ZIm/crates/gpui/src/style.rs
Nathan Sobo 4cc4f08a53
Remove ! from todo!() in comments (#8643)
This practice makes it difficult to locate todo!s in my code when I'm
working. Let's take out the bang if we want to keep doing this.

Release Notes:

- N/A
2024-02-29 18:19:05 -07:00

853 lines
26 KiB
Rust

use std::{iter, mem, ops::Range};
use crate::{
black, phi, point, quad, rems, AbsoluteLength, Bounds, ContentMask, Corners, CornersRefinement,
CursorStyle, DefiniteLength, Edges, EdgesRefinement, ElementContext, Font, FontFeatures,
FontStyle, FontWeight, Hsla, Length, Pixels, Point, PointRefinement, Rgba, SharedString, Size,
SizeRefinement, Styled, TextRun,
};
use collections::HashSet;
use refineable::Refineable;
use smallvec::SmallVec;
pub use taffy::style::{
AlignContent, AlignItems, AlignSelf, Display, FlexDirection, FlexWrap, JustifyContent,
Overflow, Position,
};
/// Use this struct for interfacing with the 'debug_below' styling from your own elements.
/// If a parent element has this style set on it, then this struct will be set as a global in
/// GPUI.
#[cfg(debug_assertions)]
pub struct DebugBelow;
#[cfg(debug_assertions)]
impl crate::Global for DebugBelow {}
/// The CSS styling that can be applied to an element via the `Styled` trait
#[derive(Clone, Refineable, Debug)]
#[refineable(Debug)]
pub struct Style {
/// What layout strategy should be used?
pub display: Display,
/// Should the element be painted on screen?
pub visibility: Visibility,
// Overflow properties
/// How children overflowing their container should affect layout
#[refineable]
pub overflow: Point<Overflow>,
/// How much space (in points) should be reserved for the scrollbars of `Overflow::Scroll` and `Overflow::Auto` nodes.
pub scrollbar_width: f32,
// Position properties
/// What should the `position` value of this struct use as a base offset?
pub position: Position,
/// How should the position of this element be tweaked relative to the layout defined?
#[refineable]
pub inset: Edges<Length>,
// Size properties
/// Sets the initial size of the item
#[refineable]
pub size: Size<Length>,
/// Controls the minimum size of the item
#[refineable]
pub min_size: Size<Length>,
/// Controls the maximum size of the item
#[refineable]
pub max_size: Size<Length>,
/// Sets the preferred aspect ratio for the item. The ratio is calculated as width divided by height.
pub aspect_ratio: Option<f32>,
// Spacing Properties
/// How large should the margin be on each side?
#[refineable]
pub margin: Edges<Length>,
/// How large should the padding be on each side?
#[refineable]
pub padding: Edges<DefiniteLength>,
/// How large should the border be on each side?
#[refineable]
pub border_widths: Edges<AbsoluteLength>,
// Alignment properties
/// How this node's children aligned in the cross/block axis?
pub align_items: Option<AlignItems>,
/// How this node should be aligned in the cross/block axis. Falls back to the parents [`AlignItems`] if not set
pub align_self: Option<AlignSelf>,
/// How should content contained within this item be aligned in the cross/block axis
pub align_content: Option<AlignContent>,
/// How should contained within this item be aligned in the main/inline axis
pub justify_content: Option<JustifyContent>,
/// How large should the gaps between items in a flex container be?
#[refineable]
pub gap: Size<DefiniteLength>,
// Flexbox properties
/// Which direction does the main axis flow in?
pub flex_direction: FlexDirection,
/// Should elements wrap, or stay in a single line?
pub flex_wrap: FlexWrap,
/// Sets the initial main axis size of the item
pub flex_basis: Length,
/// The relative rate at which this item grows when it is expanding to fill space, 0.0 is the default value, and this value must be positive.
pub flex_grow: f32,
/// The relative rate at which this item shrinks when it is contracting to fit into space, 1.0 is the default value, and this value must be positive.
pub flex_shrink: f32,
/// The fill color of this element
pub background: Option<Fill>,
/// The border color of this element
pub border_color: Option<Hsla>,
/// The radius of the corners of this element
#[refineable]
pub corner_radii: Corners<AbsoluteLength>,
/// Box Shadow of the element
pub box_shadow: SmallVec<[BoxShadow; 2]>,
/// The text style of this element
pub text: TextStyleRefinement,
/// The mouse cursor style shown when the mouse pointer is over an element.
pub mouse_cursor: Option<CursorStyle>,
/// The z-index to set for this element
pub z_index: Option<u16>,
/// Whether to draw a red debugging outline around this element
#[cfg(debug_assertions)]
pub debug: bool,
/// Whether to draw a red debugging outline around this element and all of it's conforming children
#[cfg(debug_assertions)]
pub debug_below: bool,
}
impl Styled for StyleRefinement {
fn style(&mut self) -> &mut StyleRefinement {
self
}
}
/// The value of the visibility property, similar to the CSS property `visibility`
#[derive(Default, Clone, Copy, Debug, Eq, PartialEq)]
pub enum Visibility {
/// The element should be drawn as normal.
#[default]
Visible,
/// The element should not be drawn, but should still take up space in the layout.
Hidden,
}
/// The possible values of the box-shadow property
#[derive(Clone, Debug)]
pub struct BoxShadow {
/// What color should the shadow have?
pub color: Hsla,
/// How should it be offset from it's element?
pub offset: Point<Pixels>,
/// How much should the shadow be blurred?
pub blur_radius: Pixels,
/// How much should the shadow spread?
pub spread_radius: Pixels,
}
/// How to handle whitespace in text
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
pub enum WhiteSpace {
/// Normal line wrapping when text overflows the width of the element
#[default]
Normal,
/// No line wrapping, text will overflow the width of the element
Nowrap,
}
/// The properties that can be used to style text in GPUI
#[derive(Refineable, Clone, Debug, PartialEq)]
#[refineable(Debug)]
pub struct TextStyle {
/// The color of the text
pub color: Hsla,
/// The font family to use
pub font_family: SharedString,
/// The font features to use
pub font_features: FontFeatures,
/// The font size to use, in pixels or rems.
pub font_size: AbsoluteLength,
/// The line height to use, in pixels or fractions
pub line_height: DefiniteLength,
/// The font weight, e.g. bold
pub font_weight: FontWeight,
/// The font style, e.g. italic
pub font_style: FontStyle,
/// The background color of the text
pub background_color: Option<Hsla>,
/// The underline style of the text
pub underline: Option<UnderlineStyle>,
/// The strikethrough style of the text
pub strikethrough: Option<StrikethroughStyle>,
/// How to handle whitespace in the text
pub white_space: WhiteSpace,
}
impl Default for TextStyle {
fn default() -> Self {
TextStyle {
color: black(),
// todo(linux) make this configurable or choose better default
font_family: if cfg!(target_os = "linux") {
"FreeMono".into()
} else {
"Helvetica".into()
},
font_features: FontFeatures::default(),
font_size: rems(1.).into(),
line_height: phi(),
font_weight: FontWeight::default(),
font_style: FontStyle::default(),
background_color: None,
underline: None,
strikethrough: None,
white_space: WhiteSpace::Normal,
}
}
}
impl TextStyle {
/// Create a new text style with the given highlighting applied.
pub fn highlight(mut self, style: impl Into<HighlightStyle>) -> Self {
let style = style.into();
if let Some(weight) = style.font_weight {
self.font_weight = weight;
}
if let Some(style) = style.font_style {
self.font_style = style;
}
if let Some(color) = style.color {
self.color = self.color.blend(color);
}
if let Some(factor) = style.fade_out {
self.color.fade_out(factor);
}
if let Some(background_color) = style.background_color {
self.background_color = Some(background_color);
}
if let Some(underline) = style.underline {
self.underline = Some(underline);
}
if let Some(strikethrough) = style.strikethrough {
self.strikethrough = Some(strikethrough);
}
self
}
/// Get the font configured for this text style.
pub fn font(&self) -> Font {
Font {
family: self.font_family.clone(),
features: self.font_features,
weight: self.font_weight,
style: self.font_style,
}
}
/// Returns the rounded line height in pixels.
pub fn line_height_in_pixels(&self, rem_size: Pixels) -> Pixels {
self.line_height.to_pixels(self.font_size, rem_size).round()
}
/// Convert this text style into a [`TextRun`], for the given length of the text.
pub fn to_run(&self, len: usize) -> TextRun {
TextRun {
len,
font: Font {
family: self.font_family.clone(),
features: Default::default(),
weight: self.font_weight,
style: self.font_style,
},
color: self.color,
background_color: self.background_color,
underline: self.underline,
strikethrough: self.strikethrough,
}
}
}
/// A highlight style to apply, similar to a `TextStyle` except
/// for a single font, uniformly sized and spaced text.
#[derive(Copy, Clone, Debug, Default, PartialEq)]
pub struct HighlightStyle {
/// The color of the text
pub color: Option<Hsla>,
/// The font weight, e.g. bold
pub font_weight: Option<FontWeight>,
/// The font style, e.g. italic
pub font_style: Option<FontStyle>,
/// The background color of the text
pub background_color: Option<Hsla>,
/// The underline style of the text
pub underline: Option<UnderlineStyle>,
/// The underline style of the text
pub strikethrough: Option<StrikethroughStyle>,
/// Similar to the CSS `opacity` property, this will cause the text to be less vibrant.
pub fade_out: Option<f32>,
}
impl Eq for HighlightStyle {}
impl Style {
/// Get the text style in this element style.
pub fn text_style(&self) -> Option<&TextStyleRefinement> {
if self.text.is_some() {
Some(&self.text)
} else {
None
}
}
/// Get the content mask for this element style, based on the given bounds.
/// If the element does not hide it's overflow, this will return `None`.
pub fn overflow_mask(
&self,
bounds: Bounds<Pixels>,
rem_size: Pixels,
) -> Option<ContentMask<Pixels>> {
match self.overflow {
Point {
x: Overflow::Visible,
y: Overflow::Visible,
} => None,
_ => {
let mut min = bounds.origin;
let mut max = bounds.lower_right();
if self
.border_color
.map_or(false, |color| !color.is_transparent())
{
min.x += self.border_widths.left.to_pixels(rem_size);
max.x -= self.border_widths.right.to_pixels(rem_size);
min.y += self.border_widths.top.to_pixels(rem_size);
max.y -= self.border_widths.bottom.to_pixels(rem_size);
}
let bounds = match (
self.overflow.x == Overflow::Visible,
self.overflow.y == Overflow::Visible,
) {
// x and y both visible
(true, true) => return None,
// x visible, y hidden
(true, false) => Bounds::from_corners(
point(min.x, bounds.origin.y),
point(max.x, bounds.lower_right().y),
),
// x hidden, y visible
(false, true) => Bounds::from_corners(
point(bounds.origin.x, min.y),
point(bounds.lower_right().x, max.y),
),
// both hidden
(false, false) => Bounds::from_corners(min, max),
};
Some(ContentMask { bounds })
}
}
}
/// Paints the background of an element styled with this style.
pub fn paint(
&self,
bounds: Bounds<Pixels>,
cx: &mut ElementContext,
continuation: impl FnOnce(&mut ElementContext),
) {
#[cfg(debug_assertions)]
if self.debug_below {
cx.set_global(DebugBelow)
}
#[cfg(debug_assertions)]
if self.debug || cx.has_global::<DebugBelow>() {
cx.paint_quad(crate::outline(bounds, crate::red()));
}
let rem_size = cx.rem_size();
cx.with_z_index(0, |cx| {
cx.paint_shadows(
bounds,
self.corner_radii.to_pixels(bounds.size, rem_size),
&self.box_shadow,
);
});
let background_color = self.background.as_ref().and_then(Fill::color);
if background_color.map_or(false, |color| !color.is_transparent()) {
cx.with_z_index(1, |cx| {
let mut border_color = background_color.unwrap_or_default();
border_color.a = 0.;
cx.paint_quad(quad(
bounds,
self.corner_radii.to_pixels(bounds.size, rem_size),
background_color.unwrap_or_default(),
Edges::default(),
border_color,
));
});
}
cx.with_z_index(2, |cx| {
continuation(cx);
});
if self.is_border_visible() {
cx.with_z_index(3, |cx| {
let corner_radii = self.corner_radii.to_pixels(bounds.size, rem_size);
let border_widths = self.border_widths.to_pixels(rem_size);
let max_border_width = border_widths.max();
let max_corner_radius = corner_radii.max();
let top_bounds = Bounds::from_corners(
bounds.origin,
bounds.upper_right()
+ point(Pixels::ZERO, max_border_width.max(max_corner_radius)),
);
let bottom_bounds = Bounds::from_corners(
bounds.lower_left()
- point(Pixels::ZERO, max_border_width.max(max_corner_radius)),
bounds.lower_right(),
);
let left_bounds = Bounds::from_corners(
top_bounds.lower_left(),
bottom_bounds.origin + point(max_border_width, Pixels::ZERO),
);
let right_bounds = Bounds::from_corners(
top_bounds.lower_right() - point(max_border_width, Pixels::ZERO),
bottom_bounds.upper_right(),
);
let mut background = self.border_color.unwrap_or_default();
background.a = 0.;
let quad = quad(
bounds,
corner_radii,
background,
border_widths,
self.border_color.unwrap_or_default(),
);
cx.with_content_mask(Some(ContentMask { bounds: top_bounds }), |cx| {
cx.paint_quad(quad.clone());
});
cx.with_content_mask(
Some(ContentMask {
bounds: right_bounds,
}),
|cx| {
cx.paint_quad(quad.clone());
},
);
cx.with_content_mask(
Some(ContentMask {
bounds: bottom_bounds,
}),
|cx| {
cx.paint_quad(quad.clone());
},
);
cx.with_content_mask(
Some(ContentMask {
bounds: left_bounds,
}),
|cx| {
cx.paint_quad(quad);
},
);
});
}
#[cfg(debug_assertions)]
if self.debug_below {
cx.remove_global::<DebugBelow>();
}
}
fn is_border_visible(&self) -> bool {
self.border_color
.map_or(false, |color| !color.is_transparent())
&& self.border_widths.any(|length| !length.is_zero())
}
}
impl Default for Style {
fn default() -> Self {
Style {
display: Display::Block,
visibility: Visibility::Visible,
overflow: Point {
x: Overflow::Visible,
y: Overflow::Visible,
},
scrollbar_width: 0.0,
position: Position::Relative,
inset: Edges::auto(),
margin: Edges::<Length>::zero(),
padding: Edges::<DefiniteLength>::zero(),
border_widths: Edges::<AbsoluteLength>::zero(),
size: Size::auto(),
min_size: Size::auto(),
max_size: Size::auto(),
aspect_ratio: None,
gap: Size::default(),
// Alignment
align_items: None,
align_self: None,
align_content: None,
justify_content: None,
// Flexbox
flex_direction: FlexDirection::Row,
flex_wrap: FlexWrap::NoWrap,
flex_grow: 0.0,
flex_shrink: 1.0,
flex_basis: Length::Auto,
background: None,
border_color: None,
corner_radii: Corners::default(),
box_shadow: Default::default(),
text: TextStyleRefinement::default(),
mouse_cursor: None,
z_index: None,
#[cfg(debug_assertions)]
debug: false,
#[cfg(debug_assertions)]
debug_below: false,
}
}
}
/// The properties that can be applied to an underline.
#[derive(Refineable, Copy, Clone, Default, Debug, PartialEq, Eq)]
#[refineable(Debug)]
pub struct UnderlineStyle {
/// The thickness of the underline.
pub thickness: Pixels,
/// The color of the underline.
pub color: Option<Hsla>,
/// Whether the underline should be wavy, like in a spell checker.
pub wavy: bool,
}
/// The properties that can be applied to a strikethrough.
#[derive(Refineable, Copy, Clone, Default, Debug, PartialEq, Eq)]
#[refineable(Debug)]
pub struct StrikethroughStyle {
/// The thickness of the strikethrough.
pub thickness: Pixels,
/// The color of the strikethrough.
pub color: Option<Hsla>,
}
/// The kinds of fill that can be applied to a shape.
#[derive(Clone, Debug)]
pub enum Fill {
/// A solid color fill.
Color(Hsla),
}
impl Fill {
/// Unwrap this fill into a solid color, if it is one.
pub fn color(&self) -> Option<Hsla> {
match self {
Fill::Color(color) => Some(*color),
}
}
}
impl Default for Fill {
fn default() -> Self {
Self::Color(Hsla::default())
}
}
impl From<Hsla> for Fill {
fn from(color: Hsla) -> Self {
Self::Color(color)
}
}
impl From<Rgba> for Fill {
fn from(color: Rgba) -> Self {
Self::Color(color.into())
}
}
impl From<TextStyle> for HighlightStyle {
fn from(other: TextStyle) -> Self {
Self::from(&other)
}
}
impl From<&TextStyle> for HighlightStyle {
fn from(other: &TextStyle) -> Self {
Self {
color: Some(other.color),
font_weight: Some(other.font_weight),
font_style: Some(other.font_style),
background_color: other.background_color,
underline: other.underline,
strikethrough: other.strikethrough,
fade_out: None,
}
}
}
impl HighlightStyle {
/// Blend this highlight style with another.
/// Non-continuous properties, like font_weight and font_style, are overwritten.
pub fn highlight(&mut self, other: HighlightStyle) {
match (self.color, other.color) {
(Some(self_color), Some(other_color)) => {
self.color = Some(Hsla::blend(other_color, self_color));
}
(None, Some(other_color)) => {
self.color = Some(other_color);
}
_ => {}
}
if other.font_weight.is_some() {
self.font_weight = other.font_weight;
}
if other.font_style.is_some() {
self.font_style = other.font_style;
}
if other.background_color.is_some() {
self.background_color = other.background_color;
}
if other.underline.is_some() {
self.underline = other.underline;
}
if other.strikethrough.is_some() {
self.strikethrough = other.strikethrough;
}
match (other.fade_out, self.fade_out) {
(Some(source_fade), None) => self.fade_out = Some(source_fade),
(Some(source_fade), Some(dest_fade)) => {
self.fade_out = Some((dest_fade * (1. + source_fade)).clamp(0., 1.));
}
_ => {}
}
}
}
impl From<Hsla> for HighlightStyle {
fn from(color: Hsla) -> Self {
Self {
color: Some(color),
..Default::default()
}
}
}
impl From<FontWeight> for HighlightStyle {
fn from(font_weight: FontWeight) -> Self {
Self {
font_weight: Some(font_weight),
..Default::default()
}
}
}
impl From<FontStyle> for HighlightStyle {
fn from(font_style: FontStyle) -> Self {
Self {
font_style: Some(font_style),
..Default::default()
}
}
}
impl From<Rgba> for HighlightStyle {
fn from(color: Rgba) -> Self {
Self {
color: Some(color.into()),
..Default::default()
}
}
}
/// Combine and merge the highlights and ranges in the two iterators.
pub fn combine_highlights(
a: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>,
b: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>,
) -> impl Iterator<Item = (Range<usize>, HighlightStyle)> {
let mut endpoints = Vec::new();
let mut highlights = Vec::new();
for (range, highlight) in a.into_iter().chain(b) {
if !range.is_empty() {
let highlight_id = highlights.len();
endpoints.push((range.start, highlight_id, true));
endpoints.push((range.end, highlight_id, false));
highlights.push(highlight);
}
}
endpoints.sort_unstable_by_key(|(position, _, _)| *position);
let mut endpoints = endpoints.into_iter().peekable();
let mut active_styles = HashSet::default();
let mut ix = 0;
iter::from_fn(move || {
while let Some((endpoint_ix, highlight_id, is_start)) = endpoints.peek() {
let prev_index = mem::replace(&mut ix, *endpoint_ix);
if ix > prev_index && !active_styles.is_empty() {
let mut current_style = HighlightStyle::default();
for highlight_id in &active_styles {
current_style.highlight(highlights[*highlight_id]);
}
return Some((prev_index..ix, current_style));
}
if *is_start {
active_styles.insert(*highlight_id);
} else {
active_styles.remove(highlight_id);
}
endpoints.next();
}
None
})
}
#[cfg(test)]
mod tests {
use crate::{blue, green, red, yellow};
use super::*;
#[test]
fn test_combine_highlights() {
assert_eq!(
combine_highlights(
[
(0..5, green().into()),
(4..10, FontWeight::BOLD.into()),
(15..20, yellow().into()),
],
[
(2..6, FontStyle::Italic.into()),
(1..3, blue().into()),
(21..23, red().into()),
]
)
.collect::<Vec<_>>(),
[
(
0..1,
HighlightStyle {
color: Some(green()),
..Default::default()
}
),
(
1..2,
HighlightStyle {
color: Some(green()),
..Default::default()
}
),
(
2..3,
HighlightStyle {
color: Some(green()),
font_style: Some(FontStyle::Italic),
..Default::default()
}
),
(
3..4,
HighlightStyle {
color: Some(green()),
font_style: Some(FontStyle::Italic),
..Default::default()
}
),
(
4..5,
HighlightStyle {
color: Some(green()),
font_weight: Some(FontWeight::BOLD),
font_style: Some(FontStyle::Italic),
..Default::default()
}
),
(
5..6,
HighlightStyle {
font_weight: Some(FontWeight::BOLD),
font_style: Some(FontStyle::Italic),
..Default::default()
}
),
(
6..10,
HighlightStyle {
font_weight: Some(FontWeight::BOLD),
..Default::default()
}
),
(
15..20,
HighlightStyle {
color: Some(yellow()),
..Default::default()
}
),
(
21..23,
HighlightStyle {
color: Some(red()),
..Default::default()
}
)
]
);
}
}