
The word "new" is shorter and blends in with `new` constructors that are common in Rust. Been meaning to do this for a while.
163 lines
5.5 KiB
Rust
163 lines
5.5 KiB
Rust
use crate::notification_window_options;
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use call::{ActiveCall, IncomingCall};
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use futures::StreamExt;
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use gpui::{
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img, px, AppContext, ParentElement, Render, RenderOnce, Styled, ViewContext,
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VisualContext as _, WindowHandle,
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};
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use settings::Settings;
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use std::sync::{Arc, Weak};
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use theme::ThemeSettings;
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use ui::prelude::*;
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use ui::{h_stack, v_stack, Button, Label};
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use util::ResultExt;
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use workspace::AppState;
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pub fn init(app_state: &Arc<AppState>, cx: &mut AppContext) {
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let app_state = Arc::downgrade(app_state);
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let mut incoming_call = ActiveCall::global(cx).read(cx).incoming();
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cx.spawn(|mut cx| async move {
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let mut notification_windows: Vec<WindowHandle<IncomingCallNotification>> = Vec::new();
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while let Some(incoming_call) = incoming_call.next().await {
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for window in notification_windows.drain(..) {
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window
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.update(&mut cx, |_, cx| {
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// todo!()
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cx.remove_window();
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})
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.log_err();
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}
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if let Some(incoming_call) = incoming_call {
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let unique_screens = cx.update(|cx| cx.displays()).unwrap();
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let window_size = gpui::Size {
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width: px(380.),
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height: px(64.),
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};
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for screen in unique_screens {
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let options = notification_window_options(screen, window_size);
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let window = cx
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.open_window(options, |cx| {
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cx.new_view(|_| {
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IncomingCallNotification::new(
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incoming_call.clone(),
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app_state.clone(),
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)
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})
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})
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.unwrap();
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notification_windows.push(window);
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}
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}
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}
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})
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.detach();
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}
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#[derive(Clone, PartialEq)]
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struct RespondToCall {
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accept: bool,
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}
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struct IncomingCallNotificationState {
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call: IncomingCall,
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app_state: Weak<AppState>,
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}
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pub struct IncomingCallNotification {
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state: Arc<IncomingCallNotificationState>,
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}
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impl IncomingCallNotificationState {
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pub fn new(call: IncomingCall, app_state: Weak<AppState>) -> Self {
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Self { call, app_state }
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}
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fn respond(&self, accept: bool, cx: &mut AppContext) {
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let active_call = ActiveCall::global(cx);
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if accept {
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let join = active_call.update(cx, |active_call, cx| active_call.accept_incoming(cx));
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let caller_user_id = self.call.calling_user.id;
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let initial_project_id = self.call.initial_project.as_ref().map(|project| project.id);
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let app_state = self.app_state.clone();
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let cx: &mut AppContext = cx;
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cx.spawn(|cx| async move {
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join.await?;
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if let Some(project_id) = initial_project_id {
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cx.update(|cx| {
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if let Some(app_state) = app_state.upgrade() {
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workspace::join_remote_project(
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project_id,
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caller_user_id,
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app_state,
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cx,
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)
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.detach_and_log_err(cx);
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}
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})
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.log_err();
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}
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anyhow::Ok(())
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})
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.detach_and_log_err(cx);
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} else {
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active_call.update(cx, |active_call, cx| {
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active_call.decline_incoming(cx).log_err();
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});
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}
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}
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}
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impl IncomingCallNotification {
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pub fn new(call: IncomingCall, app_state: Weak<AppState>) -> Self {
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Self {
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state: Arc::new(IncomingCallNotificationState::new(call, app_state)),
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}
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}
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}
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impl Render for IncomingCallNotification {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element {
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// TODO: Is there a better place for us to initialize the font?
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let (ui_font, ui_font_size) = {
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let theme_settings = ThemeSettings::get_global(cx);
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(
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theme_settings.ui_font.family.clone(),
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theme_settings.ui_font_size.clone(),
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)
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};
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cx.set_rem_size(ui_font_size);
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h_stack()
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.font(ui_font)
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.text_ui()
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.justify_between()
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.size_full()
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.overflow_hidden()
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.elevation_3(cx)
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.p_2()
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.gap_2()
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.child(
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img(self.state.call.calling_user.avatar_uri.clone())
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.w_12()
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.h_12()
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.rounded_full(),
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)
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.child(v_stack().overflow_hidden().child(Label::new(format!(
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"{} is sharing a project in Zed",
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self.state.call.calling_user.github_login
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))))
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.child(
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v_stack()
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.child(Button::new("accept", "Accept").render(cx).on_click({
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let state = self.state.clone();
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move |_, cx| state.respond(true, cx)
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}))
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.child(Button::new("decline", "Decline").render(cx).on_click({
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let state = self.state.clone();
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move |_, cx| state.respond(false, cx)
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})),
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)
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}
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}
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