
Closes #30409 Handles edge case where `f32` turns into `Nan` and causes panic down the code. Release Notes: - Fixed issue where Zed crashes on switching repository via git panel on Linux.
398 lines
13 KiB
Rust
398 lines
13 KiB
Rust
use std::{any::Any, cell::Cell, fmt::Debug, ops::Range, rc::Rc, sync::Arc};
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use crate::{IntoElement, prelude::*, px, relative};
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use gpui::{
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Along, App, Axis as ScrollbarAxis, BorderStyle, Bounds, ContentMask, Corners, Edges, Element,
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ElementId, Entity, EntityId, GlobalElementId, Hitbox, Hsla, IsZero, LayoutId, ListState,
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MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point, ScrollHandle, ScrollWheelEvent,
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Size, Style, UniformListScrollHandle, Window, quad,
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};
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pub struct Scrollbar {
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thumb: Range<f32>,
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state: ScrollbarState,
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kind: ScrollbarAxis,
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}
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#[derive(Default, Debug, Clone, Copy)]
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enum ThumbState {
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#[default]
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Inactive,
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Hover,
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Dragging(Pixels),
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}
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impl ScrollableHandle for UniformListScrollHandle {
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fn content_size(&self) -> Size<Pixels> {
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self.0.borrow().base_handle.content_size()
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}
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fn set_offset(&self, point: Point<Pixels>) {
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self.0.borrow().base_handle.set_offset(point);
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}
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fn offset(&self) -> Point<Pixels> {
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self.0.borrow().base_handle.offset()
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}
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fn viewport(&self) -> Bounds<Pixels> {
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self.0.borrow().base_handle.bounds()
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}
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}
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impl ScrollableHandle for ListState {
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fn content_size(&self) -> Size<Pixels> {
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self.content_size_for_scrollbar()
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}
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fn set_offset(&self, point: Point<Pixels>) {
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self.set_offset_from_scrollbar(point);
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}
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fn offset(&self) -> Point<Pixels> {
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self.scroll_px_offset_for_scrollbar()
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}
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fn drag_started(&self) {
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self.scrollbar_drag_started();
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}
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fn drag_ended(&self) {
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self.scrollbar_drag_ended();
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}
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fn viewport(&self) -> Bounds<Pixels> {
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self.viewport_bounds()
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}
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}
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impl ScrollableHandle for ScrollHandle {
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fn content_size(&self) -> Size<Pixels> {
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self.padded_content_size()
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}
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fn set_offset(&self, point: Point<Pixels>) {
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self.set_offset(point);
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}
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fn offset(&self) -> Point<Pixels> {
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self.offset()
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}
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fn viewport(&self) -> Bounds<Pixels> {
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self.bounds()
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}
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}
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pub trait ScrollableHandle: Any + Debug {
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fn content_size(&self) -> Size<Pixels>;
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fn set_offset(&self, point: Point<Pixels>);
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fn offset(&self) -> Point<Pixels>;
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fn viewport(&self) -> Bounds<Pixels>;
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fn drag_started(&self) {}
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fn drag_ended(&self) {}
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}
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/// A scrollbar state that should be persisted across frames.
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#[derive(Clone, Debug)]
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pub struct ScrollbarState {
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thumb_state: Rc<Cell<ThumbState>>,
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parent_id: Option<EntityId>,
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scroll_handle: Arc<dyn ScrollableHandle>,
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}
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impl ScrollbarState {
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pub fn new(scroll: impl ScrollableHandle) -> Self {
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Self {
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thumb_state: Default::default(),
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parent_id: None,
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scroll_handle: Arc::new(scroll),
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}
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}
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/// Set a parent model which should be notified whenever this Scrollbar gets a scroll event.
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pub fn parent_entity<V: 'static>(mut self, v: &Entity<V>) -> Self {
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self.parent_id = Some(v.entity_id());
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self
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}
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pub fn scroll_handle(&self) -> &Arc<dyn ScrollableHandle> {
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&self.scroll_handle
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}
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pub fn is_dragging(&self) -> bool {
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matches!(self.thumb_state.get(), ThumbState::Dragging(_))
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}
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fn set_dragging(&self, drag_offset: Pixels) {
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self.set_thumb_state(ThumbState::Dragging(drag_offset));
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self.scroll_handle.drag_started();
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}
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fn set_thumb_hovered(&self, hovered: bool) {
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self.set_thumb_state(if hovered {
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ThumbState::Hover
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} else {
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ThumbState::Inactive
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});
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}
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fn set_thumb_state(&self, state: ThumbState) {
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self.thumb_state.set(state);
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}
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fn thumb_range(&self, axis: ScrollbarAxis) -> Option<Range<f32>> {
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const MINIMUM_THUMB_SIZE: Pixels = px(25.);
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let content_size = self.scroll_handle.content_size().along(axis);
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let viewport_size = self.scroll_handle.viewport().size.along(axis);
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if content_size.is_zero() || viewport_size.is_zero() || content_size <= viewport_size {
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return None;
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}
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let visible_percentage = viewport_size / content_size;
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let thumb_size = MINIMUM_THUMB_SIZE.max(viewport_size * visible_percentage);
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if thumb_size > viewport_size {
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return None;
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}
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let max_offset = content_size - viewport_size;
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let current_offset = self
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.scroll_handle
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.offset()
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.along(axis)
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.clamp(-max_offset, Pixels::ZERO)
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.abs();
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let start_offset = (current_offset / max_offset) * (viewport_size - thumb_size);
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let thumb_percentage_start = start_offset / viewport_size;
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let thumb_percentage_end = (start_offset + thumb_size) / viewport_size;
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Some(thumb_percentage_start..thumb_percentage_end)
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}
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}
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impl Scrollbar {
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pub fn vertical(state: ScrollbarState) -> Option<Self> {
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Self::new(state, ScrollbarAxis::Vertical)
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}
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pub fn horizontal(state: ScrollbarState) -> Option<Self> {
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Self::new(state, ScrollbarAxis::Horizontal)
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}
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fn new(state: ScrollbarState, kind: ScrollbarAxis) -> Option<Self> {
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let thumb = state.thumb_range(kind)?;
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Some(Self { thumb, state, kind })
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}
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}
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impl Element for Scrollbar {
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type RequestLayoutState = ();
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type PrepaintState = Hitbox;
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fn id(&self) -> Option<ElementId> {
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None
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}
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fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&gpui::InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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style.flex_grow = 1.;
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style.flex_shrink = 1.;
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if self.kind == ScrollbarAxis::Vertical {
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style.size.width = px(12.).into();
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style.size.height = relative(1.).into();
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} else {
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style.size.width = relative(1.).into();
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style.size.height = px(12.).into();
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}
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(window.request_layout(style, None, cx), ())
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}
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fn prepaint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&gpui::InspectorElementId>,
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bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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window: &mut Window,
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_: &mut App,
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) -> Self::PrepaintState {
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window.with_content_mask(Some(ContentMask { bounds }), |window| {
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window.insert_hitbox(bounds, false)
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})
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}
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fn paint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&gpui::InspectorElementId>,
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bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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_prepaint: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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const EXTRA_PADDING: Pixels = px(5.0);
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window.with_content_mask(Some(ContentMask { bounds }), |window| {
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let axis = self.kind;
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let colors = cx.theme().colors();
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let thumb_base_color = match self.state.thumb_state.get() {
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ThumbState::Dragging(_) => colors.scrollbar_thumb_active_background,
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ThumbState::Hover => colors.scrollbar_thumb_hover_background,
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ThumbState::Inactive => colors.scrollbar_thumb_background,
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};
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let thumb_background = colors.surface_background.blend(thumb_base_color);
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let padded_bounds = Bounds::from_corners(
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bounds
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.origin
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.apply_along(axis, |origin| origin + EXTRA_PADDING),
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bounds
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.bottom_right()
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.apply_along(axis, |track_end| track_end - 3.0 * EXTRA_PADDING),
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);
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let thumb_offset = self.thumb.start * padded_bounds.size.along(axis);
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let thumb_end = self.thumb.end * padded_bounds.size.along(axis);
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let thumb_bounds = Bounds::new(
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padded_bounds
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.origin
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.apply_along(axis, |origin| origin + thumb_offset),
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padded_bounds
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.size
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.apply_along(axis, |_| thumb_end - thumb_offset)
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.apply_along(axis.invert(), |width| width / 1.5),
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);
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let corners = Corners::all(thumb_bounds.size.along(axis.invert()) / 2.0);
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window.paint_quad(quad(
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thumb_bounds,
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corners,
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thumb_background,
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Edges::default(),
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Hsla::transparent_black(),
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BorderStyle::default(),
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));
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let scroll = self.state.scroll_handle.clone();
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enum ScrollbarMouseEvent {
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GutterClick,
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ThumbDrag(Pixels),
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}
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let compute_click_offset =
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move |event_position: Point<Pixels>,
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item_size: Size<Pixels>,
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event_type: ScrollbarMouseEvent| {
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let viewport_size = padded_bounds.size.along(axis);
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let thumb_size = thumb_bounds.size.along(axis);
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let thumb_offset = match event_type {
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ScrollbarMouseEvent::GutterClick => thumb_size / 2.,
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ScrollbarMouseEvent::ThumbDrag(thumb_offset) => thumb_offset,
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};
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let thumb_start = (event_position.along(axis)
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- padded_bounds.origin.along(axis)
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- thumb_offset)
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.clamp(px(0.), viewport_size - thumb_size);
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let max_offset = (item_size.along(axis) - viewport_size).max(px(0.));
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let percentage = if viewport_size > thumb_size {
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thumb_start / (viewport_size - thumb_size)
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} else {
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0.
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};
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-max_offset * percentage
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};
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window.on_mouse_event({
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let scroll = scroll.clone();
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let state = self.state.clone();
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move |event: &MouseDownEvent, phase, _, _| {
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if !(phase.bubble() && bounds.contains(&event.position)) {
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return;
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}
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if thumb_bounds.contains(&event.position) {
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let offset = event.position.along(axis) - thumb_bounds.origin.along(axis);
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state.set_dragging(offset);
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} else {
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let click_offset = compute_click_offset(
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event.position,
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scroll.content_size(),
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ScrollbarMouseEvent::GutterClick,
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);
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scroll.set_offset(scroll.offset().apply_along(axis, |_| click_offset));
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}
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}
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});
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window.on_mouse_event({
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let scroll = scroll.clone();
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move |event: &ScrollWheelEvent, phase, window, _| {
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if phase.bubble() && bounds.contains(&event.position) {
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let current_offset = scroll.offset();
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scroll.set_offset(
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current_offset + event.delta.pixel_delta(window.line_height()),
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);
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}
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}
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});
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let state = self.state.clone();
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window.on_mouse_event(move |event: &MouseMoveEvent, _, window, cx| {
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match state.thumb_state.get() {
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ThumbState::Dragging(drag_state) if event.dragging() => {
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let drag_offset = compute_click_offset(
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event.position,
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scroll.content_size(),
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ScrollbarMouseEvent::ThumbDrag(drag_state),
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);
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scroll.set_offset(scroll.offset().apply_along(axis, |_| drag_offset));
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window.refresh();
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if let Some(id) = state.parent_id {
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cx.notify(id);
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}
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}
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_ => state.set_thumb_hovered(thumb_bounds.contains(&event.position)),
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}
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});
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let state = self.state.clone();
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let scroll = self.state.scroll_handle.clone();
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window.on_mouse_event(move |event: &MouseUpEvent, phase, _, cx| {
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if phase.bubble() {
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if state.is_dragging() {
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state.set_thumb_hovered(thumb_bounds.contains(&event.position));
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}
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scroll.drag_ended();
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if let Some(id) = state.parent_id {
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cx.notify(id);
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}
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}
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});
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})
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}
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}
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impl IntoElement for Scrollbar {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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