ZIm/crates/ui2/src/components/checkbox.rs
Mikayla 85000eba81
wip: picker
co-authored-by: nathan <nathan@zed.dev>
co-authored-by: max <max@zed.dev>
2023-11-06 17:09:38 -08:00

229 lines
8.4 KiB
Rust

use std::sync::Arc;
use gpui::{
div, Component, ElementId, ParentElement, StatefulInteractive, StatelessInteractive, Styled,
ViewContext,
};
use theme2::ActiveTheme;
use crate::{Icon, IconColor, IconElement, Selection};
pub type CheckHandler<V> = Arc<dyn Fn(Selection, &mut V, &mut ViewContext<V>) + Send + Sync>;
/// # Checkbox
///
/// Checkboxes are used for multiple choices, not for mutually exclusive choices.
/// Each checkbox works independently from other checkboxes in the list,
/// therefore checking an additional box does not affect any other selections.
#[derive(Component)]
pub struct Checkbox<V: 'static> {
id: ElementId,
checked: Selection,
disabled: bool,
on_click: Option<CheckHandler<V>>,
}
impl<V: 'static> Checkbox<V> {
pub fn new(id: impl Into<ElementId>, checked: Selection) -> Self {
Self {
id: id.into(),
checked,
disabled: false,
on_click: None,
}
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn on_click(
mut self,
handler: impl 'static + Fn(Selection, &mut V, &mut ViewContext<V>) + Send + Sync,
) -> Self {
self.on_click = Some(Arc::new(handler));
self
}
pub fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
let group_id = format!("checkbox_group_{:?}", self.id);
let icon = match self.checked {
// When selected, we show a checkmark.
Selection::Selected => {
Some(
IconElement::new(Icon::Check)
.size(crate::IconSize::Small)
.color(
// If the checkbox is disabled we change the color of the icon.
if self.disabled {
IconColor::Disabled
} else {
IconColor::Selected
},
),
)
}
// In an indeterminate state, we show a dash.
Selection::Indeterminate => {
Some(
IconElement::new(Icon::Dash)
.size(crate::IconSize::Small)
.color(
// If the checkbox is disabled we change the color of the icon.
if self.disabled {
IconColor::Disabled
} else {
IconColor::Selected
},
),
)
}
// When unselected, we show nothing.
Selection::Unselected => None,
};
// A checkbox could be in an indeterminate state,
// for example the indeterminate state could represent:
// - a group of options of which only some are selected
// - an enabled option that is no longer available
// - a previously agreed to license that has been updated
//
// For the sake of styles we treat the indeterminate state as selected,
// but it's icon will be different.
let selected =
self.checked == Selection::Selected || self.checked == Selection::Indeterminate;
// We could use something like this to make the checkbox background when selected:
//
// ~~~rust
// ...
// .when(selected, |this| {
// this.bg(cx.theme().colors().element_selected)
// })
// ~~~
//
// But we use a match instead here because the checkbox might be disabled,
// and it could be disabled _while_ it is selected, as well as while it is not selected.
let (bg_color, border_color) = match (self.disabled, selected) {
(true, _) => (
cx.theme().colors().ghost_element_disabled,
cx.theme().colors().border_disabled,
),
(false, true) => (
cx.theme().colors().element_selected,
cx.theme().colors().border,
),
(false, false) => (
cx.theme().colors().element_background,
cx.theme().colors().border,
),
};
div()
.id(self.id)
// Rather than adding `px_1()` to add some space around the checkbox,
// we use a larger parent element to create a slightly larger
// click area for the checkbox.
.size_5()
// Because we've enlarged the click area, we need to create a
// `group` to pass down interactivity events to the checkbox.
.group(group_id.clone())
.child(
div()
.flex()
// This prevent the flex element from growing
// or shrinking in response to any size changes
.flex_none()
// The combo of `justify_center()` and `items_center()`
// is used frequently to center elements in a flex container.
//
// We use this to center the icon in the checkbox.
.justify_center()
.items_center()
.m_1()
.size_4()
.rounded_sm()
.bg(bg_color)
.border()
.border_color(border_color)
// We only want the interactivity states to fire when we
// are in a checkbox that isn't disabled.
.when(!self.disabled, |this| {
// Here instead of `hover()` we use `group_hover()`
// to pass it the group id.
this.group_hover(group_id.clone(), |el| {
el.bg(cx.theme().colors().element_hover)
})
})
.children(icon),
)
.when_some(
self.on_click.filter(|_| !self.disabled),
|this, on_click| {
this.on_click(move |view, _, cx| on_click(self.checked.inverse(), view, cx))
},
)
}
}
#[cfg(feature = "stories")]
pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::{h_stack, Story};
use gpui::{Div, Render};
pub struct CheckboxStory;
impl Render for CheckboxStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<_, Checkbox<Self>>(cx))
.child(Story::label(cx, "Default"))
.child(
h_stack()
.p_2()
.gap_2()
.rounded_md()
.border()
.border_color(cx.theme().colors().border)
.child(Checkbox::new("checkbox-enabled", Selection::Unselected))
.child(Checkbox::new(
"checkbox-intermediate",
Selection::Indeterminate,
))
.child(Checkbox::new("checkbox-selected", Selection::Selected)),
)
.child(Story::label(cx, "Disabled"))
.child(
h_stack()
.p_2()
.gap_2()
.rounded_md()
.border()
.border_color(cx.theme().colors().border)
.child(
Checkbox::new("checkbox-disabled", Selection::Unselected)
.disabled(true),
)
.child(
Checkbox::new(
"checkbox-disabled-intermediate",
Selection::Indeterminate,
)
.disabled(true),
)
.child(
Checkbox::new("checkbox-disabled-selected", Selection::Selected)
.disabled(true),
),
)
}
}
}