ZIm/crates/gpui/examples/painting.rs
Joseph T. Lyons 619282a8ed Revert "gpui: Improve path rendering & global multisample anti-aliasing" (#34722)
Reverts zed-industries/zed#29718

We've noticed some issues with Zed on Intel-based Macs where typing has
become sluggish, and git bisect has seemed to point towards this PR.
Reverting for now, until we can understand why it is causing this issue.
2025-07-18 12:36:45 -04:00

308 lines
11 KiB
Rust

use gpui::{
Application, Background, Bounds, ColorSpace, Context, MouseDownEvent, Path, PathBuilder,
PathStyle, Pixels, Point, Render, SharedString, StrokeOptions, Window, WindowOptions, canvas,
div, linear_color_stop, linear_gradient, point, prelude::*, px, rgb, size,
};
struct PaintingViewer {
default_lines: Vec<(Path<Pixels>, Background)>,
lines: Vec<Vec<Point<Pixels>>>,
start: Point<Pixels>,
dashed: bool,
_painting: bool,
}
impl PaintingViewer {
fn new(_window: &mut Window, _cx: &mut Context<Self>) -> Self {
let mut lines = vec![];
// draw a Rust logo
let mut builder = lyon::path::Path::svg_builder();
lyon::extra::rust_logo::build_logo_path(&mut builder);
// move down the Path
let mut builder: PathBuilder = builder.into();
builder.translate(point(px(10.), px(100.)));
builder.scale(0.9);
let path = builder.build().unwrap();
lines.push((path, gpui::black().into()));
// draw a lightening bolt ⚡
let mut builder = PathBuilder::fill();
builder.add_polygon(
&[
point(px(150.), px(200.)),
point(px(200.), px(125.)),
point(px(200.), px(175.)),
point(px(250.), px(100.)),
],
false,
);
let path = builder.build().unwrap();
lines.push((path, rgb(0x1d4ed8).into()));
// draw a ⭐
let mut builder = PathBuilder::fill();
builder.move_to(point(px(350.), px(100.)));
builder.line_to(point(px(370.), px(160.)));
builder.line_to(point(px(430.), px(160.)));
builder.line_to(point(px(380.), px(200.)));
builder.line_to(point(px(400.), px(260.)));
builder.line_to(point(px(350.), px(220.)));
builder.line_to(point(px(300.), px(260.)));
builder.line_to(point(px(320.), px(200.)));
builder.line_to(point(px(270.), px(160.)));
builder.line_to(point(px(330.), px(160.)));
builder.line_to(point(px(350.), px(100.)));
let path = builder.build().unwrap();
lines.push((
path,
linear_gradient(
180.,
linear_color_stop(rgb(0xFACC15), 0.7),
linear_color_stop(rgb(0xD56D0C), 1.),
)
.color_space(ColorSpace::Oklab),
));
// draw linear gradient
let square_bounds = Bounds {
origin: point(px(450.), px(100.)),
size: size(px(200.), px(80.)),
};
let height = square_bounds.size.height;
let horizontal_offset = height;
let vertical_offset = px(30.);
let mut builder = PathBuilder::fill();
builder.move_to(square_bounds.bottom_left());
builder.curve_to(
square_bounds.origin + point(horizontal_offset, vertical_offset),
square_bounds.origin + point(px(0.0), vertical_offset),
);
builder.line_to(square_bounds.top_right() + point(-horizontal_offset, vertical_offset));
builder.curve_to(
square_bounds.bottom_right(),
square_bounds.top_right() + point(px(0.0), vertical_offset),
);
builder.line_to(square_bounds.bottom_left());
let path = builder.build().unwrap();
lines.push((
path,
linear_gradient(
180.,
linear_color_stop(gpui::blue(), 0.4),
linear_color_stop(gpui::red(), 1.),
),
));
// draw a pie chart
let center = point(px(96.), px(96.));
let pie_center = point(px(775.), px(155.));
let segments = [
(
point(px(871.), px(155.)),
point(px(747.), px(63.)),
rgb(0x1374e9),
),
(
point(px(747.), px(63.)),
point(px(679.), px(163.)),
rgb(0xe13527),
),
(
point(px(679.), px(163.)),
point(px(754.), px(249.)),
rgb(0x0751ce),
),
(
point(px(754.), px(249.)),
point(px(854.), px(210.)),
rgb(0x209742),
),
(
point(px(854.), px(210.)),
point(px(871.), px(155.)),
rgb(0xfbc10a),
),
];
for (start, end, color) in segments {
let mut builder = PathBuilder::fill();
builder.move_to(start);
builder.arc_to(center, px(0.), false, false, end);
builder.line_to(pie_center);
builder.close();
let path = builder.build().unwrap();
lines.push((path, color.into()));
}
// draw a wave
let options = StrokeOptions::default()
.with_line_width(1.)
.with_line_join(lyon::path::LineJoin::Bevel);
let mut builder = PathBuilder::stroke(px(1.)).with_style(PathStyle::Stroke(options));
builder.move_to(point(px(40.), px(320.)));
for i in 1..50 {
builder.line_to(point(
px(40.0 + i as f32 * 10.0),
px(320.0 + (i as f32 * 10.0).sin() * 40.0),
));
}
let path = builder.build().unwrap();
lines.push((path, gpui::green().into()));
Self {
default_lines: lines.clone(),
lines: vec![],
start: point(px(0.), px(0.)),
dashed: false,
_painting: false,
}
}
fn clear(&mut self, cx: &mut Context<Self>) {
self.lines.clear();
cx.notify();
}
}
fn button(
text: &str,
cx: &mut Context<PaintingViewer>,
on_click: impl Fn(&mut PaintingViewer, &mut Context<PaintingViewer>) + 'static,
) -> impl IntoElement {
div()
.id(SharedString::from(text.to_string()))
.child(text.to_string())
.bg(gpui::black())
.text_color(gpui::white())
.active(|this| this.opacity(0.8))
.flex()
.px_3()
.py_1()
.on_click(cx.listener(move |this, _, _, cx| on_click(this, cx)))
}
impl Render for PaintingViewer {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let default_lines = self.default_lines.clone();
let lines = self.lines.clone();
let dashed = self.dashed;
div()
.font_family(".SystemUIFont")
.bg(gpui::white())
.size_full()
.p_4()
.flex()
.flex_col()
.child(
div()
.flex()
.gap_2()
.justify_between()
.items_center()
.child("Mouse down any point and drag to draw lines (Hold on shift key to draw straight lines)")
.child(
div()
.flex()
.gap_x_2()
.child(button(
if dashed { "Solid" } else { "Dashed" },
cx,
move |this, _| this.dashed = !dashed,
))
.child(button("Clear", cx, |this, cx| this.clear(cx))),
),
)
.child(
div()
.size_full()
.child(
canvas(
move |_, _, _| {},
move |_, _, window, _| {
for (path, color) in default_lines {
window.paint_path(path, color);
}
for points in lines {
if points.len() < 2 {
continue;
}
let mut builder = PathBuilder::stroke(px(1.));
if dashed {
builder = builder.dash_array(&[px(4.), px(2.)]);
}
for (i, p) in points.into_iter().enumerate() {
if i == 0 {
builder.move_to(p);
} else {
builder.line_to(p);
}
}
if let Ok(path) = builder.build() {
window.paint_path(path, gpui::black());
}
}
},
)
.size_full(),
)
.on_mouse_down(
gpui::MouseButton::Left,
cx.listener(|this, ev: &MouseDownEvent, _, _| {
this._painting = true;
this.start = ev.position;
let path = vec![ev.position];
this.lines.push(path);
}),
)
.on_mouse_move(cx.listener(|this, ev: &gpui::MouseMoveEvent, _, cx| {
if !this._painting {
return;
}
let is_shifted = ev.modifiers.shift;
let mut pos = ev.position;
// When holding shift, draw a straight line
if is_shifted {
let dx = pos.x - this.start.x;
let dy = pos.y - this.start.y;
if dx.abs() > dy.abs() {
pos.y = this.start.y;
} else {
pos.x = this.start.x;
}
}
if let Some(path) = this.lines.last_mut() {
path.push(pos);
}
cx.notify();
}))
.on_mouse_up(
gpui::MouseButton::Left,
cx.listener(|this, _, _, _| {
this._painting = false;
}),
),
)
}
}
fn main() {
Application::new().run(|cx| {
cx.open_window(
WindowOptions {
focus: true,
..Default::default()
},
|window, cx| cx.new(|cx| PaintingViewer::new(window, cx)),
)
.unwrap();
cx.activate(true);
});
}