
Similar to https://github.com/zed-industries/zed/pull/18690 & https://github.com/zed-industries/zed/pull/18695, this PR enables required docs for `ui` and does some cleanup. Changes: - Enables the `deny(missing_docs)` crate-wide. - Adds `allow(missing_docs)` on many modules until folks pick them up to document them - Documents some modules (all in `ui/src/styles`) - Crate root-level organization: Traits move to `traits`, other misc organization - Cleaned out a bunch of unused code. Note: I'd like to remove `utils/format_distance` but the assistant panel uses it. To move it over to use the `time_format` crate we may need to update it to use `time` instead of `chrono`. Needs more investigation. Release Notes: - N/A
73 lines
1.9 KiB
Rust
73 lines
1.9 KiB
Rust
#![allow(missing_docs)]
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use std::sync::Arc;
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use gpui::{ClickEvent, CursorStyle};
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use crate::{prelude::*, Color, IconButton, IconButtonShape, IconName, IconSize};
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#[derive(IntoElement)]
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pub struct Disclosure {
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id: ElementId,
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is_open: bool,
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selected: bool,
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on_toggle: Option<Arc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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cursor_style: CursorStyle,
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}
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impl Disclosure {
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pub fn new(id: impl Into<ElementId>, is_open: bool) -> Self {
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Self {
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id: id.into(),
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is_open,
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selected: false,
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on_toggle: None,
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cursor_style: CursorStyle::PointingHand,
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}
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}
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pub fn on_toggle(
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mut self,
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handler: impl Into<Option<Arc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>>,
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) -> Self {
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self.on_toggle = handler.into();
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self
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}
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}
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impl Selectable for Disclosure {
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fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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}
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impl Clickable for Disclosure {
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fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
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self.on_toggle = Some(Arc::new(handler));
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self
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}
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fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self {
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self.cursor_style = cursor_style;
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self
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}
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}
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impl RenderOnce for Disclosure {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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IconButton::new(
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self.id,
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match self.is_open {
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true => IconName::ChevronDown,
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false => IconName::ChevronRight,
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},
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)
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.shape(IconButtonShape::Square)
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.icon_color(Color::Muted)
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.icon_size(IconSize::Small)
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.selected(self.selected)
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.when_some(self.on_toggle, move |this, on_toggle| {
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this.on_click(move |event, cx| on_toggle(event, cx))
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})
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}
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}
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