ZIm/crates/gpui/src/elements/flex.rs
2023-11-13 13:09:02 +02:00

512 lines
17 KiB
Rust

use std::{any::Any, cell::Cell, f32::INFINITY, ops::Range, rc::Rc};
use crate::{
json::{self, ToJson, Value},
AnyElement, Axis, Element, ElementStateHandle, SizeConstraint, TypeTag, Vector2FExt,
ViewContext,
};
use pathfinder_geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
};
use serde_json::json;
struct ScrollState {
scroll_to: Cell<Option<usize>>,
scroll_position: Cell<f32>,
type_tag: TypeTag,
}
pub struct Flex<V> {
axis: Axis,
children: Vec<AnyElement<V>>,
scroll_state: Option<(ElementStateHandle<Rc<ScrollState>>, usize)>,
child_alignment: f32,
spacing: f32,
}
impl<V: 'static> Flex<V> {
pub fn new(axis: Axis) -> Self {
Self {
axis,
children: Default::default(),
scroll_state: None,
child_alignment: -1.,
spacing: 0.,
}
}
pub fn row() -> Self {
Self::new(Axis::Horizontal)
}
pub fn column() -> Self {
Self::new(Axis::Vertical)
}
/// Render children centered relative to the cross-axis of the parent flex.
///
/// If this is a flex row, children will be centered vertically. If this is a
/// flex column, children will be centered horizontally.
pub fn align_children_center(mut self) -> Self {
self.child_alignment = 0.;
self
}
pub fn with_spacing(mut self, spacing: f32) -> Self {
self.spacing = spacing;
self
}
pub fn scrollable<Tag>(
mut self,
element_id: usize,
scroll_to: Option<usize>,
cx: &mut ViewContext<V>,
) -> Self
where
Tag: 'static,
{
// Don't assume that this initialization is what scroll_state really is in other panes:
// `element_state` is shared and there could be init races.
let scroll_state = cx.element_state::<Tag, Rc<ScrollState>>(
element_id,
Rc::new(ScrollState {
type_tag: TypeTag::new::<Tag>(),
scroll_to: Default::default(),
scroll_position: Default::default(),
}),
);
// Set scroll_to separately, because the default state is already picked as `None` by other panes
// by the time we start setting it here, hence update all others' state too.
scroll_state.update(cx, |this, _| {
this.scroll_to.set(scroll_to);
});
self.scroll_state = Some((scroll_state, cx.handle().id()));
self
}
pub fn is_empty(&self) -> bool {
self.children.is_empty()
}
fn layout_flex_children(
&mut self,
layout_expanded: bool,
constraint: SizeConstraint,
remaining_space: &mut f32,
remaining_flex: &mut f32,
cross_axis_max: &mut f32,
view: &mut V,
cx: &mut ViewContext<V>,
) {
let cross_axis = self.axis.invert();
for child in self.children.iter_mut() {
if let Some(metadata) = child.metadata::<FlexParentData>() {
if let Some((flex, expanded)) = metadata.flex {
if expanded != layout_expanded {
continue;
}
let child_max = if *remaining_flex == 0.0 {
*remaining_space
} else {
let space_per_flex = *remaining_space / *remaining_flex;
space_per_flex * flex
};
let child_min = if expanded { child_max } else { 0. };
let child_constraint = match self.axis {
Axis::Horizontal => SizeConstraint::new(
vec2f(child_min, constraint.min.y()),
vec2f(child_max, constraint.max.y()),
),
Axis::Vertical => SizeConstraint::new(
vec2f(constraint.min.x(), child_min),
vec2f(constraint.max.x(), child_max),
),
};
let child_size = child.layout(child_constraint, view, cx);
*remaining_space -= child_size.along(self.axis);
*remaining_flex -= flex;
*cross_axis_max = cross_axis_max.max(child_size.along(cross_axis));
}
}
}
}
}
impl<V> Extend<AnyElement<V>> for Flex<V> {
fn extend<T: IntoIterator<Item = AnyElement<V>>>(&mut self, children: T) {
self.children.extend(children);
}
}
impl<V: 'static> Element<V> for Flex<V> {
type LayoutState = f32;
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
view: &mut V,
cx: &mut ViewContext<V>,
) -> (Vector2F, Self::LayoutState) {
let mut total_flex = None;
let mut fixed_space = self.children.len().saturating_sub(1) as f32 * self.spacing;
let mut contains_float = false;
let cross_axis = self.axis.invert();
let mut cross_axis_max: f32 = 0.0;
for child in self.children.iter_mut() {
let metadata = child.metadata::<FlexParentData>();
contains_float |= metadata.map_or(false, |metadata| metadata.float);
if let Some(flex) = metadata.and_then(|metadata| metadata.flex.map(|(flex, _)| flex)) {
*total_flex.get_or_insert(0.) += flex;
} else {
let child_constraint = match self.axis {
Axis::Horizontal => SizeConstraint::new(
vec2f(0.0, constraint.min.y()),
vec2f(INFINITY, constraint.max.y()),
),
Axis::Vertical => SizeConstraint::new(
vec2f(constraint.min.x(), 0.0),
vec2f(constraint.max.x(), INFINITY),
),
};
let size = child.layout(child_constraint, view, cx);
fixed_space += size.along(self.axis);
cross_axis_max = cross_axis_max.max(size.along(cross_axis));
}
}
let mut remaining_space = constraint.max_along(self.axis) - fixed_space;
let mut size = if let Some(mut remaining_flex) = total_flex {
if remaining_space.is_infinite() {
panic!("flex contains flexible children but has an infinite constraint along the flex axis");
}
self.layout_flex_children(
false,
constraint,
&mut remaining_space,
&mut remaining_flex,
&mut cross_axis_max,
view,
cx,
);
self.layout_flex_children(
true,
constraint,
&mut remaining_space,
&mut remaining_flex,
&mut cross_axis_max,
view,
cx,
);
match self.axis {
Axis::Horizontal => vec2f(constraint.max.x() - remaining_space, cross_axis_max),
Axis::Vertical => vec2f(cross_axis_max, constraint.max.y() - remaining_space),
}
} else {
match self.axis {
Axis::Horizontal => vec2f(fixed_space, cross_axis_max),
Axis::Vertical => vec2f(cross_axis_max, fixed_space),
}
};
if contains_float {
match self.axis {
Axis::Horizontal => size.set_x(size.x().max(constraint.max.x())),
Axis::Vertical => size.set_y(size.y().max(constraint.max.y())),
}
}
if constraint.min.x().is_finite() {
size.set_x(size.x().max(constraint.min.x()));
}
if constraint.min.y().is_finite() {
size.set_y(size.y().max(constraint.min.y()));
}
if size.x() > constraint.max.x() {
size.set_x(constraint.max.x());
}
if size.y() > constraint.max.y() {
size.set_y(constraint.max.y());
}
if let Some(scroll_state) = self.scroll_state.as_ref() {
scroll_state.0.update(cx, |scroll_state, _| {
if let Some(scroll_to) = scroll_state.scroll_to.take() {
let visible_start = scroll_state.scroll_position.get();
let visible_end = visible_start + size.along(self.axis);
if let Some(child) = self.children.get(scroll_to) {
let child_start: f32 = self.children[..scroll_to]
.iter()
.map(|c| c.size().along(self.axis))
.sum();
let child_end = child_start + child.size().along(self.axis);
if child_start < visible_start {
scroll_state.scroll_position.set(child_start);
} else if child_end > visible_end {
scroll_state
.scroll_position
.set(child_end - size.along(self.axis));
}
}
}
scroll_state.scroll_position.set(
scroll_state
.scroll_position
.get()
.min(-remaining_space)
.max(0.),
);
});
}
(size, remaining_space)
}
fn paint(
&mut self,
bounds: RectF,
visible_bounds: RectF,
remaining_space: &mut Self::LayoutState,
view: &mut V,
cx: &mut ViewContext<V>,
) -> Self::PaintState {
let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
let mut remaining_space = *remaining_space;
let overflowing = remaining_space < 0.;
if overflowing {
cx.scene().push_layer(Some(visible_bounds));
}
if let Some((scroll_state, id)) = &self.scroll_state {
let scroll_state = scroll_state.read(cx).clone();
cx.scene().push_mouse_region(
crate::MouseRegion::from_handlers(
scroll_state.type_tag,
*id,
0,
bounds,
Default::default(),
)
.on_scroll({
let axis = self.axis;
move |e, _: &mut V, cx| {
if remaining_space < 0. {
let scroll_delta = e.delta.raw();
let mut delta = match axis {
Axis::Horizontal => {
if scroll_delta.x().abs() >= scroll_delta.y().abs() {
scroll_delta.x()
} else {
scroll_delta.y()
}
}
Axis::Vertical => scroll_delta.y(),
};
if !e.delta.precise() {
delta *= 20.;
}
scroll_state
.scroll_position
.set(scroll_state.scroll_position.get() - delta);
cx.notify();
} else {
cx.propagate_event();
}
}
})
.on_move(|_, _: &mut V, _| { /* Capture move events */ }),
)
}
let mut child_origin = bounds.origin();
if let Some(scroll_state) = self.scroll_state.as_ref() {
let scroll_position = scroll_state.0.read(cx).scroll_position.get();
match self.axis {
Axis::Horizontal => child_origin.set_x(child_origin.x() - scroll_position),
Axis::Vertical => child_origin.set_y(child_origin.y() - scroll_position),
}
}
for child in self.children.iter_mut() {
if remaining_space > 0. {
if let Some(metadata) = child.metadata::<FlexParentData>() {
if metadata.float {
match self.axis {
Axis::Horizontal => child_origin += vec2f(remaining_space, 0.0),
Axis::Vertical => child_origin += vec2f(0.0, remaining_space),
}
remaining_space = 0.;
}
}
}
// We use the child_alignment f32 to determine a point along the cross axis of the
// overall flex element and each child. We then align these points. So 0 would center
// each child relative to the overall height/width of the flex. -1 puts children at
// the start. 1 puts children at the end.
let aligned_child_origin = {
let cross_axis = self.axis.invert();
let my_center = bounds.size().along(cross_axis) / 2.;
let my_target = my_center + my_center * self.child_alignment;
let child_center = child.size().along(cross_axis) / 2.;
let child_target = child_center + child_center * self.child_alignment;
let mut aligned_child_origin = child_origin;
match self.axis {
Axis::Horizontal => aligned_child_origin
.set_y(aligned_child_origin.y() - (child_target - my_target)),
Axis::Vertical => aligned_child_origin
.set_x(aligned_child_origin.x() - (child_target - my_target)),
}
aligned_child_origin
};
child.paint(aligned_child_origin, visible_bounds, view, cx);
match self.axis {
Axis::Horizontal => child_origin += vec2f(child.size().x() + self.spacing, 0.0),
Axis::Vertical => child_origin += vec2f(0.0, child.size().y() + self.spacing),
}
}
if overflowing {
cx.scene().pop_layer();
}
}
fn rect_for_text_range(
&self,
range_utf16: Range<usize>,
_: RectF,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> Option<RectF> {
self.children
.iter()
.find_map(|child| child.rect_for_text_range(range_utf16.clone(), view, cx))
}
fn debug(
&self,
bounds: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> json::Value {
json!({
"type": "Flex",
"bounds": bounds.to_json(),
"axis": self.axis.to_json(),
"children": self.children.iter().map(|child| child.debug(view, cx)).collect::<Vec<json::Value>>()
})
}
}
struct FlexParentData {
flex: Option<(f32, bool)>,
float: bool,
}
pub struct FlexItem<V> {
metadata: FlexParentData,
child: AnyElement<V>,
}
impl<V: 'static> FlexItem<V> {
pub fn new(child: impl Element<V>) -> Self {
FlexItem {
metadata: FlexParentData {
flex: None,
float: false,
},
child: child.into_any(),
}
}
pub fn flex(mut self, flex: f32, expanded: bool) -> Self {
self.metadata.flex = Some((flex, expanded));
self
}
pub fn float(mut self) -> Self {
self.metadata.float = true;
self
}
}
impl<V: 'static> Element<V> for FlexItem<V> {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
view: &mut V,
cx: &mut ViewContext<V>,
) -> (Vector2F, Self::LayoutState) {
let size = self.child.layout(constraint, view, cx);
(size, ())
}
fn paint(
&mut self,
bounds: RectF,
visible_bounds: RectF,
_: &mut Self::LayoutState,
view: &mut V,
cx: &mut ViewContext<V>,
) -> Self::PaintState {
self.child.paint(bounds.origin(), visible_bounds, view, cx)
}
fn rect_for_text_range(
&self,
range_utf16: Range<usize>,
_: RectF,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> Option<RectF> {
self.child.rect_for_text_range(range_utf16, view, cx)
}
fn metadata(&self) -> Option<&dyn Any> {
Some(&self.metadata)
}
fn debug(
&self,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> Value {
json!({
"type": "Flexible",
"flex": self.metadata.flex,
"child": self.child.debug(view, cx)
})
}
}