ZIm/crates/feedback/src/system_specs.rs
Hiroki Tagato ac30a8b0df
Improve FreeBSD support (#33162)
This PR contains a set of changes for improving FreeBSD support (#15309,
#29550) and is a kind of follow up to the PR #20480 which added an
initial support for FreeBSD.

A summary of changes is as follows:
- Add some more freebsd conditionals which seem missing in the previous
PR.
- Implement `anonymous_fd()` and `current_path()` functions for FreeBSD.
- Improve detection of FreeBSD in telemetry and GPU detection.
- Temporarily disable LiveKit/WebRTC support to make build succeed.
- Remove support for flatpak since it is Linux-only packaging format.

Adding `RUSTFLAGS="-C link-dead-code"` does not seem necessary anymore.
It builds fine without the flag.

Known issues:
- Integrated terminal is painfully laggy and virtually unusable in my
environment. This might be specific to my setup.
- I cannot input Japanese using IME. When I type characters, they appear
on the screen. But when I hit return key, they disappears. Seems the
same issue as #15409.

My environment is MATE desktop on X11 on FreeBSD 14.2 on Intel Core
i5-7260U integrated graphics.

P.S. For those who might be interested, a work-in-progress FreeBSD port
and binary packages are available at
https://github.com/tagattie/FreeBSD-Zed

Release Notes:

- N/A

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
2025-06-22 16:23:17 -04:00

172 lines
5.5 KiB
Rust

use client::telemetry;
use gpui::{App, AppContext as _, SemanticVersion, Task, Window};
use human_bytes::human_bytes;
use release_channel::{AppCommitSha, AppVersion, ReleaseChannel};
use serde::Serialize;
use std::{env, fmt::Display};
use sysinfo::{MemoryRefreshKind, RefreshKind, System};
#[derive(Clone, Debug, Serialize)]
pub struct SystemSpecs {
app_version: String,
release_channel: &'static str,
os_name: String,
os_version: String,
memory: u64,
architecture: &'static str,
commit_sha: Option<String>,
bundle_type: Option<String>,
gpu_specs: Option<String>,
}
impl SystemSpecs {
pub fn new(window: &mut Window, cx: &mut App) -> Task<Self> {
let app_version = AppVersion::global(cx).to_string();
let release_channel = ReleaseChannel::global(cx);
let os_name = telemetry::os_name();
let system = System::new_with_specifics(
RefreshKind::new().with_memory(MemoryRefreshKind::everything()),
);
let memory = system.total_memory();
let architecture = env::consts::ARCH;
let commit_sha = match release_channel {
ReleaseChannel::Dev | ReleaseChannel::Nightly => {
AppCommitSha::try_global(cx).map(|sha| sha.full().clone())
}
_ => None,
};
let bundle_type = bundle_type();
let gpu_specs = window.gpu_specs().map(|specs| {
format!(
"{} || {} || {}",
specs.device_name, specs.driver_name, specs.driver_info
)
});
cx.background_spawn(async move {
let os_version = telemetry::os_version();
SystemSpecs {
app_version,
release_channel: release_channel.display_name(),
bundle_type,
os_name,
os_version,
memory,
architecture,
commit_sha,
gpu_specs,
}
})
}
pub fn new_stateless(
app_version: SemanticVersion,
app_commit_sha: Option<AppCommitSha>,
release_channel: ReleaseChannel,
) -> Self {
let os_name = telemetry::os_name();
let os_version = telemetry::os_version();
let system = System::new_with_specifics(
RefreshKind::new().with_memory(MemoryRefreshKind::everything()),
);
let memory = system.total_memory();
let architecture = env::consts::ARCH;
let commit_sha = match release_channel {
ReleaseChannel::Dev | ReleaseChannel::Nightly => app_commit_sha.map(|sha| sha.full()),
_ => None,
};
let bundle_type = bundle_type();
Self {
app_version: app_version.to_string(),
release_channel: release_channel.display_name(),
os_name,
os_version,
memory,
architecture,
commit_sha,
bundle_type,
gpu_specs: try_determine_available_gpus(),
}
}
}
impl Display for SystemSpecs {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let os_information = format!("OS: {} {}", self.os_name, self.os_version);
let app_version_information = format!(
"Zed: v{} ({}) {}{}",
self.app_version,
match &self.commit_sha {
Some(commit_sha) => format!("{} {}", self.release_channel, commit_sha),
None => self.release_channel.to_string(),
},
if let Some(bundle_type) = &self.bundle_type {
format!("({bundle_type})")
} else {
"".to_string()
},
if cfg!(debug_assertions) {
"(Taylor's Version)"
} else {
""
},
);
let system_specs = [
app_version_information,
os_information,
format!("Memory: {}", human_bytes(self.memory as f64)),
format!("Architecture: {}", self.architecture),
]
.into_iter()
.chain(
self.gpu_specs
.as_ref()
.map(|specs| format!("GPU: {}", specs)),
)
.collect::<Vec<String>>()
.join("\n");
write!(f, "{system_specs}")
}
}
fn try_determine_available_gpus() -> Option<String> {
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
{
return std::process::Command::new("vulkaninfo")
.args(&["--summary"])
.output()
.ok()
.map(|output| {
[
"<details><summary>`vulkaninfo --summary` output</summary>",
"",
"```",
String::from_utf8_lossy(&output.stdout).as_ref(),
"```",
"</details>",
]
.join("\n")
})
.or(Some("Failed to run `vulkaninfo --summary`".to_string()));
}
#[cfg(not(any(target_os = "linux", target_os = "freebsd")))]
{
return None;
}
}
/// Returns value of `ZED_BUNDLE_TYPE` set at compiletime or else at runtime.
///
/// The compiletime value is used by flatpak since it doesn't seem to have a way to provide a
/// runtime environment variable.
///
/// The runtime value is used by snap since the Zed snaps use release binaries directly, and so
/// cannot have this baked in.
fn bundle_type() -> Option<String> {
option_env!("ZED_BUNDLE_TYPE")
.map(|bundle_type| bundle_type.to_string())
.or_else(|| env::var("ZED_BUNDLE_TYPE").ok())
}