
Adds a simple git placeholder panel for us to iterate from. Also includes a number of assets from the git prototyping branch that we will use. Note: This panel is staff flagged for now. Release Notes: - N/A
143 lines
3.8 KiB
Rust
143 lines
3.8 KiB
Rust
#![allow(missing_docs)]
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use gpui::{Hsla, IntoElement};
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use crate::prelude::*;
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#[derive(Clone, Copy, PartialEq)]
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enum DividerStyle {
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Solid,
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Dashed,
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}
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#[derive(Clone, Copy, PartialEq)]
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enum DividerDirection {
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Horizontal,
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Vertical,
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}
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/// The color of a [`Divider`].
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#[derive(Default)]
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pub enum DividerColor {
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Border,
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#[default]
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BorderVariant,
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}
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impl DividerColor {
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pub fn hsla(self, cx: &WindowContext) -> Hsla {
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match self {
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DividerColor::Border => cx.theme().colors().border,
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DividerColor::BorderVariant => cx.theme().colors().border_variant,
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}
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}
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}
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#[derive(IntoElement)]
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pub struct Divider {
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style: DividerStyle,
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direction: DividerDirection,
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color: DividerColor,
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inset: bool,
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}
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impl RenderOnce for Divider {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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match self.style {
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DividerStyle::Solid => self.render_solid(cx).into_any_element(),
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DividerStyle::Dashed => self.render_dashed(cx).into_any_element(),
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}
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}
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}
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impl Divider {
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pub fn horizontal() -> Self {
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Self {
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style: DividerStyle::Solid,
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direction: DividerDirection::Horizontal,
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color: DividerColor::default(),
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inset: false,
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}
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}
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pub fn vertical() -> Self {
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Self {
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style: DividerStyle::Solid,
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direction: DividerDirection::Vertical,
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color: DividerColor::default(),
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inset: false,
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}
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}
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pub fn horizontal_dashed() -> Self {
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Self {
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style: DividerStyle::Dashed,
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direction: DividerDirection::Horizontal,
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color: DividerColor::default(),
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inset: false,
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}
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}
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pub fn vertical_dashed() -> Self {
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Self {
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style: DividerStyle::Dashed,
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direction: DividerDirection::Vertical,
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color: DividerColor::default(),
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inset: false,
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}
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}
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pub fn inset(mut self) -> Self {
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self.inset = true;
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self
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}
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pub fn color(mut self, color: DividerColor) -> Self {
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self.color = color;
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self
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}
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pub fn render_solid(self, cx: &WindowContext) -> impl IntoElement {
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div()
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.map(|this| match self.direction {
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DividerDirection::Horizontal => {
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this.h_px().w_full().when(self.inset, |this| this.mx_1p5())
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}
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DividerDirection::Vertical => {
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this.w_px().h_full().when(self.inset, |this| this.my_1p5())
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}
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})
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.bg(self.color.hsla(cx))
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}
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// TODO: Use canvas or a shader here
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// This obviously is a short term approach
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pub fn render_dashed(self, cx: &WindowContext) -> impl IntoElement {
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let segment_count = 128;
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let segment_count_f = segment_count as f32;
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let segment_min_w = 6.;
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let base = match self.direction {
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DividerDirection::Horizontal => h_flex(),
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DividerDirection::Vertical => v_flex(),
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};
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let (w, h) = match self.direction {
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DividerDirection::Horizontal => (px(segment_min_w), px(1.)),
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DividerDirection::Vertical => (px(1.), px(segment_min_w)),
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};
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let color = self.color.hsla(cx);
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let total_min_w = segment_min_w * segment_count_f * 2.; // * 2 because of the gap
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base.min_w(px(total_min_w))
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.map(|this| {
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if self.direction == DividerDirection::Horizontal {
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this.w_full().h_px()
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} else {
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this.w_px().h_full()
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}
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})
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.gap(px(segment_min_w))
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.overflow_hidden()
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.children(
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(0..segment_count).map(|_| div().flex_grow().flex_shrink_0().w(w).h(h).bg(color)),
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)
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}
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}
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