
We're planning to associate "selection sources" with global element ids to allow arbitrary UI text to be selected in GPUI. Previously, global ids were not exposed outside the framework and we entangled management of the element id stack with element state access. This was more acceptable when element state was the only place we used global element ids, but now that we're planning to use them more places, it makes sense to deal with element identity as a first-class part of the element system. We now ensure that the stack of element ids which forms the current global element id is correctly managed in every phase of element layout and paint and make the global id available to each element method. In a subsequent PR, we'll use the global element id as part of implementing arbitrary selection for UI text. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com>
259 lines
8.2 KiB
Rust
259 lines
8.2 KiB
Rust
use std::{cell::RefCell, rc::Rc};
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use gpui::{
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anchored, deferred, div, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase,
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Element, ElementId, GlobalElementId, Hitbox, InteractiveElement, IntoElement, LayoutId,
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ManagedView, MouseButton, MouseDownEvent, ParentElement, Pixels, Point, View, VisualContext,
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WindowContext,
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};
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pub struct RightClickMenu<M: ManagedView> {
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id: ElementId,
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child_builder: Option<Box<dyn FnOnce(bool) -> AnyElement + 'static>>,
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menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
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anchor: Option<AnchorCorner>,
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attach: Option<AnchorCorner>,
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}
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impl<M: ManagedView> RightClickMenu<M> {
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pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
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self.menu_builder = Some(Rc::new(f));
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self
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}
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pub fn trigger<E: IntoElement + 'static>(mut self, e: E) -> Self {
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self.child_builder = Some(Box::new(move |_| e.into_any_element()));
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self
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}
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/// anchor defines which corner of the menu to anchor to the attachment point
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/// (by default the cursor position, but see attach)
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pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
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self.anchor = Some(anchor);
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self
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}
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/// attach defines which corner of the handle to attach the menu's anchor to
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pub fn attach(mut self, attach: AnchorCorner) -> Self {
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self.attach = Some(attach);
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self
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}
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fn with_element_state<R>(
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&mut self,
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global_id: &GlobalElementId,
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cx: &mut WindowContext,
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f: impl FnOnce(&mut Self, &mut MenuHandleElementState<M>, &mut WindowContext) -> R,
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) -> R {
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cx.with_optional_element_state::<MenuHandleElementState<M>, _>(
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Some(global_id),
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|element_state, cx| {
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let mut element_state = element_state.unwrap().unwrap_or_default();
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let result = f(self, &mut element_state, cx);
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(result, Some(element_state))
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},
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)
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}
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}
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/// Creates a [`RightClickMenu`]
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pub fn right_click_menu<M: ManagedView>(id: impl Into<ElementId>) -> RightClickMenu<M> {
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RightClickMenu {
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id: id.into(),
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child_builder: None,
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menu_builder: None,
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anchor: None,
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attach: None,
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}
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}
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pub struct MenuHandleElementState<M> {
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menu: Rc<RefCell<Option<View<M>>>>,
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position: Rc<RefCell<Point<Pixels>>>,
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}
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impl<M> Clone for MenuHandleElementState<M> {
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fn clone(&self) -> Self {
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Self {
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menu: Rc::clone(&self.menu),
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position: Rc::clone(&self.position),
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}
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}
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}
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impl<M> Default for MenuHandleElementState<M> {
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fn default() -> Self {
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Self {
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menu: Rc::default(),
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position: Rc::default(),
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}
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}
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}
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pub struct RequestLayoutState {
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child_layout_id: Option<LayoutId>,
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child_element: Option<AnyElement>,
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menu_element: Option<AnyElement>,
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}
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pub struct PrepaintState {
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hitbox: Hitbox,
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child_bounds: Option<Bounds<Pixels>>,
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}
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impl<M: ManagedView> Element for RightClickMenu<M> {
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type RequestLayoutState = RequestLayoutState;
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type PrepaintState = PrepaintState;
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fn id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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fn request_layout(
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&mut self,
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id: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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self.with_element_state(id.unwrap(), cx, |this, element_state, cx| {
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let mut menu_layout_id = None;
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let menu_element = element_state.menu.borrow_mut().as_mut().map(|menu| {
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let mut anchored = anchored().snap_to_window();
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if let Some(anchor) = this.anchor {
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anchored = anchored.anchor(anchor);
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}
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anchored = anchored.position(*element_state.position.borrow());
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let mut element = deferred(anchored.child(div().occlude().child(menu.clone())))
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.with_priority(1)
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.into_any();
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menu_layout_id = Some(element.request_layout(cx));
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element
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});
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let mut child_element = this
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.child_builder
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.take()
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.map(|child_builder| (child_builder)(element_state.menu.borrow().is_some()));
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let child_layout_id = child_element
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.as_mut()
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.map(|child_element| child_element.request_layout(cx));
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let layout_id = cx.request_layout(
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&gpui::Style::default(),
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menu_layout_id.into_iter().chain(child_layout_id),
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);
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(
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layout_id,
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RequestLayoutState {
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child_element,
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child_layout_id,
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menu_element,
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},
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)
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})
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}
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fn prepaint(
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&mut self,
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_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> PrepaintState {
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let hitbox = cx.insert_hitbox(bounds, false);
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if let Some(child) = request_layout.child_element.as_mut() {
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child.prepaint(cx);
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}
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if let Some(menu) = request_layout.menu_element.as_mut() {
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menu.prepaint(cx);
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}
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PrepaintState {
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hitbox,
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child_bounds: request_layout
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.child_layout_id
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.map(|layout_id| cx.layout_bounds(layout_id)),
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}
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}
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fn paint(
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&mut self,
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id: Option<&GlobalElementId>,
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_bounds: Bounds<gpui::Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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prepaint_state: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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self.with_element_state(id.unwrap(), cx, |this, element_state, cx| {
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if let Some(mut child) = request_layout.child_element.take() {
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child.paint(cx);
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}
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if let Some(mut menu) = request_layout.menu_element.take() {
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menu.paint(cx);
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return;
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}
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let Some(builder) = this.menu_builder.take() else {
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return;
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};
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let attach = this.attach;
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let menu = element_state.menu.clone();
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let position = element_state.position.clone();
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let child_bounds = prepaint_state.child_bounds;
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let hitbox_id = prepaint_state.hitbox.id;
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cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble
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&& event.button == MouseButton::Right
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&& hitbox_id.is_hovered(cx)
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{
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cx.stop_propagation();
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cx.prevent_default();
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let new_menu = (builder)(cx);
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let menu2 = menu.clone();
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let previous_focus_handle = cx.focused();
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cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| {
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if modal.focus_handle(cx).contains_focused(cx) {
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if let Some(previous_focus_handle) = previous_focus_handle.as_ref() {
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cx.focus(previous_focus_handle);
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}
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}
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*menu2.borrow_mut() = None;
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cx.refresh();
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})
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.detach();
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cx.focus_view(&new_menu);
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*menu.borrow_mut() = Some(new_menu);
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*position.borrow_mut() = if let Some(child_bounds) = child_bounds {
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if let Some(attach) = attach {
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attach.corner(child_bounds)
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} else {
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cx.mouse_position()
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}
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} else {
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cx.mouse_position()
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};
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cx.refresh();
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}
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});
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})
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}
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}
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impl<M: ManagedView> IntoElement for RightClickMenu<M> {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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