
The new `ElementContext` was originally introduced to ensure the element APIs could only be used inside of elements. Unfortunately, there were many places where some of those APIs needed to be used, so `WindowContext::with_element_context` was introduced, which defeated the original safety purposes of having a specific context for elements. This pull request merges `ElementContext` into `WindowContext` and adds (debug) runtime checks to APIs that can only be used during certain phases of element drawing. Release Notes: - N/A --------- Co-authored-by: Nathan Sobo <nathan@zed.dev>
593 lines
20 KiB
Rust
593 lines
20 KiB
Rust
use crate::{
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ActiveTooltip, AnyTooltip, AnyView, Bounds, DispatchPhase, Element, ElementId, HighlightStyle,
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Hitbox, IntoElement, LayoutId, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point,
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SharedString, Size, TextRun, TextStyle, WhiteSpace, WindowContext, WrappedLine, TOOLTIP_DELAY,
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};
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use anyhow::anyhow;
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use parking_lot::{Mutex, MutexGuard};
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use smallvec::SmallVec;
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use std::{
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cell::{Cell, RefCell},
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mem,
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ops::Range,
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rc::Rc,
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sync::Arc,
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};
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use util::ResultExt;
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impl Element for &'static str {
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type RequestLayoutState = TextState;
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type PrepaintState = ();
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fn request_layout(&mut self, cx: &mut WindowContext) -> (LayoutId, Self::RequestLayoutState) {
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let mut state = TextState::default();
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let layout_id = state.layout(SharedString::from(*self), None, cx);
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(layout_id, state)
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}
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fn prepaint(
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&mut self,
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_bounds: Bounds<Pixels>,
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_text_state: &mut Self::RequestLayoutState,
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_cx: &mut WindowContext,
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) {
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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text_state: &mut TextState,
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_: &mut (),
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cx: &mut WindowContext,
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) {
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text_state.paint(bounds, self, cx)
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}
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}
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impl IntoElement for &'static str {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl IntoElement for String {
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type Element = SharedString;
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fn into_element(self) -> Self::Element {
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self.into()
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}
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}
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impl Element for SharedString {
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type RequestLayoutState = TextState;
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type PrepaintState = ();
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fn request_layout(&mut self, cx: &mut WindowContext) -> (LayoutId, Self::RequestLayoutState) {
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let mut state = TextState::default();
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let layout_id = state.layout(self.clone(), None, cx);
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(layout_id, state)
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}
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fn prepaint(
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&mut self,
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_bounds: Bounds<Pixels>,
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_text_state: &mut Self::RequestLayoutState,
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_cx: &mut WindowContext,
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) {
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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text_state: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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let text_str: &str = self.as_ref();
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text_state.paint(bounds, text_str, cx)
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}
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}
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impl IntoElement for SharedString {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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/// Renders text with runs of different styles.
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///
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/// Callers are responsible for setting the correct style for each run.
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/// For text with a uniform style, you can usually avoid calling this constructor
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/// and just pass text directly.
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pub struct StyledText {
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text: SharedString,
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runs: Option<Vec<TextRun>>,
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}
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impl StyledText {
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/// Construct a new styled text element from the given string.
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pub fn new(text: impl Into<SharedString>) -> Self {
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StyledText {
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text: text.into(),
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runs: None,
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}
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}
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/// Set the styling attributes for the given text, as well as
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/// as any ranges of text that have had their style customized.
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pub fn with_highlights(
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mut self,
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default_style: &TextStyle,
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highlights: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>,
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) -> Self {
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let mut runs = Vec::new();
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let mut ix = 0;
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for (range, highlight) in highlights {
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if ix < range.start {
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runs.push(default_style.clone().to_run(range.start - ix));
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}
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runs.push(
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default_style
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.clone()
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.highlight(highlight)
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.to_run(range.len()),
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);
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ix = range.end;
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}
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if ix < self.text.len() {
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runs.push(default_style.to_run(self.text.len() - ix));
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}
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self.runs = Some(runs);
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self
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}
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}
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impl Element for StyledText {
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type RequestLayoutState = TextState;
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type PrepaintState = ();
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fn request_layout(&mut self, cx: &mut WindowContext) -> (LayoutId, Self::RequestLayoutState) {
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let mut state = TextState::default();
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let layout_id = state.layout(self.text.clone(), self.runs.take(), cx);
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(layout_id, state)
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}
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fn prepaint(
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&mut self,
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_bounds: Bounds<Pixels>,
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_state: &mut Self::RequestLayoutState,
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_cx: &mut WindowContext,
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) {
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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text_state: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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text_state.paint(bounds, &self.text, cx)
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}
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}
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impl IntoElement for StyledText {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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#[doc(hidden)]
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#[derive(Default, Clone)]
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pub struct TextState(Arc<Mutex<Option<TextStateInner>>>);
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struct TextStateInner {
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lines: SmallVec<[WrappedLine; 1]>,
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line_height: Pixels,
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wrap_width: Option<Pixels>,
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size: Option<Size<Pixels>>,
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}
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impl TextState {
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fn lock(&self) -> MutexGuard<Option<TextStateInner>> {
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self.0.lock()
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}
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fn layout(
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&mut self,
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text: SharedString,
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runs: Option<Vec<TextRun>>,
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cx: &mut WindowContext,
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) -> LayoutId {
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let text_style = cx.text_style();
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let font_size = text_style.font_size.to_pixels(cx.rem_size());
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let line_height = text_style
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.line_height
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.to_pixels(font_size.into(), cx.rem_size());
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let runs = if let Some(runs) = runs {
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runs
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} else {
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vec![text_style.to_run(text.len())]
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};
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let layout_id = cx.request_measured_layout(Default::default(), {
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let element_state = self.clone();
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move |known_dimensions, available_space, cx| {
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let wrap_width = if text_style.white_space == WhiteSpace::Normal {
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known_dimensions.width.or(match available_space.width {
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crate::AvailableSpace::Definite(x) => Some(x),
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_ => None,
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})
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} else {
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None
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};
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if let Some(text_state) = element_state.0.lock().as_ref() {
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if text_state.size.is_some()
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&& (wrap_width.is_none() || wrap_width == text_state.wrap_width)
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{
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return text_state.size.unwrap();
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}
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}
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let Some(lines) = cx
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.text_system()
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.shape_text(
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text.clone(),
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font_size,
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&runs,
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wrap_width, // Wrap if we know the width.
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)
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.log_err()
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else {
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element_state.lock().replace(TextStateInner {
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lines: Default::default(),
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line_height,
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wrap_width,
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size: Some(Size::default()),
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});
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return Size::default();
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};
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let mut size: Size<Pixels> = Size::default();
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for line in &lines {
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let line_size = line.size(line_height);
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size.height += line_size.height;
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size.width = size.width.max(line_size.width).ceil();
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}
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element_state.lock().replace(TextStateInner {
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lines,
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line_height,
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wrap_width,
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size: Some(size),
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});
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size
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}
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});
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layout_id
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}
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fn paint(&mut self, bounds: Bounds<Pixels>, text: &str, cx: &mut WindowContext) {
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let element_state = self.lock();
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let element_state = element_state
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.as_ref()
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.ok_or_else(|| anyhow!("measurement has not been performed on {}", text))
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.unwrap();
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let line_height = element_state.line_height;
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let mut line_origin = bounds.origin;
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for line in &element_state.lines {
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line.paint(line_origin, line_height, cx).log_err();
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line_origin.y += line.size(line_height).height;
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}
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}
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fn index_for_position(&self, bounds: Bounds<Pixels>, position: Point<Pixels>) -> Option<usize> {
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if !bounds.contains(&position) {
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return None;
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}
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let element_state = self.lock();
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let element_state = element_state
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.as_ref()
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.expect("measurement has not been performed");
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let line_height = element_state.line_height;
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let mut line_origin = bounds.origin;
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let mut line_start_ix = 0;
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for line in &element_state.lines {
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let line_bottom = line_origin.y + line.size(line_height).height;
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if position.y > line_bottom {
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line_origin.y = line_bottom;
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line_start_ix += line.len() + 1;
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} else {
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let position_within_line = position - line_origin;
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let index_within_line =
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line.index_for_position(position_within_line, line_height)?;
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return Some(line_start_ix + index_within_line);
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}
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}
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None
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}
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}
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/// A text element that can be interacted with.
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pub struct InteractiveText {
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element_id: ElementId,
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text: StyledText,
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click_listener:
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Option<Box<dyn Fn(&[Range<usize>], InteractiveTextClickEvent, &mut WindowContext<'_>)>>,
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hover_listener: Option<Box<dyn Fn(Option<usize>, MouseMoveEvent, &mut WindowContext<'_>)>>,
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tooltip_builder: Option<Rc<dyn Fn(usize, &mut WindowContext<'_>) -> Option<AnyView>>>,
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clickable_ranges: Vec<Range<usize>>,
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}
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struct InteractiveTextClickEvent {
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mouse_down_index: usize,
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mouse_up_index: usize,
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}
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#[doc(hidden)]
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#[derive(Default)]
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pub struct InteractiveTextState {
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mouse_down_index: Rc<Cell<Option<usize>>>,
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hovered_index: Rc<Cell<Option<usize>>>,
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active_tooltip: Rc<RefCell<Option<ActiveTooltip>>>,
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}
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/// InteractiveTest is a wrapper around StyledText that adds mouse interactions.
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impl InteractiveText {
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/// Creates a new InteractiveText from the given text.
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pub fn new(id: impl Into<ElementId>, text: StyledText) -> Self {
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Self {
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element_id: id.into(),
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text,
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click_listener: None,
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hover_listener: None,
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tooltip_builder: None,
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clickable_ranges: Vec::new(),
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}
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}
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/// on_click is called when the user clicks on one of the given ranges, passing the index of
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/// the clicked range.
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pub fn on_click(
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mut self,
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ranges: Vec<Range<usize>>,
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listener: impl Fn(usize, &mut WindowContext<'_>) + 'static,
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) -> Self {
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self.click_listener = Some(Box::new(move |ranges, event, cx| {
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for (range_ix, range) in ranges.iter().enumerate() {
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if range.contains(&event.mouse_down_index) && range.contains(&event.mouse_up_index)
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{
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listener(range_ix, cx);
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}
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}
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}));
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self.clickable_ranges = ranges;
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self
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}
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/// on_hover is called when the mouse moves over a character within the text, passing the
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/// index of the hovered character, or None if the mouse leaves the text.
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pub fn on_hover(
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mut self,
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listener: impl Fn(Option<usize>, MouseMoveEvent, &mut WindowContext<'_>) + 'static,
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) -> Self {
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self.hover_listener = Some(Box::new(listener));
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self
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}
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/// tooltip lets you specify a tooltip for a given character index in the string.
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pub fn tooltip(
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mut self,
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builder: impl Fn(usize, &mut WindowContext<'_>) -> Option<AnyView> + 'static,
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) -> Self {
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self.tooltip_builder = Some(Rc::new(builder));
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self
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}
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}
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impl Element for InteractiveText {
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type RequestLayoutState = TextState;
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type PrepaintState = Hitbox;
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fn request_layout(&mut self, cx: &mut WindowContext) -> (LayoutId, Self::RequestLayoutState) {
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self.text.request_layout(cx)
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}
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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state: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> Hitbox {
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cx.with_element_state::<InteractiveTextState, _>(
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Some(self.element_id.clone()),
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|interactive_state, cx| {
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let interactive_state = interactive_state
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.map(|interactive_state| interactive_state.unwrap_or_default());
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if let Some(interactive_state) = interactive_state.as_ref() {
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if let Some(active_tooltip) = interactive_state.active_tooltip.borrow().as_ref()
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{
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if let Some(tooltip) = active_tooltip.tooltip.clone() {
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cx.set_tooltip(tooltip);
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}
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}
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}
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self.text.prepaint(bounds, state, cx);
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let hitbox = cx.insert_hitbox(bounds, false);
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(hitbox, interactive_state)
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},
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)
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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text_state: &mut Self::RequestLayoutState,
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hitbox: &mut Hitbox,
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cx: &mut WindowContext,
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) {
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cx.with_element_state::<InteractiveTextState, _>(
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Some(self.element_id.clone()),
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|interactive_state, cx| {
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let mut interactive_state = interactive_state.unwrap().unwrap_or_default();
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if let Some(click_listener) = self.click_listener.take() {
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let mouse_position = cx.mouse_position();
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if let Some(ix) = text_state.index_for_position(bounds, mouse_position) {
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if self
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.clickable_ranges
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.iter()
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.any(|range| range.contains(&ix))
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{
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cx.set_cursor_style(crate::CursorStyle::PointingHand, hitbox)
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}
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}
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let text_state = text_state.clone();
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let mouse_down = interactive_state.mouse_down_index.clone();
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if let Some(mouse_down_index) = mouse_down.get() {
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let hitbox = hitbox.clone();
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let clickable_ranges = mem::take(&mut self.clickable_ranges);
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cx.on_mouse_event(move |event: &MouseUpEvent, phase, cx| {
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if phase == DispatchPhase::Bubble && hitbox.is_hovered(cx) {
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if let Some(mouse_up_index) =
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text_state.index_for_position(bounds, event.position)
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{
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click_listener(
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&clickable_ranges,
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InteractiveTextClickEvent {
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mouse_down_index,
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mouse_up_index,
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},
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cx,
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)
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}
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mouse_down.take();
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cx.refresh();
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}
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});
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} else {
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let hitbox = hitbox.clone();
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cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble && hitbox.is_hovered(cx) {
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if let Some(mouse_down_index) =
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text_state.index_for_position(bounds, event.position)
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{
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mouse_down.set(Some(mouse_down_index));
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cx.refresh();
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}
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}
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});
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}
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}
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cx.on_mouse_event({
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let mut hover_listener = self.hover_listener.take();
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let hitbox = hitbox.clone();
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let text_state = text_state.clone();
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let hovered_index = interactive_state.hovered_index.clone();
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move |event: &MouseMoveEvent, phase, cx| {
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if phase == DispatchPhase::Bubble && hitbox.is_hovered(cx) {
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let current = hovered_index.get();
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let updated = text_state.index_for_position(bounds, event.position);
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if current != updated {
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hovered_index.set(updated);
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if let Some(hover_listener) = hover_listener.as_ref() {
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hover_listener(updated, event.clone(), cx);
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}
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cx.refresh();
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}
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}
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}
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});
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|
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if let Some(tooltip_builder) = self.tooltip_builder.clone() {
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let hitbox = hitbox.clone();
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let active_tooltip = interactive_state.active_tooltip.clone();
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let pending_mouse_down = interactive_state.mouse_down_index.clone();
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let text_state = text_state.clone();
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cx.on_mouse_event(move |event: &MouseMoveEvent, phase, cx| {
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let position = text_state.index_for_position(bounds, event.position);
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let is_hovered = position.is_some()
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&& hitbox.is_hovered(cx)
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&& pending_mouse_down.get().is_none();
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if !is_hovered {
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active_tooltip.take();
|
|
return;
|
|
}
|
|
let position = position.unwrap();
|
|
|
|
if phase != DispatchPhase::Bubble {
|
|
return;
|
|
}
|
|
|
|
if active_tooltip.borrow().is_none() {
|
|
let task = cx.spawn({
|
|
let active_tooltip = active_tooltip.clone();
|
|
let tooltip_builder = tooltip_builder.clone();
|
|
|
|
move |mut cx| async move {
|
|
cx.background_executor().timer(TOOLTIP_DELAY).await;
|
|
cx.update(|cx| {
|
|
let new_tooltip =
|
|
tooltip_builder(position, cx).map(|tooltip| {
|
|
ActiveTooltip {
|
|
tooltip: Some(AnyTooltip {
|
|
view: tooltip,
|
|
mouse_position: cx.mouse_position(),
|
|
}),
|
|
_task: None,
|
|
}
|
|
});
|
|
*active_tooltip.borrow_mut() = new_tooltip;
|
|
cx.refresh();
|
|
})
|
|
.ok();
|
|
}
|
|
});
|
|
*active_tooltip.borrow_mut() = Some(ActiveTooltip {
|
|
tooltip: None,
|
|
_task: Some(task),
|
|
});
|
|
}
|
|
});
|
|
|
|
let active_tooltip = interactive_state.active_tooltip.clone();
|
|
cx.on_mouse_event(move |_: &MouseDownEvent, _, _| {
|
|
active_tooltip.take();
|
|
});
|
|
}
|
|
|
|
self.text.paint(bounds, text_state, &mut (), cx);
|
|
|
|
((), Some(interactive_state))
|
|
},
|
|
);
|
|
}
|
|
}
|
|
|
|
impl IntoElement for InteractiveText {
|
|
type Element = Self;
|
|
|
|
fn into_element(self) -> Self::Element {
|
|
self
|
|
}
|
|
}
|