ZIm/crates/zed/src/languages/uiua.rs
Max Brunsfeld 6ed7cc7833
Simplify language server startup (#6449)
These are just some small refactorings of our language-server-starting
code, motivated by another change that I decided to bail on:
https://github.com/zed-industries/zed/pull/6448.
2024-01-24 17:36:50 -08:00

55 lines
1.3 KiB
Rust

use anyhow::{anyhow, Result};
use async_trait::async_trait;
use language::{LanguageServerName, LspAdapter, LspAdapterDelegate};
use lsp::LanguageServerBinary;
use std::{any::Any, path::PathBuf};
pub struct UiuaLanguageServer;
#[async_trait]
impl LspAdapter for UiuaLanguageServer {
fn name(&self) -> LanguageServerName {
LanguageServerName("uiua".into())
}
fn short_name(&self) -> &'static str {
"uiua"
}
async fn fetch_latest_server_version(
&self,
_: &dyn LspAdapterDelegate,
) -> Result<Box<dyn 'static + Any + Send>> {
Ok(Box::new(()))
}
async fn fetch_server_binary(
&self,
_version: Box<dyn 'static + Send + Any>,
_container_dir: PathBuf,
_: &dyn LspAdapterDelegate,
) -> Result<LanguageServerBinary> {
Err(anyhow!(
"uiua must be installed and available in your $PATH"
))
}
async fn cached_server_binary(
&self,
_: PathBuf,
_: &dyn LspAdapterDelegate,
) -> Option<LanguageServerBinary> {
Some(LanguageServerBinary {
path: "uiua".into(),
arguments: vec!["lsp".into()],
})
}
fn can_be_reinstalled(&self) -> bool {
false
}
async fn installation_test_binary(&self, _: PathBuf) -> Option<LanguageServerBinary> {
None
}
}