226 lines
6.4 KiB
Rust
226 lines
6.4 KiB
Rust
use super::{
|
|
try_rect, AfterLayoutContext, AppContext, Element, Event, EventContext, LayoutContext,
|
|
MutableAppContext, PaintContext, SizeConstraint,
|
|
};
|
|
use crate::geometry::{
|
|
rect::RectF,
|
|
vector::{vec2f, Vector2F},
|
|
};
|
|
use parking_lot::Mutex;
|
|
use std::{cmp, ops::Range, sync::Arc};
|
|
|
|
#[derive(Clone)]
|
|
pub struct UniformListState(Arc<Mutex<StateInner>>);
|
|
|
|
struct StateInner {
|
|
scroll_top: f32,
|
|
scroll_to: Option<usize>,
|
|
}
|
|
|
|
impl UniformListState {
|
|
pub fn new() -> Self {
|
|
Self(Arc::new(Mutex::new(StateInner {
|
|
scroll_top: 0.0,
|
|
scroll_to: None,
|
|
})))
|
|
}
|
|
|
|
pub fn scroll_to(&self, item_ix: usize) {
|
|
self.0.lock().scroll_to = Some(item_ix);
|
|
}
|
|
}
|
|
|
|
pub struct UniformList<F, G>
|
|
where
|
|
F: Fn(Range<usize>, &AppContext) -> G,
|
|
G: Iterator<Item = Box<dyn Element>>,
|
|
{
|
|
state: UniformListState,
|
|
item_count: usize,
|
|
build_items: F,
|
|
scroll_max: Option<f32>,
|
|
items: Vec<Box<dyn Element>>,
|
|
origin: Option<Vector2F>,
|
|
size: Option<Vector2F>,
|
|
}
|
|
|
|
impl<F, G> UniformList<F, G>
|
|
where
|
|
F: Fn(Range<usize>, &AppContext) -> G,
|
|
G: Iterator<Item = Box<dyn Element>>,
|
|
{
|
|
pub fn new(state: UniformListState, item_count: usize, build_items: F) -> Self {
|
|
Self {
|
|
state,
|
|
item_count,
|
|
build_items,
|
|
scroll_max: None,
|
|
items: Default::default(),
|
|
origin: None,
|
|
size: None,
|
|
}
|
|
}
|
|
|
|
fn scroll(
|
|
&self,
|
|
position: Vector2F,
|
|
delta: Vector2F,
|
|
precise: bool,
|
|
ctx: &mut EventContext,
|
|
_: &AppContext,
|
|
) -> bool {
|
|
if !self.rect().unwrap().contains_point(position) {
|
|
return false;
|
|
}
|
|
|
|
if !precise {
|
|
todo!("still need to handle non-precise scroll events from a mouse wheel");
|
|
}
|
|
|
|
let mut state = self.state.0.lock();
|
|
state.scroll_top = (state.scroll_top - delta.y())
|
|
.max(0.0)
|
|
.min(self.scroll_max.unwrap());
|
|
ctx.dispatch_action("uniform_list:scroll", state.scroll_top);
|
|
|
|
true
|
|
}
|
|
|
|
fn autoscroll(&mut self, list_height: f32, item_height: f32) {
|
|
let mut state = self.state.0.lock();
|
|
|
|
let scroll_max = self.item_count as f32 * item_height - list_height;
|
|
if state.scroll_top > scroll_max {
|
|
state.scroll_top = scroll_max;
|
|
}
|
|
|
|
if let Some(item_ix) = state.scroll_to.take() {
|
|
let item_top = item_ix as f32 * item_height;
|
|
let item_bottom = item_top + item_height;
|
|
|
|
if item_top < state.scroll_top {
|
|
state.scroll_top = item_top;
|
|
} else if item_bottom > (state.scroll_top + list_height) {
|
|
state.scroll_top = item_bottom - list_height;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn scroll_top(&self) -> f32 {
|
|
self.state.0.lock().scroll_top
|
|
}
|
|
|
|
fn rect(&self) -> Option<RectF> {
|
|
try_rect(self.origin, self.size)
|
|
}
|
|
}
|
|
|
|
impl<F, G> Element for UniformList<F, G>
|
|
where
|
|
F: Fn(Range<usize>, &AppContext) -> G,
|
|
G: Iterator<Item = Box<dyn Element>>,
|
|
{
|
|
fn layout(
|
|
&mut self,
|
|
constraint: SizeConstraint,
|
|
ctx: &mut LayoutContext,
|
|
app: &AppContext,
|
|
) -> Vector2F {
|
|
if constraint.max.y().is_infinite() {
|
|
unimplemented!(
|
|
"UniformList does not support being rendered with an unconstrained height"
|
|
);
|
|
}
|
|
let mut size = constraint.max;
|
|
let mut item_constraint =
|
|
SizeConstraint::new(vec2f(size.x(), 0.0), vec2f(size.x(), f32::INFINITY));
|
|
|
|
let first_item = (self.build_items)(0..1, app).next();
|
|
if let Some(mut first_item) = first_item {
|
|
let mut item_size = first_item.layout(item_constraint, ctx, app);
|
|
item_size.set_x(size.x());
|
|
item_constraint.min = item_size;
|
|
item_constraint.max = item_size;
|
|
|
|
let scroll_height = self.item_count as f32 * item_size.y();
|
|
if scroll_height < size.y() {
|
|
size.set_y(size.y().min(scroll_height).max(constraint.min.y()));
|
|
}
|
|
|
|
self.autoscroll(size.y(), item_size.y());
|
|
|
|
let start = cmp::min(
|
|
(self.scroll_top() / item_size.y()) as usize,
|
|
self.item_count,
|
|
);
|
|
let end = cmp::min(
|
|
self.item_count,
|
|
start + (size.y() / item_size.y()).ceil() as usize + 1,
|
|
);
|
|
self.items.clear();
|
|
self.items.extend((self.build_items)(start..end, app));
|
|
|
|
self.scroll_max = Some(item_size.y() * self.item_count as f32 - size.y());
|
|
|
|
for item in &mut self.items {
|
|
item.layout(item_constraint, ctx, app);
|
|
}
|
|
}
|
|
|
|
self.size = Some(size);
|
|
size
|
|
}
|
|
|
|
fn after_layout(&mut self, ctx: &mut AfterLayoutContext, app: &mut MutableAppContext) {
|
|
for item in &mut self.items {
|
|
item.after_layout(ctx, app);
|
|
}
|
|
}
|
|
|
|
fn paint(&mut self, origin: Vector2F, ctx: &mut PaintContext, app: &AppContext) {
|
|
// self.origin = Some(origin);
|
|
|
|
// if let Some(item) = self.items.first() {
|
|
// ctx.canvas.save();
|
|
// let mut clip_path = Path2D::new();
|
|
// clip_path.rect(RectF::new(origin, self.size.unwrap()));
|
|
// ctx.canvas.clip_path(clip_path, FillRule::Winding);
|
|
|
|
// let item_height = item.size().unwrap().y();
|
|
// let mut item_origin = origin - vec2f(0.0, self.state.0.lock().scroll_top % item_height);
|
|
// for item in &mut self.items {
|
|
// item.paint(item_origin, ctx, app);
|
|
// item_origin += vec2f(0.0, item_height);
|
|
// }
|
|
// ctx.canvas.restore();
|
|
// }
|
|
}
|
|
|
|
fn size(&self) -> Option<Vector2F> {
|
|
self.size
|
|
}
|
|
|
|
fn dispatch_event(&self, event: &Event, ctx: &mut EventContext, app: &AppContext) -> bool {
|
|
let mut handled = false;
|
|
for item in &self.items {
|
|
if item.dispatch_event(event, ctx, app) {
|
|
handled = true;
|
|
}
|
|
}
|
|
|
|
match event {
|
|
Event::ScrollWheel {
|
|
position,
|
|
delta,
|
|
precise,
|
|
} => {
|
|
if self.scroll(*position, *delta, *precise, ctx, app) {
|
|
handled = true;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
handled
|
|
}
|
|
}
|