ZIm/crates/ui2/src/components/context_menu.rs
Conrad Irwin 2d1d75f482 +ManagedView
And some games with rust traits
2023-11-16 23:02:10 -07:00

362 lines
12 KiB
Rust

use std::cell::RefCell;
use std::rc::Rc;
use crate::prelude::*;
use crate::{v_stack, Label, List, ListEntry, ListItem, ListSeparator, ListSubHeader};
use gpui::{
overlay, px, Action, AnchorCorner, AnyElement, Bounds, Dismiss, DispatchPhase, Div,
FocusHandle, LayoutId, ManagedView, MouseButton, MouseDownEvent, Pixels, Point, Render, View,
};
pub struct ContextMenu {
items: Vec<ListItem>,
focus_handle: FocusHandle,
}
impl ManagedView for ContextMenu {
fn focus_handle(&self, cx: &gpui::AppContext) -> FocusHandle {
self.focus_handle.clone()
}
}
impl ContextMenu {
pub fn new(cx: &mut WindowContext) -> Self {
Self {
items: Default::default(),
focus_handle: cx.focus_handle(),
}
}
pub fn header(mut self, title: impl Into<SharedString>) -> Self {
self.items.push(ListItem::Header(ListSubHeader::new(title)));
self
}
pub fn separator(mut self) -> Self {
self.items.push(ListItem::Separator(ListSeparator));
self
}
pub fn entry(mut self, label: Label, action: Box<dyn Action>) -> Self {
self.items.push(ListEntry::new(label).action(action).into());
self
}
pub fn confirm(&mut self, _: &menu::Confirm, cx: &mut ViewContext<Self>) {
// todo!()
cx.emit(Dismiss);
}
pub fn cancel(&mut self, _: &menu::Cancel, cx: &mut ViewContext<Self>) {
cx.emit(Dismiss);
}
}
impl Render for ContextMenu {
type Element = Div<Self>;
// todo!()
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
div().elevation_2(cx).flex().flex_row().child(
v_stack()
.min_w(px(200.))
.track_focus(&self.focus_handle)
.on_mouse_down_out(|this: &mut Self, _, cx| this.cancel(&Default::default(), cx))
// .on_action(ContextMenu::select_first)
// .on_action(ContextMenu::select_last)
// .on_action(ContextMenu::select_next)
// .on_action(ContextMenu::select_prev)
.on_action(ContextMenu::confirm)
.on_action(ContextMenu::cancel)
.flex_none()
// .bg(cx.theme().colors().elevated_surface_background)
// .border()
// .border_color(cx.theme().colors().border)
.child(List::new(self.items.clone())),
)
}
}
pub struct MenuHandle<V: 'static, M: ManagedView> {
id: Option<ElementId>,
child_builder: Option<Box<dyn FnOnce(bool) -> AnyElement<V> + 'static>>,
menu_builder: Option<Rc<dyn Fn(&mut V, &mut ViewContext<V>) -> View<M> + 'static>>,
anchor: Option<AnchorCorner>,
attach: Option<AnchorCorner>,
}
impl<V: 'static, M: ManagedView> MenuHandle<V, M> {
pub fn id(mut self, id: impl Into<ElementId>) -> Self {
self.id = Some(id.into());
self
}
pub fn menu(mut self, f: impl Fn(&mut V, &mut ViewContext<V>) -> View<M> + 'static) -> Self {
self.menu_builder = Some(Rc::new(f));
self
}
pub fn child<R: Component<V>>(mut self, f: impl FnOnce(bool) -> R + 'static) -> Self {
self.child_builder = Some(Box::new(|b| f(b).render()));
self
}
/// anchor defines which corner of the menu to anchor to the attachment point
/// (by default the cursor position, but see attach)
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor = Some(anchor);
self
}
/// attach defines which corner of the handle to attach the menu's anchor to
pub fn attach(mut self, attach: AnchorCorner) -> Self {
self.attach = Some(attach);
self
}
}
pub fn menu_handle<V: 'static, M: ManagedView>() -> MenuHandle<V, M> {
MenuHandle {
id: None,
child_builder: None,
menu_builder: None,
anchor: None,
attach: None,
}
}
pub struct MenuHandleState<V, M> {
menu: Rc<RefCell<Option<View<M>>>>,
position: Rc<RefCell<Point<Pixels>>>,
child_layout_id: Option<LayoutId>,
child_element: Option<AnyElement<V>>,
menu_element: Option<AnyElement<V>>,
}
impl<V: 'static, M: ManagedView> Element<V> for MenuHandle<V, M> {
type ElementState = MenuHandleState<V, M>;
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone().expect("menu_handle must have an id()"))
}
fn layout(
&mut self,
view_state: &mut V,
element_state: Option<Self::ElementState>,
cx: &mut crate::ViewContext<V>,
) -> (gpui::LayoutId, Self::ElementState) {
let (menu, position) = if let Some(element_state) = element_state {
(element_state.menu, element_state.position)
} else {
(Rc::default(), Rc::default())
};
let mut menu_layout_id = None;
let menu_element = menu.borrow_mut().as_mut().map(|menu| {
let mut overlay = overlay::<V>().snap_to_window();
if let Some(anchor) = self.anchor {
overlay = overlay.anchor(anchor);
}
overlay = overlay.position(*position.borrow());
let mut view = overlay.child(menu.clone()).render();
menu_layout_id = Some(view.layout(view_state, cx));
view
});
let mut child_element = self
.child_builder
.take()
.map(|child_builder| (child_builder)(menu.borrow().is_some()));
let child_layout_id = child_element
.as_mut()
.map(|child_element| child_element.layout(view_state, cx));
let layout_id = cx.request_layout(
&gpui::Style::default(),
menu_layout_id.into_iter().chain(child_layout_id),
);
(
layout_id,
MenuHandleState {
menu,
position,
child_element,
child_layout_id,
menu_element,
},
)
}
fn paint(
&mut self,
bounds: Bounds<gpui::Pixels>,
view_state: &mut V,
element_state: &mut Self::ElementState,
cx: &mut crate::ViewContext<V>,
) {
if let Some(child) = element_state.child_element.as_mut() {
child.paint(view_state, cx);
}
if let Some(menu) = element_state.menu_element.as_mut() {
menu.paint(view_state, cx);
return;
}
let Some(builder) = self.menu_builder.clone() else {
return;
};
let menu = element_state.menu.clone();
let position = element_state.position.clone();
let attach = self.attach.clone();
let child_layout_id = element_state.child_layout_id.clone();
cx.on_mouse_event(move |view_state, event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& bounds.contains_point(&event.position)
{
cx.stop_propagation();
cx.prevent_default();
let new_menu = (builder)(view_state, cx);
let menu2 = menu.clone();
cx.subscribe(&new_menu, move |this, modal, e, cx| match e {
&Dismiss => {
*menu2.borrow_mut() = None;
cx.notify();
}
})
.detach();
*menu.borrow_mut() = Some(new_menu);
*position.borrow_mut() = if attach.is_some() && child_layout_id.is_some() {
attach
.unwrap()
.corner(cx.layout_bounds(child_layout_id.unwrap()))
} else {
cx.mouse_position()
};
cx.notify();
}
});
}
}
impl<V: 'static, M: ManagedView> Component<V> for MenuHandle<V, M> {
fn render(self) -> AnyElement<V> {
AnyElement::new(self)
}
}
#[cfg(feature = "stories")]
pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::story::Story;
use gpui::{actions, Div, Render, VisualContext};
actions!(PrintCurrentDate);
fn build_menu(cx: &mut WindowContext, header: impl Into<SharedString>) -> View<ContextMenu> {
cx.build_view(|cx| {
ContextMenu::new(cx).header(header).separator().entry(
Label::new("Print current time"),
PrintCurrentDate.boxed_clone(),
)
})
}
pub struct ContextMenuStory;
impl Render for ContextMenuStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.on_action(|_, _: &PrintCurrentDate, _| {
if let Ok(unix_time) = std::time::UNIX_EPOCH.elapsed() {
println!("Current Unix time is {:?}", unix_time.as_secs());
}
})
.flex()
.flex_row()
.justify_between()
.child(
div()
.flex()
.flex_col()
.justify_between()
.child(
menu_handle()
.id("test2")
.child(|is_open| {
Label::new(if is_open {
"TOP LEFT"
} else {
"RIGHT CLICK ME"
})
.render()
})
.menu(move |_, cx| build_menu(cx, "top left")),
)
.child(
menu_handle()
.id("test1")
.child(|is_open| {
Label::new(if is_open {
"BOTTOM LEFT"
} else {
"RIGHT CLICK ME"
})
.render()
})
.anchor(AnchorCorner::BottomLeft)
.attach(AnchorCorner::TopLeft)
.menu(move |_, cx| build_menu(cx, "bottom left")),
),
)
.child(
div()
.flex()
.flex_col()
.justify_between()
.child(
menu_handle()
.id("test3")
.child(|is_open| {
Label::new(if is_open {
"TOP RIGHT"
} else {
"RIGHT CLICK ME"
})
.render()
})
.anchor(AnchorCorner::TopRight)
.menu(move |_, cx| build_menu(cx, "top right")),
)
.child(
menu_handle()
.id("test4")
.child(|is_open| {
Label::new(if is_open {
"BOTTOM RIGHT"
} else {
"RIGHT CLICK ME"
})
.render()
})
.anchor(AnchorCorner::BottomRight)
.attach(AnchorCorner::TopRight)
.menu(move |_, cx| build_menu(cx, "bottom right")),
),
)
}
}
}