
There's still a bit more work to do on this, but this PR is compiling (with warnings) after eliminating the key types. When the tasks below are complete, this will be the new narrative for GPUI: - `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit of state, and if `T` implements `Render`, then `Entity<T>` implements `Element`. - `&mut App` This replaces `AppContext` and represents the app. - `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It is provided by the framework when updating an entity. - `&mut Window` Broken out of `&mut WindowContext` which no longer exists. Every method that once took `&mut WindowContext` now takes `&mut Window, &mut App` and every method that took `&mut ViewContext<T>` now takes `&mut Window, &mut Context<T>` Not pictured here are the two other failed attempts. It's been quite a month! Tasks: - [x] Remove `View`, `ViewContext`, `WindowContext` and thread through `Window` - [x] [@cole-miller @mikayla-maki] Redraw window when entities change - [x] [@cole-miller @mikayla-maki] Get examples and Zed running - [x] [@cole-miller @mikayla-maki] Fix Zed rendering - [x] [@mikayla-maki] Fix todo! macros and comments - [x] Fix a bug where the editor would not be redrawn because of view caching - [x] remove publicness window.notify() and replace with `AppContext::notify` - [x] remove `observe_new_window_models`, replace with `observe_new_models` with an optional window - [x] Fix a bug where the project panel would not be redrawn because of the wrong refresh() call being used - [x] Fix the tests - [x] Fix warnings by eliminating `Window` params or using `_` - [x] Fix conflicts - [x] Simplify generic code where possible - [x] Rename types - [ ] Update docs ### issues post merge - [x] Issues switching between normal and insert mode - [x] Assistant re-rendering failure - [x] Vim test failures - [x] Mac build issue Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Cole Miller <cole@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Joseph <joseph@zed.dev> Co-authored-by: max <max@zed.dev> Co-authored-by: Michael Sloan <michael@zed.dev> Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local> Co-authored-by: Mikayla <mikayla.c.maki@gmail.com> Co-authored-by: joão <joao@zed.dev>
83 lines
2.3 KiB
Rust
83 lines
2.3 KiB
Rust
use editor::ShowScrollbar;
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use gpui::Pixels;
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use schemars::JsonSchema;
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use serde_derive::{Deserialize, Serialize};
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use settings::{Settings, SettingsSources};
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use workspace::dock::DockPosition;
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#[derive(Copy, Clone, Debug, Serialize, Deserialize, JsonSchema, PartialEq, Eq)]
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pub struct ScrollbarSettingsContent {
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/// When to show the scrollbar in the git panel.
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///
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/// Default: inherits editor scrollbar settings
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pub show: Option<Option<ShowScrollbar>>,
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}
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#[derive(Copy, Clone, Debug, Serialize, Deserialize, JsonSchema, PartialEq, Eq)]
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pub struct ScrollbarSettings {
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pub show: Option<ShowScrollbar>,
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}
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#[derive(Copy, Clone, Debug, Serialize, Deserialize, JsonSchema, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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// Style of the git status indicator in the panel.
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//
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// Default: icon
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pub enum StatusStyleContent {
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Icon,
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LabelColor,
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}
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#[derive(Default, Copy, Clone, Debug, Serialize, Deserialize, JsonSchema, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum StatusStyle {
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#[default]
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Icon,
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LabelColor,
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}
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#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug)]
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pub struct GitPanelSettingsContent {
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/// Whether to show the panel button in the status bar.
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///
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/// Default: true
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pub button: Option<bool>,
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/// Where to dock the panel.
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///
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/// Default: left
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pub dock: Option<DockPosition>,
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/// Default width of the panel in pixels.
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///
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/// Default: 360
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pub default_width: Option<f32>,
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/// How entry statuses are displayed.
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///
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/// Default: icon
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pub status_style: Option<StatusStyle>,
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/// How and when the scrollbar should be displayed.
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///
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/// Default: inherits editor scrollbar settings
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pub scrollbar: Option<ScrollbarSettings>,
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}
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#[derive(Deserialize, Debug, Clone, Copy, PartialEq)]
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pub struct GitPanelSettings {
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pub button: bool,
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pub dock: DockPosition,
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pub default_width: Pixels,
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pub status_style: StatusStyle,
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pub scrollbar: ScrollbarSettings,
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}
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impl Settings for GitPanelSettings {
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const KEY: Option<&'static str> = Some("git_panel");
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type FileContent = GitPanelSettingsContent;
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fn load(
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sources: SettingsSources<Self::FileContent>,
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_: &mut gpui::App,
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) -> anyhow::Result<Self> {
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sources.json_merge()
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}
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}
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