![]() Instead of a menagerie of macros for implementing `Action`, now there are just two: * `actions!(editor, [MoveLeft, MoveRight])` * `#[derive(..., Action)]` with `#[action(namespace = editor)]` In both contexts, `///` doc comments can be provided and will be used in `JsonSchema`. In both contexts, parameters can provided in `#[action(...)]`: - `namespace = some_namespace` sets the namespace. In Zed this is required. - `name = "ActionName"` overrides the action's name. This must not contain "::". - `no_json` causes the `build` method to always error and `action_json_schema` to return `None` and allows actions not implement `serde::Serialize` and `schemars::JsonSchema`. - `no_register` skips registering the action. This is useful for implementing the `Action` trait while not supporting invocation by name or JSON deserialization. - `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old names for the action. These action names should *not* correspond to any actions that are registered. These old names can then still be used to refer to invoke this action. In Zed, the keymap JSON schema will accept these old names and provide warnings. - `deprecated = "Message about why this action is deprecation"` specifies a deprecation message. In Zed, the keymap JSON schema will cause this to be displayed as a warning. This is a new feature. Also makes the following changes since this seems like a good time to make breaking changes: * In `zed.rs` tests adds a test with an explicit list of namespaces. The rationale for this is that there is otherwise no checking of `namespace = ...` attributes. * `Action::debug_name` renamed to `name_for_type`, since its only difference with `name` was that it * `Action::name` now returns `&'static str` instead of `&str` to match the return of `name_for_type`. This makes the action trait more limited, but the code was already assuming that `name_for_type` is the same as `name`, and it requires `&'static`. So really this just makes the trait harder to misuse. * Various action reflection methods now use `&'static str` instead of `SharedString`. Release Notes: - N/A |
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README.md |
This contains the code for Zed's Vim emulation mode.
Vim mode in Zed is supposed to primarily "do what you expect": it mostly tries to copy vim exactly, but will use Zed-specific functionality when available to make things smoother. This means Zed will never be 100% vim compatible, but should be 100% vim familiar!
The backlog is maintained in the #vim
channel notes.
Testing against Neovim
If you are making a change to make Zed's behavior more closely match vim/nvim, you can create a test using the NeovimBackedTestContext
.
For example, the following test checks that Zed and Neovim have the same behavior when running *
in visual mode:
#[gpui::test]
async fn test_visual_star_hash(cx: &mut gpui::TestAppContext) {
let mut cx = NeovimBackedTestContext::new(cx).await;
cx.set_shared_state("ˇa.c. abcd a.c. abcd").await;
cx.simulate_shared_keystrokes(["v", "3", "l", "*"]).await;
cx.assert_shared_state("a.c. abcd ˇa.c. abcd").await;
}
To keep CI runs fast, by default the neovim tests use a cached JSON file that records what neovim did (see crates/vim/test_data), but while developing this test you'll need to run it with the neovim flag enabled:
cargo test -p vim --features neovim test_visual_star_hash
This will run your keystrokes against a headless neovim and cache the results in the test_data directory. Note that neovim must be installed and reachable on your $PATH in order to run the feature.
Testing zed-only behavior
Zed does more than vim/neovim in their default modes. The VimTestContext
can be used instead. This lets you test integration with the language server and other parts of zed's UI that don't have a NeoVim equivalent.