Zed Improved. Aiming to improve upon Zed and make a truly delightful code editor.
https://zed.dev
![]() Fixes a regression introduced in https://github.com/zed-industries/zed/pull/34992 ### Background Paths are rendered first to an intermediate MSAA texture, and then copied to the final drawable. Because paths can have transparency, it's important that pixels are not copied repeatedly if paths have overlapping bounding boxes. When N paths have the same draw order, we infer that they must have disjoint bounding boxes, so that we can copy them each individually (as opposed to copying a single rect that contains them all). Previously, the bounding box that we were using to copy paths was not accounting for the path's content mask (but it is accounted for in the bounds tree that determines their draw order). This cause bugs like this, where certain path pixels spuriously had their opacity doubled: https://github.com/user-attachments/assets/d792e60c-790b-49ad-b435-6695daba430f This PR fixes that bug. * [x] mac * [x] linux * [x] windows Release Notes: - Fixed a bug where a selection's opacity was computed incorrectly when it overlapped with another editor's selections in a certain way. |
||
---|---|---|
.cargo | ||
.cloudflare | ||
.config | ||
.github | ||
.zed | ||
assets | ||
crates | ||
docs | ||
extensions | ||
legal | ||
nix | ||
script | ||
tooling | ||
.clinerules | ||
.cursorrules | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.mailmap | ||
.prettierrc | ||
.rules | ||
.windsurfrules | ||
Cargo.lock | ||
Cargo.toml | ||
CLAUDE.md | ||
clippy.toml | ||
CODE_OF_CONDUCT.md | ||
compose.yml | ||
CONTRIBUTING.md | ||
Cross.toml | ||
debug.plist | ||
default.nix | ||
docker-compose.sql | ||
Dockerfile-collab | ||
Dockerfile-collab.dockerignore | ||
Dockerfile-cross | ||
Dockerfile-cross.dockerignore | ||
Dockerfile-distros | ||
Dockerfile-distros.dockerignore | ||
flake.lock | ||
flake.nix | ||
LICENSE-AGPL | ||
LICENSE-APACHE | ||
LICENSE-GPL | ||
livekit.yaml | ||
lychee.toml | ||
Procfile | ||
Procfile.postgrest | ||
README.md | ||
renovate.json | ||
rust-toolchain.toml | ||
shell.nix | ||
typos.toml |
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about
to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specified
error for a crate you've created? If so, addpublish = false
under[package]
in your crate's Cargo.toml. - Is the error
failed to satisfy license requirements
for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theaccepted
array inscript/licenses/zed-licenses.toml
. - Is
cargo-about
unable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml
, as specified in the cargo-about book.