ZIm/crates/gpui/src/app/window.rs
Mikayla Maki 429a2fc623
Add drag end events
Fix left dragging cascade
WIP: Implement right dragging, WIP: use drag end events to set and reset state around initial flex orientation
2023-07-23 13:28:30 -07:00

1482 lines
52 KiB
Rust

use crate::{
elements::AnyRootElement,
geometry::rect::RectF,
json::ToJson,
keymap_matcher::{Binding, KeymapContext, Keystroke, MatchResult},
platform::{
self, Appearance, CursorStyle, Event, KeyDownEvent, KeyUpEvent, ModifiersChangedEvent,
MouseButton, MouseMovedEvent, PromptLevel, WindowBounds,
},
scene::{
CursorRegion, MouseClick, MouseClickOut, MouseDown, MouseDownOut, MouseDrag, MouseEvent,
MouseHover, MouseMove, MouseMoveOut, MouseScrollWheel, MouseUp, MouseUpOut, Scene,
},
text_layout::TextLayoutCache,
util::post_inc,
Action, AnyView, AnyViewHandle, AppContext, BorrowAppContext, BorrowWindowContext, Effect,
Element, Entity, Handle, LayoutContext, MouseRegion, MouseRegionId, SceneBuilder, Subscription,
View, ViewContext, ViewHandle, WindowInvalidation,
};
use anyhow::{anyhow, bail, Result};
use collections::{HashMap, HashSet};
use pathfinder_geometry::vector::{vec2f, Vector2F};
use postage::oneshot;
use serde_json::json;
use smallvec::SmallVec;
use sqlez::{
bindable::{Bind, Column, StaticColumnCount},
statement::Statement,
};
use std::{
any::TypeId,
mem,
ops::{Deref, DerefMut, Range},
};
use util::ResultExt;
use uuid::Uuid;
use super::{Reference, ViewMetadata};
pub struct Window {
pub(crate) root_view: Option<AnyViewHandle>,
pub(crate) focused_view_id: Option<usize>,
pub(crate) parents: HashMap<usize, usize>,
pub(crate) is_active: bool,
pub(crate) is_fullscreen: bool,
pub(crate) invalidation: Option<WindowInvalidation>,
pub(crate) platform_window: Box<dyn platform::Window>,
pub(crate) rendered_views: HashMap<usize, Box<dyn AnyRootElement>>,
titlebar_height: f32,
appearance: Appearance,
cursor_regions: Vec<CursorRegion>,
mouse_regions: Vec<(MouseRegion, usize)>,
last_mouse_moved_event: Option<Event>,
pub(crate) hovered_region_ids: HashSet<MouseRegionId>,
pub(crate) clicked_region_ids: HashSet<MouseRegionId>,
pub(crate) clicked_region: Option<(MouseRegionId, MouseButton)>,
mouse_position: Vector2F,
text_layout_cache: TextLayoutCache,
}
impl Window {
pub fn new<V, F>(
window_id: usize,
platform_window: Box<dyn platform::Window>,
cx: &mut AppContext,
build_view: F,
) -> Self
where
F: FnOnce(&mut ViewContext<V>) -> V,
V: View,
{
let titlebar_height = platform_window.titlebar_height();
let appearance = platform_window.appearance();
let mut window = Self {
root_view: None,
focused_view_id: None,
parents: Default::default(),
is_active: false,
invalidation: None,
is_fullscreen: false,
platform_window,
rendered_views: Default::default(),
cursor_regions: Default::default(),
mouse_regions: Default::default(),
text_layout_cache: TextLayoutCache::new(cx.font_system.clone()),
last_mouse_moved_event: None,
hovered_region_ids: Default::default(),
clicked_region_ids: Default::default(),
clicked_region: None,
mouse_position: vec2f(0., 0.),
titlebar_height,
appearance,
};
let mut window_context = WindowContext::mutable(cx, &mut window, window_id);
let root_view = window_context.add_view(|cx| build_view(cx));
if let Some(invalidation) = window_context.window.invalidation.take() {
window_context.invalidate(invalidation, appearance);
}
window.focused_view_id = Some(root_view.id());
window.root_view = Some(root_view.into_any());
window
}
pub fn root_view(&self) -> &AnyViewHandle {
&self
.root_view
.as_ref()
.expect("root_view called during window construction")
}
}
pub struct WindowContext<'a> {
pub(crate) app_context: Reference<'a, AppContext>,
pub(crate) window: Reference<'a, Window>,
pub(crate) window_id: usize,
pub(crate) removed: bool,
}
impl Deref for WindowContext<'_> {
type Target = AppContext;
fn deref(&self) -> &Self::Target {
&self.app_context
}
}
impl DerefMut for WindowContext<'_> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.app_context
}
}
impl BorrowAppContext for WindowContext<'_> {
fn read_with<T, F: FnOnce(&AppContext) -> T>(&self, f: F) -> T {
self.app_context.read_with(f)
}
fn update<T, F: FnOnce(&mut AppContext) -> T>(&mut self, f: F) -> T {
self.app_context.update(f)
}
}
impl BorrowWindowContext for WindowContext<'_> {
fn read_with<T, F: FnOnce(&WindowContext) -> T>(&self, window_id: usize, f: F) -> T {
if self.window_id == window_id {
f(self)
} else {
panic!("read_with called with id of window that does not belong to this context")
}
}
fn update<T, F: FnOnce(&mut WindowContext) -> T>(&mut self, window_id: usize, f: F) -> T {
if self.window_id == window_id {
f(self)
} else {
panic!("update called with id of window that does not belong to this context")
}
}
}
impl<'a> WindowContext<'a> {
pub fn mutable(
app_context: &'a mut AppContext,
window: &'a mut Window,
window_id: usize,
) -> Self {
Self {
app_context: Reference::Mutable(app_context),
window: Reference::Mutable(window),
window_id,
removed: false,
}
}
pub fn immutable(app_context: &'a AppContext, window: &'a Window, window_id: usize) -> Self {
Self {
app_context: Reference::Immutable(app_context),
window: Reference::Immutable(window),
window_id,
removed: false,
}
}
pub fn remove_window(&mut self) {
self.removed = true;
}
pub fn window_id(&self) -> usize {
self.window_id
}
pub fn app_context(&mut self) -> &mut AppContext {
&mut self.app_context
}
pub fn root_view(&self) -> &AnyViewHandle {
self.window.root_view()
}
pub fn window_size(&self) -> Vector2F {
self.window.platform_window.content_size()
}
pub fn text_layout_cache(&self) -> &TextLayoutCache {
&self.window.text_layout_cache
}
pub(crate) fn update_any_view<F, T>(&mut self, view_id: usize, f: F) -> Option<T>
where
F: FnOnce(&mut dyn AnyView, &mut Self) -> T,
{
let window_id = self.window_id;
let mut view = self.views.remove(&(window_id, view_id))?;
let result = f(view.as_mut(), self);
self.views.insert((window_id, view_id), view);
Some(result)
}
pub(crate) fn update_view<T, S>(
&mut self,
handle: &ViewHandle<T>,
update: &mut dyn FnMut(&mut T, &mut ViewContext<T>) -> S,
) -> S
where
T: View,
{
self.update_any_view(handle.view_id, |view, cx| {
let mut cx = ViewContext::mutable(cx, handle.view_id);
update(
view.as_any_mut()
.downcast_mut()
.expect("downcast is type safe"),
&mut cx,
)
})
.expect("view is already on the stack")
}
pub fn defer(&mut self, callback: impl 'static + FnOnce(&mut WindowContext)) {
let window_id = self.window_id;
self.app_context.defer(move |cx| {
cx.update_window(window_id, |cx| callback(cx));
})
}
pub fn update_global<T, F, U>(&mut self, update: F) -> U
where
T: 'static,
F: FnOnce(&mut T, &mut Self) -> U,
{
AppContext::update_global_internal(self, |global, cx| update(global, cx))
}
pub fn update_default_global<T, F, U>(&mut self, update: F) -> U
where
T: 'static + Default,
F: FnOnce(&mut T, &mut Self) -> U,
{
AppContext::update_default_global_internal(self, |global, cx| update(global, cx))
}
pub fn subscribe<E, H, F>(&mut self, handle: &H, mut callback: F) -> Subscription
where
E: Entity,
E::Event: 'static,
H: Handle<E>,
F: 'static + FnMut(H, &E::Event, &mut WindowContext),
{
self.subscribe_internal(handle, move |emitter, event, cx| {
callback(emitter, event, cx);
true
})
}
pub fn subscribe_internal<E, H, F>(&mut self, handle: &H, mut callback: F) -> Subscription
where
E: Entity,
E::Event: 'static,
H: Handle<E>,
F: 'static + FnMut(H, &E::Event, &mut WindowContext) -> bool,
{
let window_id = self.window_id;
self.app_context
.subscribe_internal(handle, move |emitter, event, cx| {
cx.update_window(window_id, |cx| callback(emitter, event, cx))
.unwrap_or(false)
})
}
pub(crate) fn observe_window_activation<F>(&mut self, callback: F) -> Subscription
where
F: 'static + FnMut(bool, &mut WindowContext) -> bool,
{
let window_id = self.window_id;
let subscription_id = post_inc(&mut self.next_subscription_id);
self.pending_effects
.push_back(Effect::WindowActivationObservation {
window_id,
subscription_id,
callback: Box::new(callback),
});
Subscription::WindowActivationObservation(
self.window_activation_observations
.subscribe(window_id, subscription_id),
)
}
pub(crate) fn observe_fullscreen<F>(&mut self, callback: F) -> Subscription
where
F: 'static + FnMut(bool, &mut WindowContext) -> bool,
{
let window_id = self.window_id;
let subscription_id = post_inc(&mut self.next_subscription_id);
self.pending_effects
.push_back(Effect::WindowFullscreenObservation {
window_id,
subscription_id,
callback: Box::new(callback),
});
Subscription::WindowActivationObservation(
self.window_activation_observations
.subscribe(window_id, subscription_id),
)
}
pub(crate) fn observe_window_bounds<F>(&mut self, callback: F) -> Subscription
where
F: 'static + FnMut(WindowBounds, Uuid, &mut WindowContext) -> bool,
{
let window_id = self.window_id;
let subscription_id = post_inc(&mut self.next_subscription_id);
self.pending_effects
.push_back(Effect::WindowBoundsObservation {
window_id,
subscription_id,
callback: Box::new(callback),
});
Subscription::WindowBoundsObservation(
self.window_bounds_observations
.subscribe(window_id, subscription_id),
)
}
pub fn observe_keystrokes<F>(&mut self, callback: F) -> Subscription
where
F: 'static
+ FnMut(&Keystroke, &MatchResult, Option<&Box<dyn Action>>, &mut WindowContext) -> bool,
{
let window_id = self.window_id;
let subscription_id = post_inc(&mut self.next_subscription_id);
self.keystroke_observations
.add_callback(window_id, subscription_id, Box::new(callback));
Subscription::KeystrokeObservation(
self.keystroke_observations
.subscribe(window_id, subscription_id),
)
}
pub(crate) fn available_actions(
&self,
view_id: usize,
) -> Vec<(&'static str, Box<dyn Action>, SmallVec<[Binding; 1]>)> {
let window_id = self.window_id;
let mut contexts = Vec::new();
let mut handler_depths_by_action_id = HashMap::<TypeId, usize>::default();
for (depth, view_id) in self.ancestors(view_id).enumerate() {
if let Some(view_metadata) = self.views_metadata.get(&(window_id, view_id)) {
contexts.push(view_metadata.keymap_context.clone());
if let Some(actions) = self.actions.get(&view_metadata.type_id) {
handler_depths_by_action_id
.extend(actions.keys().copied().map(|action_id| (action_id, depth)));
}
} else {
log::error!(
"view {} not found when computing available actions",
view_id
);
}
}
handler_depths_by_action_id.extend(
self.global_actions
.keys()
.copied()
.map(|action_id| (action_id, contexts.len())),
);
self.action_deserializers
.iter()
.filter_map(move |(name, (action_id, deserialize))| {
if let Some(action_depth) = handler_depths_by_action_id.get(action_id).copied() {
let action = deserialize(serde_json::Value::Object(Default::default())).ok()?;
let bindings = self
.keystroke_matcher
.bindings_for_action(*action_id)
.filter(|b| {
action.eq(b.action())
&& (0..=action_depth)
.any(|depth| b.match_context(&contexts[depth..]))
})
.cloned()
.collect();
Some((*name, action, bindings))
} else {
None
}
})
.collect()
}
pub(crate) fn dispatch_keystroke(&mut self, keystroke: &Keystroke) -> bool {
let window_id = self.window_id;
if let Some(focused_view_id) = self.focused_view_id() {
let dispatch_path = self
.ancestors(focused_view_id)
.filter_map(|view_id| {
self.views_metadata
.get(&(window_id, view_id))
.map(|view| (view_id, view.keymap_context.clone()))
})
.collect();
let match_result = self
.keystroke_matcher
.push_keystroke(keystroke.clone(), dispatch_path);
let mut handled_by = None;
let keystroke_handled = match &match_result {
MatchResult::None => false,
MatchResult::Pending => true,
MatchResult::Matches(matches) => {
for (view_id, action) in matches {
if self.dispatch_action(Some(*view_id), action.as_ref()) {
self.keystroke_matcher.clear_pending();
handled_by = Some(action.boxed_clone());
break;
}
}
handled_by.is_some()
}
};
self.keystroke(
window_id,
keystroke.clone(),
handled_by,
match_result.clone(),
);
keystroke_handled
} else {
self.keystroke(window_id, keystroke.clone(), None, MatchResult::None);
false
}
}
pub(crate) fn dispatch_event(&mut self, event: Event, event_reused: bool) -> bool {
let mut mouse_events = SmallVec::<[_; 2]>::new();
let mut notified_views: HashSet<usize> = Default::default();
let window_id = self.window_id;
// 1. Handle platform event. Keyboard events get dispatched immediately, while mouse events
// get mapped into the mouse-specific MouseEvent type.
// -> These are usually small: [Mouse Down] or [Mouse up, Click] or [Mouse Moved, Mouse Dragged?]
// -> Also updates mouse-related state
match &event {
Event::KeyDown(e) => return self.dispatch_key_down(e),
Event::KeyUp(e) => return self.dispatch_key_up(e),
Event::ModifiersChanged(e) => return self.dispatch_modifiers_changed(e),
Event::MouseDown(e) => {
// Click events are weird because they can be fired after a drag event.
// MDN says that browsers handle this by starting from 'the most
// specific ancestor element that contained both [positions]'
// So we need to store the overlapping regions on mouse down.
// If there is already region being clicked, don't replace it.
if self.window.clicked_region.is_none() {
self.window.clicked_region_ids = self
.window
.mouse_regions
.iter()
.filter_map(|(region, _)| {
if region.bounds.contains_point(e.position) {
Some(region.id())
} else {
None
}
})
.collect();
let mut highest_z_index = 0;
let mut clicked_region_id = None;
for (region, z_index) in self.window.mouse_regions.iter() {
if region.bounds.contains_point(e.position) && *z_index >= highest_z_index {
highest_z_index = *z_index;
clicked_region_id = Some(region.id());
}
}
self.window.clicked_region =
clicked_region_id.map(|region_id| (region_id, e.button));
}
mouse_events.push(MouseEvent::Down(MouseDown {
region: Default::default(),
platform_event: e.clone(),
}));
mouse_events.push(MouseEvent::DownOut(MouseDownOut {
region: Default::default(),
platform_event: e.clone(),
}));
}
Event::MouseUp(e) => {
// NOTE: The order of event pushes is important! MouseUp events MUST be fired
// before click events, and so the MouseUp events need to be pushed before
// MouseClick events.
// Synthesize one last drag event to end the drag
mouse_events.push(MouseEvent::Drag(MouseDrag {
region: Default::default(),
prev_mouse_position: self.window.mouse_position,
platform_event: MouseMovedEvent {
position: e.position,
pressed_button: Some(e.button),
modifiers: e.modifiers,
},
end: true,
}));
mouse_events.push(MouseEvent::Up(MouseUp {
region: Default::default(),
platform_event: e.clone(),
}));
mouse_events.push(MouseEvent::UpOut(MouseUpOut {
region: Default::default(),
platform_event: e.clone(),
}));
mouse_events.push(MouseEvent::Click(MouseClick {
region: Default::default(),
platform_event: e.clone(),
}));
mouse_events.push(MouseEvent::ClickOut(MouseClickOut {
region: Default::default(),
platform_event: e.clone(),
}));
}
Event::MouseMoved(
e @ MouseMovedEvent {
position,
pressed_button,
..
},
) => {
let mut style_to_assign = CursorStyle::Arrow;
for region in self.window.cursor_regions.iter().rev() {
if region.bounds.contains_point(*position) {
style_to_assign = region.style;
break;
}
}
if self
.window
.platform_window
.is_topmost_for_position(*position)
{
self.platform().set_cursor_style(style_to_assign);
}
if !event_reused {
if pressed_button.is_some() {
mouse_events.push(MouseEvent::Drag(MouseDrag {
region: Default::default(),
prev_mouse_position: self.window.mouse_position,
platform_event: e.clone(),
end: false,
}));
} else if let Some((_, clicked_button)) = self.window.clicked_region {
mouse_events.push(MouseEvent::Drag(MouseDrag {
region: Default::default(),
prev_mouse_position: self.window.mouse_position,
platform_event: e.clone(),
end: true,
}));
// Mouse up event happened outside the current window. Simulate mouse up button event
let button_event = e.to_button_event(clicked_button);
mouse_events.push(MouseEvent::Up(MouseUp {
region: Default::default(),
platform_event: button_event.clone(),
}));
mouse_events.push(MouseEvent::UpOut(MouseUpOut {
region: Default::default(),
platform_event: button_event.clone(),
}));
mouse_events.push(MouseEvent::Click(MouseClick {
region: Default::default(),
platform_event: button_event.clone(),
}));
}
mouse_events.push(MouseEvent::Move(MouseMove {
region: Default::default(),
platform_event: e.clone(),
}));
}
mouse_events.push(MouseEvent::Hover(MouseHover {
region: Default::default(),
platform_event: e.clone(),
started: false,
}));
mouse_events.push(MouseEvent::MoveOut(MouseMoveOut {
region: Default::default(),
}));
self.window.last_mouse_moved_event = Some(event.clone());
}
Event::MouseExited(event) => {
// When the platform sends a MouseExited event, synthesize
// a MouseMoved event whose position is outside the window's
// bounds so that hover and cursor state can be updated.
return self.dispatch_event(
Event::MouseMoved(MouseMovedEvent {
position: event.position,
pressed_button: event.pressed_button,
modifiers: event.modifiers,
}),
event_reused,
);
}
Event::ScrollWheel(e) => mouse_events.push(MouseEvent::ScrollWheel(MouseScrollWheel {
region: Default::default(),
platform_event: e.clone(),
})),
}
if let Some(position) = event.position() {
self.window.mouse_position = position;
}
// 2. Dispatch mouse events on regions
let mut any_event_handled = false;
for mut mouse_event in mouse_events {
let mut valid_regions = Vec::new();
// GPUI elements are arranged by z_index but sibling elements can register overlapping
// mouse regions. As such, hover events are only fired on overlapping elements which
// are at the same z-index as the topmost element which overlaps with the mouse.
match &mouse_event {
MouseEvent::Hover(_) => {
let mut highest_z_index = None;
let mouse_position = self.window.mouse_position.clone();
let window = &mut *self.window;
for (region, z_index) in window.mouse_regions.iter().rev() {
// Allow mouse regions to appear transparent to hovers
if !region.hoverable {
continue;
}
let contains_mouse = region.bounds.contains_point(mouse_position);
if contains_mouse && highest_z_index.is_none() {
highest_z_index = Some(z_index);
}
// This unwrap relies on short circuiting boolean expressions
// The right side of the && is only executed when contains_mouse
// is true, and we know above that when contains_mouse is true
// highest_z_index is set.
if contains_mouse && z_index == highest_z_index.unwrap() {
//Ensure that hover entrance events aren't sent twice
if window.hovered_region_ids.insert(region.id()) {
valid_regions.push(region.clone());
if region.notify_on_hover {
notified_views.insert(region.id().view_id());
}
}
} else {
// Ensure that hover exit events aren't sent twice
if window.hovered_region_ids.remove(&region.id()) {
valid_regions.push(region.clone());
if region.notify_on_hover {
notified_views.insert(region.id().view_id());
}
}
}
}
}
MouseEvent::Down(_) | MouseEvent::Up(_) => {
for (region, _) in self.window.mouse_regions.iter().rev() {
if region.bounds.contains_point(self.window.mouse_position) {
valid_regions.push(region.clone());
if region.notify_on_click {
notified_views.insert(region.id().view_id());
}
}
}
}
MouseEvent::Click(e) => {
// Only raise click events if the released button is the same as the one stored
if self
.window
.clicked_region
.map(|(_, clicked_button)| clicked_button == e.button)
.unwrap_or(false)
{
// Clear clicked regions and clicked button
let clicked_region_ids = std::mem::replace(
&mut self.window.clicked_region_ids,
Default::default(),
);
self.window.clicked_region = None;
// Find regions which still overlap with the mouse since the last MouseDown happened
for (mouse_region, _) in self.window.mouse_regions.iter().rev() {
if clicked_region_ids.contains(&mouse_region.id()) {
if mouse_region
.bounds
.contains_point(self.window.mouse_position)
{
valid_regions.push(mouse_region.clone());
}
}
}
}
}
MouseEvent::Drag(_) => {
for (mouse_region, _) in self.window.mouse_regions.iter().rev() {
if self.window.clicked_region_ids.contains(&mouse_region.id()) {
valid_regions.push(mouse_region.clone());
}
}
}
MouseEvent::MoveOut(_)
| MouseEvent::UpOut(_)
| MouseEvent::DownOut(_)
| MouseEvent::ClickOut(_) => {
for (mouse_region, _) in self.window.mouse_regions.iter().rev() {
// NOT contains
if !mouse_region
.bounds
.contains_point(self.window.mouse_position)
{
valid_regions.push(mouse_region.clone());
}
}
}
_ => {
for (mouse_region, _) in self.window.mouse_regions.iter().rev() {
// Contains
if mouse_region
.bounds
.contains_point(self.window.mouse_position)
{
valid_regions.push(mouse_region.clone());
}
}
}
}
//3. Fire region events
let hovered_region_ids = self.window.hovered_region_ids.clone();
for valid_region in valid_regions.into_iter() {
let mut handled = false;
mouse_event.set_region(valid_region.bounds);
if let MouseEvent::Hover(e) = &mut mouse_event {
e.started = hovered_region_ids.contains(&valid_region.id())
}
// Handle Down events if the MouseRegion has a Click or Drag handler. This makes the api more intuitive as you would
// not expect a MouseRegion to be transparent to Down events if it also has a Click handler.
// This behavior can be overridden by adding a Down handler
if let MouseEvent::Down(e) = &mouse_event {
let has_click = valid_region
.handlers
.contains(MouseEvent::click_disc(), Some(e.button));
let has_drag = valid_region
.handlers
.contains(MouseEvent::drag_disc(), Some(e.button));
let has_down = valid_region
.handlers
.contains(MouseEvent::down_disc(), Some(e.button));
if !has_down && (has_click || has_drag) {
handled = true;
}
}
// `event_consumed` should only be true if there are any handlers for this event.
let mut event_consumed = handled;
if let Some(callbacks) = valid_region.handlers.get(&mouse_event.handler_key()) {
for callback in callbacks {
handled = true;
let view_id = valid_region.id().view_id();
self.update_any_view(view_id, |view, cx| {
handled = callback(mouse_event.clone(), view.as_any_mut(), cx, view_id);
});
event_consumed |= handled;
any_event_handled |= handled;
}
}
any_event_handled |= handled;
// For bubbling events, if the event was handled, don't continue dispatching.
// This only makes sense for local events which return false from is_capturable.
if event_consumed && mouse_event.is_capturable() {
break;
}
}
}
for view_id in notified_views {
self.notify_view(window_id, view_id);
}
any_event_handled
}
pub(crate) fn dispatch_key_down(&mut self, event: &KeyDownEvent) -> bool {
let window_id = self.window_id;
if let Some(focused_view_id) = self.window.focused_view_id {
for view_id in self.ancestors(focused_view_id).collect::<Vec<_>>() {
if let Some(mut view) = self.views.remove(&(window_id, view_id)) {
let handled = view.key_down(event, self, view_id);
self.views.insert((window_id, view_id), view);
if handled {
return true;
}
} else {
log::error!("view {} does not exist", view_id)
}
}
}
false
}
pub(crate) fn dispatch_key_up(&mut self, event: &KeyUpEvent) -> bool {
let window_id = self.window_id;
if let Some(focused_view_id) = self.window.focused_view_id {
for view_id in self.ancestors(focused_view_id).collect::<Vec<_>>() {
if let Some(mut view) = self.views.remove(&(window_id, view_id)) {
let handled = view.key_up(event, self, view_id);
self.views.insert((window_id, view_id), view);
if handled {
return true;
}
} else {
log::error!("view {} does not exist", view_id)
}
}
}
false
}
pub(crate) fn dispatch_modifiers_changed(&mut self, event: &ModifiersChangedEvent) -> bool {
let window_id = self.window_id;
if let Some(focused_view_id) = self.window.focused_view_id {
for view_id in self.ancestors(focused_view_id).collect::<Vec<_>>() {
if let Some(mut view) = self.views.remove(&(window_id, view_id)) {
let handled = view.modifiers_changed(event, self, view_id);
self.views.insert((window_id, view_id), view);
if handled {
return true;
}
} else {
log::error!("view {} does not exist", view_id)
}
}
}
false
}
pub fn invalidate(&mut self, mut invalidation: WindowInvalidation, appearance: Appearance) {
self.start_frame();
self.window.appearance = appearance;
for view_id in &invalidation.removed {
invalidation.updated.remove(view_id);
self.window.rendered_views.remove(view_id);
}
for view_id in &invalidation.updated {
let titlebar_height = self.window.titlebar_height;
let element = self
.render_view(RenderParams {
view_id: *view_id,
titlebar_height,
refreshing: false,
appearance,
})
.unwrap();
self.window.rendered_views.insert(*view_id, element);
}
}
pub fn render_view(&mut self, params: RenderParams) -> Result<Box<dyn AnyRootElement>> {
let window_id = self.window_id;
let view_id = params.view_id;
let mut view = self
.views
.remove(&(window_id, view_id))
.ok_or_else(|| anyhow!("view not found"))?;
let element = view.render(self, view_id);
self.views.insert((window_id, view_id), view);
Ok(element)
}
pub(crate) fn layout(&mut self, refreshing: bool) -> Result<HashMap<usize, usize>> {
let window_size = self.window.platform_window.content_size();
let root_view_id = self.window.root_view().id();
let mut rendered_root = self.window.rendered_views.remove(&root_view_id).unwrap();
let mut new_parents = HashMap::default();
let mut views_to_notify_if_ancestors_change = HashMap::default();
rendered_root.layout(
SizeConstraint::strict(window_size),
&mut new_parents,
&mut views_to_notify_if_ancestors_change,
refreshing,
self,
)?;
for (view_id, view_ids_to_notify) in views_to_notify_if_ancestors_change {
let mut current_view_id = view_id;
loop {
let old_parent_id = self.window.parents.get(&current_view_id);
let new_parent_id = new_parents.get(&current_view_id);
if old_parent_id.is_none() && new_parent_id.is_none() {
break;
} else if old_parent_id == new_parent_id {
current_view_id = *old_parent_id.unwrap();
} else {
let window_id = self.window_id;
for view_id_to_notify in view_ids_to_notify {
self.notify_view(window_id, view_id_to_notify);
}
break;
}
}
}
let old_parents = mem::replace(&mut self.window.parents, new_parents);
self.window
.rendered_views
.insert(root_view_id, rendered_root);
Ok(old_parents)
}
pub(crate) fn paint(&mut self) -> Result<Scene> {
let window_size = self.window.platform_window.content_size();
let scale_factor = self.window.platform_window.scale_factor();
let root_view_id = self.window.root_view().id();
let mut rendered_root = self.window.rendered_views.remove(&root_view_id).unwrap();
let mut scene_builder = SceneBuilder::new(scale_factor);
rendered_root.paint(
&mut scene_builder,
Vector2F::zero(),
RectF::from_points(Vector2F::zero(), window_size),
self,
)?;
self.window
.rendered_views
.insert(root_view_id, rendered_root);
self.window.text_layout_cache.finish_frame();
let scene = scene_builder.build();
self.window.cursor_regions = scene.cursor_regions();
self.window.mouse_regions = scene.mouse_regions();
if self.window_is_active() {
if let Some(event) = self.window.last_mouse_moved_event.clone() {
self.dispatch_event(event, true);
}
}
Ok(scene)
}
pub fn rect_for_text_range(&self, range_utf16: Range<usize>) -> Option<RectF> {
let focused_view_id = self.window.focused_view_id?;
self.window
.rendered_views
.get(&focused_view_id)?
.rect_for_text_range(range_utf16, self)
.log_err()
.flatten()
}
pub fn set_window_title(&mut self, title: &str) {
self.window.platform_window.set_title(title);
}
pub fn set_window_edited(&mut self, edited: bool) {
self.window.platform_window.set_edited(edited);
}
pub fn is_topmost_window_for_position(&self, position: Vector2F) -> bool {
self.window
.platform_window
.is_topmost_for_position(position)
}
pub fn activate_window(&self) {
self.window.platform_window.activate();
}
pub fn window_is_active(&self) -> bool {
self.window.is_active
}
pub fn window_is_fullscreen(&self) -> bool {
self.window.is_fullscreen
}
pub(crate) fn dispatch_action(&mut self, view_id: Option<usize>, action: &dyn Action) -> bool {
if let Some(view_id) = view_id {
self.halt_action_dispatch = false;
self.visit_dispatch_path(view_id, |view_id, capture_phase, cx| {
cx.update_any_view(view_id, |view, cx| {
let type_id = view.as_any().type_id();
if let Some((name, mut handlers)) = cx
.actions_mut(capture_phase)
.get_mut(&type_id)
.and_then(|h| h.remove_entry(&action.id()))
{
for handler in handlers.iter_mut().rev() {
cx.halt_action_dispatch = true;
handler(view, action, cx, view_id);
if cx.halt_action_dispatch {
break;
}
}
cx.actions_mut(capture_phase)
.get_mut(&type_id)
.unwrap()
.insert(name, handlers);
}
});
!cx.halt_action_dispatch
});
}
if !self.halt_action_dispatch {
self.halt_action_dispatch = self.dispatch_global_action_any(action);
}
self.pending_effects
.push_back(Effect::ActionDispatchNotification {
action_id: action.id(),
});
self.halt_action_dispatch
}
/// Returns an iterator over all of the view ids from the passed view up to the root of the window
/// Includes the passed view itself
pub(crate) fn ancestors(&self, mut view_id: usize) -> impl Iterator<Item = usize> + '_ {
std::iter::once(view_id)
.into_iter()
.chain(std::iter::from_fn(move || {
if let Some(parent_id) = self.window.parents.get(&view_id) {
view_id = *parent_id;
Some(view_id)
} else {
None
}
}))
}
// Traverses the parent tree. Walks down the tree toward the passed
// view calling visit with true. Then walks back up the tree calling visit with false.
// If `visit` returns false this function will immediately return.
fn visit_dispatch_path(
&mut self,
view_id: usize,
mut visit: impl FnMut(usize, bool, &mut WindowContext) -> bool,
) {
// List of view ids from the leaf to the root of the window
let path = self.ancestors(view_id).collect::<Vec<_>>();
// Walk down from the root to the leaf calling visit with capture_phase = true
for view_id in path.iter().rev() {
if !visit(*view_id, true, self) {
return;
}
}
// Walk up from the leaf to the root calling visit with capture_phase = false
for view_id in path.iter() {
if !visit(*view_id, false, self) {
return;
}
}
}
pub fn focused_view_id(&self) -> Option<usize> {
self.window.focused_view_id
}
pub fn focus(&mut self, view_id: Option<usize>) {
self.app_context.focus(self.window_id, view_id);
}
pub fn window_bounds(&self) -> WindowBounds {
self.window.platform_window.bounds()
}
pub fn window_appearance(&self) -> Appearance {
self.window.appearance
}
pub fn window_display_uuid(&self) -> Option<Uuid> {
self.window.platform_window.screen().display_uuid()
}
pub fn show_character_palette(&self) {
self.window.platform_window.show_character_palette();
}
pub fn minimize_window(&self) {
self.window.platform_window.minimize();
}
pub fn zoom_window(&self) {
self.window.platform_window.zoom();
}
pub fn toggle_full_screen(&self) {
self.window.platform_window.toggle_full_screen();
}
pub fn prompt(
&self,
level: PromptLevel,
msg: &str,
answers: &[&str],
) -> oneshot::Receiver<usize> {
self.window.platform_window.prompt(level, msg, answers)
}
pub fn replace_root_view<V, F>(&mut self, build_root_view: F) -> ViewHandle<V>
where
V: View,
F: FnOnce(&mut ViewContext<V>) -> V,
{
let root_view = self.add_view(|cx| build_root_view(cx));
self.window.root_view = Some(root_view.clone().into_any());
self.window.focused_view_id = Some(root_view.id());
root_view
}
pub fn add_view<T, F>(&mut self, build_view: F) -> ViewHandle<T>
where
T: View,
F: FnOnce(&mut ViewContext<T>) -> T,
{
self.add_option_view(|cx| Some(build_view(cx))).unwrap()
}
pub fn add_option_view<T, F>(&mut self, build_view: F) -> Option<ViewHandle<T>>
where
T: View,
F: FnOnce(&mut ViewContext<T>) -> Option<T>,
{
let window_id = self.window_id;
let view_id = post_inc(&mut self.next_entity_id);
let mut cx = ViewContext::mutable(self, view_id);
let handle = if let Some(view) = build_view(&mut cx) {
let mut keymap_context = KeymapContext::default();
view.update_keymap_context(&mut keymap_context, cx.app_context());
self.views_metadata.insert(
(window_id, view_id),
ViewMetadata {
type_id: TypeId::of::<T>(),
keymap_context,
},
);
self.views.insert((window_id, view_id), Box::new(view));
self.window
.invalidation
.get_or_insert_with(Default::default)
.updated
.insert(view_id);
Some(ViewHandle::new(window_id, view_id, &self.ref_counts))
} else {
None
};
handle
}
}
pub struct RenderParams {
pub view_id: usize,
pub titlebar_height: f32,
pub refreshing: bool,
pub appearance: Appearance,
}
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum Axis {
#[default]
Horizontal,
Vertical,
}
impl Axis {
pub fn invert(self) -> Self {
match self {
Self::Horizontal => Self::Vertical,
Self::Vertical => Self::Horizontal,
}
}
pub fn component(&self, point: Vector2F) -> f32 {
match self {
Self::Horizontal => point.x(),
Self::Vertical => point.y(),
}
}
}
impl ToJson for Axis {
fn to_json(&self) -> serde_json::Value {
match self {
Axis::Horizontal => json!("horizontal"),
Axis::Vertical => json!("vertical"),
}
}
}
impl StaticColumnCount for Axis {}
impl Bind for Axis {
fn bind(&self, statement: &Statement, start_index: i32) -> anyhow::Result<i32> {
match self {
Axis::Horizontal => "Horizontal",
Axis::Vertical => "Vertical",
}
.bind(statement, start_index)
}
}
impl Column for Axis {
fn column(statement: &mut Statement, start_index: i32) -> anyhow::Result<(Self, i32)> {
String::column(statement, start_index).and_then(|(axis_text, next_index)| {
Ok((
match axis_text.as_str() {
"Horizontal" => Axis::Horizontal,
"Vertical" => Axis::Vertical,
_ => bail!("Stored serialized item kind is incorrect"),
},
next_index,
))
})
}
}
pub trait Vector2FExt {
fn along(self, axis: Axis) -> f32;
}
impl Vector2FExt for Vector2F {
fn along(self, axis: Axis) -> f32 {
match axis {
Axis::Horizontal => self.x(),
Axis::Vertical => self.y(),
}
}
}
pub trait RectFExt {
fn length_along(self, axis: Axis) -> f32;
}
impl RectFExt for RectF {
fn length_along(self, axis: Axis) -> f32 {
match axis {
Axis::Horizontal => self.width(),
Axis::Vertical => self.height(),
}
}
}
#[derive(Copy, Clone, Debug)]
pub struct SizeConstraint {
pub min: Vector2F,
pub max: Vector2F,
}
impl SizeConstraint {
pub fn new(min: Vector2F, max: Vector2F) -> Self {
Self { min, max }
}
pub fn strict(size: Vector2F) -> Self {
Self {
min: size,
max: size,
}
}
pub fn strict_along(axis: Axis, max: f32) -> Self {
match axis {
Axis::Horizontal => Self {
min: vec2f(max, 0.0),
max: vec2f(max, f32::INFINITY),
},
Axis::Vertical => Self {
min: vec2f(0.0, max),
max: vec2f(f32::INFINITY, max),
},
}
}
pub fn max_along(&self, axis: Axis) -> f32 {
match axis {
Axis::Horizontal => self.max.x(),
Axis::Vertical => self.max.y(),
}
}
pub fn min_along(&self, axis: Axis) -> f32 {
match axis {
Axis::Horizontal => self.min.x(),
Axis::Vertical => self.min.y(),
}
}
pub fn constrain(&self, size: Vector2F) -> Vector2F {
vec2f(
size.x().min(self.max.x()).max(self.min.x()),
size.y().min(self.max.y()).max(self.min.y()),
)
}
}
impl Default for SizeConstraint {
fn default() -> Self {
SizeConstraint {
min: Vector2F::zero(),
max: Vector2F::splat(f32::INFINITY),
}
}
}
impl ToJson for SizeConstraint {
fn to_json(&self) -> serde_json::Value {
json!({
"min": self.min.to_json(),
"max": self.max.to_json(),
})
}
}
pub struct ChildView {
view_id: usize,
view_name: &'static str,
}
impl ChildView {
pub fn new(view: &AnyViewHandle, cx: &AppContext) -> Self {
let view_name = cx.view_ui_name(view.window_id(), view.id()).unwrap();
Self {
view_id: view.id(),
view_name,
}
}
}
impl<V: View> Element<V> for ChildView {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
_: &mut V,
cx: &mut LayoutContext<V>,
) -> (Vector2F, Self::LayoutState) {
if let Some(mut rendered_view) = cx.window.rendered_views.remove(&self.view_id) {
cx.new_parents.insert(self.view_id, cx.view_id());
let size = rendered_view
.layout(
constraint,
cx.new_parents,
cx.views_to_notify_if_ancestors_change,
cx.refreshing,
cx.view_context,
)
.log_err()
.unwrap_or(Vector2F::zero());
cx.window.rendered_views.insert(self.view_id, rendered_view);
(size, ())
} else {
log::error!(
"layout called on a ChildView element whose underlying view was dropped (view_id: {}, name: {:?})",
self.view_id,
self.view_name
);
(Vector2F::zero(), ())
}
}
fn paint(
&mut self,
scene: &mut SceneBuilder,
bounds: RectF,
visible_bounds: RectF,
_: &mut Self::LayoutState,
_: &mut V,
cx: &mut ViewContext<V>,
) {
if let Some(mut rendered_view) = cx.window.rendered_views.remove(&self.view_id) {
rendered_view
.paint(scene, bounds.origin(), visible_bounds, cx)
.log_err();
cx.window.rendered_views.insert(self.view_id, rendered_view);
} else {
log::error!(
"paint called on a ChildView element whose underlying view was dropped (view_id: {}, name: {:?})",
self.view_id,
self.view_name
);
}
}
fn rect_for_text_range(
&self,
range_utf16: Range<usize>,
_: RectF,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
_: &V,
cx: &ViewContext<V>,
) -> Option<RectF> {
if let Some(rendered_view) = cx.window.rendered_views.get(&self.view_id) {
rendered_view
.rect_for_text_range(range_utf16, &cx.window_context)
.log_err()
.flatten()
} else {
log::error!(
"rect_for_text_range called on a ChildView element whose underlying view was dropped (view_id: {}, name: {:?})",
self.view_id,
self.view_name
);
None
}
}
fn debug(
&self,
bounds: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
_: &V,
cx: &ViewContext<V>,
) -> serde_json::Value {
json!({
"type": "ChildView",
"bounds": bounds.to_json(),
"child": if let Some(element) = cx.window.rendered_views.get(&self.view_id) {
element.debug(&cx.window_context).log_err().unwrap_or_else(|| json!(null))
} else {
json!(null)
}
})
}
}