ZIm/crates/gpui/src/platform/mac/screen.rs

109 lines
3.3 KiB
Rust

use std::{any::Any, ffi::c_void};
use crate::platform;
use cocoa::{
appkit::NSScreen,
base::{id, nil},
foundation::{NSArray, NSDictionary},
};
use core_foundation::{
number::{kCFNumberIntType, CFNumberGetValue, CFNumberRef},
uuid::{CFUUIDGetUUIDBytes, CFUUIDRef},
};
use core_graphics::display::CGDirectDisplayID;
use pathfinder_geometry::rect::RectF;
use uuid::Uuid;
use super::{geometry::NSRectExt, ns_string};
#[link(name = "ApplicationServices", kind = "framework")]
extern "C" {
pub fn CGDisplayCreateUUIDFromDisplayID(display: CGDirectDisplayID) -> CFUUIDRef;
}
#[derive(Debug)]
pub struct Screen {
pub(crate) native_screen: id,
}
impl Screen {
pub fn find_by_id(uuid: Uuid) -> Option<Self> {
unsafe {
let native_screens = NSScreen::screens(nil);
(0..NSArray::count(native_screens))
.into_iter()
.map(|ix| Screen {
native_screen: native_screens.objectAtIndex(ix),
})
.find(|screen| platform::Screen::display_uuid(screen) == Some(uuid))
}
}
pub fn all() -> Vec<Self> {
let mut screens = Vec::new();
unsafe {
let native_screens = NSScreen::screens(nil);
for ix in 0..NSArray::count(native_screens) {
screens.push(Screen {
native_screen: native_screens.objectAtIndex(ix),
});
}
}
screens
}
}
impl platform::Screen for Screen {
fn as_any(&self) -> &dyn Any {
self
}
fn display_uuid(&self) -> Option<uuid::Uuid> {
unsafe {
// Screen ids are not stable. Further, the default device id is also unstable across restarts.
// CGDisplayCreateUUIDFromDisplayID is stable but not exposed in the bindings we use.
// This approach is similar to that which winit takes
// https://github.com/rust-windowing/winit/blob/402cbd55f932e95dbfb4e8b5e8551c49e56ff9ac/src/platform_impl/macos/monitor.rs#L99
let device_description = self.native_screen.deviceDescription();
let key = ns_string("NSScreenNumber");
let device_id_obj = device_description.objectForKey_(key);
let mut device_id: u32 = 0;
CFNumberGetValue(
device_id_obj as CFNumberRef,
kCFNumberIntType,
(&mut device_id) as *mut _ as *mut c_void,
);
let cfuuid = CGDisplayCreateUUIDFromDisplayID(device_id as CGDirectDisplayID);
if cfuuid.is_null() {
return None;
}
let bytes = CFUUIDGetUUIDBytes(cfuuid);
Some(Uuid::from_bytes([
bytes.byte0,
bytes.byte1,
bytes.byte2,
bytes.byte3,
bytes.byte4,
bytes.byte5,
bytes.byte6,
bytes.byte7,
bytes.byte8,
bytes.byte9,
bytes.byte10,
bytes.byte11,
bytes.byte12,
bytes.byte13,
bytes.byte14,
bytes.byte15,
]))
}
}
fn bounds(&self) -> RectF {
unsafe {
let frame = self.native_screen.frame();
frame.to_rectf()
}
}
}