ZIm/crates/terminal_view/src/terminal_element.rs
Antonio Scandurra 7aba9eb4b7
Introduce a short-term solution for flickering (#8542)
This uses bounds checking alone to determine hover state to avoid
flicker. It's a short-term solution because the rendering is incorrect.
We think this is better than flickering though and buys us some time as
we work on a more robust solution overall.

Release Notes:

- Fixed flickering when hovering.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-28 17:57:20 +01:00

1078 lines
37 KiB
Rust

use editor::{Cursor, HighlightedRange, HighlightedRangeLine};
use gpui::{
div, fill, point, px, relative, AnyElement, AvailableSpace, Bounds, DispatchPhase, Element,
ElementContext, ElementId, FocusHandle, Font, FontStyle, FontWeight, HighlightStyle, Hsla,
InputHandler, InteractiveBounds, InteractiveElement, InteractiveElementState, Interactivity,
IntoElement, LayoutId, Model, ModelContext, ModifiersChangedEvent, MouseButton, MouseMoveEvent,
Pixels, Point, ShapedLine, StatefulInteractiveElement, StrikethroughStyle, Styled, TextRun,
TextStyle, UnderlineStyle, WeakView, WhiteSpace, WindowContext, WindowTextSystem,
};
use itertools::Itertools;
use language::CursorShape;
use settings::Settings;
use terminal::{
alacritty_terminal::{
grid::Dimensions,
index::Point as AlacPoint,
term::{cell::Flags, TermMode},
vte::ansi::{Color as AnsiColor, Color::Named, CursorShape as AlacCursorShape, NamedColor},
},
terminal_settings::TerminalSettings,
IndexedCell, Terminal, TerminalContent, TerminalSize,
};
use theme::{ActiveTheme, Theme, ThemeSettings};
use ui::Tooltip;
use workspace::Workspace;
use std::mem;
use std::{fmt::Debug, ops::RangeInclusive};
/// The information generated during layout that is necessary for painting.
pub struct LayoutState {
cells: Vec<LayoutCell>,
rects: Vec<LayoutRect>,
relative_highlighted_ranges: Vec<(RangeInclusive<AlacPoint>, Hsla)>,
cursor: Option<Cursor>,
background_color: Hsla,
dimensions: TerminalSize,
mode: TermMode,
display_offset: usize,
hyperlink_tooltip: Option<AnyElement>,
gutter: Pixels,
}
/// Helper struct for converting data between Alacritty's cursor points, and displayed cursor points.
struct DisplayCursor {
line: i32,
col: usize,
}
impl DisplayCursor {
fn from(cursor_point: AlacPoint, display_offset: usize) -> Self {
Self {
line: cursor_point.line.0 + display_offset as i32,
col: cursor_point.column.0,
}
}
pub fn line(&self) -> i32 {
self.line
}
pub fn col(&self) -> usize {
self.col
}
}
#[derive(Debug, Default)]
struct LayoutCell {
point: AlacPoint<i32, i32>,
text: gpui::ShapedLine,
}
impl LayoutCell {
fn new(point: AlacPoint<i32, i32>, text: gpui::ShapedLine) -> LayoutCell {
LayoutCell { point, text }
}
fn paint(
&self,
origin: Point<Pixels>,
layout: &LayoutState,
_visible_bounds: Bounds<Pixels>,
cx: &mut ElementContext,
) {
let pos = {
let point = self.point;
Point::new(
(origin.x + point.column as f32 * layout.dimensions.cell_width).floor(),
origin.y + point.line as f32 * layout.dimensions.line_height,
)
};
self.text.paint(pos, layout.dimensions.line_height, cx).ok();
}
}
#[derive(Clone, Debug, Default)]
struct LayoutRect {
point: AlacPoint<i32, i32>,
num_of_cells: usize,
color: Hsla,
}
impl LayoutRect {
fn new(point: AlacPoint<i32, i32>, num_of_cells: usize, color: Hsla) -> LayoutRect {
LayoutRect {
point,
num_of_cells,
color,
}
}
fn extend(&self) -> Self {
LayoutRect {
point: self.point,
num_of_cells: self.num_of_cells + 1,
color: self.color,
}
}
fn paint(&self, origin: Point<Pixels>, layout: &LayoutState, cx: &mut ElementContext) {
let position = {
let alac_point = self.point;
point(
(origin.x + alac_point.column as f32 * layout.dimensions.cell_width).floor(),
origin.y + alac_point.line as f32 * layout.dimensions.line_height,
)
};
let size = point(
(layout.dimensions.cell_width * self.num_of_cells as f32).ceil(),
layout.dimensions.line_height,
)
.into();
cx.paint_quad(fill(Bounds::new(position, size), self.color));
}
}
/// The GPUI element that paints the terminal.
/// We need to keep a reference to the view for mouse events, do we need it for any other terminal stuff, or can we move that to connection?
pub struct TerminalElement {
terminal: Model<Terminal>,
workspace: WeakView<Workspace>,
focus: FocusHandle,
focused: bool,
cursor_visible: bool,
can_navigate_to_selected_word: bool,
interactivity: Interactivity,
}
impl InteractiveElement for TerminalElement {
fn interactivity(&mut self) -> &mut Interactivity {
&mut self.interactivity
}
}
impl StatefulInteractiveElement for TerminalElement {}
impl TerminalElement {
pub fn new(
terminal: Model<Terminal>,
workspace: WeakView<Workspace>,
focus: FocusHandle,
focused: bool,
cursor_visible: bool,
can_navigate_to_selected_word: bool,
) -> TerminalElement {
TerminalElement {
terminal,
workspace,
focused,
focus: focus.clone(),
cursor_visible,
can_navigate_to_selected_word,
interactivity: Default::default(),
}
.track_focus(&focus)
.element
}
//Vec<Range<AlacPoint>> -> Clip out the parts of the ranges
fn layout_grid(
grid: &Vec<IndexedCell>,
text_style: &TextStyle,
// terminal_theme: &TerminalStyle,
text_system: &WindowTextSystem,
hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
cx: &WindowContext<'_>,
) -> (Vec<LayoutCell>, Vec<LayoutRect>) {
let theme = cx.theme();
let mut cells = vec![];
let mut rects = vec![];
let mut cur_rect: Option<LayoutRect> = None;
let mut cur_alac_color = None;
let linegroups = grid.into_iter().group_by(|i| i.point.line);
for (line_index, (_, line)) in linegroups.into_iter().enumerate() {
for cell in line {
let mut fg = cell.fg;
let mut bg = cell.bg;
if cell.flags.contains(Flags::INVERSE) {
mem::swap(&mut fg, &mut bg);
}
//Expand background rect range
{
if matches!(bg, Named(NamedColor::Background)) {
//Continue to next cell, resetting variables if necessary
cur_alac_color = None;
if let Some(rect) = cur_rect {
rects.push(rect);
cur_rect = None
}
} else {
match cur_alac_color {
Some(cur_color) => {
if bg == cur_color {
// `cur_rect` can be None if it was moved to the `rects` vec after wrapping around
// from one line to the next. The variables are all set correctly but there is no current
// rect, so we create one if necessary.
cur_rect = cur_rect.map_or_else(
|| {
Some(LayoutRect::new(
AlacPoint::new(
line_index as i32,
cell.point.column.0 as i32,
),
1,
convert_color(&bg, theme),
))
},
|rect| Some(rect.extend()),
);
} else {
cur_alac_color = Some(bg);
if cur_rect.is_some() {
rects.push(cur_rect.take().unwrap());
}
cur_rect = Some(LayoutRect::new(
AlacPoint::new(
line_index as i32,
cell.point.column.0 as i32,
),
1,
convert_color(&bg, theme),
));
}
}
None => {
cur_alac_color = Some(bg);
cur_rect = Some(LayoutRect::new(
AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
1,
convert_color(&bg, &theme),
));
}
}
}
}
//Layout current cell text
{
if !is_blank(&cell) {
let cell_text = cell.c.to_string();
let cell_style =
TerminalElement::cell_style(&cell, fg, theme, text_style, hyperlink);
let layout_cell = text_system
.shape_line(
cell_text.into(),
text_style.font_size.to_pixels(cx.rem_size()),
&[cell_style],
)
.unwrap();
cells.push(LayoutCell::new(
AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
layout_cell,
))
};
}
}
if cur_rect.is_some() {
rects.push(cur_rect.take().unwrap());
}
}
(cells, rects)
}
/// Computes the cursor position and expected block width, may return a zero width if x_for_index returns
/// the same position for sequential indexes. Use em_width instead
fn shape_cursor(
cursor_point: DisplayCursor,
size: TerminalSize,
text_fragment: &ShapedLine,
) -> Option<(Point<Pixels>, Pixels)> {
if cursor_point.line() < size.total_lines() as i32 {
let cursor_width = if text_fragment.width == Pixels::ZERO {
size.cell_width()
} else {
text_fragment.width
};
// Cursor should always surround as much of the text as possible,
// hence when on pixel boundaries round the origin down and the width up
Some((
point(
(cursor_point.col() as f32 * size.cell_width()).floor(),
(cursor_point.line() as f32 * size.line_height()).floor(),
),
cursor_width.ceil(),
))
} else {
None
}
}
/// Converts the Alacritty cell styles to GPUI text styles and background color.
fn cell_style(
indexed: &IndexedCell,
fg: terminal::alacritty_terminal::vte::ansi::Color,
// bg: terminal::alacritty_terminal::ansi::Color,
colors: &Theme,
text_style: &TextStyle,
hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
) -> TextRun {
let flags = indexed.cell.flags;
let mut fg = convert_color(&fg, &colors);
// Ghostty uses (175/255) as the multiplier (~0.69), Alacritty uses 0.66, Kitty
// uses 0.75. We're using 0.7 because it's pretty well in the middle of that.
if flags.intersects(Flags::DIM) {
fg.a *= 0.7;
}
let underline = (flags.intersects(Flags::ALL_UNDERLINES)
|| indexed.cell.hyperlink().is_some())
.then(|| UnderlineStyle {
color: Some(fg),
thickness: Pixels::from(1.0),
wavy: flags.contains(Flags::UNDERCURL),
});
let strikethrough = flags
.intersects(Flags::STRIKEOUT)
.then(|| StrikethroughStyle {
color: Some(fg),
thickness: Pixels::from(1.0),
});
let weight = if flags.intersects(Flags::BOLD) {
FontWeight::BOLD
} else {
FontWeight::NORMAL
};
let style = if flags.intersects(Flags::ITALIC) {
FontStyle::Italic
} else {
FontStyle::Normal
};
let mut result = TextRun {
len: indexed.c.len_utf8() as usize,
color: fg,
background_color: None,
font: Font {
weight,
style,
..text_style.font()
},
underline,
strikethrough,
};
if let Some((style, range)) = hyperlink {
if range.contains(&indexed.point) {
if let Some(underline) = style.underline {
result.underline = Some(underline);
}
if let Some(color) = style.color {
result.color = color;
}
}
}
result
}
fn compute_layout(&self, bounds: Bounds<gpui::Pixels>, cx: &mut ElementContext) -> LayoutState {
let settings = ThemeSettings::get_global(cx).clone();
let buffer_font_size = settings.buffer_font_size(cx);
let terminal_settings = TerminalSettings::get_global(cx);
let font_family = terminal_settings
.font_family
.as_ref()
.map(|string| string.clone().into())
.unwrap_or(settings.buffer_font.family);
let font_features = terminal_settings
.font_features
.clone()
.unwrap_or(settings.buffer_font.features.clone());
let line_height = terminal_settings.line_height.value();
let font_size = terminal_settings.font_size.clone();
let font_size =
font_size.map_or(buffer_font_size, |size| theme::adjusted_font_size(size, cx));
let theme = cx.theme().clone();
let link_style = HighlightStyle {
color: Some(theme.colors().link_text_hover),
font_weight: None,
font_style: None,
background_color: None,
underline: Some(UnderlineStyle {
thickness: px(1.0),
color: Some(theme.colors().link_text_hover),
wavy: false,
}),
strikethrough: None,
fade_out: None,
};
let text_style = TextStyle {
font_family,
font_features,
font_size: font_size.into(),
font_style: FontStyle::Normal,
line_height: line_height.into(),
background_color: None,
white_space: WhiteSpace::Normal,
// These are going to be overridden per-cell
underline: None,
strikethrough: None,
color: theme.colors().text,
font_weight: FontWeight::NORMAL,
};
let text_system = cx.text_system();
let player_color = theme.players().local();
let match_color = theme.colors().search_match_background;
let gutter;
let dimensions = {
let rem_size = cx.rem_size();
let font_pixels = text_style.font_size.to_pixels(rem_size);
let line_height = font_pixels * line_height.to_pixels(rem_size);
let font_id = cx.text_system().resolve_font(&text_style.font());
let cell_width = text_system
.advance(font_id, font_pixels, 'm')
.unwrap()
.width;
gutter = cell_width;
let mut size = bounds.size.clone();
size.width -= gutter;
// https://github.com/zed-industries/zed/issues/2750
// if the terminal is one column wide, rendering 🦀
// causes alacritty to misbehave.
if size.width < cell_width * 2.0 {
size.width = cell_width * 2.0;
}
TerminalSize::new(line_height, cell_width, size)
};
let search_matches = self.terminal.read(cx).matches.clone();
let background_color = theme.colors().terminal_background;
let last_hovered_word = self.terminal.update(cx, |terminal, cx| {
terminal.set_size(dimensions);
terminal.sync(cx);
if self.can_navigate_to_selected_word && terminal.can_navigate_to_selected_word() {
terminal.last_content.last_hovered_word.clone()
} else {
None
}
});
if bounds.contains(&cx.mouse_position()) {
let stacking_order = cx.stacking_order().clone();
if self.can_navigate_to_selected_word && last_hovered_word.is_some() {
cx.set_cursor_style(gpui::CursorStyle::PointingHand, stacking_order);
} else {
cx.set_cursor_style(gpui::CursorStyle::IBeam, stacking_order);
}
}
let hyperlink_tooltip = last_hovered_word.clone().map(|hovered_word| {
div()
.size_full()
.id("terminal-element")
.tooltip(move |cx| Tooltip::text(hovered_word.word.clone(), cx))
.into_any_element()
});
let TerminalContent {
cells,
mode,
display_offset,
cursor_char,
selection,
cursor,
..
} = &self.terminal.read(cx).last_content;
// searches, highlights to a single range representations
let mut relative_highlighted_ranges = Vec::new();
for search_match in search_matches {
relative_highlighted_ranges.push((search_match, match_color))
}
if let Some(selection) = selection {
relative_highlighted_ranges
.push((selection.start..=selection.end, player_color.selection));
}
// then have that representation be converted to the appropriate highlight data structure
let (cells, rects) = TerminalElement::layout_grid(
cells,
&text_style,
&cx.text_system(),
last_hovered_word
.as_ref()
.map(|last_hovered_word| (link_style, &last_hovered_word.word_match)),
cx,
);
// Layout cursor. Rectangle is used for IME, so we should lay it out even
// if we don't end up showing it.
let cursor = if let AlacCursorShape::Hidden = cursor.shape {
None
} else {
let cursor_point = DisplayCursor::from(cursor.point, *display_offset);
let cursor_text = {
let str_trxt = cursor_char.to_string();
let len = str_trxt.len();
cx.text_system()
.shape_line(
str_trxt.into(),
text_style.font_size.to_pixels(cx.rem_size()),
&[TextRun {
len,
font: text_style.font(),
color: theme.colors().terminal_background,
background_color: None,
underline: Default::default(),
strikethrough: None,
}],
)
.unwrap()
};
let focused = self.focused;
TerminalElement::shape_cursor(cursor_point, dimensions, &cursor_text).map(
move |(cursor_position, block_width)| {
let (shape, text) = match cursor.shape {
AlacCursorShape::Block if !focused => (CursorShape::Hollow, None),
AlacCursorShape::Block => (CursorShape::Block, Some(cursor_text)),
AlacCursorShape::Underline => (CursorShape::Underscore, None),
AlacCursorShape::Beam => (CursorShape::Bar, None),
AlacCursorShape::HollowBlock => (CursorShape::Hollow, None),
//This case is handled in the if wrapping the whole cursor layout
AlacCursorShape::Hidden => unreachable!(),
};
Cursor::new(
cursor_position,
block_width,
dimensions.line_height,
theme.players().local().cursor,
shape,
text,
None,
)
},
)
};
LayoutState {
cells,
cursor,
background_color,
dimensions,
rects,
relative_highlighted_ranges,
mode: *mode,
display_offset: *display_offset,
hyperlink_tooltip,
gutter,
}
}
fn generic_button_handler<E>(
connection: Model<Terminal>,
origin: Point<Pixels>,
focus_handle: FocusHandle,
f: impl Fn(&mut Terminal, Point<Pixels>, &E, &mut ModelContext<Terminal>),
) -> impl Fn(&E, &mut WindowContext) {
move |event, cx| {
cx.focus(&focus_handle);
connection.update(cx, |terminal, cx| {
f(terminal, origin, event, cx);
cx.notify();
})
}
}
fn register_mouse_listeners(
&mut self,
origin: Point<Pixels>,
mode: TermMode,
bounds: Bounds<Pixels>,
cx: &mut ElementContext,
) {
let focus = self.focus.clone();
let terminal = self.terminal.clone();
let interactive_bounds = InteractiveBounds {
bounds: bounds.intersect(&cx.content_mask().bounds),
stacking_order: cx.stacking_order().clone(),
};
self.interactivity.on_mouse_down(MouseButton::Left, {
let terminal = terminal.clone();
let focus = focus.clone();
move |e, cx| {
cx.focus(&focus);
terminal.update(cx, |terminal, cx| {
terminal.mouse_down(&e, origin);
cx.notify();
})
}
});
cx.on_mouse_event({
let bounds = bounds.clone();
let focus = self.focus.clone();
let terminal = self.terminal.clone();
move |e: &MouseMoveEvent, phase, cx| {
if phase != DispatchPhase::Bubble || !focus.is_focused(cx) {
return;
}
if e.pressed_button.is_some() && !cx.has_active_drag() {
let visibly_contains = interactive_bounds.visibly_contains(&e.position, cx);
terminal.update(cx, |terminal, cx| {
if !terminal.selection_started() {
if visibly_contains {
terminal.mouse_drag(e, origin, bounds);
cx.notify();
}
} else {
terminal.mouse_drag(e, origin, bounds);
cx.notify();
}
})
}
if interactive_bounds.visibly_contains(&e.position, cx) {
terminal.update(cx, |terminal, cx| {
terminal.mouse_move(&e, origin);
cx.notify();
})
}
}
});
self.interactivity.on_mouse_up(
MouseButton::Left,
TerminalElement::generic_button_handler(
terminal.clone(),
origin,
focus.clone(),
move |terminal, origin, e, cx| {
terminal.mouse_up(&e, origin, cx);
},
),
);
self.interactivity.on_scroll_wheel({
let terminal = terminal.clone();
move |e, cx| {
terminal.update(cx, |terminal, cx| {
terminal.scroll_wheel(e, origin);
cx.notify();
})
}
});
// Mouse mode handlers:
// All mouse modes need the extra click handlers
if mode.intersects(TermMode::MOUSE_MODE) {
self.interactivity.on_mouse_down(
MouseButton::Right,
TerminalElement::generic_button_handler(
terminal.clone(),
origin,
focus.clone(),
move |terminal, origin, e, _cx| {
terminal.mouse_down(&e, origin);
},
),
);
self.interactivity.on_mouse_down(
MouseButton::Middle,
TerminalElement::generic_button_handler(
terminal.clone(),
origin,
focus.clone(),
move |terminal, origin, e, _cx| {
terminal.mouse_down(&e, origin);
},
),
);
self.interactivity.on_mouse_up(
MouseButton::Right,
TerminalElement::generic_button_handler(
terminal.clone(),
origin,
focus.clone(),
move |terminal, origin, e, cx| {
terminal.mouse_up(&e, origin, cx);
},
),
);
self.interactivity.on_mouse_up(
MouseButton::Middle,
TerminalElement::generic_button_handler(
terminal,
origin,
focus,
move |terminal, origin, e, cx| {
terminal.mouse_up(&e, origin, cx);
},
),
);
}
}
}
impl Element for TerminalElement {
type State = InteractiveElementState;
fn request_layout(
&mut self,
element_state: Option<Self::State>,
cx: &mut ElementContext<'_>,
) -> (LayoutId, Self::State) {
let (layout_id, interactive_state) =
self.interactivity
.layout(element_state, cx, |mut style, cx| {
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
let layout_id = cx.request_layout(&style, None);
layout_id
});
(layout_id, interactive_state)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
state: &mut Self::State,
cx: &mut ElementContext<'_>,
) {
let mut layout = self.compute_layout(bounds, cx);
cx.paint_quad(fill(bounds, layout.background_color));
let origin = bounds.origin + Point::new(layout.gutter, px(0.));
let terminal_input_handler = TerminalInputHandler {
terminal: self.terminal.clone(),
cursor_bounds: layout
.cursor
.as_ref()
.map(|cursor| cursor.bounding_rect(origin)),
workspace: self.workspace.clone(),
};
self.register_mouse_listeners(origin, layout.mode, bounds, cx);
self.interactivity
.paint(bounds, bounds.size, state, cx, |_, _, cx| {
cx.handle_input(&self.focus, terminal_input_handler);
cx.on_key_event({
let this = self.terminal.clone();
move |event: &ModifiersChangedEvent, phase, cx| {
if phase != DispatchPhase::Bubble {
return;
}
let handled =
this.update(cx, |term, _| term.try_modifiers_change(&event.modifiers));
if handled {
cx.refresh();
}
}
});
for rect in &layout.rects {
rect.paint(origin, &layout, cx);
}
cx.with_z_index(1, |cx| {
for (relative_highlighted_range, color) in
layout.relative_highlighted_ranges.iter()
{
if let Some((start_y, highlighted_range_lines)) =
to_highlighted_range_lines(relative_highlighted_range, &layout, origin)
{
let hr = HighlightedRange {
start_y, //Need to change this
line_height: layout.dimensions.line_height,
lines: highlighted_range_lines,
color: color.clone(),
//Copied from editor. TODO: move to theme or something
corner_radius: 0.15 * layout.dimensions.line_height,
};
hr.paint(bounds, cx);
}
}
});
cx.with_z_index(2, |cx| {
for cell in &layout.cells {
cell.paint(origin, &layout, bounds, cx);
}
});
if self.cursor_visible {
cx.with_z_index(3, |cx| {
if let Some(cursor) = &layout.cursor {
cursor.paint(origin, cx);
}
});
}
if let Some(mut element) = layout.hyperlink_tooltip.take() {
element.draw(origin, bounds.size.map(AvailableSpace::Definite), cx)
}
});
}
}
impl IntoElement for TerminalElement {
type Element = Self;
fn element_id(&self) -> Option<ElementId> {
Some("terminal".into())
}
fn into_element(self) -> Self::Element {
self
}
}
struct TerminalInputHandler {
terminal: Model<Terminal>,
workspace: WeakView<Workspace>,
cursor_bounds: Option<Bounds<Pixels>>,
}
impl InputHandler for TerminalInputHandler {
fn selected_text_range(&mut self, cx: &mut WindowContext) -> Option<std::ops::Range<usize>> {
if self
.terminal
.read(cx)
.last_content
.mode
.contains(TermMode::ALT_SCREEN)
{
None
} else {
Some(0..0)
}
}
fn marked_text_range(&mut self, _: &mut WindowContext) -> Option<std::ops::Range<usize>> {
None
}
fn text_for_range(
&mut self,
_: std::ops::Range<usize>,
_: &mut WindowContext,
) -> Option<String> {
None
}
fn replace_text_in_range(
&mut self,
_replacement_range: Option<std::ops::Range<usize>>,
text: &str,
cx: &mut WindowContext,
) {
self.terminal.update(cx, |terminal, _| {
terminal.input(text.into());
});
self.workspace
.update(cx, |this, cx| {
let telemetry = this.project().read(cx).client().telemetry().clone();
telemetry.log_edit_event("terminal");
})
.ok();
}
fn replace_and_mark_text_in_range(
&mut self,
_range_utf16: Option<std::ops::Range<usize>>,
_new_text: &str,
_new_selected_range: Option<std::ops::Range<usize>>,
_: &mut WindowContext,
) {
}
fn unmark_text(&mut self, _: &mut WindowContext) {}
fn bounds_for_range(
&mut self,
_range_utf16: std::ops::Range<usize>,
_: &mut WindowContext,
) -> Option<Bounds<Pixels>> {
self.cursor_bounds
}
}
fn is_blank(cell: &IndexedCell) -> bool {
if cell.c != ' ' {
return false;
}
if cell.bg != AnsiColor::Named(NamedColor::Background) {
return false;
}
if cell.hyperlink().is_some() {
return false;
}
if cell
.flags
.intersects(Flags::ALL_UNDERLINES | Flags::INVERSE | Flags::STRIKEOUT)
{
return false;
}
return true;
}
fn to_highlighted_range_lines(
range: &RangeInclusive<AlacPoint>,
layout: &LayoutState,
origin: Point<Pixels>,
) -> Option<(Pixels, Vec<HighlightedRangeLine>)> {
// Step 1. Normalize the points to be viewport relative.
// When display_offset = 1, here's how the grid is arranged:
//-2,0 -2,1...
//--- Viewport top
//-1,0 -1,1...
//--------- Terminal Top
// 0,0 0,1...
// 1,0 1,1...
//--- Viewport Bottom
// 2,0 2,1...
//--------- Terminal Bottom
// Normalize to viewport relative, from terminal relative.
// lines are i32s, which are negative above the top left corner of the terminal
// If the user has scrolled, we use the display_offset to tell us which offset
// of the grid data we should be looking at. But for the rendering step, we don't
// want negatives. We want things relative to the 'viewport' (the area of the grid
// which is currently shown according to the display offset)
let unclamped_start = AlacPoint::new(
range.start().line + layout.display_offset,
range.start().column,
);
let unclamped_end =
AlacPoint::new(range.end().line + layout.display_offset, range.end().column);
// Step 2. Clamp range to viewport, and return None if it doesn't overlap
if unclamped_end.line.0 < 0 || unclamped_start.line.0 > layout.dimensions.num_lines() as i32 {
return None;
}
let clamped_start_line = unclamped_start.line.0.max(0) as usize;
let clamped_end_line = unclamped_end
.line
.0
.min(layout.dimensions.num_lines() as i32) as usize;
//Convert the start of the range to pixels
let start_y = origin.y + clamped_start_line as f32 * layout.dimensions.line_height;
// Step 3. Expand ranges that cross lines into a collection of single-line ranges.
// (also convert to pixels)
let mut highlighted_range_lines = Vec::new();
for line in clamped_start_line..=clamped_end_line {
let mut line_start = 0;
let mut line_end = layout.dimensions.columns();
if line == clamped_start_line {
line_start = unclamped_start.column.0 as usize;
}
if line == clamped_end_line {
line_end = unclamped_end.column.0 as usize + 1; //+1 for inclusive
}
highlighted_range_lines.push(HighlightedRangeLine {
start_x: origin.x + line_start as f32 * layout.dimensions.cell_width,
end_x: origin.x + line_end as f32 * layout.dimensions.cell_width,
});
}
Some((start_y, highlighted_range_lines))
}
/// Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent.
fn convert_color(fg: &terminal::alacritty_terminal::vte::ansi::Color, theme: &Theme) -> Hsla {
let colors = theme.colors();
match fg {
// Named and theme defined colors
terminal::alacritty_terminal::vte::ansi::Color::Named(n) => match n {
NamedColor::Black => colors.terminal_ansi_black,
NamedColor::Red => colors.terminal_ansi_red,
NamedColor::Green => colors.terminal_ansi_green,
NamedColor::Yellow => colors.terminal_ansi_yellow,
NamedColor::Blue => colors.terminal_ansi_blue,
NamedColor::Magenta => colors.terminal_ansi_magenta,
NamedColor::Cyan => colors.terminal_ansi_cyan,
NamedColor::White => colors.terminal_ansi_white,
NamedColor::BrightBlack => colors.terminal_ansi_bright_black,
NamedColor::BrightRed => colors.terminal_ansi_bright_red,
NamedColor::BrightGreen => colors.terminal_ansi_bright_green,
NamedColor::BrightYellow => colors.terminal_ansi_bright_yellow,
NamedColor::BrightBlue => colors.terminal_ansi_bright_blue,
NamedColor::BrightMagenta => colors.terminal_ansi_bright_magenta,
NamedColor::BrightCyan => colors.terminal_ansi_bright_cyan,
NamedColor::BrightWhite => colors.terminal_ansi_bright_white,
NamedColor::Foreground => colors.text,
NamedColor::Background => colors.background,
NamedColor::Cursor => theme.players().local().cursor,
NamedColor::DimBlack => colors.terminal_ansi_dim_black,
NamedColor::DimRed => colors.terminal_ansi_dim_red,
NamedColor::DimGreen => colors.terminal_ansi_dim_green,
NamedColor::DimYellow => colors.terminal_ansi_dim_yellow,
NamedColor::DimBlue => colors.terminal_ansi_dim_blue,
NamedColor::DimMagenta => colors.terminal_ansi_dim_magenta,
NamedColor::DimCyan => colors.terminal_ansi_dim_cyan,
NamedColor::DimWhite => colors.terminal_ansi_dim_white,
NamedColor::BrightForeground => colors.terminal_bright_foreground,
NamedColor::DimForeground => colors.terminal_dim_foreground,
},
// 'True' colors
terminal::alacritty_terminal::vte::ansi::Color::Spec(rgb) => {
terminal::rgba_color(rgb.r, rgb.g, rgb.b)
}
// 8 bit, indexed colors
terminal::alacritty_terminal::vte::ansi::Color::Indexed(i) => {
terminal::get_color_at_index(*i as usize, theme)
}
}
}