ZIm/crates/gpui2/src/view.rs
Max Brunsfeld 30dffbb409 Introduce a Render trait, make views implement it
Don't pass a render function separately from the view.

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio <as-cii@zed.dev>
2023-10-30 15:19:40 -07:00

366 lines
9.1 KiB
Rust

use crate::{
AnyBox, AnyElement, AnyModel, AppContext, AvailableSpace, BorrowWindow, Bounds, Component,
Element, ElementId, EntityId, LayoutId, Model, Pixels, Size, ViewContext, VisualContext,
WeakModel, WindowContext,
};
use anyhow::{Context, Result};
use std::{any::TypeId, marker::PhantomData, sync::Arc};
pub trait Render: 'static + Sized {
type Element: Element<Self> + 'static + Send;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element;
}
pub struct View<V> {
pub(crate) model: Model<V>,
}
impl<V: Render> View<V> {
pub fn into_any(self) -> AnyView {
AnyView(Arc::new(self))
}
}
impl<V: 'static> View<V> {
pub fn downgrade(&self) -> WeakView<V> {
WeakView {
model: self.model.downgrade(),
}
}
pub fn update<C, R>(
&self,
cx: &mut C,
f: impl FnOnce(&mut V, &mut C::ViewContext<'_, '_, V>) -> R,
) -> C::Result<R>
where
C: VisualContext,
{
cx.update_view(self, f)
}
pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
self.model.read(cx)
}
}
impl<V> Clone for View<V> {
fn clone(&self) -> Self {
Self {
model: self.model.clone(),
}
}
}
impl<V: Render, ParentViewState: 'static> Component<ParentViewState> for View<V> {
fn render(self) -> AnyElement<ParentViewState> {
AnyElement::new(EraseViewState {
view: self,
parent_view_state_type: PhantomData,
})
}
}
impl<V> Element<()> for View<V>
where
V: Render,
{
type ElementState = AnyElement<V>;
fn id(&self) -> Option<crate::ElementId> {
Some(ElementId::View(self.model.entity_id))
}
fn initialize(
&mut self,
_: &mut (),
_: Option<Self::ElementState>,
cx: &mut ViewContext<()>,
) -> Self::ElementState {
self.update(cx, |state, cx| {
let mut any_element = AnyElement::new(state.render(cx));
any_element.initialize(state, cx);
any_element
})
}
fn layout(
&mut self,
_: &mut (),
element: &mut Self::ElementState,
cx: &mut ViewContext<()>,
) -> LayoutId {
self.update(cx, |state, cx| element.layout(state, cx))
}
fn paint(
&mut self,
_: Bounds<Pixels>,
_: &mut (),
element: &mut Self::ElementState,
cx: &mut ViewContext<()>,
) {
self.update(cx, |state, cx| element.paint(state, cx))
}
}
pub struct WeakView<V> {
pub(crate) model: WeakModel<V>,
}
impl<V: 'static> WeakView<V> {
pub fn upgrade(&self) -> Option<View<V>> {
let model = self.model.upgrade()?;
Some(View { model })
}
pub fn update<R>(
&self,
cx: &mut WindowContext,
f: impl FnOnce(&mut V, &mut ViewContext<V>) -> R,
) -> Result<R> {
let view = self.upgrade().context("error upgrading view")?;
Ok(view.update(cx, f))
}
}
impl<V> Clone for WeakView<V> {
fn clone(&self) -> Self {
Self {
model: self.model.clone(),
}
}
}
struct EraseViewState<V, ParentV> {
view: View<V>,
parent_view_state_type: PhantomData<ParentV>,
}
unsafe impl<V, ParentV> Send for EraseViewState<V, ParentV> {}
impl<V: Render, ParentV: 'static> Component<ParentV> for EraseViewState<V, ParentV> {
fn render(self) -> AnyElement<ParentV> {
AnyElement::new(self)
}
}
impl<V: Render, ParentV: 'static> Element<ParentV> for EraseViewState<V, ParentV> {
type ElementState = AnyBox;
fn id(&self) -> Option<crate::ElementId> {
Element::id(&self.view)
}
fn initialize(
&mut self,
_: &mut ParentV,
_: Option<Self::ElementState>,
cx: &mut ViewContext<ParentV>,
) -> Self::ElementState {
ViewObject::initialize(&mut self.view, cx)
}
fn layout(
&mut self,
_: &mut ParentV,
element: &mut Self::ElementState,
cx: &mut ViewContext<ParentV>,
) -> LayoutId {
ViewObject::layout(&mut self.view, element, cx)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut ParentV,
element: &mut Self::ElementState,
cx: &mut ViewContext<ParentV>,
) {
ViewObject::paint(&mut self.view, bounds, element, cx)
}
}
trait ViewObject: Send + Sync {
fn entity_type(&self) -> TypeId;
fn entity_id(&self) -> EntityId;
fn model(&self) -> AnyModel;
fn initialize(&self, cx: &mut WindowContext) -> AnyBox;
fn layout(&self, element: &mut AnyBox, cx: &mut WindowContext) -> LayoutId;
fn paint(&self, bounds: Bounds<Pixels>, element: &mut AnyBox, cx: &mut WindowContext);
}
impl<V> ViewObject for View<V>
where
V: Render,
{
fn entity_type(&self) -> TypeId {
TypeId::of::<V>()
}
fn entity_id(&self) -> EntityId {
self.model.entity_id
}
fn model(&self) -> AnyModel {
self.model.clone().into_any()
}
fn initialize(&self, cx: &mut WindowContext) -> AnyBox {
cx.with_element_id(self.entity_id(), |_global_id, cx| {
self.update(cx, |state, cx| {
let mut any_element = Box::new(AnyElement::new(state.render(cx)));
any_element.initialize(state, cx);
any_element
})
})
}
fn layout(&self, element: &mut AnyBox, cx: &mut WindowContext) -> LayoutId {
cx.with_element_id(self.entity_id(), |_global_id, cx| {
self.update(cx, |state, cx| {
let element = element.downcast_mut::<AnyElement<V>>().unwrap();
element.layout(state, cx)
})
})
}
fn paint(&self, _: Bounds<Pixels>, element: &mut AnyBox, cx: &mut WindowContext) {
cx.with_element_id(self.entity_id(), |_global_id, cx| {
self.update(cx, |state, cx| {
let element = element.downcast_mut::<AnyElement<V>>().unwrap();
element.paint(state, cx);
});
});
}
}
#[derive(Clone)]
pub struct AnyView(Arc<dyn ViewObject>);
impl AnyView {
pub fn downcast<V: 'static + Send>(self) -> Option<View<V>> {
self.0.model().downcast().map(|model| View { model })
}
pub(crate) fn entity_type(&self) -> TypeId {
self.0.entity_type()
}
pub(crate) fn draw(&self, available_space: Size<AvailableSpace>, cx: &mut WindowContext) {
let mut rendered_element = self.0.initialize(cx);
let layout_id = self.0.layout(&mut rendered_element, cx);
cx.window
.layout_engine
.compute_layout(layout_id, available_space);
let bounds = cx.window.layout_engine.layout_bounds(layout_id);
self.0.paint(bounds, &mut rendered_element, cx);
}
}
impl<ParentV: 'static> Component<ParentV> for AnyView {
fn render(self) -> AnyElement<ParentV> {
AnyElement::new(EraseAnyViewState {
view: self,
parent_view_state_type: PhantomData,
})
}
}
impl Element<()> for AnyView {
type ElementState = AnyBox;
fn id(&self) -> Option<crate::ElementId> {
Some(ElementId::View(self.0.entity_id()))
}
fn initialize(
&mut self,
_: &mut (),
_: Option<Self::ElementState>,
cx: &mut ViewContext<()>,
) -> Self::ElementState {
self.0.initialize(cx)
}
fn layout(
&mut self,
_: &mut (),
element: &mut Self::ElementState,
cx: &mut ViewContext<()>,
) -> LayoutId {
self.0.layout(element, cx)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut (),
element: &mut AnyBox,
cx: &mut ViewContext<()>,
) {
self.0.paint(bounds, element, cx)
}
}
struct EraseAnyViewState<ParentViewState> {
view: AnyView,
parent_view_state_type: PhantomData<ParentViewState>,
}
unsafe impl<ParentV> Send for EraseAnyViewState<ParentV> {}
impl<ParentV: 'static> Component<ParentV> for EraseAnyViewState<ParentV> {
fn render(self) -> AnyElement<ParentV> {
AnyElement::new(self)
}
}
impl<T, E> Render for T
where
T: 'static + FnMut(&mut WindowContext) -> E,
E: 'static + Send + Element<T>,
{
type Element = E;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
(self)(cx)
}
}
impl<ParentV: 'static> Element<ParentV> for EraseAnyViewState<ParentV> {
type ElementState = AnyBox;
fn id(&self) -> Option<crate::ElementId> {
Element::id(&self.view)
}
fn initialize(
&mut self,
_: &mut ParentV,
_: Option<Self::ElementState>,
cx: &mut ViewContext<ParentV>,
) -> Self::ElementState {
self.view.0.initialize(cx)
}
fn layout(
&mut self,
_: &mut ParentV,
element: &mut Self::ElementState,
cx: &mut ViewContext<ParentV>,
) -> LayoutId {
self.view.0.layout(element, cx)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut ParentV,
element: &mut Self::ElementState,
cx: &mut ViewContext<ParentV>,
) {
self.view.0.paint(bounds, element, cx)
}
}