
This practice makes it difficult to locate todo!s in my code when I'm working. Let's take out the bang if we want to keep doing this. Release Notes: - N/A
853 lines
26 KiB
Rust
853 lines
26 KiB
Rust
use std::{iter, mem, ops::Range};
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use crate::{
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black, phi, point, quad, rems, AbsoluteLength, Bounds, ContentMask, Corners, CornersRefinement,
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CursorStyle, DefiniteLength, Edges, EdgesRefinement, ElementContext, Font, FontFeatures,
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FontStyle, FontWeight, Hsla, Length, Pixels, Point, PointRefinement, Rgba, SharedString, Size,
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SizeRefinement, Styled, TextRun,
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};
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use collections::HashSet;
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use refineable::Refineable;
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use smallvec::SmallVec;
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pub use taffy::style::{
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AlignContent, AlignItems, AlignSelf, Display, FlexDirection, FlexWrap, JustifyContent,
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Overflow, Position,
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};
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/// Use this struct for interfacing with the 'debug_below' styling from your own elements.
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/// If a parent element has this style set on it, then this struct will be set as a global in
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/// GPUI.
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#[cfg(debug_assertions)]
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pub struct DebugBelow;
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#[cfg(debug_assertions)]
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impl crate::Global for DebugBelow {}
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/// The CSS styling that can be applied to an element via the `Styled` trait
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#[derive(Clone, Refineable, Debug)]
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#[refineable(Debug)]
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pub struct Style {
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/// What layout strategy should be used?
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pub display: Display,
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/// Should the element be painted on screen?
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pub visibility: Visibility,
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// Overflow properties
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/// How children overflowing their container should affect layout
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#[refineable]
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pub overflow: Point<Overflow>,
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/// How much space (in points) should be reserved for the scrollbars of `Overflow::Scroll` and `Overflow::Auto` nodes.
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pub scrollbar_width: f32,
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// Position properties
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/// What should the `position` value of this struct use as a base offset?
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pub position: Position,
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/// How should the position of this element be tweaked relative to the layout defined?
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#[refineable]
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pub inset: Edges<Length>,
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// Size properties
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/// Sets the initial size of the item
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#[refineable]
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pub size: Size<Length>,
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/// Controls the minimum size of the item
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#[refineable]
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pub min_size: Size<Length>,
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/// Controls the maximum size of the item
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#[refineable]
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pub max_size: Size<Length>,
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/// Sets the preferred aspect ratio for the item. The ratio is calculated as width divided by height.
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pub aspect_ratio: Option<f32>,
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// Spacing Properties
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/// How large should the margin be on each side?
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#[refineable]
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pub margin: Edges<Length>,
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/// How large should the padding be on each side?
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#[refineable]
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pub padding: Edges<DefiniteLength>,
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/// How large should the border be on each side?
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#[refineable]
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pub border_widths: Edges<AbsoluteLength>,
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// Alignment properties
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/// How this node's children aligned in the cross/block axis?
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pub align_items: Option<AlignItems>,
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/// How this node should be aligned in the cross/block axis. Falls back to the parents [`AlignItems`] if not set
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pub align_self: Option<AlignSelf>,
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/// How should content contained within this item be aligned in the cross/block axis
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pub align_content: Option<AlignContent>,
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/// How should contained within this item be aligned in the main/inline axis
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pub justify_content: Option<JustifyContent>,
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/// How large should the gaps between items in a flex container be?
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#[refineable]
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pub gap: Size<DefiniteLength>,
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// Flexbox properties
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/// Which direction does the main axis flow in?
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pub flex_direction: FlexDirection,
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/// Should elements wrap, or stay in a single line?
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pub flex_wrap: FlexWrap,
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/// Sets the initial main axis size of the item
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pub flex_basis: Length,
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/// The relative rate at which this item grows when it is expanding to fill space, 0.0 is the default value, and this value must be positive.
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pub flex_grow: f32,
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/// The relative rate at which this item shrinks when it is contracting to fit into space, 1.0 is the default value, and this value must be positive.
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pub flex_shrink: f32,
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/// The fill color of this element
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pub background: Option<Fill>,
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/// The border color of this element
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pub border_color: Option<Hsla>,
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/// The radius of the corners of this element
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#[refineable]
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pub corner_radii: Corners<AbsoluteLength>,
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/// Box Shadow of the element
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pub box_shadow: SmallVec<[BoxShadow; 2]>,
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/// The text style of this element
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pub text: TextStyleRefinement,
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/// The mouse cursor style shown when the mouse pointer is over an element.
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pub mouse_cursor: Option<CursorStyle>,
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/// The z-index to set for this element
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pub z_index: Option<u16>,
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/// Whether to draw a red debugging outline around this element
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#[cfg(debug_assertions)]
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pub debug: bool,
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/// Whether to draw a red debugging outline around this element and all of it's conforming children
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#[cfg(debug_assertions)]
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pub debug_below: bool,
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}
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impl Styled for StyleRefinement {
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fn style(&mut self) -> &mut StyleRefinement {
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self
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}
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}
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/// The value of the visibility property, similar to the CSS property `visibility`
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#[derive(Default, Clone, Copy, Debug, Eq, PartialEq)]
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pub enum Visibility {
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/// The element should be drawn as normal.
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#[default]
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Visible,
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/// The element should not be drawn, but should still take up space in the layout.
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Hidden,
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}
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/// The possible values of the box-shadow property
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#[derive(Clone, Debug)]
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pub struct BoxShadow {
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/// What color should the shadow have?
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pub color: Hsla,
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/// How should it be offset from it's element?
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pub offset: Point<Pixels>,
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/// How much should the shadow be blurred?
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pub blur_radius: Pixels,
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/// How much should the shadow spread?
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pub spread_radius: Pixels,
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}
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/// How to handle whitespace in text
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#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
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pub enum WhiteSpace {
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/// Normal line wrapping when text overflows the width of the element
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#[default]
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Normal,
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/// No line wrapping, text will overflow the width of the element
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Nowrap,
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}
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/// The properties that can be used to style text in GPUI
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#[derive(Refineable, Clone, Debug, PartialEq)]
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#[refineable(Debug)]
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pub struct TextStyle {
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/// The color of the text
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pub color: Hsla,
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/// The font family to use
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pub font_family: SharedString,
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/// The font features to use
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pub font_features: FontFeatures,
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/// The font size to use, in pixels or rems.
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pub font_size: AbsoluteLength,
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/// The line height to use, in pixels or fractions
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pub line_height: DefiniteLength,
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/// The font weight, e.g. bold
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pub font_weight: FontWeight,
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/// The font style, e.g. italic
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pub font_style: FontStyle,
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/// The background color of the text
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pub background_color: Option<Hsla>,
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/// The underline style of the text
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pub underline: Option<UnderlineStyle>,
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/// The strikethrough style of the text
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pub strikethrough: Option<StrikethroughStyle>,
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/// How to handle whitespace in the text
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pub white_space: WhiteSpace,
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}
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impl Default for TextStyle {
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fn default() -> Self {
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TextStyle {
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color: black(),
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// todo(linux) make this configurable or choose better default
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font_family: if cfg!(target_os = "linux") {
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"FreeMono".into()
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} else {
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"Helvetica".into()
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},
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font_features: FontFeatures::default(),
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font_size: rems(1.).into(),
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line_height: phi(),
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font_weight: FontWeight::default(),
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font_style: FontStyle::default(),
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background_color: None,
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underline: None,
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strikethrough: None,
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white_space: WhiteSpace::Normal,
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}
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}
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}
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impl TextStyle {
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/// Create a new text style with the given highlighting applied.
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pub fn highlight(mut self, style: impl Into<HighlightStyle>) -> Self {
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let style = style.into();
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if let Some(weight) = style.font_weight {
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self.font_weight = weight;
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}
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if let Some(style) = style.font_style {
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self.font_style = style;
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}
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if let Some(color) = style.color {
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self.color = self.color.blend(color);
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}
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if let Some(factor) = style.fade_out {
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self.color.fade_out(factor);
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}
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if let Some(background_color) = style.background_color {
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self.background_color = Some(background_color);
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}
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if let Some(underline) = style.underline {
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self.underline = Some(underline);
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}
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if let Some(strikethrough) = style.strikethrough {
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self.strikethrough = Some(strikethrough);
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}
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self
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}
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/// Get the font configured for this text style.
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pub fn font(&self) -> Font {
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Font {
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family: self.font_family.clone(),
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features: self.font_features,
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weight: self.font_weight,
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style: self.font_style,
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}
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}
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/// Returns the rounded line height in pixels.
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pub fn line_height_in_pixels(&self, rem_size: Pixels) -> Pixels {
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self.line_height.to_pixels(self.font_size, rem_size).round()
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}
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/// Convert this text style into a [`TextRun`], for the given length of the text.
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pub fn to_run(&self, len: usize) -> TextRun {
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TextRun {
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len,
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font: Font {
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family: self.font_family.clone(),
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features: Default::default(),
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weight: self.font_weight,
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style: self.font_style,
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},
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color: self.color,
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background_color: self.background_color,
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underline: self.underline,
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strikethrough: self.strikethrough,
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}
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}
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}
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/// A highlight style to apply, similar to a `TextStyle` except
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/// for a single font, uniformly sized and spaced text.
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#[derive(Copy, Clone, Debug, Default, PartialEq)]
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pub struct HighlightStyle {
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/// The color of the text
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pub color: Option<Hsla>,
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/// The font weight, e.g. bold
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pub font_weight: Option<FontWeight>,
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/// The font style, e.g. italic
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pub font_style: Option<FontStyle>,
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/// The background color of the text
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pub background_color: Option<Hsla>,
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/// The underline style of the text
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pub underline: Option<UnderlineStyle>,
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/// The underline style of the text
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pub strikethrough: Option<StrikethroughStyle>,
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/// Similar to the CSS `opacity` property, this will cause the text to be less vibrant.
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pub fade_out: Option<f32>,
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}
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impl Eq for HighlightStyle {}
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impl Style {
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/// Get the text style in this element style.
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pub fn text_style(&self) -> Option<&TextStyleRefinement> {
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if self.text.is_some() {
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Some(&self.text)
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} else {
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None
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}
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}
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/// Get the content mask for this element style, based on the given bounds.
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/// If the element does not hide it's overflow, this will return `None`.
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pub fn overflow_mask(
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&self,
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bounds: Bounds<Pixels>,
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rem_size: Pixels,
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) -> Option<ContentMask<Pixels>> {
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match self.overflow {
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Point {
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x: Overflow::Visible,
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y: Overflow::Visible,
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} => None,
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_ => {
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let mut min = bounds.origin;
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let mut max = bounds.lower_right();
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if self
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.border_color
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.map_or(false, |color| !color.is_transparent())
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{
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min.x += self.border_widths.left.to_pixels(rem_size);
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max.x -= self.border_widths.right.to_pixels(rem_size);
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min.y += self.border_widths.top.to_pixels(rem_size);
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max.y -= self.border_widths.bottom.to_pixels(rem_size);
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}
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let bounds = match (
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self.overflow.x == Overflow::Visible,
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self.overflow.y == Overflow::Visible,
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) {
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// x and y both visible
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(true, true) => return None,
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// x visible, y hidden
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(true, false) => Bounds::from_corners(
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point(min.x, bounds.origin.y),
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point(max.x, bounds.lower_right().y),
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),
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// x hidden, y visible
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(false, true) => Bounds::from_corners(
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point(bounds.origin.x, min.y),
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point(bounds.lower_right().x, max.y),
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),
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// both hidden
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(false, false) => Bounds::from_corners(min, max),
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};
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Some(ContentMask { bounds })
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}
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}
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}
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/// Paints the background of an element styled with this style.
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pub fn paint(
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&self,
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bounds: Bounds<Pixels>,
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cx: &mut ElementContext,
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continuation: impl FnOnce(&mut ElementContext),
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) {
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#[cfg(debug_assertions)]
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if self.debug_below {
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cx.set_global(DebugBelow)
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}
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#[cfg(debug_assertions)]
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if self.debug || cx.has_global::<DebugBelow>() {
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cx.paint_quad(crate::outline(bounds, crate::red()));
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}
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let rem_size = cx.rem_size();
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cx.with_z_index(0, |cx| {
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cx.paint_shadows(
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bounds,
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self.corner_radii.to_pixels(bounds.size, rem_size),
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&self.box_shadow,
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);
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});
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let background_color = self.background.as_ref().and_then(Fill::color);
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if background_color.map_or(false, |color| !color.is_transparent()) {
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cx.with_z_index(1, |cx| {
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let mut border_color = background_color.unwrap_or_default();
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border_color.a = 0.;
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cx.paint_quad(quad(
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bounds,
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self.corner_radii.to_pixels(bounds.size, rem_size),
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background_color.unwrap_or_default(),
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Edges::default(),
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border_color,
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));
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});
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}
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cx.with_z_index(2, |cx| {
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continuation(cx);
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});
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if self.is_border_visible() {
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cx.with_z_index(3, |cx| {
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let corner_radii = self.corner_radii.to_pixels(bounds.size, rem_size);
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let border_widths = self.border_widths.to_pixels(rem_size);
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let max_border_width = border_widths.max();
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let max_corner_radius = corner_radii.max();
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let top_bounds = Bounds::from_corners(
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bounds.origin,
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bounds.upper_right()
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+ point(Pixels::ZERO, max_border_width.max(max_corner_radius)),
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);
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let bottom_bounds = Bounds::from_corners(
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bounds.lower_left()
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- point(Pixels::ZERO, max_border_width.max(max_corner_radius)),
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bounds.lower_right(),
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);
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let left_bounds = Bounds::from_corners(
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top_bounds.lower_left(),
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bottom_bounds.origin + point(max_border_width, Pixels::ZERO),
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);
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let right_bounds = Bounds::from_corners(
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top_bounds.lower_right() - point(max_border_width, Pixels::ZERO),
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bottom_bounds.upper_right(),
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);
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let mut background = self.border_color.unwrap_or_default();
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background.a = 0.;
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let quad = quad(
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bounds,
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corner_radii,
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background,
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border_widths,
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self.border_color.unwrap_or_default(),
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);
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cx.with_content_mask(Some(ContentMask { bounds: top_bounds }), |cx| {
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cx.paint_quad(quad.clone());
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});
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cx.with_content_mask(
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Some(ContentMask {
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bounds: right_bounds,
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}),
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|cx| {
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cx.paint_quad(quad.clone());
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},
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);
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cx.with_content_mask(
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Some(ContentMask {
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bounds: bottom_bounds,
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}),
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|cx| {
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cx.paint_quad(quad.clone());
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},
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);
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cx.with_content_mask(
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Some(ContentMask {
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bounds: left_bounds,
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}),
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|cx| {
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cx.paint_quad(quad);
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},
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);
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});
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}
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#[cfg(debug_assertions)]
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if self.debug_below {
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cx.remove_global::<DebugBelow>();
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}
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}
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fn is_border_visible(&self) -> bool {
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self.border_color
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.map_or(false, |color| !color.is_transparent())
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&& self.border_widths.any(|length| !length.is_zero())
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}
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}
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impl Default for Style {
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fn default() -> Self {
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Style {
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display: Display::Block,
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visibility: Visibility::Visible,
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overflow: Point {
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x: Overflow::Visible,
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y: Overflow::Visible,
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},
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scrollbar_width: 0.0,
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position: Position::Relative,
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inset: Edges::auto(),
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margin: Edges::<Length>::zero(),
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padding: Edges::<DefiniteLength>::zero(),
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border_widths: Edges::<AbsoluteLength>::zero(),
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size: Size::auto(),
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min_size: Size::auto(),
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max_size: Size::auto(),
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aspect_ratio: None,
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gap: Size::default(),
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// Alignment
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align_items: None,
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align_self: None,
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align_content: None,
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justify_content: None,
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// Flexbox
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flex_direction: FlexDirection::Row,
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flex_wrap: FlexWrap::NoWrap,
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flex_grow: 0.0,
|
|
flex_shrink: 1.0,
|
|
flex_basis: Length::Auto,
|
|
background: None,
|
|
border_color: None,
|
|
corner_radii: Corners::default(),
|
|
box_shadow: Default::default(),
|
|
text: TextStyleRefinement::default(),
|
|
mouse_cursor: None,
|
|
z_index: None,
|
|
|
|
#[cfg(debug_assertions)]
|
|
debug: false,
|
|
#[cfg(debug_assertions)]
|
|
debug_below: false,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The properties that can be applied to an underline.
|
|
#[derive(Refineable, Copy, Clone, Default, Debug, PartialEq, Eq)]
|
|
#[refineable(Debug)]
|
|
pub struct UnderlineStyle {
|
|
/// The thickness of the underline.
|
|
pub thickness: Pixels,
|
|
|
|
/// The color of the underline.
|
|
pub color: Option<Hsla>,
|
|
|
|
/// Whether the underline should be wavy, like in a spell checker.
|
|
pub wavy: bool,
|
|
}
|
|
|
|
/// The properties that can be applied to a strikethrough.
|
|
#[derive(Refineable, Copy, Clone, Default, Debug, PartialEq, Eq)]
|
|
#[refineable(Debug)]
|
|
pub struct StrikethroughStyle {
|
|
/// The thickness of the strikethrough.
|
|
pub thickness: Pixels,
|
|
|
|
/// The color of the strikethrough.
|
|
pub color: Option<Hsla>,
|
|
}
|
|
|
|
/// The kinds of fill that can be applied to a shape.
|
|
#[derive(Clone, Debug)]
|
|
pub enum Fill {
|
|
/// A solid color fill.
|
|
Color(Hsla),
|
|
}
|
|
|
|
impl Fill {
|
|
/// Unwrap this fill into a solid color, if it is one.
|
|
pub fn color(&self) -> Option<Hsla> {
|
|
match self {
|
|
Fill::Color(color) => Some(*color),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for Fill {
|
|
fn default() -> Self {
|
|
Self::Color(Hsla::default())
|
|
}
|
|
}
|
|
|
|
impl From<Hsla> for Fill {
|
|
fn from(color: Hsla) -> Self {
|
|
Self::Color(color)
|
|
}
|
|
}
|
|
|
|
impl From<Rgba> for Fill {
|
|
fn from(color: Rgba) -> Self {
|
|
Self::Color(color.into())
|
|
}
|
|
}
|
|
|
|
impl From<TextStyle> for HighlightStyle {
|
|
fn from(other: TextStyle) -> Self {
|
|
Self::from(&other)
|
|
}
|
|
}
|
|
|
|
impl From<&TextStyle> for HighlightStyle {
|
|
fn from(other: &TextStyle) -> Self {
|
|
Self {
|
|
color: Some(other.color),
|
|
font_weight: Some(other.font_weight),
|
|
font_style: Some(other.font_style),
|
|
background_color: other.background_color,
|
|
underline: other.underline,
|
|
strikethrough: other.strikethrough,
|
|
fade_out: None,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl HighlightStyle {
|
|
/// Blend this highlight style with another.
|
|
/// Non-continuous properties, like font_weight and font_style, are overwritten.
|
|
pub fn highlight(&mut self, other: HighlightStyle) {
|
|
match (self.color, other.color) {
|
|
(Some(self_color), Some(other_color)) => {
|
|
self.color = Some(Hsla::blend(other_color, self_color));
|
|
}
|
|
(None, Some(other_color)) => {
|
|
self.color = Some(other_color);
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
if other.font_weight.is_some() {
|
|
self.font_weight = other.font_weight;
|
|
}
|
|
|
|
if other.font_style.is_some() {
|
|
self.font_style = other.font_style;
|
|
}
|
|
|
|
if other.background_color.is_some() {
|
|
self.background_color = other.background_color;
|
|
}
|
|
|
|
if other.underline.is_some() {
|
|
self.underline = other.underline;
|
|
}
|
|
|
|
if other.strikethrough.is_some() {
|
|
self.strikethrough = other.strikethrough;
|
|
}
|
|
|
|
match (other.fade_out, self.fade_out) {
|
|
(Some(source_fade), None) => self.fade_out = Some(source_fade),
|
|
(Some(source_fade), Some(dest_fade)) => {
|
|
self.fade_out = Some((dest_fade * (1. + source_fade)).clamp(0., 1.));
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<Hsla> for HighlightStyle {
|
|
fn from(color: Hsla) -> Self {
|
|
Self {
|
|
color: Some(color),
|
|
..Default::default()
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<FontWeight> for HighlightStyle {
|
|
fn from(font_weight: FontWeight) -> Self {
|
|
Self {
|
|
font_weight: Some(font_weight),
|
|
..Default::default()
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<FontStyle> for HighlightStyle {
|
|
fn from(font_style: FontStyle) -> Self {
|
|
Self {
|
|
font_style: Some(font_style),
|
|
..Default::default()
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<Rgba> for HighlightStyle {
|
|
fn from(color: Rgba) -> Self {
|
|
Self {
|
|
color: Some(color.into()),
|
|
..Default::default()
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Combine and merge the highlights and ranges in the two iterators.
|
|
pub fn combine_highlights(
|
|
a: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>,
|
|
b: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>,
|
|
) -> impl Iterator<Item = (Range<usize>, HighlightStyle)> {
|
|
let mut endpoints = Vec::new();
|
|
let mut highlights = Vec::new();
|
|
for (range, highlight) in a.into_iter().chain(b) {
|
|
if !range.is_empty() {
|
|
let highlight_id = highlights.len();
|
|
endpoints.push((range.start, highlight_id, true));
|
|
endpoints.push((range.end, highlight_id, false));
|
|
highlights.push(highlight);
|
|
}
|
|
}
|
|
endpoints.sort_unstable_by_key(|(position, _, _)| *position);
|
|
let mut endpoints = endpoints.into_iter().peekable();
|
|
|
|
let mut active_styles = HashSet::default();
|
|
let mut ix = 0;
|
|
iter::from_fn(move || {
|
|
while let Some((endpoint_ix, highlight_id, is_start)) = endpoints.peek() {
|
|
let prev_index = mem::replace(&mut ix, *endpoint_ix);
|
|
if ix > prev_index && !active_styles.is_empty() {
|
|
let mut current_style = HighlightStyle::default();
|
|
for highlight_id in &active_styles {
|
|
current_style.highlight(highlights[*highlight_id]);
|
|
}
|
|
return Some((prev_index..ix, current_style));
|
|
}
|
|
|
|
if *is_start {
|
|
active_styles.insert(*highlight_id);
|
|
} else {
|
|
active_styles.remove(highlight_id);
|
|
}
|
|
endpoints.next();
|
|
}
|
|
None
|
|
})
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use crate::{blue, green, red, yellow};
|
|
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn test_combine_highlights() {
|
|
assert_eq!(
|
|
combine_highlights(
|
|
[
|
|
(0..5, green().into()),
|
|
(4..10, FontWeight::BOLD.into()),
|
|
(15..20, yellow().into()),
|
|
],
|
|
[
|
|
(2..6, FontStyle::Italic.into()),
|
|
(1..3, blue().into()),
|
|
(21..23, red().into()),
|
|
]
|
|
)
|
|
.collect::<Vec<_>>(),
|
|
[
|
|
(
|
|
0..1,
|
|
HighlightStyle {
|
|
color: Some(green()),
|
|
..Default::default()
|
|
}
|
|
),
|
|
(
|
|
1..2,
|
|
HighlightStyle {
|
|
color: Some(green()),
|
|
..Default::default()
|
|
}
|
|
),
|
|
(
|
|
2..3,
|
|
HighlightStyle {
|
|
color: Some(green()),
|
|
font_style: Some(FontStyle::Italic),
|
|
..Default::default()
|
|
}
|
|
),
|
|
(
|
|
3..4,
|
|
HighlightStyle {
|
|
color: Some(green()),
|
|
font_style: Some(FontStyle::Italic),
|
|
..Default::default()
|
|
}
|
|
),
|
|
(
|
|
4..5,
|
|
HighlightStyle {
|
|
color: Some(green()),
|
|
font_weight: Some(FontWeight::BOLD),
|
|
font_style: Some(FontStyle::Italic),
|
|
..Default::default()
|
|
}
|
|
),
|
|
(
|
|
5..6,
|
|
HighlightStyle {
|
|
font_weight: Some(FontWeight::BOLD),
|
|
font_style: Some(FontStyle::Italic),
|
|
..Default::default()
|
|
}
|
|
),
|
|
(
|
|
6..10,
|
|
HighlightStyle {
|
|
font_weight: Some(FontWeight::BOLD),
|
|
..Default::default()
|
|
}
|
|
),
|
|
(
|
|
15..20,
|
|
HighlightStyle {
|
|
color: Some(yellow()),
|
|
..Default::default()
|
|
}
|
|
),
|
|
(
|
|
21..23,
|
|
HighlightStyle {
|
|
color: Some(red()),
|
|
..Default::default()
|
|
}
|
|
)
|
|
]
|
|
);
|
|
}
|
|
}
|