ZIm/crates/ui2/src/components/icon_button.rs
2023-11-28 22:47:04 -07:00

135 lines
3.9 KiB
Rust

use crate::{h_stack, prelude::*, Icon, IconElement, IconSize};
use gpui::{prelude::*, Action, AnyView, ClickEvent, Div, Stateful};
#[derive(IntoElement)]
pub struct IconButton {
id: ElementId,
icon: Icon,
color: Color,
size: IconSize,
variant: ButtonVariant,
state: InteractionState,
selected: bool,
tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>>,
on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
}
impl RenderOnce for IconButton {
type Rendered = Stateful<Div>;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
let icon_color = match (self.state, self.color) {
(InteractionState::Disabled, _) => Color::Disabled,
(InteractionState::Active, _) => Color::Selected,
_ => self.color,
};
let (mut bg_color, bg_active_color) = match self.variant {
ButtonVariant::Filled => (
cx.theme().colors().element_background,
cx.theme().colors().element_active,
),
ButtonVariant::Ghost => (
cx.theme().colors().ghost_element_background,
cx.theme().colors().ghost_element_active,
),
};
if self.selected {
bg_color = cx.theme().colors().element_selected;
}
let mut button = h_stack()
.id(self.id.clone())
.justify_center()
.rounded_md()
.p_1()
.bg(bg_color)
.cursor_pointer()
// Nate: Trying to figure out the right places we want to show a
// hover state here. I think it is a bit heavy to have it on every
// place we use an icon button.
// .hover(|style| style.bg(bg_hover_color))
.active(|style| style.bg(bg_active_color))
.child(
IconElement::new(self.icon)
.size(self.size)
.color(icon_color),
);
if let Some(click_handler) = self.on_click {
button = button.on_click(move |event, cx| {
cx.stop_propagation();
click_handler(event, cx);
})
}
if let Some(tooltip) = self.tooltip {
if !self.selected {
button = button.tooltip(move |cx| tooltip(cx))
}
}
button
}
}
impl IconButton {
pub fn new(id: impl Into<ElementId>, icon: Icon) -> Self {
Self {
id: id.into(),
icon,
color: Color::default(),
size: Default::default(),
variant: ButtonVariant::default(),
state: InteractionState::default(),
selected: false,
tooltip: None,
on_click: None,
}
}
pub fn icon(mut self, icon: Icon) -> Self {
self.icon = icon;
self
}
pub fn color(mut self, color: Color) -> Self {
self.color = color;
self
}
pub fn size(mut self, size: IconSize) -> Self {
self.size = size;
self
}
pub fn variant(mut self, variant: ButtonVariant) -> Self {
self.variant = variant;
self
}
pub fn state(mut self, state: InteractionState) -> Self {
self.state = state;
self
}
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
pub fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
self.tooltip = Some(Box::new(tooltip));
self
}
pub fn on_click(mut self, handler: impl 'static + Fn(&ClickEvent, &mut WindowContext)) -> Self {
self.on_click = Some(Box::new(handler));
self
}
pub fn action(self, action: Box<dyn Action>) -> Self {
self.on_click(move |_event, cx| cx.dispatch_action(action.boxed_clone()))
}
}