ZIm/crates/gpui/playground/src/interactive.rs
Nathan Sobo 733df38f9b Checkpoint
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-08-22 11:34:06 -06:00

34 lines
924 B
Rust

use gpui::{platform::MouseMovedEvent, EventContext};
use smallvec::SmallVec;
use std::rc::Rc;
pub trait Interactive<V: 'static> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V>;
fn on_mouse_move<H>(mut self, handler: H) -> Self
where
H: 'static + Fn(&mut V, &MouseMovedEvent, bool, &mut EventContext<V>),
Self: Sized,
{
self.interaction_handlers()
.mouse_moved
.push(Rc::new(move |view, event, hit_test, cx| {
handler(view, event, hit_test, cx);
cx.bubble
}));
self
}
}
pub struct InteractionHandlers<V: 'static> {
mouse_moved:
SmallVec<[Rc<dyn Fn(&mut V, &MouseMovedEvent, bool, &mut EventContext<V>) -> bool>; 2]>,
}
impl<V> Default for InteractionHandlers<V> {
fn default() -> Self {
Self {
mouse_moved: Default::default(),
}
}
}