![]() Instead of a menagerie of macros for implementing `Action`, now there are just two: * `actions!(editor, [MoveLeft, MoveRight])` * `#[derive(..., Action)]` with `#[action(namespace = editor)]` In both contexts, `///` doc comments can be provided and will be used in `JsonSchema`. In both contexts, parameters can provided in `#[action(...)]`: - `namespace = some_namespace` sets the namespace. In Zed this is required. - `name = "ActionName"` overrides the action's name. This must not contain "::". - `no_json` causes the `build` method to always error and `action_json_schema` to return `None` and allows actions not implement `serde::Serialize` and `schemars::JsonSchema`. - `no_register` skips registering the action. This is useful for implementing the `Action` trait while not supporting invocation by name or JSON deserialization. - `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old names for the action. These action names should *not* correspond to any actions that are registered. These old names can then still be used to refer to invoke this action. In Zed, the keymap JSON schema will accept these old names and provide warnings. - `deprecated = "Message about why this action is deprecation"` specifies a deprecation message. In Zed, the keymap JSON schema will cause this to be displayed as a warning. This is a new feature. Also makes the following changes since this seems like a good time to make breaking changes: * In `zed.rs` tests adds a test with an explicit list of namespaces. The rationale for this is that there is otherwise no checking of `namespace = ...` attributes. * `Action::debug_name` renamed to `name_for_type`, since its only difference with `name` was that it * `Action::name` now returns `&'static str` instead of `&str` to match the return of `name_for_type`. This makes the action trait more limited, but the code was already assuming that `name_for_type` is the same as `name`, and it requires `&'static`. So really this just makes the trait harder to misuse. * Various action reflection methods now use `&'static str` instead of `SharedString`. Release Notes: - N/A |
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Cargo.toml | ||
LICENSE-GPL | ||
README.md |
Design notes:
This crate is split into two conceptual halves:
- The terminal.rs file and the src/mappings/ folder, these contain the code for interacting with Alacritty and maintaining the pty event loop. Some behavior in this file is constrained by terminal protocols and standards. The Zed init function is also placed here.
- Everything else. These other files integrate the
Terminal
struct created in terminal.rs into the rest of GPUI. The main entry point for GPUI is the terminal_view.rs file and the modal.rs file.
ttys are created externally, and so can fail in unexpected ways. However, GPUI currently does not have an API for models than can fail to instantiate. TerminalBuilder
solves this by using Rust's type system to split tty instantiation into a 2 step process: first attempt to create the file handles with TerminalBuilder::new()
, check the result, then call TerminalBuilder::subscribe(cx)
from within a model context.
The TerminalView struct abstracts over failed and successful terminals, passing focus through to the associated view and allowing clients to build a terminal without worrying about errors.
#Input
There are currently many distinct paths for getting keystrokes to the terminal:
-
Terminal specific characters and bindings. Things like ctrl-a mapping to ASCII control character 1, ANSI escape codes associated with the function keys, etc. These are caught with a raw key-down handler in the element and are processed immediately. This is done with the
try_keystroke()
method on Terminal -
GPU Action handlers. GPUI clobbers a few vital keys by adding bindings to them in the global context. These keys are synthesized and then dispatched through the same
try_keystroke()
API as the above mappings -
IME text. When the special character mappings fail, we pass the keystroke back to GPUI to hand it to the IME system. This comes back to us in the
View::replace_text_in_range()
method, and we then send that to the terminal directly, bypassingtry_keystroke()
. -
Pasted text has a separate pathway.
Generally, there's a distinction between 'keystrokes that need to be mapped' and 'strings which need to be written'. I've attempted to unify these under the '.try_keystroke()' API and the .input()
API (which try_keystroke uses) so we have consistent input handling across the terminal