![]() Previously, we were trying not to synchronize the terminal too often because there could be multiple layout/paint calls prior to rendering a frame. Now that we perform a single render pass per frame, we can just synchronize the terminal state. Not doing so could make it seem like we're dropping frames. |
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.. | ||
persistence.rs | ||
terminal_element.rs | ||
terminal_panel.rs | ||
terminal_view.rs |