ZIm/crates/gpui/src/platform/mac/geometry.rs
2023-02-08 16:14:21 -08:00

97 lines
3.4 KiB
Rust

use cocoa::{
appkit::NSWindow,
base::id,
foundation::{NSPoint, NSRect, NSSize},
};
use objc::{msg_send, sel, sel_impl};
use pathfinder_geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
};
///! Macos screen have a y axis that goings up from the bottom of the screen and
///! an origin at the bottom left of the main display.
pub trait Vector2FExt {
/// Converts self to an NSPoint with y axis pointing up.
fn to_screen_ns_point(&self, native_window: id, window_height: f64) -> NSPoint;
}
impl Vector2FExt for Vector2F {
fn to_screen_ns_point(&self, native_window: id, window_height: f64) -> NSPoint {
unsafe {
let point = NSPoint::new(self.x() as f64, window_height - self.y() as f64);
msg_send![native_window, convertPointToScreen: point]
}
}
}
pub trait RectFExt {
/// Converts self to an NSRect with y axis pointing up.
/// The resulting NSRect will have an origin at the bottom left of the rectangle.
/// Also takes care of converting from window scaled coordinates to screen coordinates
fn to_screen_ns_rect(&self, native_window: id) -> NSRect;
/// Converts self to an NSRect with y axis point up.
/// The resulting NSRect will have an origin at the bottom left of the rectangle.
/// Unlike to_screen_ns_rect, coordinates are not converted and are assumed to already be in screen scale
fn to_ns_rect(&self) -> NSRect;
}
impl RectFExt for RectF {
fn to_screen_ns_rect(&self, native_window: id) -> NSRect {
unsafe { native_window.convertRectToScreen_(self.to_ns_rect()) }
}
fn to_ns_rect(&self) -> NSRect {
NSRect::new(
NSPoint::new(
self.origin_x() as f64,
-(self.origin_y() + self.height()) as f64,
),
NSSize::new(self.width() as f64, self.height() as f64),
)
}
}
pub trait NSRectExt {
/// Converts self to a RectF with y axis pointing down.
/// The resulting RectF will have an origin at the top left of the rectangle.
/// Also takes care of converting from screen scale coordinates to window coordinates
fn to_window_rectf(&self, native_window: id) -> RectF;
/// Converts self to a RectF with y axis pointing down.
/// The resulting RectF will have an origin at the top left of the rectangle.
/// Unlike to_screen_ns_rect, coordinates are not converted and are assumed to already be in screen scale
fn to_rectf(&self) -> RectF;
fn intersects(&self, other: Self) -> bool;
}
impl NSRectExt for NSRect {
fn to_window_rectf(&self, native_window: id) -> RectF {
unsafe {
self.origin.x;
let rect: NSRect = native_window.convertRectFromScreen_(*self);
rect.to_rectf()
}
}
fn to_rectf(&self) -> RectF {
RectF::new(
vec2f(
self.origin.x as f32,
-(self.origin.y + self.size.height) as f32,
),
vec2f(self.size.width as f32, self.size.height as f32),
)
}
fn intersects(&self, other: Self) -> bool {
self.size.width > 0.
&& self.size.height > 0.
&& other.size.width > 0.
&& other.size.height > 0.
&& self.origin.x <= other.origin.x + other.size.width
&& self.origin.x + self.size.width >= other.origin.x
&& self.origin.y <= other.origin.y + other.size.height
&& self.origin.y + self.size.height >= other.origin.y
}
}