ZIm/crates/gpui2/src/elements/div.rs
2023-11-02 09:39:06 +01:00

353 lines
10 KiB
Rust

use crate::{
point, AnyElement, BorrowWindow, Bounds, Component, Element, ElementFocus, ElementId,
ElementInteraction, FocusDisabled, FocusEnabled, FocusHandle, FocusListeners, Focusable,
GlobalElementId, GroupBounds, InteractiveElementState, LayoutId, Overflow, ParentElement,
Pixels, Point, SharedString, StatefulInteraction, StatefulInteractive, StatelessInteraction,
StatelessInteractive, Style, StyleRefinement, Styled, ViewContext,
};
use refineable::Refineable;
use smallvec::SmallVec;
pub struct Div<
V: 'static,
I: ElementInteraction<V> = StatelessInteraction<V>,
F: ElementFocus<V> = FocusDisabled,
> {
interaction: I,
focus: F,
children: SmallVec<[AnyElement<V>; 2]>,
group: Option<SharedString>,
base_style: StyleRefinement,
}
pub fn div<V: 'static>() -> Div<V, StatelessInteraction<V>, FocusDisabled> {
Div {
interaction: StatelessInteraction::default(),
focus: FocusDisabled,
children: SmallVec::new(),
group: None,
base_style: StyleRefinement::default(),
}
}
impl<V, F> Div<V, StatelessInteraction<V>, F>
where
V: 'static,
F: ElementFocus<V>,
{
pub fn id(self, id: impl Into<ElementId>) -> Div<V, StatefulInteraction<V>, F> {
Div {
interaction: id.into().into(),
focus: self.focus,
children: self.children,
group: self.group,
base_style: self.base_style,
}
}
}
impl<V, I, F> Div<V, I, F>
where
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
pub fn group(mut self, group: impl Into<SharedString>) -> Self {
self.group = Some(group.into());
self
}
pub fn z_index(mut self, z_index: u32) -> Self {
self.base_style.z_index = Some(z_index);
self
}
pub fn overflow_hidden(mut self) -> Self {
self.base_style.overflow.x = Some(Overflow::Hidden);
self.base_style.overflow.y = Some(Overflow::Hidden);
self
}
pub fn overflow_hidden_x(mut self) -> Self {
self.base_style.overflow.x = Some(Overflow::Hidden);
self
}
pub fn overflow_hidden_y(mut self) -> Self {
self.base_style.overflow.y = Some(Overflow::Hidden);
self
}
fn with_element_id<R>(
&mut self,
cx: &mut ViewContext<V>,
f: impl FnOnce(&mut Self, Option<GlobalElementId>, &mut ViewContext<V>) -> R,
) -> R {
if let Some(id) = self.id() {
cx.with_element_id(id, |global_id, cx| f(self, Some(global_id), cx))
} else {
f(self, None, cx)
}
}
pub fn compute_style(
&self,
bounds: Bounds<Pixels>,
element_state: &DivState,
cx: &mut ViewContext<V>,
) -> Style {
let mut computed_style = Style::default();
computed_style.refine(&self.base_style);
self.focus.refine_style(&mut computed_style, cx);
self.interaction
.refine_style(&mut computed_style, bounds, &element_state.interactive, cx);
computed_style
}
}
impl<V: 'static> Div<V, StatefulInteraction<V>, FocusDisabled> {
pub fn focusable(self) -> Div<V, StatefulInteraction<V>, FocusEnabled<V>> {
Div {
interaction: self.interaction,
focus: FocusEnabled::new(),
children: self.children,
group: self.group,
base_style: self.base_style,
}
}
pub fn track_focus(
self,
handle: &FocusHandle,
) -> Div<V, StatefulInteraction<V>, FocusEnabled<V>> {
Div {
interaction: self.interaction,
focus: FocusEnabled::tracked(handle),
children: self.children,
group: self.group,
base_style: self.base_style,
}
}
pub fn overflow_scroll(mut self) -> Self {
self.base_style.overflow.x = Some(Overflow::Scroll);
self.base_style.overflow.y = Some(Overflow::Scroll);
self
}
pub fn overflow_x_scroll(mut self) -> Self {
self.base_style.overflow.x = Some(Overflow::Scroll);
self
}
pub fn overflow_y_scroll(mut self) -> Self {
self.base_style.overflow.y = Some(Overflow::Scroll);
self
}
}
impl<V: 'static> Div<V, StatelessInteraction<V>, FocusDisabled> {
pub fn track_focus(
self,
handle: &FocusHandle,
) -> Div<V, StatefulInteraction<V>, FocusEnabled<V>> {
Div {
interaction: self.interaction.into_stateful(handle),
focus: handle.clone().into(),
children: self.children,
group: self.group,
base_style: self.base_style,
}
}
}
impl<V, I> Focusable<V> for Div<V, I, FocusEnabled<V>>
where
V: 'static,
I: ElementInteraction<V>,
{
fn focus_listeners(&mut self) -> &mut FocusListeners<V> {
&mut self.focus.focus_listeners
}
fn set_focus_style(&mut self, style: StyleRefinement) {
self.focus.focus_style = style;
}
fn set_focus_in_style(&mut self, style: StyleRefinement) {
self.focus.focus_in_style = style;
}
fn set_in_focus_style(&mut self, style: StyleRefinement) {
self.focus.in_focus_style = style;
}
}
#[derive(Default)]
pub struct DivState {
interactive: InteractiveElementState,
focus_handle: Option<FocusHandle>,
child_layout_ids: SmallVec<[LayoutId; 4]>,
}
impl<V, I, F> Element<V> for Div<V, I, F>
where
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
type ElementState = DivState;
fn id(&self) -> Option<ElementId> {
self.interaction
.as_stateful()
.map(|identified| identified.id.clone())
}
fn initialize(
&mut self,
view_state: &mut V,
element_state: Option<Self::ElementState>,
cx: &mut ViewContext<V>,
) -> Self::ElementState {
let mut element_state = element_state.unwrap_or_default();
self.focus
.initialize(element_state.focus_handle.take(), cx, |focus_handle, cx| {
element_state.focus_handle = focus_handle;
self.interaction.initialize(cx, |cx| {
for child in &mut self.children {
child.initialize(view_state, cx);
}
})
});
element_state
}
fn layout(
&mut self,
view_state: &mut V,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<V>,
) -> LayoutId {
let style = self.compute_style(Bounds::default(), element_state, cx);
style.apply_text_style(cx, |cx| {
self.with_element_id(cx, |this, _global_id, cx| {
let layout_ids = this
.children
.iter_mut()
.map(|child| child.layout(view_state, cx))
.collect::<SmallVec<_>>();
element_state.child_layout_ids = layout_ids.clone();
cx.request_layout(&style, layout_ids)
})
})
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
view_state: &mut V,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<V>,
) {
self.with_element_id(cx, |this, _global_id, cx| {
if let Some(group) = this.group.clone() {
GroupBounds::push(group, bounds, cx);
}
let style = this.compute_style(bounds, element_state, cx);
let z_index = style.z_index.unwrap_or(0);
let mut child_min = point(Pixels::MAX, Pixels::MAX);
let mut child_max = Point::default();
let content_size = if element_state.child_layout_ids.is_empty() {
bounds.size
} else {
for child_layout_id in &element_state.child_layout_ids {
let child_bounds = cx.layout_bounds(*child_layout_id);
child_min = child_min.min(&child_bounds.origin);
child_max = child_max.max(&child_bounds.lower_right());
}
(child_max - child_min).into()
};
cx.stack(z_index, |cx| {
cx.stack(0, |cx| {
style.paint(bounds, cx);
this.focus.paint(bounds, cx);
this.interaction.paint(
bounds,
content_size,
style.overflow,
&mut element_state.interactive,
cx,
);
});
cx.stack(1, |cx| {
style.apply_text_style(cx, |cx| {
style.apply_overflow(bounds, cx, |cx| {
let scroll_offset = element_state.interactive.scroll_offset();
cx.with_element_offset(scroll_offset, |cx| {
for child in &mut this.children {
child.paint(view_state, cx);
}
});
})
})
});
});
if let Some(group) = this.group.as_ref() {
GroupBounds::pop(group, cx);
}
})
}
}
impl<V, I, F> Component<V> for Div<V, I, F>
where
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
fn render(self) -> AnyElement<V> {
AnyElement::new(self)
}
}
impl<V, I, F> ParentElement<V> for Div<V, I, F>
where
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
&mut self.children
}
}
impl<V, I, F> Styled for Div<V, I, F>
where
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
fn style(&mut self) -> &mut StyleRefinement {
&mut self.base_style
}
}
impl<V, I, F> StatelessInteractive<V> for Div<V, I, F>
where
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
fn stateless_interaction(&mut self) -> &mut StatelessInteraction<V> {
self.interaction.as_stateless_mut()
}
}
impl<V, F> StatefulInteractive<V> for Div<V, StatefulInteraction<V>, F>
where
F: ElementFocus<V>,
{
fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V> {
&mut self.interaction
}
}