
Similar to https://github.com/zed-industries/zed/pull/18690 & https://github.com/zed-industries/zed/pull/18695, this PR enables required docs for `ui` and does some cleanup. Changes: - Enables the `deny(missing_docs)` crate-wide. - Adds `allow(missing_docs)` on many modules until folks pick them up to document them - Documents some modules (all in `ui/src/styles`) - Crate root-level organization: Traits move to `traits`, other misc organization - Cleaned out a bunch of unused code. Note: I'd like to remove `utils/format_distance` but the assistant panel uses it. To move it over to use the `time_format` crate we may need to update it to use `time` instead of `chrono`. Needs more investigation. Release Notes: - N/A
76 lines
1.7 KiB
Rust
76 lines
1.7 KiB
Rust
#![allow(missing_docs)]
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use gpui::{Hsla, IntoElement};
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use crate::prelude::*;
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enum DividerDirection {
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Horizontal,
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Vertical,
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}
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/// The color of a [`Divider`].
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#[derive(Default)]
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pub enum DividerColor {
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Border,
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#[default]
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BorderVariant,
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}
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impl DividerColor {
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pub fn hsla(self, cx: &WindowContext) -> Hsla {
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match self {
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DividerColor::Border => cx.theme().colors().border,
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DividerColor::BorderVariant => cx.theme().colors().border_variant,
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}
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}
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}
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#[derive(IntoElement)]
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pub struct Divider {
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direction: DividerDirection,
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color: DividerColor,
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inset: bool,
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}
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impl RenderOnce for Divider {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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div()
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.map(|this| match self.direction {
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DividerDirection::Horizontal => {
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this.h_px().w_full().when(self.inset, |this| this.mx_1p5())
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}
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DividerDirection::Vertical => {
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this.w_px().h_full().when(self.inset, |this| this.my_1p5())
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}
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})
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.bg(self.color.hsla(cx))
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}
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}
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impl Divider {
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pub fn horizontal() -> Self {
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Self {
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direction: DividerDirection::Horizontal,
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color: DividerColor::default(),
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inset: false,
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}
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}
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pub fn vertical() -> Self {
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Self {
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direction: DividerDirection::Vertical,
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color: DividerColor::default(),
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inset: false,
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}
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}
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pub fn inset(mut self) -> Self {
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self.inset = true;
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self
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}
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pub fn color(mut self, color: DividerColor) -> Self {
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self.color = color;
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self
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}
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}
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