ZIm/crates/gpui/src/platform.rs
张小白 491c04e176
windows: Support multi-monitor (#11699)
Zed can detect changes in monitor connections and disconnections and
provide corresponding feedback. For example, if the current window's
display monitor is disconnected, the window will be moved to the primary
monitor. And now Zed always opens on the monitor specified in
`WindowParams`.

Release Notes:

- N/A
2024-05-14 10:54:18 -07:00

867 lines
27 KiB
Rust

// todo(linux): remove
#![cfg_attr(target_os = "linux", allow(dead_code))]
// todo(windows): remove
#![cfg_attr(windows, allow(dead_code))]
mod app_menu;
mod keystroke;
#[cfg(not(target_os = "macos"))]
mod cosmic_text;
#[cfg(target_os = "linux")]
mod linux;
#[cfg(target_os = "macos")]
mod mac;
#[cfg(any(target_os = "linux", target_os = "windows", feature = "macos-blade"))]
mod blade;
#[cfg(any(test, feature = "test-support"))]
mod test;
#[cfg(target_os = "windows")]
mod windows;
use crate::{
point, Action, AnyWindowHandle, AsyncWindowContext, BackgroundExecutor, Bounds, DevicePixels,
DispatchEventResult, Font, FontId, FontMetrics, FontRun, ForegroundExecutor, GlyphId, Keymap,
LineLayout, Pixels, PlatformInput, Point, RenderGlyphParams, RenderImageParams,
RenderSvgParams, Scene, SharedString, Size, Task, TaskLabel, WindowContext,
DEFAULT_WINDOW_SIZE,
};
use anyhow::Result;
use async_task::Runnable;
use futures::channel::oneshot;
use parking::Unparker;
use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
use seahash::SeaHasher;
use serde::{Deserialize, Serialize};
use std::borrow::Cow;
use std::hash::{Hash, Hasher};
use std::time::Duration;
use std::{
fmt::{self, Debug},
ops::Range,
path::{Path, PathBuf},
rc::Rc,
sync::Arc,
};
use uuid::Uuid;
pub use app_menu::*;
pub use keystroke::*;
#[cfg(not(target_os = "macos"))]
pub(crate) use cosmic_text::*;
#[cfg(target_os = "linux")]
pub(crate) use linux::*;
#[cfg(target_os = "macos")]
pub(crate) use mac::*;
pub use semantic_version::SemanticVersion;
#[cfg(any(test, feature = "test-support"))]
pub(crate) use test::*;
use time::UtcOffset;
#[cfg(target_os = "windows")]
pub(crate) use windows::*;
#[cfg(target_os = "macos")]
pub(crate) fn current_platform() -> Rc<dyn Platform> {
Rc::new(MacPlatform::new())
}
#[cfg(target_os = "linux")]
pub(crate) fn current_platform() -> Rc<dyn Platform> {
let wayland_display = std::env::var_os("WAYLAND_DISPLAY");
let x11_display = std::env::var_os("DISPLAY");
let use_wayland = wayland_display.is_some_and(|display| !display.is_empty());
let use_x11 = x11_display.is_some_and(|display| !display.is_empty());
if use_wayland {
Rc::new(WaylandClient::new())
} else if use_x11 {
Rc::new(X11Client::new())
} else {
Rc::new(HeadlessClient::new())
}
}
// todo("windows")
#[cfg(target_os = "windows")]
pub(crate) fn current_platform() -> Rc<dyn Platform> {
Rc::new(WindowsPlatform::new())
}
pub(crate) trait Platform: 'static {
fn background_executor(&self) -> BackgroundExecutor;
fn foreground_executor(&self) -> ForegroundExecutor;
fn text_system(&self) -> Arc<dyn PlatformTextSystem>;
fn run(&self, on_finish_launching: Box<dyn 'static + FnOnce()>);
fn quit(&self);
fn restart(&self, binary_path: Option<PathBuf>);
fn activate(&self, ignoring_other_apps: bool);
fn hide(&self);
fn hide_other_apps(&self);
fn unhide_other_apps(&self);
fn displays(&self) -> Vec<Rc<dyn PlatformDisplay>>;
fn primary_display(&self) -> Option<Rc<dyn PlatformDisplay>>;
fn active_window(&self) -> Option<AnyWindowHandle>;
fn open_window(
&self,
handle: AnyWindowHandle,
options: WindowParams,
) -> Box<dyn PlatformWindow>;
/// Returns the appearance of the application's windows.
fn window_appearance(&self) -> WindowAppearance;
fn open_url(&self, url: &str);
fn on_open_urls(&self, callback: Box<dyn FnMut(Vec<String>)>);
fn register_url_scheme(&self, url: &str) -> Task<Result<()>>;
fn prompt_for_paths(
&self,
options: PathPromptOptions,
) -> oneshot::Receiver<Option<Vec<PathBuf>>>;
fn prompt_for_new_path(&self, directory: &Path) -> oneshot::Receiver<Option<PathBuf>>;
fn reveal_path(&self, path: &Path);
fn on_quit(&self, callback: Box<dyn FnMut()>);
fn on_reopen(&self, callback: Box<dyn FnMut()>);
fn set_menus(&self, menus: Vec<Menu>, keymap: &Keymap);
fn add_recent_document(&self, _path: &Path) {}
fn on_app_menu_action(&self, callback: Box<dyn FnMut(&dyn Action)>);
fn on_will_open_app_menu(&self, callback: Box<dyn FnMut()>);
fn on_validate_app_menu_command(&self, callback: Box<dyn FnMut(&dyn Action) -> bool>);
fn os_name(&self) -> &'static str;
fn os_version(&self) -> Result<SemanticVersion>;
fn app_version(&self) -> Result<SemanticVersion>;
fn app_path(&self) -> Result<PathBuf>;
fn local_timezone(&self) -> UtcOffset;
fn path_for_auxiliary_executable(&self, name: &str) -> Result<PathBuf>;
fn set_cursor_style(&self, style: CursorStyle);
fn should_auto_hide_scrollbars(&self) -> bool;
fn write_to_primary(&self, item: ClipboardItem);
fn write_to_clipboard(&self, item: ClipboardItem);
fn read_from_primary(&self) -> Option<ClipboardItem>;
fn read_from_clipboard(&self) -> Option<ClipboardItem>;
fn write_credentials(&self, url: &str, username: &str, password: &[u8]) -> Task<Result<()>>;
fn read_credentials(&self, url: &str) -> Task<Result<Option<(String, Vec<u8>)>>>;
fn delete_credentials(&self, url: &str) -> Task<Result<()>>;
}
/// A handle to a platform's display, e.g. a monitor or laptop screen.
pub trait PlatformDisplay: Send + Sync + Debug {
/// Get the ID for this display
fn id(&self) -> DisplayId;
/// Returns a stable identifier for this display that can be persisted and used
/// across system restarts.
fn uuid(&self) -> Result<Uuid>;
/// Get the bounds for this display
fn bounds(&self) -> Bounds<DevicePixels>;
/// Get the default bounds for this display to place a window
fn default_bounds(&self) -> Bounds<DevicePixels> {
let center = self.bounds().center();
let offset = DEFAULT_WINDOW_SIZE / 2;
let origin = point(center.x - offset.width, center.y - offset.height);
Bounds::new(origin, DEFAULT_WINDOW_SIZE)
}
}
/// An opaque identifier for a hardware display
#[derive(PartialEq, Eq, Hash, Copy, Clone)]
pub struct DisplayId(pub(crate) u32);
impl Debug for DisplayId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "DisplayId({})", self.0)
}
}
unsafe impl Send for DisplayId {}
pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
fn bounds(&self) -> Bounds<DevicePixels>;
fn is_maximized(&self) -> bool;
fn window_bounds(&self) -> WindowBounds;
fn content_size(&self) -> Size<Pixels>;
fn scale_factor(&self) -> f32;
fn appearance(&self) -> WindowAppearance;
fn display(&self) -> Rc<dyn PlatformDisplay>;
fn mouse_position(&self) -> Point<Pixels>;
fn modifiers(&self) -> Modifiers;
fn set_input_handler(&mut self, input_handler: PlatformInputHandler);
fn take_input_handler(&mut self) -> Option<PlatformInputHandler>;
fn prompt(
&self,
level: PromptLevel,
msg: &str,
detail: Option<&str>,
answers: &[&str],
) -> Option<oneshot::Receiver<usize>>;
fn activate(&self);
fn is_active(&self) -> bool;
fn set_title(&mut self, title: &str);
fn set_app_id(&mut self, app_id: &str);
fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance);
fn set_edited(&mut self, edited: bool);
fn show_character_palette(&self);
fn minimize(&self);
fn zoom(&self);
fn toggle_fullscreen(&self);
fn is_fullscreen(&self) -> bool;
fn on_request_frame(&self, callback: Box<dyn FnMut()>);
fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> DispatchEventResult>);
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>);
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>);
fn on_moved(&self, callback: Box<dyn FnMut()>);
fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>);
fn on_close(&self, callback: Box<dyn FnOnce()>);
fn on_appearance_changed(&self, callback: Box<dyn FnMut()>);
fn draw(&self, scene: &Scene);
fn completed_frame(&self) {}
fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas>;
#[cfg(target_os = "windows")]
fn get_raw_handle(&self) -> windows::HWND;
fn show_window_menu(&self, position: Point<Pixels>);
fn start_system_move(&self);
fn should_render_window_controls(&self) -> bool;
#[cfg(any(test, feature = "test-support"))]
fn as_test(&mut self) -> Option<&mut TestWindow> {
None
}
}
/// This type is public so that our test macro can generate and use it, but it should not
/// be considered part of our public API.
#[doc(hidden)]
pub trait PlatformDispatcher: Send + Sync {
fn is_main_thread(&self) -> bool;
fn dispatch(&self, runnable: Runnable, label: Option<TaskLabel>);
fn dispatch_on_main_thread(&self, runnable: Runnable);
fn dispatch_after(&self, duration: Duration, runnable: Runnable);
fn park(&self, timeout: Option<Duration>) -> bool;
fn unparker(&self) -> Unparker;
#[cfg(any(test, feature = "test-support"))]
fn as_test(&self) -> Option<&TestDispatcher> {
None
}
}
pub(crate) trait PlatformTextSystem: Send + Sync {
fn add_fonts(&self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()>;
fn all_font_names(&self) -> Vec<String>;
fn all_font_families(&self) -> Vec<String>;
fn font_id(&self, descriptor: &Font) -> Result<FontId>;
fn font_metrics(&self, font_id: FontId) -> FontMetrics;
fn typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>>;
fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>>;
fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId>;
fn glyph_raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>>;
fn rasterize_glyph(
&self,
params: &RenderGlyphParams,
raster_bounds: Bounds<DevicePixels>,
) -> Result<(Size<DevicePixels>, Vec<u8>)>;
fn layout_line(&self, text: &str, font_size: Pixels, runs: &[FontRun]) -> LineLayout;
}
/// Basic metadata about the current application and operating system.
#[derive(Clone, Debug)]
pub struct AppMetadata {
/// The name of the current operating system
pub os_name: &'static str,
/// The operating system's version
pub os_version: Option<SemanticVersion>,
/// The current version of the application
pub app_version: Option<SemanticVersion>,
}
#[derive(PartialEq, Eq, Hash, Clone)]
pub(crate) enum AtlasKey {
Glyph(RenderGlyphParams),
Svg(RenderSvgParams),
Image(RenderImageParams),
}
impl AtlasKey {
pub(crate) fn texture_kind(&self) -> AtlasTextureKind {
match self {
AtlasKey::Glyph(params) => {
if params.is_emoji {
AtlasTextureKind::Polychrome
} else {
AtlasTextureKind::Monochrome
}
}
AtlasKey::Svg(_) => AtlasTextureKind::Monochrome,
AtlasKey::Image(_) => AtlasTextureKind::Polychrome,
}
}
}
impl From<RenderGlyphParams> for AtlasKey {
fn from(params: RenderGlyphParams) -> Self {
Self::Glyph(params)
}
}
impl From<RenderSvgParams> for AtlasKey {
fn from(params: RenderSvgParams) -> Self {
Self::Svg(params)
}
}
impl From<RenderImageParams> for AtlasKey {
fn from(params: RenderImageParams) -> Self {
Self::Image(params)
}
}
pub(crate) trait PlatformAtlas: Send + Sync {
fn get_or_insert_with<'a>(
&self,
key: &AtlasKey,
build: &mut dyn FnMut() -> Result<(Size<DevicePixels>, Cow<'a, [u8]>)>,
) -> Result<AtlasTile>;
}
#[derive(Clone, Debug, PartialEq, Eq)]
#[repr(C)]
pub(crate) struct AtlasTile {
pub(crate) texture_id: AtlasTextureId,
pub(crate) tile_id: TileId,
pub(crate) padding: u32,
pub(crate) bounds: Bounds<DevicePixels>,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[repr(C)]
pub(crate) struct AtlasTextureId {
// We use u32 instead of usize for Metal Shader Language compatibility
pub(crate) index: u32,
pub(crate) kind: AtlasTextureKind,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[repr(C)]
pub(crate) enum AtlasTextureKind {
Monochrome = 0,
Polychrome = 1,
Path = 2,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
#[repr(C)]
pub(crate) struct TileId(pub(crate) u32);
impl From<etagere::AllocId> for TileId {
fn from(id: etagere::AllocId) -> Self {
Self(id.serialize())
}
}
impl From<TileId> for etagere::AllocId {
fn from(id: TileId) -> Self {
Self::deserialize(id.0)
}
}
pub(crate) struct PlatformInputHandler {
cx: AsyncWindowContext,
handler: Box<dyn InputHandler>,
}
impl PlatformInputHandler {
pub fn new(cx: AsyncWindowContext, handler: Box<dyn InputHandler>) -> Self {
Self { cx, handler }
}
fn selected_text_range(&mut self) -> Option<Range<usize>> {
self.cx
.update(|cx| self.handler.selected_text_range(cx))
.ok()
.flatten()
}
fn marked_text_range(&mut self) -> Option<Range<usize>> {
self.cx
.update(|cx| self.handler.marked_text_range(cx))
.ok()
.flatten()
}
fn text_for_range(&mut self, range_utf16: Range<usize>) -> Option<String> {
self.cx
.update(|cx| self.handler.text_for_range(range_utf16, cx))
.ok()
.flatten()
}
fn replace_text_in_range(&mut self, replacement_range: Option<Range<usize>>, text: &str) {
self.cx
.update(|cx| {
self.handler
.replace_text_in_range(replacement_range, text, cx);
})
.ok();
}
fn replace_and_mark_text_in_range(
&mut self,
range_utf16: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
) {
self.cx
.update(|cx| {
self.handler.replace_and_mark_text_in_range(
range_utf16,
new_text,
new_selected_range,
cx,
)
})
.ok();
}
fn unmark_text(&mut self) {
self.cx.update(|cx| self.handler.unmark_text(cx)).ok();
}
fn bounds_for_range(&mut self, range_utf16: Range<usize>) -> Option<Bounds<Pixels>> {
self.cx
.update(|cx| self.handler.bounds_for_range(range_utf16, cx))
.ok()
.flatten()
}
pub(crate) fn dispatch_input(&mut self, input: &str, cx: &mut WindowContext) {
self.handler.replace_text_in_range(None, input, cx);
}
}
/// Zed's interface for handling text input from the platform's IME system
/// This is currently a 1:1 exposure of the NSTextInputClient API:
///
/// <https://developer.apple.com/documentation/appkit/nstextinputclient>
pub trait InputHandler: 'static {
/// Get the range of the user's currently selected text, if any
/// Corresponds to [selectedRange()](https://developer.apple.com/documentation/appkit/nstextinputclient/1438242-selectedrange)
///
/// Return value is in terms of UTF-16 characters, from 0 to the length of the document
fn selected_text_range(&mut self, cx: &mut WindowContext) -> Option<Range<usize>>;
/// Get the range of the currently marked text, if any
/// Corresponds to [markedRange()](https://developer.apple.com/documentation/appkit/nstextinputclient/1438250-markedrange)
///
/// Return value is in terms of UTF-16 characters, from 0 to the length of the document
fn marked_text_range(&mut self, cx: &mut WindowContext) -> Option<Range<usize>>;
/// Get the text for the given document range in UTF-16 characters
/// Corresponds to [attributedSubstring(forProposedRange: actualRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438238-attributedsubstring)
///
/// range_utf16 is in terms of UTF-16 characters
fn text_for_range(
&mut self,
range_utf16: Range<usize>,
cx: &mut WindowContext,
) -> Option<String>;
/// Replace the text in the given document range with the given text
/// Corresponds to [insertText(_:replacementRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438258-inserttext)
///
/// replacement_range is in terms of UTF-16 characters
fn replace_text_in_range(
&mut self,
replacement_range: Option<Range<usize>>,
text: &str,
cx: &mut WindowContext,
);
/// Replace the text in the given document range with the given text,
/// and mark the given text as part of of an IME 'composing' state
/// Corresponds to [setMarkedText(_:selectedRange:replacementRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438246-setmarkedtext)
///
/// range_utf16 is in terms of UTF-16 characters
/// new_selected_range is in terms of UTF-16 characters
fn replace_and_mark_text_in_range(
&mut self,
range_utf16: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
cx: &mut WindowContext,
);
/// Remove the IME 'composing' state from the document
/// Corresponds to [unmarkText()](https://developer.apple.com/documentation/appkit/nstextinputclient/1438239-unmarktext)
fn unmark_text(&mut self, cx: &mut WindowContext);
/// Get the bounds of the given document range in screen coordinates
/// Corresponds to [firstRect(forCharacterRange:actualRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438240-firstrect)
///
/// This is used for positioning the IME candidate window
fn bounds_for_range(
&mut self,
range_utf16: Range<usize>,
cx: &mut WindowContext,
) -> Option<Bounds<Pixels>>;
}
/// The variables that can be configured when creating a new window
#[derive(Debug)]
pub struct WindowOptions {
/// Specifies the state and bounds of the window in screen coordinates.
/// - `None`: Inherit the bounds.
/// - `Some(WindowBounds)`: Open a window with corresponding state and its restore size.
pub window_bounds: Option<WindowBounds>,
/// The titlebar configuration of the window
pub titlebar: Option<TitlebarOptions>,
/// Whether the window should be focused when created
pub focus: bool,
/// Whether the window should be shown when created
pub show: bool,
/// The kind of window to create
pub kind: WindowKind,
/// Whether the window should be movable by the user
pub is_movable: bool,
/// The display to create the window on, if this is None,
/// the window will be created on the main display
pub display_id: Option<DisplayId>,
/// The appearance of the window background.
pub window_background: WindowBackgroundAppearance,
/// Application identifier of the window. Can by used by desktop environments to group applications together.
pub app_id: Option<String>,
}
/// The variables that can be configured when creating a new window
#[derive(Debug)]
pub(crate) struct WindowParams {
pub bounds: Bounds<DevicePixels>,
/// The titlebar configuration of the window
pub titlebar: Option<TitlebarOptions>,
/// The kind of window to create
pub kind: WindowKind,
/// Whether the window should be movable by the user
pub is_movable: bool,
pub focus: bool,
pub show: bool,
pub display_id: Option<DisplayId>,
pub window_background: WindowBackgroundAppearance,
}
/// Represents the status of how a window should be opened.
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum WindowBounds {
/// Indicates that the window should open in a windowed state with the given bounds.
Windowed(Bounds<DevicePixels>),
/// Indicates that the window should open in a maximized state.
/// The bounds provided here represent the restore size of the window.
Maximized(Bounds<DevicePixels>),
/// Indicates that the window should open in fullscreen mode.
/// The bounds provided here represent the restore size of the window.
Fullscreen(Bounds<DevicePixels>),
}
impl Default for WindowBounds {
fn default() -> Self {
WindowBounds::Windowed(Bounds::default())
}
}
impl WindowBounds {
/// Retrieve the inner bounds
pub fn get_bounds(&self) -> Bounds<DevicePixels> {
match self {
WindowBounds::Windowed(bounds) => *bounds,
WindowBounds::Maximized(bounds) => *bounds,
WindowBounds::Fullscreen(bounds) => *bounds,
}
}
}
impl Default for WindowOptions {
fn default() -> Self {
Self {
window_bounds: None,
titlebar: Some(TitlebarOptions {
title: Default::default(),
appears_transparent: Default::default(),
traffic_light_position: Default::default(),
}),
focus: true,
show: true,
kind: WindowKind::Normal,
is_movable: true,
display_id: None,
window_background: WindowBackgroundAppearance::default(),
app_id: None,
}
}
}
/// The options that can be configured for a window's titlebar
#[derive(Debug, Default)]
pub struct TitlebarOptions {
/// The initial title of the window
pub title: Option<SharedString>,
/// Whether the titlebar should appear transparent
pub appears_transparent: bool,
/// The position of the macOS traffic light buttons
pub traffic_light_position: Option<Point<Pixels>>,
}
/// The kind of window to create
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum WindowKind {
/// A normal application window
Normal,
/// A window that appears above all other windows, usually used for alerts or popups
/// use sparingly!
PopUp,
}
/// The appearance of the window, as defined by the operating system.
///
/// On macOS, this corresponds to named [`NSAppearance`](https://developer.apple.com/documentation/appkit/nsappearance)
/// values.
#[derive(Copy, Clone, Debug)]
pub enum WindowAppearance {
/// A light appearance.
///
/// On macOS, this corresponds to the `aqua` appearance.
Light,
/// A light appearance with vibrant colors.
///
/// On macOS, this corresponds to the `NSAppearanceNameVibrantLight` appearance.
VibrantLight,
/// A dark appearance.
///
/// On macOS, this corresponds to the `darkAqua` appearance.
Dark,
/// A dark appearance with vibrant colors.
///
/// On macOS, this corresponds to the `NSAppearanceNameVibrantDark` appearance.
VibrantDark,
}
impl Default for WindowAppearance {
fn default() -> Self {
Self::Light
}
}
/// The appearance of the background of the window itself, when there is
/// no content or the content is transparent.
#[derive(Copy, Clone, Debug, Default, PartialEq)]
pub enum WindowBackgroundAppearance {
/// Opaque.
///
/// This lets the window manager know that content behind this
/// window does not need to be drawn.
///
/// Actual color depends on the system and themes should define a fully
/// opaque background color instead.
#[default]
Opaque,
/// Plain alpha transparency.
Transparent,
/// Transparency, but the contents behind the window are blurred.
///
/// Not always supported.
Blurred,
}
/// The options that can be configured for a file dialog prompt
#[derive(Copy, Clone, Debug)]
pub struct PathPromptOptions {
/// Should the prompt allow files to be selected?
pub files: bool,
/// Should the prompt allow directories to be selected?
pub directories: bool,
/// Should the prompt allow multiple files to be selected?
pub multiple: bool,
}
/// What kind of prompt styling to show
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum PromptLevel {
/// A prompt that is shown when the user should be notified of something
Info,
/// A prompt that is shown when the user needs to be warned of a potential problem
Warning,
/// A prompt that is shown when a critical problem has occurred
Critical,
}
/// The style of the cursor (pointer)
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub enum CursorStyle {
/// The default cursor
Arrow,
/// A text input cursor
/// corresponds to the CSS cursor value `text`
IBeam,
/// A crosshair cursor
/// corresponds to the CSS cursor value `crosshair`
Crosshair,
/// A closed hand cursor
/// corresponds to the CSS cursor value `grabbing`
ClosedHand,
/// An open hand cursor
/// corresponds to the CSS cursor value `grab`
OpenHand,
/// A pointing hand cursor
/// corresponds to the CSS cursor value `pointer`
PointingHand,
/// A resize left cursor
/// corresponds to the CSS cursor value `w-resize`
ResizeLeft,
/// A resize right cursor
/// corresponds to the CSS cursor value `e-resize`
ResizeRight,
/// A resize cursor to the left and right
/// corresponds to the CSS cursor value `ew-resize`
ResizeLeftRight,
/// A resize up cursor
/// corresponds to the CSS cursor value `n-resize`
ResizeUp,
/// A resize down cursor
/// corresponds to the CSS cursor value `s-resize`
ResizeDown,
/// A resize cursor directing up and down
/// corresponds to the CSS cursor value `ns-resize`
ResizeUpDown,
/// A cursor indicating that the item/column can be resized horizontally.
/// corresponds to the CSS curosr value `col-resize`
ResizeColumn,
/// A cursor indicating that the item/row can be resized vertically.
/// corresponds to the CSS curosr value `row-resize`
ResizeRow,
/// A cursor indicating that something will disappear if moved here
/// Does not correspond to a CSS cursor value
DisappearingItem,
/// A text input cursor for vertical layout
/// corresponds to the CSS cursor value `vertical-text`
IBeamCursorForVerticalLayout,
/// A cursor indicating that the operation is not allowed
/// corresponds to the CSS cursor value `not-allowed`
OperationNotAllowed,
/// A cursor indicating that the operation will result in a link
/// corresponds to the CSS cursor value `alias`
DragLink,
/// A cursor indicating that the operation will result in a copy
/// corresponds to the CSS cursor value `copy`
DragCopy,
/// A cursor indicating that the operation will result in a context menu
/// corresponds to the CSS cursor value `context-menu`
ContextualMenu,
}
impl Default for CursorStyle {
fn default() -> Self {
Self::Arrow
}
}
/// A clipboard item that should be copied to the clipboard
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct ClipboardItem {
pub(crate) text: String,
pub(crate) metadata: Option<String>,
}
impl ClipboardItem {
/// Create a new clipboard item with the given text
pub fn new(text: String) -> Self {
Self {
text,
metadata: None,
}
}
/// Create a new clipboard item with the given text and metadata
pub fn with_metadata<T: Serialize>(mut self, metadata: T) -> Self {
self.metadata = Some(serde_json::to_string(&metadata).unwrap());
self
}
/// Get the text of the clipboard item
pub fn text(&self) -> &String {
&self.text
}
/// Get the metadata of the clipboard item
pub fn metadata<T>(&self) -> Option<T>
where
T: for<'a> Deserialize<'a>,
{
self.metadata
.as_ref()
.and_then(|m| serde_json::from_str(m).ok())
}
pub(crate) fn text_hash(text: &str) -> u64 {
let mut hasher = SeaHasher::new();
text.hash(&mut hasher);
hasher.finish()
}
}