ZIm/crates/task/src/lib.rs
Kirill Bulatov 6d1ea782a4
Show tooltip in task spawn modal (#10744)
Tooltip shows original task template's label, if it differs from the one
displayed in the modal. Also, a resolved command with args will be shown
in the tooltip if different from the modal entry text.

<img width="578" alt="Screenshot 2024-04-19 at 00 40 28"
src="https://github.com/zed-industries/zed/assets/2690773/c89369d6-8ffc-4464-ab3b-ea5e8fb7625a">
<img width="761" alt="Screenshot 2024-04-19 at 00 40 32"
src="https://github.com/zed-industries/zed/assets/2690773/b02f1518-976a-4a9b-ba7c-f88c6e056217">
<img width="738" alt="Screenshot 2024-04-19 at 00 40 56"
src="https://github.com/zed-industries/zed/assets/2690773/be502537-f4bd-4ae0-a5e7-78e37fe8fb00">
<img width="785" alt="Screenshot 2024-04-19 at 00 41 01"
src="https://github.com/zed-industries/zed/assets/2690773/9bedcd21-8729-44c8-9a17-46a5a01c7f26">


Release Notes:

- Added tooltips into task spawn modal
2024-04-19 01:43:52 +03:00

190 lines
8 KiB
Rust

//! Baseline interface of Tasks in Zed: all tasks in Zed are intended to use those for implementing their own logic.
#![deny(missing_docs)]
pub mod static_source;
mod task_template;
mod vscode_format;
use collections::{HashMap, HashSet};
use gpui::ModelContext;
use serde::Serialize;
use std::any::Any;
use std::borrow::Cow;
use std::path::PathBuf;
pub use task_template::{RevealStrategy, TaskTemplate, TaskTemplates};
pub use vscode_format::VsCodeTaskFile;
/// Task identifier, unique within the application.
/// Based on it, task reruns and terminal tabs are managed.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct TaskId(pub String);
/// Contains all information needed by Zed to spawn a new terminal tab for the given task.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SpawnInTerminal {
/// Id of the task to use when determining task tab affinity.
pub id: TaskId,
/// Full unshortened form of `label` field.
pub full_label: String,
/// Human readable name of the terminal tab.
pub label: String,
/// Executable command to spawn.
pub command: String,
/// Arguments to the command.
pub args: Vec<String>,
/// Current working directory to spawn the command into.
pub cwd: Option<PathBuf>,
/// Env overrides for the command, will be appended to the terminal's environment from the settings.
pub env: HashMap<String, String>,
/// Whether to use a new terminal tab or reuse the existing one to spawn the process.
pub use_new_terminal: bool,
/// Whether to allow multiple instances of the same task to be run, or rather wait for the existing ones to finish.
pub allow_concurrent_runs: bool,
/// What to do with the terminal pane and tab, after the command was started.
pub reveal: RevealStrategy,
}
/// A final form of the [`TaskTemplate`], that got resolved with a particualar [`TaskContext`] and now is ready to spawn the actual task.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct ResolvedTask {
/// A way to distinguish tasks produced by the same template, but different contexts.
/// NOTE: Resolved tasks may have the same labels, commands and do the same things,
/// but still may have different ids if the context was different during the resolution.
/// Since the template has `env` field, for a generic task that may be a bash command,
/// so it's impossible to determine the id equality without more context in a generic case.
pub id: TaskId,
/// A template the task got resolved from.
original_task: TaskTemplate,
/// Full, unshortened label of the task after all resolutions are made.
pub resolved_label: String,
/// Variables that were substituted during the task template resolution.
substituted_variables: HashSet<VariableName>,
/// Further actions that need to take place after the resolved task is spawned,
/// with all task variables resolved.
pub resolved: Option<SpawnInTerminal>,
}
impl ResolvedTask {
/// A task template before the resolution.
pub fn original_task(&self) -> &TaskTemplate {
&self.original_task
}
/// Variables that were substituted during the task template resolution.
pub fn substituted_variables(&self) -> &HashSet<VariableName> {
&self.substituted_variables
}
/// If the resolution produced a task with the command, returns a string, combined from its command and arguments.
pub fn resolved_command(&self) -> Option<String> {
self.resolved.as_ref().map(|resolved| {
let mut command = resolved.command.clone();
for arg in &resolved.args {
command.push(' ');
command.push_str(arg);
}
command
})
}
/// A human-readable label to display in the UI.
pub fn display_label(&self) -> &str {
self.resolved
.as_ref()
.map(|resolved| resolved.label.as_str())
.unwrap_or_else(|| self.resolved_label.as_str())
}
}
/// Variables, available for use in [`TaskContext`] when a Zed's [`TaskTemplate`] gets resolved into a [`ResolvedTask`].
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize)]
pub enum VariableName {
/// An absolute path of the currently opened file.
File,
/// An absolute path of the currently opened worktree, that contains the file.
WorktreeRoot,
/// A symbol text, that contains latest cursor/selection position.
Symbol,
/// A row with the latest cursor/selection position.
Row,
/// A column with the latest cursor/selection position.
Column,
/// Text from the latest selection.
SelectedText,
/// Custom variable, provided by the plugin or other external source.
/// Will be printed with `ZED_` prefix to avoid potential conflicts with other variables.
Custom(Cow<'static, str>),
}
impl VariableName {
/// Generates a `$VARIABLE`-like string value to be used in templates.
/// Custom variables are wrapped in `${}` to avoid substitution issues with whitespaces.
pub fn template_value(&self) -> String {
if matches!(self, Self::Custom(_)) {
format!("${{{self}}}")
} else {
format!("${self}")
}
}
}
/// A prefix that all [`VariableName`] variants are prefixed with when used in environment variables and similar template contexts.
pub const ZED_VARIABLE_NAME_PREFIX: &str = "ZED_";
impl std::fmt::Display for VariableName {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
Self::File => write!(f, "{ZED_VARIABLE_NAME_PREFIX}FILE"),
Self::WorktreeRoot => write!(f, "{ZED_VARIABLE_NAME_PREFIX}WORKTREE_ROOT"),
Self::Symbol => write!(f, "{ZED_VARIABLE_NAME_PREFIX}SYMBOL"),
Self::Row => write!(f, "{ZED_VARIABLE_NAME_PREFIX}ROW"),
Self::Column => write!(f, "{ZED_VARIABLE_NAME_PREFIX}COLUMN"),
Self::SelectedText => write!(f, "{ZED_VARIABLE_NAME_PREFIX}SELECTED_TEXT"),
Self::Custom(s) => write!(f, "{ZED_VARIABLE_NAME_PREFIX}CUSTOM_{s}"),
}
}
}
/// Container for predefined environment variables that describe state of Zed at the time the task was spawned.
#[derive(Clone, Debug, Default, PartialEq, Eq, Serialize)]
pub struct TaskVariables(HashMap<VariableName, String>);
impl TaskVariables {
/// Inserts another variable into the container, overwriting the existing one if it already exists — in this case, the old value is returned.
pub fn insert(&mut self, variable: VariableName, value: String) -> Option<String> {
self.0.insert(variable, value)
}
/// Extends the container with another one, overwriting the existing variables on collision.
pub fn extend(&mut self, other: Self) {
self.0.extend(other.0);
}
}
impl FromIterator<(VariableName, String)> for TaskVariables {
fn from_iter<T: IntoIterator<Item = (VariableName, String)>>(iter: T) -> Self {
Self(HashMap::from_iter(iter))
}
}
/// Keeps track of the file associated with a task and context of tasks execution (i.e. current file or current function).
/// Keeps all Zed-related state inside, used to produce a resolved task out of its template.
#[derive(Clone, Debug, Default, PartialEq, Eq, Serialize)]
pub struct TaskContext {
/// A path to a directory in which the task should be executed.
pub cwd: Option<PathBuf>,
/// Additional environment variables associated with a given task.
pub task_variables: TaskVariables,
}
/// [`Source`] produces tasks that can be scheduled.
///
/// Implementations of this trait could be e.g. [`StaticSource`] that parses tasks from a .json files and provides process templates to be spawned;
/// another one could be a language server providing lenses with tests or build server listing all targets for a given project.
pub trait TaskSource: Any {
/// A way to erase the type of the source, processing and storing them generically.
fn as_any(&mut self) -> &mut dyn Any;
/// Collects all tasks available for scheduling.
fn tasks_to_schedule(&mut self, cx: &mut ModelContext<Box<dyn TaskSource>>) -> TaskTemplates;
}