Zed Improved. Aiming to improve upon Zed and make a truly delightful code editor.
https://zed.dev
![]() Closes #26030 *Note: This is my first contribution to Zed* This addresses a second streaming bottleneck in Bedrock that remained after the initial fix in #28281 (released in preview 194). The issue is in the mechanism used to convert Zed's internal `AsyncBody` into the `SdkBody` expected by the Bedrock language provider. We are using a non-streaming converter that buffers responses. **How the fix works:** The AWS SDK provides streaming-compatible converters to create `SdkBody` instances, but these require the input body to implement the `Body` trait from the `http-body` crate. This PR enables streaming by implementing the required trait and switching to the streaming-compatible converter. **Changes (2 commits):** * 1st Commit - **Implement http-body Body trait for AsyncBody:** - Add `http-body = 1.0` dependency (already an indirect dependency) - Implement the `Body` trait for our existing `AsyncBody` type - Uses `poll_frame` to read data chunks asynchronously, preserving streaming behavior * 2nd Commit - **Use streaming-compatible AWS SDK converter:** - Create `SdkBody` using `SdkBody::from_body_1_x()` with the new `Body` trait implementation **Details/FAQ:** **Q: Why add another dependency?** A: We tried to avoid adding a dependency, but the AWS SDK requires the `Body` trait and `http-body` is where it's defined. The crate is already an indirect dependency, making this a reasonable solution. **Q: Why modify the shared `http_client` crate instead of just `aws_bedrock_client`?** A: We considered implementing the `Body` trait on a wrapper in `aws_bedrock_client`, but since `AsyncBody` already uses `http` crate types, extending support to the companion `http-body` crate seems reasonable and may benefit other integrations. **Q: How was this bottleneck discovered?** A: After @5herlocked's initial streaming fix in #28281, I tested preview 194 and noticed streaming still had issues. I found a way to reproduce the problem and chatted with @5herlocked about it. He immediately pinpointed the exact location where the issue was occurring, his diagnosis made this fix possible. **Q: How does this relate to the previous fix?** A: #28281 fixed buffering issues higher in the stack, but unfortunately there was another bottleneck lower-down in the aws-http-client. This PR addresses that separate buffering issue. **Q: Does this use zero-copy or one-copy?** A: The `Body` implementation includes one copy. Someone more knowledgeable might be able to achieve a zero-copy approach, but we opted for a conservative approach. The performance impact should not be perceptible in typical usage. **Testing:** Confirmed that Bedrock streaming now works without buffering delays in a local build. Release Notes: - Improved Bedrock streaming by eliminating response buffering delays --------- Co-authored-by: Marshall Bowers <git@maxdeviant.com> |
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livekit.yaml | ||
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Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about
to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specified
error for a crate you've created? If so, addpublish = false
under[package]
in your crate's Cargo.toml. - Is the error
failed to satisfy license requirements
for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theaccepted
array inscript/licenses/zed-licenses.toml
. - Is
cargo-about
unable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml
, as specified in the cargo-about book.