ZIm/crates/gpui/src/scene/mouse_event.rs
Nathan Sobo 2615a11f7c Don't export platform::* from gpui
I'd like to avoid cluttering the top-level namespace with all the platform-
specific types.
2023-04-07 11:45:53 -06:00

247 lines
6.4 KiB
Rust

use crate::{
platform::{MouseButtonEvent, MouseMovedEvent, ScrollWheelEvent},
scene::mouse_region::HandlerKey,
};
use pathfinder_geometry::{rect::RectF, vector::Vector2F};
use std::{
mem::{discriminant, Discriminant},
ops::Deref,
};
#[derive(Debug, Default, Clone)]
pub struct MouseMove {
pub region: RectF,
pub platform_event: MouseMovedEvent,
}
impl Deref for MouseMove {
type Target = MouseMovedEvent;
fn deref(&self) -> &Self::Target {
&self.platform_event
}
}
#[derive(Debug, Default, Clone)]
pub struct MouseMoveOut {
pub region: RectF,
}
#[derive(Debug, Default, Clone)]
pub struct MouseDrag {
pub region: RectF,
pub prev_mouse_position: Vector2F,
pub platform_event: MouseMovedEvent,
}
impl Deref for MouseDrag {
type Target = MouseMovedEvent;
fn deref(&self) -> &Self::Target {
&self.platform_event
}
}
#[derive(Debug, Default, Clone)]
pub struct MouseHover {
pub region: RectF,
pub started: bool,
pub platform_event: MouseMovedEvent,
}
impl Deref for MouseHover {
type Target = MouseMovedEvent;
fn deref(&self) -> &Self::Target {
&self.platform_event
}
}
#[derive(Debug, Default, Clone)]
pub struct MouseDown {
pub region: RectF,
pub platform_event: MouseButtonEvent,
}
impl Deref for MouseDown {
type Target = MouseButtonEvent;
fn deref(&self) -> &Self::Target {
&self.platform_event
}
}
#[derive(Debug, Default, Clone)]
pub struct MouseUp {
pub region: RectF,
pub platform_event: MouseButtonEvent,
}
impl Deref for MouseUp {
type Target = MouseButtonEvent;
fn deref(&self) -> &Self::Target {
&self.platform_event
}
}
#[derive(Debug, Default, Clone)]
pub struct MouseClick {
pub region: RectF,
pub platform_event: MouseButtonEvent,
}
impl Deref for MouseClick {
type Target = MouseButtonEvent;
fn deref(&self) -> &Self::Target {
&self.platform_event
}
}
#[derive(Debug, Default, Clone)]
pub struct MouseDownOut {
pub region: RectF,
pub platform_event: MouseButtonEvent,
}
impl Deref for MouseDownOut {
type Target = MouseButtonEvent;
fn deref(&self) -> &Self::Target {
&self.platform_event
}
}
#[derive(Debug, Default, Clone)]
pub struct MouseUpOut {
pub region: RectF,
pub platform_event: MouseButtonEvent,
}
impl Deref for MouseUpOut {
type Target = MouseButtonEvent;
fn deref(&self) -> &Self::Target {
&self.platform_event
}
}
#[derive(Debug, Default, Clone)]
pub struct MouseScrollWheel {
pub region: RectF,
pub platform_event: ScrollWheelEvent,
}
impl Deref for MouseScrollWheel {
type Target = ScrollWheelEvent;
fn deref(&self) -> &Self::Target {
&self.platform_event
}
}
#[derive(Debug, Clone)]
pub enum MouseEvent {
Move(MouseMove),
MoveOut(MouseMoveOut),
Drag(MouseDrag),
Hover(MouseHover),
Down(MouseDown),
Up(MouseUp),
Click(MouseClick),
DownOut(MouseDownOut),
UpOut(MouseUpOut),
ScrollWheel(MouseScrollWheel),
}
impl MouseEvent {
pub fn set_region(&mut self, region: RectF) {
match self {
MouseEvent::Move(r) => r.region = region,
MouseEvent::MoveOut(r) => r.region = region,
MouseEvent::Drag(r) => r.region = region,
MouseEvent::Hover(r) => r.region = region,
MouseEvent::Down(r) => r.region = region,
MouseEvent::Up(r) => r.region = region,
MouseEvent::Click(r) => r.region = region,
MouseEvent::DownOut(r) => r.region = region,
MouseEvent::UpOut(r) => r.region = region,
MouseEvent::ScrollWheel(r) => r.region = region,
}
}
/// When true, mouse event handlers must call cx.propagate_event() to bubble
/// the event to handlers they are painted on top of.
pub fn is_capturable(&self) -> bool {
match self {
MouseEvent::Move(_) => true,
MouseEvent::MoveOut(_) => false,
MouseEvent::Drag(_) => true,
MouseEvent::Hover(_) => false,
MouseEvent::Down(_) => true,
MouseEvent::Up(_) => true,
MouseEvent::Click(_) => true,
MouseEvent::DownOut(_) => false,
MouseEvent::UpOut(_) => false,
MouseEvent::ScrollWheel(_) => true,
}
}
}
impl MouseEvent {
pub fn move_disc() -> Discriminant<MouseEvent> {
discriminant(&MouseEvent::Move(Default::default()))
}
pub fn move_out_disc() -> Discriminant<MouseEvent> {
discriminant(&MouseEvent::MoveOut(Default::default()))
}
pub fn drag_disc() -> Discriminant<MouseEvent> {
discriminant(&MouseEvent::Drag(Default::default()))
}
pub fn hover_disc() -> Discriminant<MouseEvent> {
discriminant(&MouseEvent::Hover(Default::default()))
}
pub fn down_disc() -> Discriminant<MouseEvent> {
discriminant(&MouseEvent::Down(Default::default()))
}
pub fn up_disc() -> Discriminant<MouseEvent> {
discriminant(&MouseEvent::Up(Default::default()))
}
pub fn up_out_disc() -> Discriminant<MouseEvent> {
discriminant(&MouseEvent::UpOut(Default::default()))
}
pub fn click_disc() -> Discriminant<MouseEvent> {
discriminant(&MouseEvent::Click(Default::default()))
}
pub fn down_out_disc() -> Discriminant<MouseEvent> {
discriminant(&MouseEvent::DownOut(Default::default()))
}
pub fn scroll_wheel_disc() -> Discriminant<MouseEvent> {
discriminant(&MouseEvent::ScrollWheel(Default::default()))
}
pub fn handler_key(&self) -> HandlerKey {
match self {
MouseEvent::Move(_) => HandlerKey::new(Self::move_disc(), None),
MouseEvent::MoveOut(_) => HandlerKey::new(Self::move_out_disc(), None),
MouseEvent::Drag(e) => HandlerKey::new(Self::drag_disc(), e.pressed_button),
MouseEvent::Hover(_) => HandlerKey::new(Self::hover_disc(), None),
MouseEvent::Down(e) => HandlerKey::new(Self::down_disc(), Some(e.button)),
MouseEvent::Up(e) => HandlerKey::new(Self::up_disc(), Some(e.button)),
MouseEvent::Click(e) => HandlerKey::new(Self::click_disc(), Some(e.button)),
MouseEvent::UpOut(e) => HandlerKey::new(Self::up_out_disc(), Some(e.button)),
MouseEvent::DownOut(e) => HandlerKey::new(Self::down_out_disc(), Some(e.button)),
MouseEvent::ScrollWheel(_) => HandlerKey::new(Self::scroll_wheel_disc(), None),
}
}
}