ZIm/crates/gpui/src/elements/overlay.rs
Nathan Sobo 3de8fe0f87 WIP
2023-04-10 17:27:47 -06:00

264 lines
8.4 KiB
Rust

use std::ops::Range;
use crate::{
geometry::{rect::RectF, vector::Vector2F},
json::ToJson,
Axis, Element, ElementBox, MouseRegion, SceneBuilder, SizeConstraint, View, ViewContext,
};
use serde_json::json;
pub struct Overlay<V: View> {
child: ElementBox<V>,
anchor_position: Option<Vector2F>,
anchor_corner: AnchorCorner,
fit_mode: OverlayFitMode,
position_mode: OverlayPositionMode,
hoverable: bool,
z_index: Option<usize>,
}
#[derive(Copy, Clone)]
pub enum OverlayFitMode {
SnapToWindow,
SwitchAnchor,
None,
}
#[derive(Copy, Clone, PartialEq, Eq)]
pub enum OverlayPositionMode {
Window,
Local,
}
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum AnchorCorner {
TopLeft,
TopRight,
BottomLeft,
BottomRight,
}
impl AnchorCorner {
fn get_bounds(&self, anchor_position: Vector2F, size: Vector2F) -> RectF {
match self {
Self::TopLeft => RectF::from_points(anchor_position, anchor_position + size),
Self::TopRight => RectF::from_points(
anchor_position - Vector2F::new(size.x(), 0.),
anchor_position + Vector2F::new(0., size.y()),
),
Self::BottomLeft => RectF::from_points(
anchor_position - Vector2F::new(0., size.y()),
anchor_position + Vector2F::new(size.x(), 0.),
),
Self::BottomRight => RectF::from_points(anchor_position - size, anchor_position),
}
}
fn switch_axis(self, axis: Axis) -> Self {
match axis {
Axis::Vertical => match self {
AnchorCorner::TopLeft => AnchorCorner::BottomLeft,
AnchorCorner::TopRight => AnchorCorner::BottomRight,
AnchorCorner::BottomLeft => AnchorCorner::TopLeft,
AnchorCorner::BottomRight => AnchorCorner::TopRight,
},
Axis::Horizontal => match self {
AnchorCorner::TopLeft => AnchorCorner::TopRight,
AnchorCorner::TopRight => AnchorCorner::TopLeft,
AnchorCorner::BottomLeft => AnchorCorner::BottomRight,
AnchorCorner::BottomRight => AnchorCorner::BottomLeft,
},
}
}
}
impl<V: View> Overlay<V> {
pub fn new(child: ElementBox<V>) -> Self {
Self {
child,
anchor_position: None,
anchor_corner: AnchorCorner::TopLeft,
fit_mode: OverlayFitMode::None,
position_mode: OverlayPositionMode::Window,
hoverable: false,
z_index: None,
}
}
pub fn with_anchor_position(mut self, position: Vector2F) -> Self {
self.anchor_position = Some(position);
self
}
pub fn with_anchor_corner(mut self, anchor_corner: AnchorCorner) -> Self {
self.anchor_corner = anchor_corner;
self
}
pub fn with_fit_mode(mut self, fit_mode: OverlayFitMode) -> Self {
self.fit_mode = fit_mode;
self
}
pub fn with_position_mode(mut self, position_mode: OverlayPositionMode) -> Self {
self.position_mode = position_mode;
self
}
pub fn with_hoverable(mut self, hoverable: bool) -> Self {
self.hoverable = hoverable;
self
}
pub fn with_z_index(mut self, z_index: usize) -> Self {
self.z_index = Some(z_index);
self
}
}
impl<V: View> Element<V> for Overlay<V> {
type LayoutState = Vector2F;
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
view: &mut V,
cx: &mut ViewContext<V>,
) -> (Vector2F, Self::LayoutState) {
let constraint = if self.anchor_position.is_some() {
SizeConstraint::new(Vector2F::zero(), cx.window_size)
} else {
constraint
};
let size = self.child.layout(constraint, view, cx);
(Vector2F::zero(), size)
}
fn paint(
&mut self,
scene: SceneBuilder,
bounds: RectF,
_: RectF,
size: &mut Self::LayoutState,
view: &mut V,
cx: &mut ViewContext<V>,
) {
let (anchor_position, mut bounds) = match self.position_mode {
OverlayPositionMode::Window => {
let anchor_position = self.anchor_position.unwrap_or_else(|| bounds.origin());
let bounds = self.anchor_corner.get_bounds(anchor_position, *size);
(anchor_position, bounds)
}
OverlayPositionMode::Local => {
let anchor_position = self.anchor_position.unwrap_or_default();
let bounds = self
.anchor_corner
.get_bounds(bounds.origin() + anchor_position, *size);
(anchor_position, bounds)
}
};
match self.fit_mode {
OverlayFitMode::SnapToWindow => {
// Snap the horizontal edges of the overlay to the horizontal edges of the window if
// its horizontal bounds overflow
if bounds.max_x() > cx.window_size.x() {
let mut lower_right = bounds.lower_right();
lower_right.set_x(cx.window_size.x());
bounds = RectF::from_points(lower_right - *size, lower_right);
} else if bounds.min_x() < 0. {
let mut upper_left = bounds.origin();
upper_left.set_x(0.);
bounds = RectF::from_points(upper_left, upper_left + *size);
}
// Snap the vertical edges of the overlay to the vertical edges of the window if
// its vertical bounds overflow.
if bounds.max_y() > cx.window_size.y() {
let mut lower_right = bounds.lower_right();
lower_right.set_y(cx.window_size.y());
bounds = RectF::from_points(lower_right - *size, lower_right);
} else if bounds.min_y() < 0. {
let mut upper_left = bounds.origin();
upper_left.set_y(0.);
bounds = RectF::from_points(upper_left, upper_left + *size);
}
}
OverlayFitMode::SwitchAnchor => {
let mut anchor_corner = self.anchor_corner;
if bounds.max_x() > cx.window_size.x() {
anchor_corner = anchor_corner.switch_axis(Axis::Horizontal);
}
if bounds.max_y() > cx.window_size.y() {
anchor_corner = anchor_corner.switch_axis(Axis::Vertical);
}
if bounds.min_x() < 0. {
anchor_corner = anchor_corner.switch_axis(Axis::Horizontal)
}
if bounds.min_y() < 0. {
anchor_corner = anchor_corner.switch_axis(Axis::Vertical)
}
// Update bounds if needed
if anchor_corner != self.anchor_corner {
bounds = anchor_corner.get_bounds(anchor_position, *size)
}
}
OverlayFitMode::None => {}
}
cx.paint_stacking_context(None, self.z_index, |cx| {
if self.hoverable {
enum OverlayHoverCapture {}
// Block hovers in lower stacking contexts
cx.scene
.push_mouse_region(MouseRegion::new::<OverlayHoverCapture>(
cx.current_view_id(),
cx.current_view_id(),
bounds,
));
}
self.child.paint(
scene,
bounds.origin(),
RectF::new(Vector2F::zero(), cx.window_size),
view,
cx,
);
});
}
fn rect_for_text_range(
&self,
range_utf16: Range<usize>,
_: RectF,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> Option<RectF> {
self.child.rect_for_text_range(range_utf16, view, cx)
}
fn debug(
&self,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> serde_json::Value {
json!({
"type": "Overlay",
"abs_position": self.anchor_position.to_json(),
"child": self.child.debug(view, cx),
})
}
}