
@JosephTLyons found that this broke display of keybindings in the recent projects modal. Release Notes: - N/A
642 lines
21 KiB
Rust
642 lines
21 KiB
Rust
/// KeyDispatch is where GPUI deals with binding actions to key events.
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///
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/// The key pieces to making a key binding work are to define an action,
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/// implement a method that takes that action as a type parameter,
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/// and then to register the action during render on a focused node
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/// with a keymap context:
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///
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/// ```rust
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/// actions!(editor,[Undo, Redo]);;
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///
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/// impl Editor {
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/// fn undo(&mut self, _: &Undo, _cx: &mut ViewContext<Self>) { ... }
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/// fn redo(&mut self, _: &Redo, _cx: &mut ViewContext<Self>) { ... }
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/// }
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///
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/// impl Render for Editor {
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/// fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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/// div()
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/// .track_focus(&self.focus_handle(cx))
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/// .keymap_context("Editor")
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/// .on_action(cx.listener(Editor::undo))
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/// .on_action(cx.listener(Editor::redo))
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/// ...
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/// }
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/// }
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///```
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///
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/// The keybindings themselves are managed independently by calling cx.bind_keys().
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/// (Though mostly when developing Zed itself, you just need to add a new line to
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/// assets/keymaps/default.json).
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///
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/// ```rust
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/// cx.bind_keys([
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/// KeyBinding::new("cmd-z", Editor::undo, Some("Editor")),
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/// KeyBinding::new("cmd-shift-z", Editor::redo, Some("Editor")),
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/// ])
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/// ```
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///
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/// With all of this in place, GPUI will ensure that if you have an Editor that contains
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/// the focus, hitting cmd-z will Undo.
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///
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/// In real apps, it is a little more complicated than this, because typically you have
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/// several nested views that each register keyboard handlers. In this case action matching
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/// bubbles up from the bottom. For example in Zed, the Workspace is the top-level view, which contains Pane's, which contain Editors. If there are conflicting keybindings defined
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/// then the Editor's bindings take precedence over the Pane's bindings, which take precedence over the Workspace.
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///
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/// In GPUI, keybindings are not limited to just single keystrokes, you can define
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/// sequences by separating the keys with a space:
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///
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/// KeyBinding::new("cmd-k left", pane::SplitLeft, Some("Pane"))
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///
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use crate::{
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Action, ActionRegistry, DispatchPhase, EntityId, FocusId, KeyBinding, KeyContext, Keymap,
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Keystroke, ModifiersChangedEvent, WindowContext,
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};
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use collections::FxHashMap;
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use smallvec::SmallVec;
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use std::{
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any::{Any, TypeId},
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cell::RefCell,
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mem,
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ops::Range,
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rc::Rc,
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};
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#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
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pub(crate) struct DispatchNodeId(usize);
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pub(crate) struct DispatchTree {
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node_stack: Vec<DispatchNodeId>,
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pub(crate) context_stack: Vec<KeyContext>,
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view_stack: Vec<EntityId>,
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nodes: Vec<DispatchNode>,
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focusable_node_ids: FxHashMap<FocusId, DispatchNodeId>,
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view_node_ids: FxHashMap<EntityId, DispatchNodeId>,
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keymap: Rc<RefCell<Keymap>>,
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action_registry: Rc<ActionRegistry>,
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}
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#[derive(Default)]
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pub(crate) struct DispatchNode {
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pub key_listeners: Vec<KeyListener>,
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pub action_listeners: Vec<DispatchActionListener>,
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pub modifiers_changed_listeners: Vec<ModifiersChangedListener>,
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pub context: Option<KeyContext>,
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pub focus_id: Option<FocusId>,
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view_id: Option<EntityId>,
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parent: Option<DispatchNodeId>,
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}
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pub(crate) struct ReusedSubtree {
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old_range: Range<usize>,
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new_range: Range<usize>,
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contains_focus: bool,
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}
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impl ReusedSubtree {
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pub fn refresh_node_id(&self, node_id: DispatchNodeId) -> DispatchNodeId {
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debug_assert!(
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self.old_range.contains(&node_id.0),
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"node {} was not part of the reused subtree {:?}",
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node_id.0,
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self.old_range
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);
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DispatchNodeId((node_id.0 - self.old_range.start) + self.new_range.start)
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}
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pub fn contains_focus(&self) -> bool {
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self.contains_focus
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}
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}
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#[derive(Default, Debug)]
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pub(crate) struct Replay {
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pub(crate) keystroke: Keystroke,
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pub(crate) bindings: SmallVec<[KeyBinding; 1]>,
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}
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#[derive(Default, Debug)]
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pub(crate) struct DispatchResult {
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pub(crate) pending: SmallVec<[Keystroke; 1]>,
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pub(crate) bindings: SmallVec<[KeyBinding; 1]>,
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pub(crate) to_replay: SmallVec<[Replay; 1]>,
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}
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type KeyListener = Rc<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>;
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type ModifiersChangedListener = Rc<dyn Fn(&ModifiersChangedEvent, &mut WindowContext)>;
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#[derive(Clone)]
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pub(crate) struct DispatchActionListener {
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pub(crate) action_type: TypeId,
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pub(crate) listener: Rc<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>,
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}
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impl DispatchTree {
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pub fn new(keymap: Rc<RefCell<Keymap>>, action_registry: Rc<ActionRegistry>) -> Self {
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Self {
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node_stack: Vec::new(),
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context_stack: Vec::new(),
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view_stack: Vec::new(),
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nodes: Vec::new(),
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focusable_node_ids: FxHashMap::default(),
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view_node_ids: FxHashMap::default(),
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keymap,
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action_registry,
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}
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}
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pub fn clear(&mut self) {
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self.node_stack.clear();
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self.context_stack.clear();
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self.view_stack.clear();
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self.nodes.clear();
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self.focusable_node_ids.clear();
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self.view_node_ids.clear();
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}
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pub fn len(&self) -> usize {
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self.nodes.len()
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}
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pub fn push_node(&mut self) -> DispatchNodeId {
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let parent = self.node_stack.last().copied();
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let node_id = DispatchNodeId(self.nodes.len());
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self.nodes.push(DispatchNode {
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parent,
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..Default::default()
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});
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self.node_stack.push(node_id);
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node_id
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}
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pub fn set_active_node(&mut self, node_id: DispatchNodeId) {
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let next_node_parent = self.nodes[node_id.0].parent;
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while self.node_stack.last().copied() != next_node_parent && !self.node_stack.is_empty() {
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self.pop_node();
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}
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if self.node_stack.last().copied() == next_node_parent {
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self.node_stack.push(node_id);
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let active_node = &self.nodes[node_id.0];
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if let Some(view_id) = active_node.view_id {
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self.view_stack.push(view_id)
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}
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if let Some(context) = active_node.context.clone() {
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self.context_stack.push(context);
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}
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} else {
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debug_assert_eq!(self.node_stack.len(), 0);
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let mut current_node_id = Some(node_id);
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while let Some(node_id) = current_node_id {
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let node = &self.nodes[node_id.0];
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if let Some(context) = node.context.clone() {
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self.context_stack.push(context);
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}
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if node.view_id.is_some() {
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self.view_stack.push(node.view_id.unwrap());
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}
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self.node_stack.push(node_id);
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current_node_id = node.parent;
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}
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self.context_stack.reverse();
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self.view_stack.reverse();
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self.node_stack.reverse();
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}
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}
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pub fn set_key_context(&mut self, context: KeyContext) {
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self.active_node().context = Some(context.clone());
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self.context_stack.push(context);
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}
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pub fn set_focus_id(&mut self, focus_id: FocusId) {
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let node_id = *self.node_stack.last().unwrap();
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self.nodes[node_id.0].focus_id = Some(focus_id);
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self.focusable_node_ids.insert(focus_id, node_id);
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}
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pub fn parent_view_id(&self) -> Option<EntityId> {
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self.view_stack.last().copied()
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}
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pub fn set_view_id(&mut self, view_id: EntityId) {
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if self.view_stack.last().copied() != Some(view_id) {
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let node_id = *self.node_stack.last().unwrap();
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self.nodes[node_id.0].view_id = Some(view_id);
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self.view_node_ids.insert(view_id, node_id);
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self.view_stack.push(view_id);
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}
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}
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pub fn pop_node(&mut self) {
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let node = &self.nodes[self.active_node_id().unwrap().0];
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if node.context.is_some() {
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self.context_stack.pop();
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}
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if node.view_id.is_some() {
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self.view_stack.pop();
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}
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self.node_stack.pop();
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}
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fn move_node(&mut self, source: &mut DispatchNode) {
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self.push_node();
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if let Some(context) = source.context.clone() {
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self.set_key_context(context);
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}
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if let Some(focus_id) = source.focus_id {
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self.set_focus_id(focus_id);
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}
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if let Some(view_id) = source.view_id {
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self.set_view_id(view_id);
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}
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let target = self.active_node();
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target.key_listeners = mem::take(&mut source.key_listeners);
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target.action_listeners = mem::take(&mut source.action_listeners);
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target.modifiers_changed_listeners = mem::take(&mut source.modifiers_changed_listeners);
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}
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pub fn reuse_subtree(
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&mut self,
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old_range: Range<usize>,
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source: &mut Self,
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focus: Option<FocusId>,
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) -> ReusedSubtree {
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let new_range = self.nodes.len()..self.nodes.len() + old_range.len();
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let mut contains_focus = false;
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let mut source_stack = vec![];
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for (source_node_id, source_node) in source
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.nodes
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.iter_mut()
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.enumerate()
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.skip(old_range.start)
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.take(old_range.len())
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{
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let source_node_id = DispatchNodeId(source_node_id);
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while let Some(source_ancestor) = source_stack.last() {
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if source_node.parent == Some(*source_ancestor) {
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break;
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} else {
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source_stack.pop();
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self.pop_node();
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}
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}
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source_stack.push(source_node_id);
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if source_node.focus_id.is_some() && source_node.focus_id == focus {
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contains_focus = true;
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}
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self.move_node(source_node);
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}
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while !source_stack.is_empty() {
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source_stack.pop();
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self.pop_node();
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}
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ReusedSubtree {
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old_range,
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new_range,
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contains_focus,
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}
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}
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pub fn truncate(&mut self, index: usize) {
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for node in &self.nodes[index..] {
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if let Some(focus_id) = node.focus_id {
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self.focusable_node_ids.remove(&focus_id);
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}
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if let Some(view_id) = node.view_id {
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self.view_node_ids.remove(&view_id);
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}
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}
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self.nodes.truncate(index);
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}
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pub fn on_key_event(&mut self, listener: KeyListener) {
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self.active_node().key_listeners.push(listener);
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}
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pub fn on_modifiers_changed(&mut self, listener: ModifiersChangedListener) {
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self.active_node()
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.modifiers_changed_listeners
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.push(listener);
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}
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pub fn on_action(
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&mut self,
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action_type: TypeId,
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listener: Rc<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>,
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) {
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self.active_node()
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.action_listeners
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.push(DispatchActionListener {
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action_type,
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listener,
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});
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}
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pub fn focus_contains(&self, parent: FocusId, child: FocusId) -> bool {
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if parent == child {
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return true;
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}
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if let Some(parent_node_id) = self.focusable_node_ids.get(&parent) {
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let mut current_node_id = self.focusable_node_ids.get(&child).copied();
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while let Some(node_id) = current_node_id {
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if node_id == *parent_node_id {
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return true;
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}
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current_node_id = self.nodes[node_id.0].parent;
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}
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}
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false
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}
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pub fn available_actions(&self, target: DispatchNodeId) -> Vec<Box<dyn Action>> {
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let mut actions = Vec::<Box<dyn Action>>::new();
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for node_id in self.dispatch_path(target) {
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let node = &self.nodes[node_id.0];
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for DispatchActionListener { action_type, .. } in &node.action_listeners {
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if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id())
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{
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// Intentionally silence these errors without logging.
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// If an action cannot be built by default, it's not available.
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let action = self.action_registry.build_action_type(action_type).ok();
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if let Some(action) = action {
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actions.insert(ix, action);
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}
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}
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}
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}
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actions
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}
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pub fn is_action_available(&self, action: &dyn Action, target: DispatchNodeId) -> bool {
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for node_id in self.dispatch_path(target) {
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let node = &self.nodes[node_id.0];
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if node
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.action_listeners
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.iter()
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.any(|listener| listener.action_type == action.as_any().type_id())
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{
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return true;
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}
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}
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false
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}
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pub fn bindings_for_action(
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&self,
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action: &dyn Action,
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context_stack: &[KeyContext],
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) -> Vec<KeyBinding> {
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let keymap = self.keymap.borrow();
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keymap
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.bindings_for_action(action)
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.filter(|binding| {
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let (bindings, _) = keymap.bindings_for_input(&binding.keystrokes, context_stack);
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bindings
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.iter()
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.next()
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.is_some_and(|b| b.action.partial_eq(action))
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})
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.cloned()
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.collect()
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}
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fn bindings_for_input(
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&self,
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input: &[Keystroke],
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dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
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) -> (SmallVec<[KeyBinding; 1]>, bool) {
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let context_stack: SmallVec<[KeyContext; 4]> = dispatch_path
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.iter()
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.filter_map(|node_id| self.node(*node_id).context.clone())
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.collect();
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self.keymap
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.borrow()
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.bindings_for_input(input, &context_stack)
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}
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/// dispatch_key processes the keystroke
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/// input should be set to the value of `pending` from the previous call to dispatch_key.
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/// This returns three instructions to the input handler:
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/// - bindings: any bindings to execute before processing this keystroke
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/// - pending: the new set of pending keystrokes to store
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/// - to_replay: any keystroke that had been pushed to pending, but are no-longer matched,
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/// these should be replayed first.
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pub fn dispatch_key(
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&mut self,
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mut input: SmallVec<[Keystroke; 1]>,
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keystroke: Keystroke,
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dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
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) -> DispatchResult {
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input.push(keystroke.clone());
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let (bindings, pending) = self.bindings_for_input(&input, dispatch_path);
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if pending {
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return DispatchResult {
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pending: input,
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..Default::default()
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};
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} else if !bindings.is_empty() {
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return DispatchResult {
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bindings,
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..Default::default()
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};
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} else if input.len() == 1 {
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return DispatchResult::default();
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}
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input.pop();
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let (suffix, mut to_replay) = self.replay_prefix(input, dispatch_path);
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let mut result = self.dispatch_key(suffix, keystroke, dispatch_path);
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to_replay.extend(result.to_replay);
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result.to_replay = to_replay;
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result
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}
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/// If the user types a matching prefix of a binding and then waits for a timeout
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/// flush_dispatch() converts any previously pending input to replay events.
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pub fn flush_dispatch(
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&mut self,
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input: SmallVec<[Keystroke; 1]>,
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dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
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) -> SmallVec<[Replay; 1]> {
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let (suffix, mut to_replay) = self.replay_prefix(input, dispatch_path);
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if !suffix.is_empty() {
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to_replay.extend(self.flush_dispatch(suffix, dispatch_path))
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}
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to_replay
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}
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/// Converts the longest prefix of input to a replay event and returns the rest.
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fn replay_prefix(
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&self,
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mut input: SmallVec<[Keystroke; 1]>,
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dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
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) -> (SmallVec<[Keystroke; 1]>, SmallVec<[Replay; 1]>) {
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let mut to_replay: SmallVec<[Replay; 1]> = Default::default();
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for last in (0..input.len()).rev() {
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let (bindings, _) = self.bindings_for_input(&input[0..=last], dispatch_path);
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if !bindings.is_empty() {
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to_replay.push(Replay {
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keystroke: input.drain(0..=last).last().unwrap(),
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bindings,
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});
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break;
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}
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}
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if to_replay.is_empty() {
|
|
to_replay.push(Replay {
|
|
keystroke: input.remove(0),
|
|
..Default::default()
|
|
});
|
|
}
|
|
(input, to_replay)
|
|
}
|
|
|
|
pub fn dispatch_path(&self, target: DispatchNodeId) -> SmallVec<[DispatchNodeId; 32]> {
|
|
let mut dispatch_path: SmallVec<[DispatchNodeId; 32]> = SmallVec::new();
|
|
let mut current_node_id = Some(target);
|
|
while let Some(node_id) = current_node_id {
|
|
dispatch_path.push(node_id);
|
|
current_node_id = self.nodes[node_id.0].parent;
|
|
}
|
|
dispatch_path.reverse(); // Reverse the path so it goes from the root to the focused node.
|
|
dispatch_path
|
|
}
|
|
|
|
pub fn focus_path(&self, focus_id: FocusId) -> SmallVec<[FocusId; 8]> {
|
|
let mut focus_path: SmallVec<[FocusId; 8]> = SmallVec::new();
|
|
let mut current_node_id = self.focusable_node_ids.get(&focus_id).copied();
|
|
while let Some(node_id) = current_node_id {
|
|
let node = self.node(node_id);
|
|
if let Some(focus_id) = node.focus_id {
|
|
focus_path.push(focus_id);
|
|
}
|
|
current_node_id = node.parent;
|
|
}
|
|
focus_path.reverse(); // Reverse the path so it goes from the root to the focused node.
|
|
focus_path
|
|
}
|
|
|
|
pub fn view_path(&self, view_id: EntityId) -> SmallVec<[EntityId; 8]> {
|
|
let mut view_path: SmallVec<[EntityId; 8]> = SmallVec::new();
|
|
let mut current_node_id = self.view_node_ids.get(&view_id).copied();
|
|
while let Some(node_id) = current_node_id {
|
|
let node = self.node(node_id);
|
|
if let Some(view_id) = node.view_id {
|
|
view_path.push(view_id);
|
|
}
|
|
current_node_id = node.parent;
|
|
}
|
|
view_path.reverse(); // Reverse the path so it goes from the root to the view node.
|
|
view_path
|
|
}
|
|
|
|
pub fn node(&self, node_id: DispatchNodeId) -> &DispatchNode {
|
|
&self.nodes[node_id.0]
|
|
}
|
|
|
|
fn active_node(&mut self) -> &mut DispatchNode {
|
|
let active_node_id = self.active_node_id().unwrap();
|
|
&mut self.nodes[active_node_id.0]
|
|
}
|
|
|
|
pub fn focusable_node_id(&self, target: FocusId) -> Option<DispatchNodeId> {
|
|
self.focusable_node_ids.get(&target).copied()
|
|
}
|
|
|
|
pub fn root_node_id(&self) -> DispatchNodeId {
|
|
debug_assert!(!self.nodes.is_empty());
|
|
DispatchNodeId(0)
|
|
}
|
|
|
|
pub fn active_node_id(&self) -> Option<DispatchNodeId> {
|
|
self.node_stack.last().copied()
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use std::{cell::RefCell, rc::Rc};
|
|
|
|
use crate::{Action, ActionRegistry, DispatchTree, KeyBinding, KeyContext, Keymap};
|
|
|
|
#[derive(PartialEq, Eq)]
|
|
struct TestAction;
|
|
|
|
impl Action for TestAction {
|
|
fn name(&self) -> &'static str {
|
|
"test::TestAction"
|
|
}
|
|
|
|
fn debug_name() -> &'static str
|
|
where
|
|
Self: ::std::marker::Sized,
|
|
{
|
|
"test::TestAction"
|
|
}
|
|
|
|
fn partial_eq(&self, action: &dyn Action) -> bool {
|
|
action
|
|
.as_any()
|
|
.downcast_ref::<Self>()
|
|
.map_or(false, |a| self == a)
|
|
}
|
|
|
|
fn boxed_clone(&self) -> std::boxed::Box<dyn Action> {
|
|
Box::new(TestAction)
|
|
}
|
|
|
|
fn as_any(&self) -> &dyn ::std::any::Any {
|
|
self
|
|
}
|
|
|
|
fn build(_value: serde_json::Value) -> anyhow::Result<Box<dyn Action>>
|
|
where
|
|
Self: Sized,
|
|
{
|
|
Ok(Box::new(TestAction))
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_keybinding_for_action_bounds() {
|
|
let keymap = Keymap::new(vec![KeyBinding::new(
|
|
"cmd-n",
|
|
TestAction,
|
|
Some("ProjectPanel"),
|
|
)]);
|
|
|
|
let mut registry = ActionRegistry::default();
|
|
|
|
registry.load_action::<TestAction>();
|
|
|
|
let keymap = Rc::new(RefCell::new(keymap));
|
|
|
|
let tree = DispatchTree::new(keymap, Rc::new(registry));
|
|
|
|
let contexts = vec![
|
|
KeyContext::parse("Workspace").unwrap(),
|
|
KeyContext::parse("ProjectPanel").unwrap(),
|
|
];
|
|
|
|
let keybinding = tree.bindings_for_action(&TestAction, &contexts);
|
|
|
|
assert!(keybinding[0].action.partial_eq(&TestAction))
|
|
}
|
|
}
|