ZIm/crates/ui/src/components/avatar.rs
Nate Butler 2f5c662c42
Refine component preview & add serialization (#28545)
https://github.com/user-attachments/assets/0be12a9a-f6ce-4eca-90de-6ef01eb41ff9

- Allows the active ComponentPreview page to be restored via
serialization
- Allows filtering components using a filter input
- Updates component example rendering
- Updates some components

Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-04-11 11:43:57 -04:00

293 lines
10 KiB
Rust

use crate::prelude::*;
use documented::Documented;
use gpui::{AnyElement, Hsla, ImageSource, Img, IntoElement, Styled, img};
/// An element that renders a user avatar with customizable appearance options.
///
/// # Examples
///
/// ```
/// use ui::{Avatar, AvatarShape};
///
/// Avatar::new("path/to/image.png")
/// .shape(AvatarShape::Circle)
/// .grayscale(true)
/// .border_color(gpui::red());
/// ```
#[derive(IntoElement, Documented, RegisterComponent)]
pub struct Avatar {
image: Img,
size: Option<AbsoluteLength>,
border_color: Option<Hsla>,
indicator: Option<AnyElement>,
}
impl Avatar {
/// Creates a new avatar element with the specified image source.
pub fn new(src: impl Into<ImageSource>) -> Self {
Avatar {
image: img(src),
size: None,
border_color: None,
indicator: None,
}
}
/// Applies a grayscale filter to the avatar image.
///
/// # Examples
///
/// ```
/// use ui::{Avatar, AvatarShape};
///
/// let avatar = Avatar::new("path/to/image.png").grayscale(true);
/// ```
pub fn grayscale(mut self, grayscale: bool) -> Self {
self.image = self.image.grayscale(grayscale);
self
}
/// Sets the border color of the avatar.
///
/// This might be used to match the border to the background color of
/// the parent element to create the illusion of cropping another
/// shape underneath (for example in face piles.)
pub fn border_color(mut self, color: impl Into<Hsla>) -> Self {
self.border_color = Some(color.into());
self
}
/// Size overrides the avatar size. By default they are 1rem.
pub fn size<L: Into<AbsoluteLength>>(mut self, size: impl Into<Option<L>>) -> Self {
self.size = size.into().map(Into::into);
self
}
/// Sets the current indicator to be displayed on the avatar, if any.
pub fn indicator<E: IntoElement>(mut self, indicator: impl Into<Option<E>>) -> Self {
self.indicator = indicator.into().map(IntoElement::into_any_element);
self
}
}
impl RenderOnce for Avatar {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let border_width = if self.border_color.is_some() {
px(2.)
} else {
px(0.)
};
let image_size = self.size.unwrap_or_else(|| rems(1.).into());
let container_size = image_size.to_pixels(window.rem_size()) + border_width * 2.;
div()
.size(container_size)
.rounded_full()
.when_some(self.border_color, |this, color| {
this.border(border_width).border_color(color)
})
.child(
self.image
.size(image_size)
.rounded_full()
.bg(cx.theme().colors().ghost_element_background),
)
.children(self.indicator.map(|indicator| div().child(indicator)))
}
}
use gpui::AnyView;
/// The audio status of an player, for use in representing
/// their status visually on their avatar.
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum AudioStatus {
/// The player's microphone is muted.
Muted,
/// The player's microphone is muted, and collaboration audio is disabled.
Deafened,
}
/// An indicator that shows the audio status of a player.
#[derive(IntoElement)]
pub struct AvatarAudioStatusIndicator {
audio_status: AudioStatus,
tooltip: Option<Box<dyn Fn(&mut Window, &mut App) -> AnyView>>,
}
impl AvatarAudioStatusIndicator {
/// Creates a new `AvatarAudioStatusIndicator`
pub fn new(audio_status: AudioStatus) -> Self {
Self {
audio_status,
tooltip: None,
}
}
/// Sets the tooltip for the indicator.
pub fn tooltip(mut self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self {
self.tooltip = Some(Box::new(tooltip));
self
}
}
impl RenderOnce for AvatarAudioStatusIndicator {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let icon_size = IconSize::Indicator;
let width_in_px = icon_size.rems() * window.rem_size();
let padding_x = px(4.);
div()
.absolute()
.bottom(rems_from_px(-3.))
.right(rems_from_px(-6.))
.w(width_in_px + padding_x)
.h(icon_size.rems())
.child(
h_flex()
.id("muted-indicator")
.justify_center()
.px(padding_x)
.py(px(2.))
.bg(cx.theme().status().error_background)
.rounded_sm()
.child(
Icon::new(match self.audio_status {
AudioStatus::Muted => IconName::MicMute,
AudioStatus::Deafened => IconName::AudioOff,
})
.size(icon_size)
.color(Color::Error),
)
.when_some(self.tooltip, |this, tooltip| {
this.tooltip(move |window, cx| tooltip(window, cx))
}),
)
}
}
/// Represents the availability status of a collaborator.
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum CollaboratorAvailability {
Free,
Busy,
}
/// Represents the availability and presence status of a collaborator.
#[derive(IntoElement)]
pub struct AvatarAvailabilityIndicator {
availability: CollaboratorAvailability,
avatar_size: Option<Pixels>,
}
impl AvatarAvailabilityIndicator {
/// Creates a new indicator
pub fn new(availability: CollaboratorAvailability) -> Self {
Self {
availability,
avatar_size: None,
}
}
/// Sets the size of the [`Avatar`](crate::Avatar) this indicator appears on.
pub fn avatar_size(mut self, size: impl Into<Option<Pixels>>) -> Self {
self.avatar_size = size.into();
self
}
}
impl RenderOnce for AvatarAvailabilityIndicator {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let avatar_size = self.avatar_size.unwrap_or_else(|| window.rem_size());
// HACK: non-integer sizes result in oval indicators.
let indicator_size = (avatar_size * 0.4).round();
div()
.absolute()
.bottom_0()
.right_0()
.size(indicator_size)
.rounded(indicator_size)
.bg(match self.availability {
CollaboratorAvailability::Free => cx.theme().status().created,
CollaboratorAvailability::Busy => cx.theme().status().deleted,
})
}
}
// View this component preview using `workspace: open component-preview`
impl Component for Avatar {
fn scope() -> ComponentScope {
ComponentScope::Collaboration
}
fn description() -> Option<&'static str> {
Some(Avatar::DOCS)
}
fn preview(_window: &mut Window, cx: &mut App) -> Option<AnyElement> {
let example_avatar = "https://avatars.githubusercontent.com/u/1714999?v=4";
Some(
v_flex()
.gap_6()
.children(vec![
example_group(vec![
single_example("Default", Avatar::new(example_avatar).into_any_element()),
single_example(
"Grayscale",
Avatar::new(example_avatar)
.grayscale(true)
.into_any_element(),
),
single_example(
"Border",
Avatar::new(example_avatar)
.border_color(cx.theme().colors().border)
.into_any_element(),
).description("Can be used to create visual space by setting the border color to match the background, which creates the appearance of a gap around the avatar."),
]),
example_group_with_title(
"Indicator Styles",
vec![
single_example(
"Muted",
Avatar::new(example_avatar)
.indicator(AvatarAudioStatusIndicator::new(AudioStatus::Muted))
.into_any_element(),
).description("Indicates the collaborator's mic is muted."),
single_example(
"Deafened",
Avatar::new(example_avatar)
.indicator(AvatarAudioStatusIndicator::new(
AudioStatus::Deafened,
))
.into_any_element(),
).description("Indicates that both the collaborator's mic and audio are muted."),
single_example(
"Availability: Free",
Avatar::new(example_avatar)
.indicator(AvatarAvailabilityIndicator::new(
CollaboratorAvailability::Free,
))
.into_any_element(),
).description("Indicates that the person is free, usually meaning they are not in a call."),
single_example(
"Availability: Busy",
Avatar::new(example_avatar)
.indicator(AvatarAvailabilityIndicator::new(
CollaboratorAvailability::Busy,
))
.into_any_element(),
).description("Indicates that the person is busy, usually meaning they are in a channel or direct call."),
],
),
])
.into_any_element(),
)
}
}