
### DISCLAIMER > As of 6th March 2025, debugger is still in development. We plan to merge it behind a staff-only feature flag for staff use only, followed by non-public release and then finally a public one (akin to how Git panel release was handled). This is done to ensure the best experience when it gets released. ### END OF DISCLAIMER **The current state of the debugger implementation:** https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9 https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f ---- All the todo's are in the following channel, so it's easier to work on this together: https://zed.dev/channel/zed-debugger-11370 If you are on Linux, you can use the following command to join the channel: ```cli zed https://zed.dev/channel/zed-debugger-11370 ``` ## Current Features - Collab - Breakpoints - Sync when you (re)join a project - Sync when you add/remove a breakpoint - Sync active debug line - Stack frames - Click on stack frame - View variables that belong to the stack frame - Visit the source file - Restart stack frame (if adapter supports this) - Variables - Loaded sources - Modules - Controls - Continue - Step back - Stepping granularity (configurable) - Step into - Stepping granularity (configurable) - Step over - Stepping granularity (configurable) - Step out - Stepping granularity (configurable) - Debug console - Breakpoints - Log breakpoints - line breakpoints - Persistent between zed sessions (configurable) - Multi buffer support - Toggle disable/enable all breakpoints - Stack frames - Click on stack frame - View variables that belong to the stack frame - Visit the source file - Show collapsed stack frames - Restart stack frame (if adapter supports this) - Loaded sources - View all used loaded sources if supported by adapter. - Modules - View all used modules (if adapter supports this) - Variables - Copy value - Copy name - Copy memory reference - Set value (if adapter supports this) - keyboard navigation - Debug Console - See logs - View output that was sent from debug adapter - Output grouping - Evaluate code - Updates the variable list - Auto completion - If not supported by adapter, we will show auto-completion for existing variables - Debug Terminal - Run custom commands and change env values right inside your Zed terminal - Attach to process (if adapter supports this) - Process picker - Controls - Continue - Step back - Stepping granularity (configurable) - Step into - Stepping granularity (configurable) - Step over - Stepping granularity (configurable) - Step out - Stepping granularity (configurable) - Disconnect - Restart - Stop - Warning when a debug session exited without hitting any breakpoint - Debug view to see Adapter/RPC log messages - Testing - Fake debug adapter - Fake requests & events --- Release Notes: - N/A --------- Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Anthony Eid <hello@anthonyeid.me> Co-authored-by: Anthony <anthony@zed.dev> Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com> Co-authored-by: Piotr <piotr@zed.dev>
75 lines
2.1 KiB
Rust
75 lines
2.1 KiB
Rust
use gpui::{Entity, TestAppContext, WindowHandle};
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use project::Project;
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use settings::SettingsStore;
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use terminal_view::terminal_panel::TerminalPanel;
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use workspace::Workspace;
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use crate::{debugger_panel::DebugPanel, session::DebugSession};
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mod attach_modal;
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mod console;
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mod debugger_panel;
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mod module_list;
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mod stack_frame_list;
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mod variable_list;
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pub fn init_test(cx: &mut gpui::TestAppContext) {
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if std::env::var("RUST_LOG").is_ok() {
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env_logger::try_init().ok();
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}
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cx.update(|cx| {
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let settings = SettingsStore::test(cx);
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cx.set_global(settings);
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terminal_view::init(cx);
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theme::init(theme::LoadThemes::JustBase, cx);
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command_palette_hooks::init(cx);
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language::init(cx);
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workspace::init_settings(cx);
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Project::init_settings(cx);
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editor::init(cx);
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crate::init(cx);
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});
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}
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pub async fn init_test_workspace(
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project: &Entity<Project>,
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cx: &mut TestAppContext,
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) -> WindowHandle<Workspace> {
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let workspace_handle =
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cx.add_window(|window, cx| Workspace::test_new(project.clone(), window, cx));
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let debugger_panel = workspace_handle
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.update(cx, |_, window, cx| cx.spawn_in(window, DebugPanel::load))
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.unwrap()
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.await
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.expect("Failed to load debug panel");
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let terminal_panel = workspace_handle
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.update(cx, |_, window, cx| cx.spawn_in(window, TerminalPanel::load))
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.unwrap()
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.await
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.expect("Failed to load terminal panel");
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workspace_handle
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.update(cx, |workspace, window, cx| {
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workspace.add_panel(debugger_panel, window, cx);
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workspace.add_panel(terminal_panel, window, cx);
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})
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.unwrap();
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workspace_handle
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}
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pub fn active_debug_session_panel(
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workspace: WindowHandle<Workspace>,
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cx: &mut TestAppContext,
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) -> Entity<DebugSession> {
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workspace
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.update(cx, |workspace, _window, cx| {
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let debug_panel = workspace.panel::<DebugPanel>(cx).unwrap();
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debug_panel
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.update(cx, |this, cx| this.active_session(cx))
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.unwrap()
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})
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.unwrap()
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}
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