ZIm/crates/gpui/src/elements/container.rs
2023-04-10 16:10:32 -06:00

507 lines
13 KiB
Rust

use std::ops::Range;
use crate::{
color::Color,
geometry::{
deserialize_vec2f,
rect::RectF,
vector::{vec2f, Vector2F},
},
json::ToJson,
platform::CursorStyle,
scene::{self, Border, CursorRegion, Quad},
Element, ElementBox, SceneBuilder, SizeConstraint, View, ViewContext,
};
use serde::Deserialize;
use serde_json::json;
#[derive(Clone, Copy, Debug, Default, Deserialize)]
pub struct ContainerStyle {
#[serde(default)]
pub margin: Margin,
#[serde(default)]
pub padding: Padding,
#[serde(rename = "background")]
pub background_color: Option<Color>,
#[serde(rename = "overlay")]
pub overlay_color: Option<Color>,
#[serde(default)]
pub border: Border,
#[serde(default)]
pub corner_radius: f32,
#[serde(default)]
pub shadow: Option<Shadow>,
#[serde(default)]
pub cursor: Option<CursorStyle>,
}
pub struct Container<V: View> {
child: ElementBox<V>,
style: ContainerStyle,
}
impl<V: View> Container<V> {
pub fn new(child: ElementBox<V>) -> Self {
Self {
child,
style: Default::default(),
}
}
pub fn with_style(mut self, style: ContainerStyle) -> Self {
self.style = style;
self
}
pub fn with_margin_top(mut self, margin: f32) -> Self {
self.style.margin.top = margin;
self
}
pub fn with_margin_bottom(mut self, margin: f32) -> Self {
self.style.margin.bottom = margin;
self
}
pub fn with_margin_left(mut self, margin: f32) -> Self {
self.style.margin.left = margin;
self
}
pub fn with_margin_right(mut self, margin: f32) -> Self {
self.style.margin.right = margin;
self
}
pub fn with_horizontal_padding(mut self, padding: f32) -> Self {
self.style.padding.left = padding;
self.style.padding.right = padding;
self
}
pub fn with_vertical_padding(mut self, padding: f32) -> Self {
self.style.padding.top = padding;
self.style.padding.bottom = padding;
self
}
pub fn with_uniform_padding(mut self, padding: f32) -> Self {
self.style.padding = Padding {
top: padding,
left: padding,
bottom: padding,
right: padding,
};
self
}
pub fn with_padding_left(mut self, padding: f32) -> Self {
self.style.padding.left = padding;
self
}
pub fn with_padding_right(mut self, padding: f32) -> Self {
self.style.padding.right = padding;
self
}
pub fn with_padding_top(mut self, padding: f32) -> Self {
self.style.padding.top = padding;
self
}
pub fn with_padding_bottom(mut self, padding: f32) -> Self {
self.style.padding.bottom = padding;
self
}
pub fn with_background_color(mut self, color: Color) -> Self {
self.style.background_color = Some(color);
self
}
pub fn with_overlay_color(mut self, color: Color) -> Self {
self.style.overlay_color = Some(color);
self
}
pub fn with_border(mut self, border: Border) -> Self {
self.style.border = border;
self
}
pub fn with_corner_radius(mut self, radius: f32) -> Self {
self.style.corner_radius = radius;
self
}
pub fn with_shadow(mut self, offset: Vector2F, blur: f32, color: Color) -> Self {
self.style.shadow = Some(Shadow {
offset,
blur,
color,
});
self
}
pub fn with_cursor(mut self, style: CursorStyle) -> Self {
self.style.cursor = Some(style);
self
}
fn margin_size(&self) -> Vector2F {
vec2f(
self.style.margin.left + self.style.margin.right,
self.style.margin.top + self.style.margin.bottom,
)
}
fn padding_size(&self) -> Vector2F {
vec2f(
self.style.padding.left + self.style.padding.right,
self.style.padding.top + self.style.padding.bottom,
)
}
fn border_size(&self) -> Vector2F {
let mut x = 0.0;
if self.style.border.left {
x += self.style.border.width;
}
if self.style.border.right {
x += self.style.border.width;
}
let mut y = 0.0;
if self.style.border.top {
y += self.style.border.width;
}
if self.style.border.bottom {
y += self.style.border.width;
}
vec2f(x, y)
}
}
impl<V: View> Element<V> for Container<V> {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
view: &mut V,
cx: &mut ViewContext<V>,
) -> (Vector2F, Self::LayoutState) {
let mut size_buffer = self.margin_size() + self.padding_size();
if !self.style.border.overlay {
size_buffer += self.border_size();
}
let child_constraint = SizeConstraint {
min: (constraint.min - size_buffer).max(Vector2F::zero()),
max: (constraint.max - size_buffer).max(Vector2F::zero()),
};
let child_size = self.child.layout(child_constraint, view, cx);
(child_size + size_buffer, ())
}
fn paint(
&mut self,
scene: &mut SceneBuilder,
bounds: RectF,
visible_bounds: RectF,
_: &mut Self::LayoutState,
view: &mut V,
cx: &mut ViewContext<V>,
) -> Self::PaintState {
let quad_bounds = RectF::from_points(
bounds.origin() + vec2f(self.style.margin.left, self.style.margin.top),
bounds.lower_right() - vec2f(self.style.margin.right, self.style.margin.bottom),
);
if let Some(shadow) = self.style.shadow.as_ref() {
cx.scene.push_shadow(scene::Shadow {
bounds: quad_bounds + shadow.offset,
corner_radius: self.style.corner_radius,
sigma: shadow.blur,
color: shadow.color,
});
}
if let Some(hit_bounds) = quad_bounds.intersection(visible_bounds) {
if let Some(style) = self.style.cursor {
cx.scene.push_cursor_region(CursorRegion {
bounds: hit_bounds,
style,
});
}
}
let child_origin =
quad_bounds.origin() + vec2f(self.style.padding.left, self.style.padding.top);
if self.style.border.overlay {
cx.scene.push_quad(Quad {
bounds: quad_bounds,
background: self.style.background_color,
border: Default::default(),
corner_radius: self.style.corner_radius,
});
self.child
.paint(scene, child_origin, visible_bounds, view, cx);
cx.scene.push_layer(None);
cx.scene.push_quad(Quad {
bounds: quad_bounds,
background: self.style.overlay_color,
border: self.style.border,
corner_radius: self.style.corner_radius,
});
cx.scene.pop_layer();
} else {
cx.scene.push_quad(Quad {
bounds: quad_bounds,
background: self.style.background_color,
border: self.style.border,
corner_radius: self.style.corner_radius,
});
let child_origin = child_origin
+ vec2f(
self.style.border.left_width(),
self.style.border.top_width(),
);
self.child
.paint(scene, child_origin, visible_bounds, view, cx);
if self.style.overlay_color.is_some() {
cx.scene.push_layer(None);
cx.scene.push_quad(Quad {
bounds: quad_bounds,
background: self.style.overlay_color,
border: Default::default(),
corner_radius: 0.,
});
cx.scene.pop_layer();
}
}
}
fn rect_for_text_range(
&self,
range_utf16: Range<usize>,
_: RectF,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> Option<RectF> {
self.child.rect_for_text_range(range_utf16, view, cx)
}
fn debug(
&self,
bounds: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &crate::DebugContext,
) -> serde_json::Value {
json!({
"type": "Container",
"bounds": bounds.to_json(),
"details": self.style.to_json(),
"child": self.child.debug(view, cx),
})
}
}
impl ToJson for ContainerStyle {
fn to_json(&self) -> serde_json::Value {
json!({
"margin": self.margin.to_json(),
"padding": self.padding.to_json(),
"background_color": self.background_color.to_json(),
"border": self.border.to_json(),
"corner_radius": self.corner_radius,
"shadow": self.shadow.to_json(),
})
}
}
#[derive(Clone, Copy, Debug, Default)]
pub struct Margin {
pub top: f32,
pub left: f32,
pub bottom: f32,
pub right: f32,
}
impl ToJson for Margin {
fn to_json(&self) -> serde_json::Value {
let mut value = json!({});
if self.top > 0. {
value["top"] = json!(self.top);
}
if self.right > 0. {
value["right"] = json!(self.right);
}
if self.bottom > 0. {
value["bottom"] = json!(self.bottom);
}
if self.left > 0. {
value["left"] = json!(self.left);
}
value
}
}
#[derive(Clone, Copy, Debug, Default)]
pub struct Padding {
pub top: f32,
pub left: f32,
pub bottom: f32,
pub right: f32,
}
impl Padding {
pub fn horizontal(padding: f32) -> Self {
Self {
left: padding,
right: padding,
..Default::default()
}
}
pub fn vertical(padding: f32) -> Self {
Self {
top: padding,
bottom: padding,
..Default::default()
}
}
}
impl<'de> Deserialize<'de> for Padding {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
let spacing = Spacing::deserialize(deserializer)?;
Ok(match spacing {
Spacing::Uniform(size) => Padding {
top: size,
left: size,
bottom: size,
right: size,
},
Spacing::Specific {
top,
left,
bottom,
right,
} => Padding {
top,
left,
bottom,
right,
},
})
}
}
impl<'de> Deserialize<'de> for Margin {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
let spacing = Spacing::deserialize(deserializer)?;
Ok(match spacing {
Spacing::Uniform(size) => Margin {
top: size,
left: size,
bottom: size,
right: size,
},
Spacing::Specific {
top,
left,
bottom,
right,
} => Margin {
top,
left,
bottom,
right,
},
})
}
}
#[derive(Deserialize)]
#[serde(untagged)]
enum Spacing {
Uniform(f32),
Specific {
#[serde(default)]
top: f32,
#[serde(default)]
left: f32,
#[serde(default)]
bottom: f32,
#[serde(default)]
right: f32,
},
}
impl Padding {
pub fn uniform(padding: f32) -> Self {
Self {
top: padding,
left: padding,
bottom: padding,
right: padding,
}
}
}
impl ToJson for Padding {
fn to_json(&self) -> serde_json::Value {
let mut value = json!({});
if self.top > 0. {
value["top"] = json!(self.top);
}
if self.right > 0. {
value["right"] = json!(self.right);
}
if self.bottom > 0. {
value["bottom"] = json!(self.bottom);
}
if self.left > 0. {
value["left"] = json!(self.left);
}
value
}
}
#[derive(Clone, Copy, Debug, Default, Deserialize)]
pub struct Shadow {
#[serde(default, deserialize_with = "deserialize_vec2f")]
offset: Vector2F,
#[serde(default)]
blur: f32,
#[serde(default)]
color: Color,
}
impl ToJson for Shadow {
fn to_json(&self) -> serde_json::Value {
json!({
"offset": self.offset.to_json(),
"blur": self.blur,
"color": self.color.to_json()
})
}
}