pub fn position_style_methods(input: TokenStream) -> TokenStream {
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styles::position_style_methods(input)
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}
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/// Generates methods for overflow styles.
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#[proc_macro]
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pub fn overflow_style_methods(input: TokenStream) -> TokenStream {
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styles::overflow_style_methods(input)
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}
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/// Generates methods for cursor styles.
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#[proc_macro]
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pub fn cursor_style_methods(input: TokenStream) -> TokenStream {
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styles::cursor_style_methods(input)
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}
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/// Generates methods for border styles.
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#[proc_macro]
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pub fn border_style_methods(input: TokenStream) -> TokenStream {
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styles::border_style_methods(input)
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}
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/// Generates methods for box shadow styles.
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#[proc_macro]
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pub fn box_shadow_style_methods(input: TokenStream) -> TokenStream {
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styles::box_shadow_style_methods(input)
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}
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/// `#[gpui::test]` can be used to annotate test functions that run with GPUI support.
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///
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/// It supports both synchronous and asynchronous tests, and can provide you with
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/// as many `TestAppContext` instances as you need.
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/// The output contains a `#[test]` annotation so this can be used with any existing
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/// test harness (`cargo test` or `cargo-nextest`).
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///
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/// ```
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/// #[gpui::test]
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/// async fn test_foo(mut cx: &TestAppContext) { }
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/// ```
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///
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/// In addition to passing a TestAppContext, you can also ask for a `StdRnd` instance.
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/// this will be seeded with the `SEED` environment variable and is used internally by
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/// the ForegroundExecutor and BackgroundExecutor to run tasks deterministically in tests.
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/// Using the same `StdRng` for behavior in your test will allow you to exercise a wide
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/// variety of scenarios and interleavings just by changing the seed.
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///
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/// # Arguments
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///
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/// - `#[gpui::test]` with no arguments runs once with the seed `0` or `SEED` env var if set.
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/// - `#[gpui::test(seed = 10)]` runs once with the seed `10`.
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/// - `#[gpui::test(seeds(10, 20, 30))]` runs three times with seeds `10`, `20`, and `30`.
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/// - `#[gpui::test(iterations = 5)]` runs five times, providing as seed the values in the range `0..5`.
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/// - `#[gpui::test(retries = 3)]` runs up to four times if it fails to try and make it pass.
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/// - `#[gpui::test(on_failure = "crate::test::report_failure")]` will call the specified function after the
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/// tests fail so that you can write out more detail about the failure.
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///
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/// You can combine `iterations = ...` with `seeds(...)`:
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/// - `#[gpui::test(iterations = 5, seed = 10)]` is equivalent to `#[gpui::test(seeds(0, 1, 2, 3, 4, 10))]`.
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/// - `#[gpui::test(iterations = 5, seeds(10, 20, 30)]` is equivalent to `#[gpui::test(seeds(0, 1, 2, 3, 4, 10, 20, 30))]`.
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/// - `#[gpui::test(seeds(10, 20, 30), iterations = 5]` is equivalent to `#[gpui::test(seeds(0, 1, 2, 3, 4, 10, 20, 30))]`.
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///
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/// # Environment Variables
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///
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/// - `SEED`: sets a seed for the first run
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/// - `ITERATIONS`: forces the value of the `iterations` argument
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#[proc_macro_attribute]
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pub fn test(args: TokenStream, function: TokenStream) -> TokenStream {
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test::test(args, function)
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}
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/// When added to a trait, `#[derive_inspector_reflection]` generates a module which provides
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/// enumeration and lookup by name of all methods that have the shape `fn method(self) -> Self`.
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/// This is used by the inspector so that it can use the builder methods in `Styled` and
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/// `StyledExt`.
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///
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/// The generated module will have the name `<snake_case_trait_name>_reflection` and contain the
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/// following functions:
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///
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/// ```ignore
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/// pub fn methods::<T: TheTrait + 'static>() -> Vec<gpui::inspector_reflection::FunctionReflection<T>>;
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///
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/// pub fn find_method::<T: TheTrait + 'static>() -> Option<gpui::inspector_reflection::FunctionReflection<T>>;
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/// ```
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///
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/// The `invoke` method on `FunctionReflection` will run the method. `FunctionReflection` also
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/// provides the method's documentation.
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#[cfg(any(feature = "inspector", debug_assertions))]
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#[proc_macro_attribute]
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pub fn derive_inspector_reflection(_args: TokenStream, input: TokenStream) -> TokenStream {
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derive_inspector_reflection::derive_inspector_reflection(_args, input)
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}
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pub(crate) fn get_simple_attribute_field(ast: &DeriveInput, name: &'static str) -> Option<Ident> {
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match &ast.data {
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syn::Data::Struct(data_struct) => data_struct
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.fields
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.iter()
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.find(|field| field.attrs.iter().any(|attr| attr.path().is_ident(name)))
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.map(|field| field.ident.clone().unwrap()),
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syn::Data::Enum(_) => None,
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syn::Data::Union(_) => None,
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}
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}
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