ZIm/crates/collab_ui2/src/notifications/incoming_call_notification.rs
Nathan Sobo db1cf8f6e1 Rename build_view to new_view and build_model to new_model
The word "new" is shorter and blends in with `new` constructors that are common
in Rust. Been meaning to do this for a while.
2024-01-01 17:42:01 -07:00

163 lines
5.5 KiB
Rust

use crate::notification_window_options;
use call::{ActiveCall, IncomingCall};
use futures::StreamExt;
use gpui::{
img, px, AppContext, ParentElement, Render, RenderOnce, Styled, ViewContext,
VisualContext as _, WindowHandle,
};
use settings::Settings;
use std::sync::{Arc, Weak};
use theme::ThemeSettings;
use ui::prelude::*;
use ui::{h_stack, v_stack, Button, Label};
use util::ResultExt;
use workspace::AppState;
pub fn init(app_state: &Arc<AppState>, cx: &mut AppContext) {
let app_state = Arc::downgrade(app_state);
let mut incoming_call = ActiveCall::global(cx).read(cx).incoming();
cx.spawn(|mut cx| async move {
let mut notification_windows: Vec<WindowHandle<IncomingCallNotification>> = Vec::new();
while let Some(incoming_call) = incoming_call.next().await {
for window in notification_windows.drain(..) {
window
.update(&mut cx, |_, cx| {
// todo!()
cx.remove_window();
})
.log_err();
}
if let Some(incoming_call) = incoming_call {
let unique_screens = cx.update(|cx| cx.displays()).unwrap();
let window_size = gpui::Size {
width: px(380.),
height: px(64.),
};
for screen in unique_screens {
let options = notification_window_options(screen, window_size);
let window = cx
.open_window(options, |cx| {
cx.new_view(|_| {
IncomingCallNotification::new(
incoming_call.clone(),
app_state.clone(),
)
})
})
.unwrap();
notification_windows.push(window);
}
}
}
})
.detach();
}
#[derive(Clone, PartialEq)]
struct RespondToCall {
accept: bool,
}
struct IncomingCallNotificationState {
call: IncomingCall,
app_state: Weak<AppState>,
}
pub struct IncomingCallNotification {
state: Arc<IncomingCallNotificationState>,
}
impl IncomingCallNotificationState {
pub fn new(call: IncomingCall, app_state: Weak<AppState>) -> Self {
Self { call, app_state }
}
fn respond(&self, accept: bool, cx: &mut AppContext) {
let active_call = ActiveCall::global(cx);
if accept {
let join = active_call.update(cx, |active_call, cx| active_call.accept_incoming(cx));
let caller_user_id = self.call.calling_user.id;
let initial_project_id = self.call.initial_project.as_ref().map(|project| project.id);
let app_state = self.app_state.clone();
let cx: &mut AppContext = cx;
cx.spawn(|cx| async move {
join.await?;
if let Some(project_id) = initial_project_id {
cx.update(|cx| {
if let Some(app_state) = app_state.upgrade() {
workspace::join_remote_project(
project_id,
caller_user_id,
app_state,
cx,
)
.detach_and_log_err(cx);
}
})
.log_err();
}
anyhow::Ok(())
})
.detach_and_log_err(cx);
} else {
active_call.update(cx, |active_call, cx| {
active_call.decline_incoming(cx).log_err();
});
}
}
}
impl IncomingCallNotification {
pub fn new(call: IncomingCall, app_state: Weak<AppState>) -> Self {
Self {
state: Arc::new(IncomingCallNotificationState::new(call, app_state)),
}
}
}
impl Render for IncomingCallNotification {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element {
// TODO: Is there a better place for us to initialize the font?
let (ui_font, ui_font_size) = {
let theme_settings = ThemeSettings::get_global(cx);
(
theme_settings.ui_font.family.clone(),
theme_settings.ui_font_size.clone(),
)
};
cx.set_rem_size(ui_font_size);
h_stack()
.font(ui_font)
.text_ui()
.justify_between()
.size_full()
.overflow_hidden()
.elevation_3(cx)
.p_2()
.gap_2()
.child(
img(self.state.call.calling_user.avatar_uri.clone())
.w_12()
.h_12()
.rounded_full(),
)
.child(v_stack().overflow_hidden().child(Label::new(format!(
"{} is sharing a project in Zed",
self.state.call.calling_user.github_login
))))
.child(
v_stack()
.child(Button::new("accept", "Accept").render(cx).on_click({
let state = self.state.clone();
move |_, cx| state.respond(true, cx)
}))
.child(Button::new("decline", "Decline").render(cx).on_click({
let state = self.state.clone();
move |_, cx| state.respond(false, cx)
})),
)
}
}