![]() ## Overview This PR adds the minimap feature to the Zed editor, closely following the [design from Visual Studio Code](https://code.visualstudio.com/docs/getstarted/userinterface#_minimap). When configured, a second instance of the editor will appear to the left of the scrollbar. This instance is not interactive and it has a slimmed down set of annotations, but it is otherwise just a zoomed-out version of the main editor instance. A thumb shows the line boundaries of the main viewport, as well as the progress through the document. Clicking on a section of code in the minimap will jump the editor to that code. Dragging the thumb will act like the scrollbar, moving sequentially through the document.  ## New settings This adds a `minimap` section to the editor settings with the following keys: ### `show` When to show the minimap in the editor. This setting can take three values: 1. Show the minimap if the editor's scrollbar is visible: `"auto"` 2. Always show the minimap: `"always"` 3. Never show the minimap: `"never"` (default) ### `thumb` When to show the minimap thumb. This setting can take two values: 1. Show the minimap thumb if the mouse is over the minimap: `"hover"` 2. Always show the minimap thumb: `"always"` (default) ### `width` The width of the minimap in pixels. Default: `100` ### `font_size` The font size of the minimap in pixels. Default: `2` ## Providing feedback In order to keep the PR focused on development updates, please use the discussion thread for feature suggestions and usability feedback: #26894 ## Features left to add - [x] fix scrolling performance - [x] user settings for enable/disable, width, text size, etc. - [x] show overview of visible lines in minimap - [x] clicking on minimap should navigate to the corresponding section of code - ~[ ] more prominent highlighting in the minimap editor~ - ~[ ] override scrollbar auto setting to always when minimap is set to always show~ Release Notes: - Added minimap for high-level overview and quick navigation of editor contents. --------- Co-authored-by: MrSubidubi <dev@bahn.sh> Co-authored-by: Kirill Bulatov <kirill@zed.dev> |
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README.md |
This contains the code for Zed's Vim emulation mode.
Vim mode in Zed is supposed to primarily "do what you expect": it mostly tries to copy vim exactly, but will use Zed-specific functionality when available to make things smoother. This means Zed will never be 100% vim compatible, but should be 100% vim familiar!
The backlog is maintained in the #vim
channel notes.
Testing against Neovim
If you are making a change to make Zed's behavior more closely match vim/nvim, you can create a test using the NeovimBackedTestContext
.
For example, the following test checks that Zed and Neovim have the same behavior when running *
in visual mode:
#[gpui::test]
async fn test_visual_star_hash(cx: &mut gpui::TestAppContext) {
let mut cx = NeovimBackedTestContext::new(cx).await;
cx.set_shared_state("ˇa.c. abcd a.c. abcd").await;
cx.simulate_shared_keystrokes(["v", "3", "l", "*"]).await;
cx.assert_shared_state("a.c. abcd ˇa.c. abcd").await;
}
To keep CI runs fast, by default the neovim tests use a cached JSON file that records what neovim did (see crates/vim/test_data), but while developing this test you'll need to run it with the neovim flag enabled:
cargo test -p vim --features neovim test_visual_star_hash
This will run your keystrokes against a headless neovim and cache the results in the test_data directory. Note that neovim must be installed and reachable on your $PATH in order to run the feature.
Testing zed-only behavior
Zed does more than vim/neovim in their default modes. The VimTestContext
can be used instead. This lets you test integration with the language server and other parts of zed's UI that don't have a NeoVim equivalent.