
Tooltip shows original task template's label, if it differs from the one displayed in the modal. Also, a resolved command with args will be shown in the tooltip if different from the modal entry text. <img width="578" alt="Screenshot 2024-04-19 at 00 40 28" src="https://github.com/zed-industries/zed/assets/2690773/c89369d6-8ffc-4464-ab3b-ea5e8fb7625a"> <img width="761" alt="Screenshot 2024-04-19 at 00 40 32" src="https://github.com/zed-industries/zed/assets/2690773/b02f1518-976a-4a9b-ba7c-f88c6e056217"> <img width="738" alt="Screenshot 2024-04-19 at 00 40 56" src="https://github.com/zed-industries/zed/assets/2690773/be502537-f4bd-4ae0-a5e7-78e37fe8fb00"> <img width="785" alt="Screenshot 2024-04-19 at 00 41 01" src="https://github.com/zed-industries/zed/assets/2690773/9bedcd21-8729-44c8-9a17-46a5a01c7f26"> Release Notes: - Added tooltips into task spawn modal
190 lines
8 KiB
Rust
190 lines
8 KiB
Rust
//! Baseline interface of Tasks in Zed: all tasks in Zed are intended to use those for implementing their own logic.
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#![deny(missing_docs)]
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pub mod static_source;
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mod task_template;
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mod vscode_format;
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use collections::{HashMap, HashSet};
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use gpui::ModelContext;
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use serde::Serialize;
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use std::any::Any;
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use std::borrow::Cow;
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use std::path::PathBuf;
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pub use task_template::{RevealStrategy, TaskTemplate, TaskTemplates};
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pub use vscode_format::VsCodeTaskFile;
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/// Task identifier, unique within the application.
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/// Based on it, task reruns and terminal tabs are managed.
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub struct TaskId(pub String);
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/// Contains all information needed by Zed to spawn a new terminal tab for the given task.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct SpawnInTerminal {
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/// Id of the task to use when determining task tab affinity.
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pub id: TaskId,
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/// Full unshortened form of `label` field.
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pub full_label: String,
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/// Human readable name of the terminal tab.
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pub label: String,
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/// Executable command to spawn.
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pub command: String,
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/// Arguments to the command.
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pub args: Vec<String>,
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/// Current working directory to spawn the command into.
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pub cwd: Option<PathBuf>,
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/// Env overrides for the command, will be appended to the terminal's environment from the settings.
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pub env: HashMap<String, String>,
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/// Whether to use a new terminal tab or reuse the existing one to spawn the process.
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pub use_new_terminal: bool,
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/// Whether to allow multiple instances of the same task to be run, or rather wait for the existing ones to finish.
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pub allow_concurrent_runs: bool,
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/// What to do with the terminal pane and tab, after the command was started.
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pub reveal: RevealStrategy,
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}
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/// A final form of the [`TaskTemplate`], that got resolved with a particualar [`TaskContext`] and now is ready to spawn the actual task.
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub struct ResolvedTask {
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/// A way to distinguish tasks produced by the same template, but different contexts.
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/// NOTE: Resolved tasks may have the same labels, commands and do the same things,
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/// but still may have different ids if the context was different during the resolution.
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/// Since the template has `env` field, for a generic task that may be a bash command,
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/// so it's impossible to determine the id equality without more context in a generic case.
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pub id: TaskId,
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/// A template the task got resolved from.
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original_task: TaskTemplate,
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/// Full, unshortened label of the task after all resolutions are made.
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pub resolved_label: String,
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/// Variables that were substituted during the task template resolution.
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substituted_variables: HashSet<VariableName>,
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/// Further actions that need to take place after the resolved task is spawned,
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/// with all task variables resolved.
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pub resolved: Option<SpawnInTerminal>,
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}
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impl ResolvedTask {
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/// A task template before the resolution.
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pub fn original_task(&self) -> &TaskTemplate {
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&self.original_task
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}
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/// Variables that were substituted during the task template resolution.
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pub fn substituted_variables(&self) -> &HashSet<VariableName> {
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&self.substituted_variables
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}
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/// If the resolution produced a task with the command, returns a string, combined from its command and arguments.
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pub fn resolved_command(&self) -> Option<String> {
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self.resolved.as_ref().map(|resolved| {
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let mut command = resolved.command.clone();
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for arg in &resolved.args {
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command.push(' ');
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command.push_str(arg);
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}
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command
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})
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}
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/// A human-readable label to display in the UI.
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pub fn display_label(&self) -> &str {
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self.resolved
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.as_ref()
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.map(|resolved| resolved.label.as_str())
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.unwrap_or_else(|| self.resolved_label.as_str())
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}
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}
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/// Variables, available for use in [`TaskContext`] when a Zed's [`TaskTemplate`] gets resolved into a [`ResolvedTask`].
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#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize)]
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pub enum VariableName {
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/// An absolute path of the currently opened file.
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File,
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/// An absolute path of the currently opened worktree, that contains the file.
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WorktreeRoot,
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/// A symbol text, that contains latest cursor/selection position.
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Symbol,
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/// A row with the latest cursor/selection position.
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Row,
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/// A column with the latest cursor/selection position.
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Column,
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/// Text from the latest selection.
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SelectedText,
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/// Custom variable, provided by the plugin or other external source.
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/// Will be printed with `ZED_` prefix to avoid potential conflicts with other variables.
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Custom(Cow<'static, str>),
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}
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impl VariableName {
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/// Generates a `$VARIABLE`-like string value to be used in templates.
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/// Custom variables are wrapped in `${}` to avoid substitution issues with whitespaces.
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pub fn template_value(&self) -> String {
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if matches!(self, Self::Custom(_)) {
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format!("${{{self}}}")
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} else {
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format!("${self}")
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}
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}
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}
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/// A prefix that all [`VariableName`] variants are prefixed with when used in environment variables and similar template contexts.
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pub const ZED_VARIABLE_NAME_PREFIX: &str = "ZED_";
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impl std::fmt::Display for VariableName {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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match self {
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Self::File => write!(f, "{ZED_VARIABLE_NAME_PREFIX}FILE"),
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Self::WorktreeRoot => write!(f, "{ZED_VARIABLE_NAME_PREFIX}WORKTREE_ROOT"),
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Self::Symbol => write!(f, "{ZED_VARIABLE_NAME_PREFIX}SYMBOL"),
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Self::Row => write!(f, "{ZED_VARIABLE_NAME_PREFIX}ROW"),
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Self::Column => write!(f, "{ZED_VARIABLE_NAME_PREFIX}COLUMN"),
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Self::SelectedText => write!(f, "{ZED_VARIABLE_NAME_PREFIX}SELECTED_TEXT"),
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Self::Custom(s) => write!(f, "{ZED_VARIABLE_NAME_PREFIX}CUSTOM_{s}"),
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}
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}
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}
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/// Container for predefined environment variables that describe state of Zed at the time the task was spawned.
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#[derive(Clone, Debug, Default, PartialEq, Eq, Serialize)]
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pub struct TaskVariables(HashMap<VariableName, String>);
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impl TaskVariables {
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/// Inserts another variable into the container, overwriting the existing one if it already exists — in this case, the old value is returned.
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pub fn insert(&mut self, variable: VariableName, value: String) -> Option<String> {
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self.0.insert(variable, value)
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}
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/// Extends the container with another one, overwriting the existing variables on collision.
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pub fn extend(&mut self, other: Self) {
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self.0.extend(other.0);
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}
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}
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impl FromIterator<(VariableName, String)> for TaskVariables {
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fn from_iter<T: IntoIterator<Item = (VariableName, String)>>(iter: T) -> Self {
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Self(HashMap::from_iter(iter))
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}
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}
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/// Keeps track of the file associated with a task and context of tasks execution (i.e. current file or current function).
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/// Keeps all Zed-related state inside, used to produce a resolved task out of its template.
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#[derive(Clone, Debug, Default, PartialEq, Eq, Serialize)]
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pub struct TaskContext {
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/// A path to a directory in which the task should be executed.
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pub cwd: Option<PathBuf>,
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/// Additional environment variables associated with a given task.
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pub task_variables: TaskVariables,
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}
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/// [`Source`] produces tasks that can be scheduled.
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///
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/// Implementations of this trait could be e.g. [`StaticSource`] that parses tasks from a .json files and provides process templates to be spawned;
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/// another one could be a language server providing lenses with tests or build server listing all targets for a given project.
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pub trait TaskSource: Any {
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/// A way to erase the type of the source, processing and storing them generically.
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fn as_any(&mut self) -> &mut dyn Any;
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/// Collects all tasks available for scheduling.
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fn tasks_to_schedule(&mut self, cx: &mut ModelContext<Box<dyn TaskSource>>) -> TaskTemplates;
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}
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