339 lines
11 KiB
Rust
339 lines
11 KiB
Rust
use crate::{
|
|
point, size, AtlasTextureId, DevicePixels, MetalAtlas, MonochromeSprite, Quad,
|
|
RasterizedGlyphId, Scene, Size,
|
|
};
|
|
use cocoa::{
|
|
base::{NO, YES},
|
|
foundation::NSUInteger,
|
|
quartzcore::AutoresizingMask,
|
|
};
|
|
use metal::{CommandQueue, MTLPixelFormat, MTLResourceOptions, NSRange};
|
|
use objc::{self, msg_send, sel, sel_impl};
|
|
use std::{ffi::c_void, mem, ptr, sync::Arc};
|
|
|
|
const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
|
|
const INSTANCE_BUFFER_SIZE: usize = 8192 * 1024; // This is an arbitrary decision. There's probably a more optimal value.
|
|
|
|
pub struct MetalRenderer {
|
|
device: metal::Device,
|
|
layer: metal::MetalLayer,
|
|
command_queue: CommandQueue,
|
|
quad_pipeline_state: metal::RenderPipelineState,
|
|
unit_vertices: metal::Buffer,
|
|
instances: metal::Buffer,
|
|
glyph_atlas: Arc<MetalAtlas<RasterizedGlyphId>>,
|
|
}
|
|
|
|
impl MetalRenderer {
|
|
pub fn new(is_opaque: bool) -> Self {
|
|
const PIXEL_FORMAT: MTLPixelFormat = MTLPixelFormat::BGRA8Unorm;
|
|
|
|
let device: metal::Device = if let Some(device) = metal::Device::system_default() {
|
|
device
|
|
} else {
|
|
log::error!("unable to access a compatible graphics device");
|
|
std::process::exit(1);
|
|
};
|
|
|
|
let layer = metal::MetalLayer::new();
|
|
layer.set_device(&device);
|
|
layer.set_pixel_format(PIXEL_FORMAT);
|
|
layer.set_presents_with_transaction(true);
|
|
layer.set_opaque(is_opaque);
|
|
unsafe {
|
|
let _: () = msg_send![&*layer, setAllowsNextDrawableTimeout: NO];
|
|
let _: () = msg_send![&*layer, setNeedsDisplayOnBoundsChange: YES];
|
|
let _: () = msg_send![
|
|
&*layer,
|
|
setAutoresizingMask: AutoresizingMask::WIDTH_SIZABLE
|
|
| AutoresizingMask::HEIGHT_SIZABLE
|
|
];
|
|
}
|
|
|
|
let library = device
|
|
.new_library_with_data(SHADERS_METALLIB)
|
|
.expect("error building metal library");
|
|
|
|
fn to_float2_bits(point: crate::PointF) -> u64 {
|
|
unsafe {
|
|
let mut output = mem::transmute::<_, u32>(point.y.to_bits()) as u64;
|
|
output <<= 32;
|
|
output |= mem::transmute::<_, u32>(point.x.to_bits()) as u64;
|
|
output
|
|
}
|
|
}
|
|
|
|
let unit_vertices = [
|
|
to_float2_bits(point(0., 0.)),
|
|
to_float2_bits(point(1., 0.)),
|
|
to_float2_bits(point(0., 1.)),
|
|
to_float2_bits(point(0., 1.)),
|
|
to_float2_bits(point(1., 0.)),
|
|
to_float2_bits(point(1., 1.)),
|
|
];
|
|
let unit_vertices = device.new_buffer_with_data(
|
|
unit_vertices.as_ptr() as *const c_void,
|
|
(unit_vertices.len() * mem::size_of::<u64>()) as u64,
|
|
MTLResourceOptions::StorageModeManaged,
|
|
);
|
|
let instances = device.new_buffer(
|
|
INSTANCE_BUFFER_SIZE as u64,
|
|
MTLResourceOptions::StorageModeManaged,
|
|
);
|
|
|
|
let quad_pipeline_state = build_pipeline_state(
|
|
&device,
|
|
&library,
|
|
"quad",
|
|
"quad_vertex",
|
|
"quad_fragment",
|
|
PIXEL_FORMAT,
|
|
);
|
|
|
|
let command_queue = device.new_command_queue();
|
|
let glyph_atlas = Arc::new(MetalAtlas::new(
|
|
Size {
|
|
width: DevicePixels(1024),
|
|
height: DevicePixels(1024),
|
|
},
|
|
MTLPixelFormat::A8Unorm,
|
|
device.clone(),
|
|
));
|
|
|
|
Self {
|
|
device,
|
|
layer,
|
|
command_queue,
|
|
quad_pipeline_state,
|
|
unit_vertices,
|
|
instances,
|
|
glyph_atlas,
|
|
}
|
|
}
|
|
|
|
pub fn layer(&self) -> &metal::MetalLayerRef {
|
|
&*self.layer
|
|
}
|
|
|
|
pub fn glyph_atlas(&self) -> &Arc<MetalAtlas<RasterizedGlyphId>> {
|
|
&self.glyph_atlas
|
|
}
|
|
|
|
pub fn draw(&mut self, scene: &mut Scene) {
|
|
let layer = self.layer.clone();
|
|
let viewport_size = layer.drawable_size();
|
|
let viewport_size: Size<DevicePixels> = size(
|
|
(viewport_size.width.ceil() as u32).into(),
|
|
(viewport_size.height.ceil() as u32).into(),
|
|
);
|
|
let drawable = if let Some(drawable) = layer.next_drawable() {
|
|
drawable
|
|
} else {
|
|
log::error!(
|
|
"failed to retrieve next drawable, drawable size: {:?}",
|
|
viewport_size
|
|
);
|
|
return;
|
|
};
|
|
let command_queue = self.command_queue.clone();
|
|
let command_buffer = command_queue.new_command_buffer();
|
|
|
|
let render_pass_descriptor = metal::RenderPassDescriptor::new();
|
|
|
|
let depth_texture_desc = metal::TextureDescriptor::new();
|
|
depth_texture_desc.set_pixel_format(metal::MTLPixelFormat::Depth32Float);
|
|
depth_texture_desc.set_storage_mode(metal::MTLStorageMode::Private);
|
|
depth_texture_desc.set_usage(metal::MTLTextureUsage::RenderTarget);
|
|
depth_texture_desc.set_width(u32::from(viewport_size.width) as u64);
|
|
depth_texture_desc.set_height(u32::from(viewport_size.height) as u64);
|
|
let depth_texture = self.device.new_texture(&depth_texture_desc);
|
|
let depth_attachment = render_pass_descriptor.depth_attachment().unwrap();
|
|
|
|
depth_attachment.set_texture(Some(&depth_texture));
|
|
depth_attachment.set_clear_depth(1.);
|
|
depth_attachment.set_store_action(metal::MTLStoreAction::Store);
|
|
|
|
let color_attachment = render_pass_descriptor
|
|
.color_attachments()
|
|
.object_at(0)
|
|
.unwrap();
|
|
|
|
color_attachment.set_texture(Some(drawable.texture()));
|
|
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
|
color_attachment.set_store_action(metal::MTLStoreAction::Store);
|
|
let alpha = if self.layer.is_opaque() { 1. } else { 0. };
|
|
color_attachment.set_clear_color(metal::MTLClearColor::new(0., 0., 0., alpha));
|
|
let command_encoder = command_buffer.new_render_command_encoder(render_pass_descriptor);
|
|
|
|
command_encoder.set_viewport(metal::MTLViewport {
|
|
originX: 0.0,
|
|
originY: 0.0,
|
|
width: u32::from(viewport_size.width) as f64,
|
|
height: u32::from(viewport_size.height) as f64,
|
|
znear: 0.0,
|
|
zfar: 1.0,
|
|
});
|
|
|
|
let mut instance_offset = 0;
|
|
for layer in scene.layers() {
|
|
for batch in layer.batches() {
|
|
match batch {
|
|
crate::PrimitiveBatch::Quads(quads) => {
|
|
self.draw_quads(
|
|
quads,
|
|
&mut instance_offset,
|
|
viewport_size,
|
|
command_encoder,
|
|
);
|
|
}
|
|
crate::PrimitiveBatch::Sprites {
|
|
texture_id,
|
|
sprites,
|
|
} => {
|
|
self.draw_monochrome_sprites(
|
|
texture_id,
|
|
sprites,
|
|
&mut instance_offset,
|
|
viewport_size,
|
|
command_encoder,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
command_encoder.end_encoding();
|
|
|
|
self.instances.did_modify_range(NSRange {
|
|
location: 0,
|
|
length: instance_offset as NSUInteger,
|
|
});
|
|
|
|
command_buffer.commit();
|
|
command_buffer.wait_until_completed();
|
|
drawable.present();
|
|
}
|
|
|
|
fn draw_quads(
|
|
&mut self,
|
|
quads: &[Quad],
|
|
offset: &mut usize,
|
|
viewport_size: Size<DevicePixels>,
|
|
command_encoder: &metal::RenderCommandEncoderRef,
|
|
) {
|
|
if quads.is_empty() {
|
|
return;
|
|
}
|
|
align_offset(offset);
|
|
|
|
command_encoder.set_render_pipeline_state(&self.quad_pipeline_state);
|
|
command_encoder.set_vertex_buffer(
|
|
QuadInputIndex::Vertices as u64,
|
|
Some(&self.unit_vertices),
|
|
0,
|
|
);
|
|
command_encoder.set_vertex_buffer(
|
|
QuadInputIndex::Quads as u64,
|
|
Some(&self.instances),
|
|
*offset as u64,
|
|
);
|
|
command_encoder.set_fragment_buffer(
|
|
QuadInputIndex::Quads as u64,
|
|
Some(&self.instances),
|
|
*offset as u64,
|
|
);
|
|
|
|
command_encoder.set_vertex_bytes(
|
|
QuadInputIndex::ViewportSize as u64,
|
|
mem::size_of_val(&viewport_size) as u64,
|
|
&viewport_size as *const Size<DevicePixels> as *const _,
|
|
);
|
|
|
|
let quad_bytes_len = mem::size_of::<Quad>() * quads.len();
|
|
let buffer_contents = unsafe { (self.instances.contents() as *mut u8).add(*offset) };
|
|
unsafe {
|
|
ptr::copy_nonoverlapping(quads.as_ptr() as *const u8, buffer_contents, quad_bytes_len);
|
|
}
|
|
|
|
let next_offset = *offset + quad_bytes_len;
|
|
assert!(
|
|
next_offset <= INSTANCE_BUFFER_SIZE,
|
|
"instance buffer exhausted"
|
|
);
|
|
|
|
command_encoder.draw_primitives_instanced(
|
|
metal::MTLPrimitiveType::Triangle,
|
|
0,
|
|
6,
|
|
quads.len() as u64,
|
|
);
|
|
*offset = next_offset;
|
|
}
|
|
|
|
fn draw_monochrome_sprites(
|
|
&mut self,
|
|
texture_id: AtlasTextureId,
|
|
monochrome: &[MonochromeSprite],
|
|
offset: &mut usize,
|
|
viewport_size: Size<DevicePixels>,
|
|
command_encoder: &metal::RenderCommandEncoderRef,
|
|
) {
|
|
// todo!()
|
|
}
|
|
}
|
|
|
|
fn build_pipeline_state(
|
|
device: &metal::DeviceRef,
|
|
library: &metal::LibraryRef,
|
|
label: &str,
|
|
vertex_fn_name: &str,
|
|
fragment_fn_name: &str,
|
|
pixel_format: metal::MTLPixelFormat,
|
|
) -> metal::RenderPipelineState {
|
|
let vertex_fn = library
|
|
.get_function(vertex_fn_name, None)
|
|
.expect("error locating vertex function");
|
|
let fragment_fn = library
|
|
.get_function(fragment_fn_name, None)
|
|
.expect("error locating fragment function");
|
|
|
|
let descriptor = metal::RenderPipelineDescriptor::new();
|
|
descriptor.set_label(label);
|
|
descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
|
|
descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
|
|
let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
|
|
color_attachment.set_pixel_format(pixel_format);
|
|
color_attachment.set_blending_enabled(true);
|
|
color_attachment.set_rgb_blend_operation(metal::MTLBlendOperation::Add);
|
|
color_attachment.set_alpha_blend_operation(metal::MTLBlendOperation::Add);
|
|
color_attachment.set_source_rgb_blend_factor(metal::MTLBlendFactor::SourceAlpha);
|
|
color_attachment.set_source_alpha_blend_factor(metal::MTLBlendFactor::One);
|
|
color_attachment.set_destination_rgb_blend_factor(metal::MTLBlendFactor::OneMinusSourceAlpha);
|
|
color_attachment.set_destination_alpha_blend_factor(metal::MTLBlendFactor::One);
|
|
// descriptor.set_depth_attachment_pixel_format(MTLPixelFormat::Depth32Float);
|
|
|
|
device
|
|
.new_render_pipeline_state(&descriptor)
|
|
.expect("could not create render pipeline state")
|
|
}
|
|
|
|
// Align to multiples of 256 make Metal happy.
|
|
fn align_offset(offset: &mut usize) {
|
|
*offset = ((*offset + 255) / 256) * 256;
|
|
}
|
|
|
|
#[repr(C)]
|
|
enum QuadInputIndex {
|
|
Vertices = 0,
|
|
Quads = 1,
|
|
ViewportSize = 2,
|
|
}
|
|
|
|
#[repr(C)]
|
|
enum MonochromeSpriteInputIndex {
|
|
Vertices = 0,
|
|
Sprites = 1,
|
|
ViewportSize = 2,
|
|
AtlasSize = 3,
|
|
AtlasTexture = 4,
|
|
}
|