![]() There's still a bit more work to do on this, but this PR is compiling (with warnings) after eliminating the key types. When the tasks below are complete, this will be the new narrative for GPUI: - `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit of state, and if `T` implements `Render`, then `Entity<T>` implements `Element`. - `&mut App` This replaces `AppContext` and represents the app. - `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It is provided by the framework when updating an entity. - `&mut Window` Broken out of `&mut WindowContext` which no longer exists. Every method that once took `&mut WindowContext` now takes `&mut Window, &mut App` and every method that took `&mut ViewContext<T>` now takes `&mut Window, &mut Context<T>` Not pictured here are the two other failed attempts. It's been quite a month! Tasks: - [x] Remove `View`, `ViewContext`, `WindowContext` and thread through `Window` - [x] [@cole-miller @mikayla-maki] Redraw window when entities change - [x] [@cole-miller @mikayla-maki] Get examples and Zed running - [x] [@cole-miller @mikayla-maki] Fix Zed rendering - [x] [@mikayla-maki] Fix todo! macros and comments - [x] Fix a bug where the editor would not be redrawn because of view caching - [x] remove publicness window.notify() and replace with `AppContext::notify` - [x] remove `observe_new_window_models`, replace with `observe_new_models` with an optional window - [x] Fix a bug where the project panel would not be redrawn because of the wrong refresh() call being used - [x] Fix the tests - [x] Fix warnings by eliminating `Window` params or using `_` - [x] Fix conflicts - [x] Simplify generic code where possible - [x] Rename types - [ ] Update docs ### issues post merge - [x] Issues switching between normal and insert mode - [x] Assistant re-rendering failure - [x] Vim test failures - [x] Mac build issue Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Cole Miller <cole@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Joseph <joseph@zed.dev> Co-authored-by: max <max@zed.dev> Co-authored-by: Michael Sloan <michael@zed.dev> Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local> Co-authored-by: Mikayla <mikayla.c.maki@gmail.com> Co-authored-by: joão <joao@zed.dev> |
||
---|---|---|
.. | ||
k8s | ||
migrations | ||
migrations.sqlite | ||
migrations_llm | ||
seed | ||
src | ||
.env.toml | ||
Cargo.toml | ||
LICENSE-AGPL | ||
postgrest_app.conf | ||
postgrest_llm.conf | ||
README.md | ||
seed.default.json |
Zed Server
This crate is what we run at https://collab.zed.dev.
It contains our back-end logic for collaboration, to which we connect from the Zed client via a websocket after authenticating via https://zed.dev, which is a separate repo running on Vercel.
Local Development
Database setup
Before you can run the collab server locally, you'll need to set up a zed Postgres database. Follow the steps sequentially:
- Ensure you have postgres installed. If not, install with
brew install postgresql@15
. - Follow the steps on Brew's formula and verify your
$PATH
contains/opt/homebrew/opt/postgresql@15/bin
. - If you hadn't done it before, create the
postgres
user withcreateuser -s postgres
. - You are now ready to run the
bootstrap
script:
script/bootstrap
This script will set up the zed
Postgres database, and populate it with some users. It requires internet access, because it fetches some users from the GitHub API.
The script will create several admin users, who you'll sign in as by default when developing locally. The GitHub logins for the default users are specified in the seed.default.json
file.
To use a different set of admin users, create crates/collab/seed.json
.
{
"admins": ["yourgithubhere"],
"channels": ["zed"]
}
Testing collaborative features locally
In one terminal, run Zed's collaboration server and the livekit dev server:
foreman start
In a second terminal, run two or more instances of Zed.
script/zed-local -2
This script starts one to four instances of Zed, depending on the -2
, -3
or -4
flags. Each instance will be connected to the local collab
server, signed in as a different user from seed.json
or seed.default.json
.
Deployment
We run two instances of collab:
- Staging (https://staging-collab.zed.dev)
- Production (https://collab.zed.dev)
Both of these run on the Kubernetes cluster hosted in Digital Ocean.
Deployment is triggered by pushing to the collab-staging
(or collab-production
) tag in Github. The best way to do this is:
./script/deploy-collab staging
./script/deploy-collab production
You can tell what is currently deployed with ./script/what-is-deployed
.
Database Migrations
To create a new migration:
./script/create-migration <name>
Migrations are run automatically on service start, so run foreman start
again. The service will crash if the migrations fail.
When you create a new migration, you also need to update the SQLite schema that is used for testing.