
This PR updates the `Model` to `Entity` also fixes the
`IndentGuidesStory`. In this
[commit](6fca1d2b0b
),
`Entity<T>` replaces `View<T>`/`Model<T>`.
Other than this, I noticed the storybook fails on my MacOS and Ubuntu,
see error below
```
thread 'main' panicked at crates/gpui/src/colors.rs:99:15:
called `Result::unwrap()` on an `Err` value: no state of type gpui::colors::GlobalColors exists
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
```
This was resolved by explicitly specifying `GlobalColors` in Storybook.
Release Notes:
- N/A
166 lines
4.4 KiB
Rust
166 lines
4.4 KiB
Rust
mod actions;
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mod app_menus;
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mod assets;
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mod stories;
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mod story_selector;
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use std::sync::Arc;
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use clap::Parser;
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use dialoguer::FuzzySelect;
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use gpui::{
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AnyView, App, Bounds, Context, Render, Window, WindowBounds, WindowOptions,
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colors::{Colors, GlobalColors},
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div, px, size,
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};
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use log::LevelFilter;
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use project::Project;
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use reqwest_client::ReqwestClient;
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use settings::{KeymapFile, Settings};
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use simplelog::SimpleLogger;
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use strum::IntoEnumIterator;
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use theme::{ThemeRegistry, ThemeSettings};
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use ui::prelude::*;
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use workspace;
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use crate::app_menus::app_menus;
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use crate::assets::Assets;
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use crate::story_selector::{ComponentStory, StorySelector};
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use actions::Quit;
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pub use indoc::indoc;
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#[derive(Parser)]
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#[command(author, version, about, long_about = None)]
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struct Args {
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#[arg(value_enum)]
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story: Option<StorySelector>,
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/// The name of the theme to use in the storybook.
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///
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/// If not provided, the default theme will be used.
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#[arg(long)]
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theme: Option<String>,
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}
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fn main() {
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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menu::init();
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let args = Args::parse();
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let story_selector = args.story.unwrap_or_else(|| {
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let stories = ComponentStory::iter().collect::<Vec<_>>();
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ctrlc::set_handler(move || {}).unwrap();
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let result = FuzzySelect::new()
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.with_prompt("Choose a story to run:")
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.items(&stories)
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.interact();
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let Ok(selection) = result else {
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dialoguer::console::Term::stderr().show_cursor().unwrap();
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std::process::exit(0);
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};
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StorySelector::Component(stories[selection])
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});
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let theme_name = args.theme.unwrap_or("One Dark".to_string());
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gpui::Application::new().with_assets(Assets).run(move |cx| {
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load_embedded_fonts(cx).unwrap();
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cx.set_global(GlobalColors(Arc::new(Colors::default())));
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let http_client = ReqwestClient::user_agent("zed_storybook").unwrap();
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cx.set_http_client(Arc::new(http_client));
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settings::init(cx);
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theme::init(theme::LoadThemes::All(Box::new(Assets)), cx);
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let selector = story_selector;
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let theme_registry = ThemeRegistry::global(cx);
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let mut theme_settings = ThemeSettings::get_global(cx).clone();
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theme_settings.active_theme = theme_registry.get(&theme_name).unwrap();
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ThemeSettings::override_global(theme_settings, cx);
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language::init(cx);
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editor::init(cx);
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Project::init_settings(cx);
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workspace::init_settings(cx);
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init(cx);
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load_storybook_keymap(cx);
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cx.set_menus(app_menus());
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let size = size(px(1500.), px(780.));
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let bounds = Bounds::centered(None, size, cx);
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let _window = cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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move |window, cx| {
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theme::setup_ui_font(window, cx);
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cx.new(|cx| StoryWrapper::new(selector.story(window, cx)))
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},
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);
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cx.activate(true);
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});
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}
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#[derive(Clone)]
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pub struct StoryWrapper {
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story: AnyView,
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}
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impl StoryWrapper {
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pub(crate) fn new(story: AnyView) -> Self {
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Self { story }
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}
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}
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impl Render for StoryWrapper {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.flex()
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.flex_col()
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.size_full()
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.font_family("Zed Plex Mono")
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.child(self.story.clone())
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}
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}
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fn load_embedded_fonts(cx: &App) -> anyhow::Result<()> {
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let font_paths = cx.asset_source().list("fonts")?;
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let mut embedded_fonts = Vec::new();
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for font_path in font_paths {
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if font_path.ends_with(".ttf") {
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let font_bytes = cx
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.asset_source()
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.load(&font_path)?
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.expect("Should never be None in the storybook");
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embedded_fonts.push(font_bytes);
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}
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}
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cx.text_system().add_fonts(embedded_fonts)
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}
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fn load_storybook_keymap(cx: &mut App) {
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cx.bind_keys(KeymapFile::load_asset("keymaps/storybook.json", None, cx).unwrap());
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}
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pub fn init(cx: &mut App) {
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cx.on_action(quit);
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}
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fn quit(_: &Quit, cx: &mut App) {
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cx.spawn(async move |cx| {
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cx.update(|cx| cx.quit())?;
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anyhow::Ok(())
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})
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.detach_and_log_err(cx);
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}
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