ZIm/crates/gpui/src/platform/windows/util.rs
Thorsten Ball 5bf0c8ed2d
Revert "windows: better looking titlebar" and follow-up (#9392)
This reverts #9053 and #9375 because they introduced a regression on
`main` that broke the titlebars on macOS:


![image](https://github.com/zed-industries/zed/assets/1185253/d046003b-5c66-4a42-9385-623f5d58c9a4)

Two things are off:

- Left padding is missing
- Titlebar height is less than it was before, which means the
traffic-light buttons are not centered vertically

What @as-cii and I noticed while looking into this: the `cfg!(macos)`
macros that were used don't work like that. You need to check for
`cfg!(target = "macos")` etc. Means that on macOS we never used the
macOS-specific code because the condition was always false.

Overall height, we're not sure about.

Release Notes:

- N/A
2024-03-15 12:25:51 +01:00

44 lines
904 B
Rust

use windows::Win32::{Foundation::*, UI::WindowsAndMessaging::*};
pub(crate) trait HiLoWord {
fn hiword(&self) -> u16;
fn loword(&self) -> u16;
fn signed_hiword(&self) -> i16;
fn signed_loword(&self) -> i16;
}
impl HiLoWord for WPARAM {
fn hiword(&self) -> u16 {
((self.0 >> 16) & 0xFFFF) as u16
}
fn loword(&self) -> u16 {
(self.0 & 0xFFFF) as u16
}
fn signed_hiword(&self) -> i16 {
((self.0 >> 16) & 0xFFFF) as i16
}
fn signed_loword(&self) -> i16 {
(self.0 & 0xFFFF) as i16
}
}
impl HiLoWord for LPARAM {
fn hiword(&self) -> u16 {
((self.0 >> 16) & 0xFFFF) as u16
}
fn loword(&self) -> u16 {
(self.0 & 0xFFFF) as u16
}
fn signed_hiword(&self) -> i16 {
((self.0 >> 16) & 0xFFFF) as i16
}
fn signed_loword(&self) -> i16 {
(self.0 & 0xFFFF) as i16
}
}