ZIm/crates/welcome/src/base_keymap_picker.rs
Nathan Sobo 6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00

223 lines
6.1 KiB
Rust

use super::base_keymap_setting::BaseKeymap;
use fuzzy::{match_strings, StringMatch, StringMatchCandidate};
use gpui::{
actions, App, Context, DismissEvent, Entity, EventEmitter, Focusable, Render, Task, WeakEntity,
Window,
};
use picker::{Picker, PickerDelegate};
use project::Fs;
use settings::{update_settings_file, Settings};
use std::sync::Arc;
use ui::{prelude::*, ListItem, ListItemSpacing};
use util::ResultExt;
use workspace::{ui::HighlightedLabel, ModalView, Workspace};
actions!(welcome, [ToggleBaseKeymapSelector]);
pub fn init(cx: &mut App) {
cx.observe_new(|workspace: &mut Workspace, _window, _cx| {
workspace.register_action(toggle);
})
.detach();
}
pub fn toggle(
workspace: &mut Workspace,
_: &ToggleBaseKeymapSelector,
window: &mut Window,
cx: &mut Context<Workspace>,
) {
let fs = workspace.app_state().fs.clone();
workspace.toggle_modal(window, cx, |window, cx| {
BaseKeymapSelector::new(
BaseKeymapSelectorDelegate::new(cx.model().downgrade(), fs, cx),
window,
cx,
)
});
}
pub struct BaseKeymapSelector {
picker: Entity<Picker<BaseKeymapSelectorDelegate>>,
}
impl Focusable for BaseKeymapSelector {
fn focus_handle(&self, cx: &App) -> gpui::FocusHandle {
self.picker.focus_handle(cx)
}
}
impl EventEmitter<DismissEvent> for BaseKeymapSelector {}
impl ModalView for BaseKeymapSelector {}
impl BaseKeymapSelector {
pub fn new(
delegate: BaseKeymapSelectorDelegate,
window: &mut Window,
cx: &mut Context<BaseKeymapSelector>,
) -> Self {
let picker = cx.new(|cx| Picker::uniform_list(delegate, window, cx));
Self { picker }
}
}
impl Render for BaseKeymapSelector {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
v_flex().w(rems(34.)).child(self.picker.clone())
}
}
pub struct BaseKeymapSelectorDelegate {
selector: WeakEntity<BaseKeymapSelector>,
matches: Vec<StringMatch>,
selected_index: usize,
fs: Arc<dyn Fs>,
}
impl BaseKeymapSelectorDelegate {
fn new(
selector: WeakEntity<BaseKeymapSelector>,
fs: Arc<dyn Fs>,
cx: &mut Context<BaseKeymapSelector>,
) -> Self {
let base = BaseKeymap::get(None, cx);
let selected_index = BaseKeymap::OPTIONS
.iter()
.position(|(_, value)| value == base)
.unwrap_or(0);
Self {
selector,
matches: Vec::new(),
selected_index,
fs,
}
}
}
impl PickerDelegate for BaseKeymapSelectorDelegate {
type ListItem = ui::ListItem;
fn placeholder_text(&self, _window: &mut Window, _cx: &mut App) -> Arc<str> {
"Select a base keymap...".into()
}
fn match_count(&self) -> usize {
self.matches.len()
}
fn selected_index(&self) -> usize {
self.selected_index
}
fn set_selected_index(
&mut self,
ix: usize,
_window: &mut Window,
_: &mut Context<Picker<BaseKeymapSelectorDelegate>>,
) {
self.selected_index = ix;
}
fn update_matches(
&mut self,
query: String,
window: &mut Window,
cx: &mut Context<Picker<BaseKeymapSelectorDelegate>>,
) -> Task<()> {
let background = cx.background_executor().clone();
let candidates = BaseKeymap::names()
.enumerate()
.map(|(id, name)| StringMatchCandidate::new(id, name))
.collect::<Vec<_>>();
cx.spawn_in(window, |this, mut cx| async move {
let matches = if query.is_empty() {
candidates
.into_iter()
.enumerate()
.map(|(index, candidate)| StringMatch {
candidate_id: index,
string: candidate.string,
positions: Vec::new(),
score: 0.0,
})
.collect()
} else {
match_strings(
&candidates,
&query,
false,
100,
&Default::default(),
background,
)
.await
};
this.update(&mut cx, |this, _| {
this.delegate.matches = matches;
this.delegate.selected_index = this
.delegate
.selected_index
.min(this.delegate.matches.len().saturating_sub(1));
})
.log_err();
})
}
fn confirm(
&mut self,
_: bool,
_: &mut Window,
cx: &mut Context<Picker<BaseKeymapSelectorDelegate>>,
) {
if let Some(selection) = self.matches.get(self.selected_index) {
let base_keymap = BaseKeymap::from_names(&selection.string);
telemetry::event!(
"Settings Changed",
setting = "keymap",
value = base_keymap.to_string()
);
update_settings_file::<BaseKeymap>(self.fs.clone(), cx, move |setting, _| {
*setting = Some(base_keymap)
});
}
self.selector
.update(cx, |_, cx| {
cx.emit(DismissEvent);
})
.ok();
}
fn dismissed(&mut self, _: &mut Window, cx: &mut Context<Picker<BaseKeymapSelectorDelegate>>) {
self.selector
.update(cx, |_, cx| {
cx.emit(DismissEvent);
})
.log_err();
}
fn render_match(
&self,
ix: usize,
selected: bool,
_window: &mut Window,
_cx: &mut Context<Picker<Self>>,
) -> Option<Self::ListItem> {
let keymap_match = &self.matches[ix];
Some(
ListItem::new(ix)
.inset(true)
.spacing(ListItemSpacing::Sparse)
.toggle_state(selected)
.child(HighlightedLabel::new(
keymap_match.string.clone(),
keymap_match.positions.clone(),
)),
)
}
}