ZIm/resolve-their-hunks.py
Nathan Sobo 6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00

68 lines
1.7 KiB
Python
Executable file

#!/bin/env python3
import os
from pathlib import Path
def process_file(filepath):
with open(filepath, 'r', encoding='utf-8') as f:
lines = f.readlines()
modified_lines = []
in_conflict = False
after_equals = False
keep_lines = []
for line in lines:
if line.startswith('<<<<<<<'):
in_conflict = True
after_equals = False
keep_lines = []
continue
elif line.startswith('======='):
after_equals = True
continue
elif line.startswith('>>>>>>>'):
in_conflict = False
after_equals = False
modified_lines.extend(keep_lines)
continue
if in_conflict:
if after_equals:
keep_lines.append(line)
else:
modified_lines.append(line)
# Only write if changes were made
if lines != modified_lines:
with open(filepath, 'w', encoding='utf-8') as f:
f.writelines(modified_lines)
print(f"Processed: {filepath}")
return True
return False
def main():
# Get current directory
current_dir = Path('.')
# Find all .rs files recursively
rust_files = list(current_dir.rglob('*.rs'))
files_processed = 0
files_modified = 0
# Process each file
for filepath in rust_files:
try:
files_processed += 1
if process_file(filepath):
files_modified += 1
except Exception as e:
print(f"Error processing {filepath}: {str(e)}")
print(f"\nSummary:")
print(f"Files processed: {files_processed}")
print(f"Files modified: {files_modified}")
if __name__ == "__main__":
main()