ZIm/crates/gpui_macros/src/derive_app_context.rs
Mikayla Maki 5ed98bfd9d gpui: Add use state APIs (#34741)
This PR adds a component level state API to GPUI, as well as a few
utilities for simplified interactions with entities

Release Notes:

- N/A
2025-07-23 12:16:25 -04:00

112 lines
3.6 KiB
Rust

use proc_macro::TokenStream;
use quote::quote;
use syn::{DeriveInput, parse_macro_input};
use crate::get_simple_attribute_field;
pub fn derive_app_context(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let Some(app_variable) = get_simple_attribute_field(&ast, "app") else {
return quote! {
compile_error!("Derive must have an #[app] attribute to detect the &mut App field");
}
.into();
};
let type_name = &ast.ident;
let (impl_generics, type_generics, where_clause) = ast.generics.split_for_impl();
let r#gen = quote! {
impl #impl_generics gpui::AppContext for #type_name #type_generics
#where_clause
{
type Result<T> = T;
fn new<T: 'static>(
&mut self,
build_entity: impl FnOnce(&mut gpui::Context<'_, T>) -> T,
) -> Self::Result<gpui::Entity<T>> {
self.#app_variable.new(build_entity)
}
fn reserve_entity<T: 'static>(&mut self) -> Self::Result<gpui::Reservation<T>> {
self.#app_variable.reserve_entity()
}
fn insert_entity<T: 'static>(
&mut self,
reservation: gpui::Reservation<T>,
build_entity: impl FnOnce(&mut gpui::Context<'_, T>) -> T,
) -> Self::Result<gpui::Entity<T>> {
self.#app_variable.insert_entity(reservation, build_entity)
}
fn update_entity<T, R>(
&mut self,
handle: &gpui::Entity<T>,
update: impl FnOnce(&mut T, &mut gpui::Context<'_, T>) -> R,
) -> Self::Result<R>
where
T: 'static,
{
self.#app_variable.update_entity(handle, update)
}
fn as_mut<'y, 'z, T>(
&'y mut self,
handle: &'z gpui::Entity<T>,
) -> Self::Result<gpui::GpuiBorrow<'y, T>>
where
T: 'static,
{
self.#app_variable.as_mut(handle)
}
fn read_entity<T, R>(
&self,
handle: &gpui::Entity<T>,
read: impl FnOnce(&T, &gpui::App) -> R,
) -> Self::Result<R>
where
T: 'static,
{
self.#app_variable.read_entity(handle, read)
}
fn update_window<T, F>(&mut self, window: gpui::AnyWindowHandle, f: F) -> gpui::Result<T>
where
F: FnOnce(gpui::AnyView, &mut gpui::Window, &mut gpui::App) -> T,
{
self.#app_variable.update_window(window, f)
}
fn read_window<T, R>(
&self,
window: &gpui::WindowHandle<T>,
read: impl FnOnce(gpui::Entity<T>, &gpui::App) -> R,
) -> gpui::Result<R>
where
T: 'static,
{
self.#app_variable.read_window(window, read)
}
fn background_spawn<R>(&self, future: impl std::future::Future<Output = R> + Send + 'static) -> gpui::Task<R>
where
R: Send + 'static,
{
self.#app_variable.background_spawn(future)
}
fn read_global<G, R>(&self, callback: impl FnOnce(&G, &gpui::App) -> R) -> Self::Result<R>
where
G: gpui::Global,
{
self.#app_variable.read_global(callback)
}
}
};
r#gen.into()
}